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post Jan 21 2019, 16:56
Post #7346
Uncle Stu



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QUOTE(sickentide @ Jan 21 2019, 15:51) *

i understand, but i have to work with what i can get. if you send a peerless estoc my way i will gladly repeat the trials

If i had one, i would. And dont get me wrong, i dont think your result is absolutly meaningles, it is just that those differences remind me a bit too much of the usual fluctuation i have while using the same weapon.
QUOTE(sickentide @ Jan 21 2019, 15:51) *

not exactly, here's what i know: each stack applies a certain amount of damage per turn, scaling in a linear fashion. the damage per stack is calculated from attack base damage (elemental strikes have no effect)

Ah, so it is conected to damage. Hm, but somehow i remember it been very strong in the very early levels, you know Level 100-200. And those were the days i didnt even use a full armor with bonus damage. Do my memories betray me, or is bleeding quite op that early in the game? I am really not sure, i mean that is years ago.
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post Jan 21 2019, 17:39
Post #7347
sickentide



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QUOTE(Uncle Stu @ Jan 21 2019, 15:56) *

Do my memories betray me, or is bleeding quite op that early in the game?

can't help you there, i played fire mage with bazaar cottons at that level. pretty much anything seems to be op during early levels
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post Jan 21 2019, 18:38
Post #7348
VawX



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For power armor, what kind of stat should I seek if I want to get a very late game armor, and how much should I prepare to get 1 piece clean mmm...~?
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post Jan 21 2019, 18:56
Post #7349
Uncle Stu



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QUOTE(VawX @ Jan 21 2019, 17:38) *

For power armor, what kind of stat should I seek if I want to get a very late game armor, and how much should I prepare to get 1 piece clean mmm...~?

Well, most important is damage. After that is imo MM and PM, imo they both have the same importance. After that, hm, maybe Dex.
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post Jan 21 2019, 20:31
Post #7350
~Shyboy



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QUOTE(Uncle Stu @ Jan 21 2019, 11:56) *

Ah, so it is conected to damage. Hm, but somehow i remember it been very strong in the very early levels, you know Level 100-200. And those were the days i didnt even use a full armor with bonus damage. Do my memories betray me, or is bleeding quite op that early in the game? I am really not sure, i mean that is years ago.


My set is horrid and only my Mag Shortsword with void strike made me pass through 100-200 by breeze at nitendo through all arenas and IWBTH till 40 rounds arenas, maybe the void strike made it better but bleeding did help, or 100-200 is just lame.
I didn't have a Pierce weapon of the same value to compare though.

~edit log

Pubescens has been defeated.
Void Strike hits Picoides Pubescens for 1493 void damage.
Holy Strike hits Picoides Pubescens for 968 holy damage.
You hit Picoides Pubescens for 3554 void damage.
Bleeding Wound hits Pubescens for 494 damage.


This post has been edited by ~Shyboy: Jan 21 2019, 21:00
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post Jan 22 2019, 00:12
Post #7351
BlueWaterSplash



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QUOTE(BlueWaterSplash @ long ago in galaxy far away) *
Let me try to fix Fudo's method. I propose: HS expected cost = 469 + 469 * 0.5 * (1 - 47.84%) = 591.3 MP

After some reduction this turns out to give the same answers I provided, in a not obvious way.

I'm still questioning myself if I did the IA vs hardcasting comparison correctly. So I thought of a way to explain and calculate a Heartseeker expected cost formula more carefully.

Heartseeker = 469 MP (352 turns)

1. Calculate the expected turns of a paid Heartseeker, including the possibility it could channel itself. 352 * (1 + 47.84% * 0.5)
2. Convert the adjusted Heartseeker into MP/turn like an IA spell. 469 / [352 * (1 + 47.84% * 0.5)]
3. Multiply by the turns granted by a "free" channeled Heartseeker obtained through luck. 1.5 * 352 * 469 / [352 * (1 + 47.84% * 0.5)]

That reduces to: HS expected cost = 469 * 1.5 / (1 + 47.84% * 0.5) = 567.7 MP

Using this new Fudo hybrid method would give different results than I had, and I can't find any obvious logical fault with this method. However I also can't find any logical fault with my previous method, so I'll stick with it for now.

Fudo last used HS expected cost = 469 * 1.5 * (1 - 47.84% * 0.5) = 1.5 * 357.1 = 535.2 MP but I earlier found an obvious fault with that choice (if channeling were improved his HS expected cost can become a negative number).
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post Jan 22 2019, 00:17
Post #7352
VawX



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QUOTE(Uncle Stu @ Jan 21 2019, 23:56) *

Well, most important is damage. After that is imo MM and PM, imo they both have the same importance. After that, hm, maybe Dex.


What about the prefix, is Savage worth that much, and is 20 Mil enough to get a very good piece mmm...~?
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post Jan 22 2019, 00:48
Post #7353
BlueWaterSplash



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It should be, but because savage of slaughter is considered the top tier, occasionally no amount is enough if a determined and rich enough person overpays. Last time, Tyger bit the Legs With Skirt for around 70m on a piece that would not normally go for more than 20m.

The going price for savage is about double of regular prefix but many people consider the savage prefix to be overrated.
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post Jan 22 2019, 01:53
Post #7354
KitsuneAbby



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QUOTE(VawX @ Jan 21 2019, 16:38) *

For power armor, what kind of stat should I seek if I want to get a very late game armor, and how much should I prepare to get 1 piece clean mmm...~?

It depends on how often you like to heal and if you want to play something else than 1H in the future.
For my part I've decided to go full Peerless of Protection/Warding because:
-it allows me to tank like a pig and minimize the amount of healing
-it's roughly as expensive as an average Legendary Power of Slaughter set
-it's not far behind in terms of overall attack base damage thanks to all sats being peerless
-I'll be able to play Power 2H with it, which is probably not possible with a slaughter set
-I'll have a very pretty e-peenis with my HP, PMit, MMit, crit chance and parry
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post Jan 22 2019, 03:51
Post #7355
~Shyboy



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(IMG:[i.imgur.com] https://i.imgur.com/eqX5s7K.png)

Yup, bleeding can help. I was quite afraid of losing the Tokens since it was my first run and didn't help that I clicked it in PFUDOR since I was clearing the earlier arenas, good thing that RoB have little enemies and I had Scroll of Life and Avatar equiped.

OFC in CD and didn't even take 100k of the boss.


====

About 1H/Heavy

I have 3 pieces of EQ Power of Protection and 2 of EQ power of warding, no prefix, If I got the Abilities ON, can I change build seamlessly? Or should I change the way I play

This post has been edited by ~Shyboy: Jan 22 2019, 03:56
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post Jan 22 2019, 03:57
Post #7356
RibbonsCan



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I'll just point out that OFC isn't really good against Bosses, it's more commonly used to clear rounds of regular monsters.
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post Jan 22 2019, 04:00
Post #7357
~Shyboy



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QUOTE(RibbonsCan @ Jan 21 2019, 22:57) *

I'll just point out that OFC isn't really good against Bosses, it's more commonly used to clear rounds of regular monsters.

Well, it was 4 bosses and the other uses of the OC won't do the same effect anyway, Merciful Blow could do better but didn't met the conditions.
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post Jan 22 2019, 04:28
Post #7358
RibbonsCan



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Vital Strike actually can take off a nice chunk if you're already in SS and the enemy is stunned.
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post Jan 22 2019, 05:08
Post #7359
mouisaac



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I still think OFC is somewhat useful? I just use it at the beginning and then do VS + MB

Attached Image

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post Jan 22 2019, 08:38
Post #7360
KitsuneAbby



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My way of dealing with FSM is waaay simpler:
1) Use health+mana draughts, cast Regen+Arcane Focus
2) Cast MagNet and Imperil on FSM
3) Leave mouse pointer on him
4) Go take a coffee (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 22 2019, 13:51
Post #7361
ihatenamingthings



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Why is over 50% of the monsters I see are Giant/Crushing?
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post Jan 22 2019, 14:08
Post #7362
Uncle Stu



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QUOTE(ihatenamingthings @ Jan 22 2019, 12:51) *

Why is over 50% of the monsters I see are Giant/Crushing?

50% come on. This is a exaggeration right? But when you wonder why so many people create giants, it is because they think, superior monster bring me more stuff. But in the end something like that doesnt exist. At least i couldnt see something like with all my monster to compare. When they are more or less the same age, they have more or less the same wins and the same kills.
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post Jan 22 2019, 14:14
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ihatenamingthings



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Call it confirmation bias as you wish, but I launched an arena and the first round...

2 Mech/Pierce
2 Giant/Crushing

50% could be an exaggeration, but I don't think by any significant margin

At least giant seems mediocre to kill, the ones I hate more are the ones that dodge. I need more accuracy :/
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post Jan 22 2019, 14:20
Post #7364
Uncle Stu



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QUOTE(ihatenamingthings @ Jan 22 2019, 13:14) *

Call it confirmation bias as you wish, but I launched an arena and the first round...

2 Mech/Pierce
2 Giant/Crushing

50% could be an exaggeration, but I don't think by any significant margin

At least giant seems mediocre to kill, the ones I hate more are the ones that dodge. I need more accuracy :/

Well, you that there can only me a limited number of different monste types per round do you? So it is no suprise to me that there are 2 giants and 2 mechanoids in that round.
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post Jan 22 2019, 17:09
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ihatenamingthings



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RE, 9 monsters.

7 is giant/crushing...
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