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post Jan 23 2019, 16:22
Post #7370
RoadShoe



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QUOTE(DJNoni @ Jan 22 2019, 07:15) *

did you read what Uncle wrote just before your post?
It's really not uncommon to have just 2 types of monsters in a battle. 7 of 9 is not stange.


I remember way back when it seemed the monsters were all different per round.
But now over the last couple of years, yeah... 2 or 3 types per round.

It probably sped things up by reducing the time to randomly choose just 2 or 3 types of monsters while still limiting to 1 monster per owner per round.

Probably makes things a little fairer between all the owners too.
Well... Disclaimer... Unless that owner has all their monsters the same type.
Then they only have a chance to bat if their monster type is chosen.
Evenly distributed types, and the chance to bat is only limited by PL against the level of the one in battle.
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post Jan 23 2019, 17:14
Post #7371
Noni



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QUOTE(RoadShoe @ Jan 23 2019, 15:22) *

I remember way back when it seemed the monsters were all different per round.
But now over the last couple of years, yeah... 2 or 3 types per round.

It probably sped things up by reducing the time to randomly choose just 2 or 3 types of monsters while still limiting to 1 monster per owner per round.

Probably makes things a little fairer between all the owners too.
Well... Disclaimer... Unless that owner has all their monsters the same type.
Then they only have a chance to bat if their monster type is chosen.
Evenly distributed types, and the chance to bat is only limited by PL against the level of the one in battle.


Now that you mention it, it occurred to me that this feature stimulates a well-balanced monster lab. If you only have one type of monsters, you will get far less battle wins. Because a trainer can have only one of his/her monsters in a battle.
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post Jan 23 2019, 18:09
Post #7372
Uncle Stu



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QUOTE(DJNoni @ Jan 23 2019, 16:14) *

Because a trainer can have only one of his/her monsters in a battle.

Was that not even made in the same update? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 23 2019, 19:32
Post #7373
trick_NM



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What is the best way to gain Forge exp?

Recently(!) I started to forge my gears, and now mainly due to forge lv (25...) I stopped it.
For example, is forging some sup gears worth? or should I only forge Leg gears (and that's enough)?
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post Jan 23 2019, 19:35
Post #7374
Uncle Stu



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QUOTE(trick_NM @ Jan 23 2019, 18:32) *

What is the best way to gain Forge exp?

In general, so just to gain forge exp in general, or do you mean the most cost efficient way?
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post Jan 23 2019, 19:43
Post #7375
Basara Nekki



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QUOTE(trick_NM @ Jan 23 2019, 15:32) *

What is the best way to gain Forge exp?

Recently(!) I started to forge my gears, and now mainly due to forge lv (25...) I stopped it.
For example, is forging some sup gears worth? or should I only forge Leg gears (and that's enough)?


Continue forging your main equipment (the whole set).
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post Jan 23 2019, 19:56
Post #7376
Uncle Stu



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QUOTE(Basara Nekki @ Jan 23 2019, 18:43) *

Continue forging your main equipment (the whole set).

Well, that would be the more cost efficient way. Faster sort of cheaper would be to forge average equipment the first five level, salage and repeat. Of course you spend credits for the catalyst and dont get anything out of it except forge exp.
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post Jan 23 2019, 21:25
Post #7377
hopkar



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QUOTE(Uncle Stu @ Jan 23 2019, 20:56) *

Well, that would be the more cost efficient way. Faster sort of cheaper would be to forge average equipment the first five level, salage and repeat. Of course you spend credits for the catalyst and dont get anything out of it except forge exp.


Always wondered if upgraded items (or with levels) are worth more than non upgraded if you sell them at the basar - but even if, it probably doesn't compensate the materials you get by salvaging them.

Another thing I noticed and want to formulate as a questions to the experts:
According to https://ehwiki.org/wiki/Monster_Lab the moral drain is reduced by 2x at the monster level of 250.
My Monsters are between 208 and 257 and all have exactly the same moral drain.

So some theories:
1. The wiki is not up to date
2. It doesn't stack with my gold club bonus
3. I misunderstood the wiki (unlikly because I lost the ability to delete them at 250)

Any ideas?

I would also be interested in some general input about raising monsters. Like desirable levels or good ways to get the levels up. I can't imagine how much it costs to bring them to lvl 2250 if you buy the crystals. But Grindfest wasn't really that effective for me to get crystals until now. At the moment I do better by completing arena battles and buying them for credits. But of course I do miss the perks - maybe that's the reason.


Thanks in advance and best regards
-hopkar

This post has been edited by hopkar: Jan 23 2019, 21:26
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post Jan 23 2019, 21:25
Post #7378
BlueWaterSplash



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Starting out as a novice, with some help I managed to (barely) make it to max forge all at once, by max forging 3 legendary equipments.

So I don't think the forge system is much of a wall, it only limits your forging if you have 2 or less equipments. You shouldn't need to try to improve your forge, just get more pieces to forge instead.
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post Jan 23 2019, 21:29
Post #7379
BlueWaterSplash



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QUOTE(DJNoni) *
Now that you mention it, it occurred to me that this feature stimulates a well-balanced monster lab. If you only have one type of monsters, you will get far less battle wins. Because a trainer can have only one of his/her monsters in a battle.

That's interesting, although I think it's not far less, but probably just slightly less.
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post Jan 23 2019, 21:46
Post #7380
KitsuneAbby



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QUOTE(DJNoni @ Jan 23 2019, 15:14) *

Now that you mention it, it occurred to me that this feature stimulates a well-balanced monster lab. If you only have one type of monsters, you will get far less battle wins. Because a trainer can have only one of his/her monsters in a battle.

As if the monsters were winning enough to actually make a difference
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post Jan 23 2019, 22:09
Post #7381
Uncle Stu



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QUOTE(hopkar @ Jan 23 2019, 20:25) *

Any ideas?

Hm, maybe the reductions is spread a bit widder as just here 250 and now reduce my moral drain. Hm, i will give it a look and compare the happy pill consumption above and below that level.
QUOTE(hopkar @ Jan 23 2019, 20:25) *

I would also be interested in some general input about raising monsters. Like desirable levels or good ways to get the levels up. I can't imagine how much it costs to bring them to lvl 2250 if you buy the crystals.
Tbh i dont even want to know atm. That must be millions and millions of credits for just a single monster.

Well about level personally i prefer the PL 549, 792 and 1311. 549 because it is above 500 so they can bring HGmats, but it is still low enough to be quite cheap. 792 because that is the first PL with even stats above 750. I just like it to have some cuisine monster to save some edible. Not really important, but i like it. Also they bring more HG as those 549 monster. And PL 1311 because they bring even more HG as the 792 and because once in a while i can actually encounter them myself. But that has gotting quite are. So i guess i have to upgrade them a bit more.
QUOTE(hopkar @ Jan 23 2019, 20:25) *

But Grindfest wasn't really that effective for me to get crystals until now.

Well, without the perks, GF is useless to you. If you want do GF you should imo at least have crys III.
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post Jan 23 2019, 22:11
Post #7382
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QUOTE(Tenboro @ Jun 22 2017, 04:49) *

- The drain rate bonus for powerlevel was rescaled to start from PL 250 and increase linearly up to the cap at PL 2250. It now caps at x6 (i.e., the morale bar takes six times longer to drain) up from the old x4. Chaos upgrades no longer affect monster morale drain rate.

follow-up post


QUOTE(hopkar @ Jan 23 2019, 14:25) *

Another thing I noticed and want to formulate as a questions to the experts:
According to https://ehwiki.org/wiki/Monster_Lab the moral drain is reduced by 2x at the monster level of 250.
My Monsters are between 208 and 257 and all have exactly the same moral drain.


My understanding based on Tenboro's posts is that at 250 it starts to creep over 1x but doesn't hit 2x until 580. That would make the drain rate at level 257 about 1.02x.

edit - and I just redid my math and I'm wrong.

edit 2 - just to keep this in one place. I think that 2x should be 650, 5 increments of 400.

This post has been edited by jantch: Jan 24 2019, 00:12
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post Jan 23 2019, 22:28
Post #7383
Uncle Stu



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Well look at that. Yeah, i did completly forgot about that and the wiki is just not up to date. Well that riddle is solved. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 23 2019, 23:45
Post #7384
ALL_MIGHT



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QUOTE(Uncle Stu @ Jan 24 2019, 01:39) *

792 because that is the first PL with even stats above 750. I just like it to have some cuisine monster to save some edible. Not really important, but i like it.



I don't understand
How come 792 comes after 750

here are few monsters that are above 750 but less than 792!

Attached Image

QUOTE(Uncle Stu @ Jan 24 2019, 01:58) *

Well look at that. Yeah, i did completly forgot about that and the wiki is just not up to date. Well that riddle is solved. (IMG:[invalid] style_emoticons/default/laugh.gif)


Can somebody just update ,only the "Important Power Levels" table of https://ehwiki.org/wiki/Monster_Lab

This post has been edited by ALL_MIGHT: Jan 23 2019, 23:54
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post Jan 24 2019, 00:36
Post #7385
jantch



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QUOTE(ALL_MIGHT @ Jan 23 2019, 16:45) *

I don't understand
How come 792 comes after 750

He wrote "with even stats", which may not be clear.

Check this table, and look for either 28 under "Crystal Packs" or 792 under "Total Power Level".
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post Jan 24 2019, 00:48
Post #7386
ALL_MIGHT



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QUOTE(jantch @ Jan 24 2019, 04:06) *

He wrote "with even stats", which may not be clear.

Check this table, and look for either 28 under "Crystal Packs" or 792 under "Total Power Level".

ok
thanks
(IMG:[invalid] style_emoticons/default/biggrin.gif)
(i had always just randomly fed my monsters
but still ,strange thing is that output of all monsters is still nearly same)

This post has been edited by ALL_MIGHT: Jan 24 2019, 00:52
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post Jan 24 2019, 02:36
Post #7387
yami_zetsu



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at what level monsters stop bringing low grade materials?
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post Jan 24 2019, 03:40
Post #7388
RoadShoe



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QUOTE(DJNoni @ Jan 23 2019, 07:14) *

Now that you mention it, it occurred to me that this feature stimulates a well-balanced monster lab. If you only have one type of monsters, you will get far less battle wins. Because a trainer can have only one of his/her monsters in a battle.


I forgot who it was... somebody way back literally deleted a bunch of monsters just to redo and even them out.
Who was it? It's been a while, but somebody did.
It'll come to me, or they'll post about it. One of the two.

QUOTE(Uncle Stu @ Jan 23 2019, 08:09) *

Was that not even made in the same update? (IMG:[invalid] style_emoticons/default/unsure.gif)


I noticed it about mid 2016, but just by accident due to a post here.

QUOTE(decondelite @ Jan 23 2019, 11:46) *

As if the monsters were winning enough to actually make a difference


I have a monster that's about 6 or 8 months old, and PL1300 for about 3 months.
That poor guy has still never won a battle. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(yami_zetsu @ Jan 23 2019, 16:36) *

at what level monsters stop bringing low grade materials?


Not documented, but from my experience, about PL500 give or take.

Edit: oops... it is documented. ~PL750.
I guess that makes it about PL500 but give a bunch. (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by RoadShoe: Jan 24 2019, 03:44
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post Jan 24 2019, 05:13
Post #7389
Uncle Stu



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QUOTE(ALL_MIGHT @ Jan 23 2019, 22:45) *

I don't understand
How come 792 comes after 750

Well, it comes next when you upgrade your monster like i do. And 792 is equal to all PA at 13 and all EM at 28. Sorry that my post wast absolute clear about that.
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