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post Jan 18 2019, 22:29
Post #7241
Uncle Stu



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QUOTE(SivSilly @ Jan 18 2019, 21:25) *

I play 1H/Light on Nintendo/IWBTH and I don't personally use Haste at all. But for 1H/Heavy it's probably more useful.

Not really, no matter what style you use it gives you the same flat bonus ranging from 25% without better haste up to 50% with full better haste.
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post Jan 19 2019, 11:06
Post #7242
hopkar



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As I'm far from being an expert by now, I'm not sure if I understand the full extent on how haste works, but if I'm correct I think it's rather powerful.

I mean I don't really get the feeling of being faster as I still need the same amounts of clicks to get through one round. It's more like it slows everything aroud me, which means that:
- monster strike less often
- it's more likely that I get a chance to react between their strikes
- all my spells actually last longer (I can hit two times before the timer goes down one round) wich means that I have to recast less often (big win as it takes "real" time to do so) and I actually save mana.

Just my thougths - no real proof. But so I nearly always use it. Just for RE I normally don't bother.
I would always prefer it instead of imperil - which I only use against monster with a bunch of hitpoints (aka. boss monster)

Regards
-hopkar
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post Jan 19 2019, 11:36
Post #7243
Uncle Stu



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No, you are right, and because of all those points haste is great for nearly all playstyles. But, monster strike less often means also, no as much chances for a counterattack while playing 1H. And that is the reason why i really recommend to use it only when it actually helps you survive what otherwhise would kill you when you play 1H.

This post has been edited by Uncle Stu: Jan 19 2019, 11:36
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post Jan 19 2019, 12:07
Post #7244
hopkar



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So, you speed things up by letting the monster run into your blade? Nice way of thinking! (IMG:[invalid] style_emoticons/default/laugh.gif)
I should try this!
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post Jan 19 2019, 12:13
Post #7245
ihatenamingthings



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(Long) ago I've made the (mistake?) of soul binding this: Exquisite Longsword of Balance

So far it works (?) and I'm clearing content with appropriate difficulty levels (Hell Arena / IWBTH RE), and it saves me the trouble of changing my weapon.

I'm wondering if it's still appropriate for my current level, and how long should I keep using it for, before a weapon upgrade would be a reasonable choice.
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post Jan 19 2019, 12:26
Post #7246
Uncle Stu



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QUOTE(hopkar @ Jan 19 2019, 11:07) *

So, you speed things up by letting the monster run into your blade? Nice way of thinking! (IMG:[invalid] style_emoticons/default/laugh.gif)
I should try this!

Well, sort of, but counter attacks also give you overcharge, they are what makes it so easy to stay in spirit stance nearly all the time. While using the OFC on a regular basis in the same time. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 19 2019, 12:40
Post #7247
hopkar



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QUOTE(ihatenamingthings @ Jan 19 2019, 13:13) *

(Long) ago I've made the (mistake?) of soul binding this: Exquisite Longsword of Balance

So far it works (?) and I'm clearing content with appropriate difficulty levels (Hell Arena / IWBTH RE), and it saves me the trouble of changing my weapon.

I'm wondering if it's still appropriate for my current level, and how long should I keep using it for, before a weapon upgrade would be a reasonable choice.


It's too bad that it has no prefix, but I'm no one who should be talking as I was (not to long ago) still using a superior ethereal axe of slaughter.
What I would however strongly recommend is that, if you soulfused it and want to keep it for another while, go all the way up to item level 10 asap as it will get you the hollowforged potency. This not only convert your damage to void, but also adds an additional void strike.
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post Jan 19 2019, 13:27
Post #7248
Uncle Stu



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QUOTE(ihatenamingthings @ Jan 19 2019, 11:13) *

I'm wondering if it's still appropriate for my current level, and how long should I keep using it for, before a weapon upgrade would be a reasonable choice.

I would say right the moment you get your hands on a Longsword of Slaughter.
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post Jan 19 2019, 13:51
Post #7249
ihatenamingthings



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I unlocked the Innate Arcana perk, yet my setting said I don't have any slot, is it simply the server not updating yet, or should I be worried I tripped some kind of bug?
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post Jan 19 2019, 14:00
Post #7250
Uncle Stu



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QUOTE(ihatenamingthings @ Jan 19 2019, 12:51) *

I unlocked the Innate Arcana perk, yet my setting said I don't have any slot, is it simply the server not updating yet, or should I be worried I tripped some kind of bug?

Just be patient and it will be there.
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post Jan 19 2019, 17:32
Post #7251
Nayas



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QUOTE(hopkar @ Jan 19 2019, 13:07) *

So, you speed things up by letting the monster run into your blade? Nice way of thinking! (IMG:[invalid] style_emoticons/default/laugh.gif)
I should try this!

Basically, you only spend real time when server is waiting for you to make an action(and then updates the page, less actions also means less refreshes needed). So by increasing the amount of turns that pass without your input you reduce real time spent on the same fight, but it comes at the expense of getting hit more without your input.

I'd say it should only be considered after you can survive by regen/draughts alone and having all needed buffs on autocast, recasting spells gets really obnoxious otherwise.
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post Jan 19 2019, 19:41
Post #7252
~Shyboy



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QUOTE(Uncle Stu @ Jan 19 2019, 07:26) *

Well, sort of, but counter attacks also give you overcharge, they are what makes it so easy to stay in spirit stance nearly all the time. While using the OFC on a regular basis in the same time. (IMG:[invalid] style_emoticons/default/happy.gif)


OFC bring me doubt, how much does this skill really impact the game? I know for sure that not many use the Last title is the Skill gained subpar to the dmg/eva of Godslayer?
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post Jan 19 2019, 19:49
Post #7253
Nayas



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QUOTE(~Shyboy @ Jan 19 2019, 20:41) *

OFC bring me doubt, how much does this skill really impact the game? I know for sure that not many use the Last title is the Skill gained subpar to the dmg/eva of Godslayer?

idk about your level, but at 300+ it clears full round instantly, when casted in spirit stance. Can even oneshot rares, but not bosses. Don't forget just staying in spiritstance increases all your damage.

Also if you are playing 1h you will have excess overcharge when you hit counter cap so there's no reason not to use OFC, and aoe is the number one thing 1h is starved for.

This post has been edited by Nayas: Jan 19 2019, 19:54
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post Jan 19 2019, 19:56
Post #7254
Noni



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QUOTE(~Shyboy @ Jan 19 2019, 18:41) *

OFC bring me doubt, how much does this skill really impact the game? I know for sure that not many use the Last title is the Skill gained subpar to the dmg/eva of Godslayer?


It's very good for Random Encounters. OFC allows you to finish them on PFUDOR level. Just attach until full overcharge, blast OFC which kills a couple of monsters, and then safely kill off the others.
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post Jan 19 2019, 20:05
Post #7255
Insania



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QUOTE(DJNoni @ Jan 19 2019, 14:56) *

It's very good for Random Encounters. OFC allows you to finish them on PFUDOR level. Just attach until full overcharge, blast OFC which kills a couple of monsters, and then safely kill off the others.

Is OFC permanent when you acquired 21 ponies?

Also would dark/holy imperil be useful for melee builds that use demonic/hallowed weapons?
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post Jan 19 2019, 20:33
Post #7256
Noni



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QUOTE(Insania @ Jan 19 2019, 19:05) *

Is OFC permanent when you acquired 21 ponies?

Also would dark/holy imperil be useful for melee builds that use demonic/hallowed weapons?

yes as long as you keep the 21 different ponies in your inventory. Sell them, and it's gone.

Dar/holy imperil for melee? Not really useful, no. You only imperil the Schoolgirls, normally. And they don't have any dark/holy mitigation to start with.
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post Jan 19 2019, 20:57
Post #7257
KitsuneAbby



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QUOTE(Insania @ Jan 19 2019, 18:05) *

Also would dark/holy imperil be useful for melee builds that use demonic/hallowed weapons?

Yes it's useful if you use Imperil on regular monsters. It will allow your Holy/Dark elemental strike to deal more damage.
But as Noni said, it won't have any effect on SGs, as they already have -1% mitigation against Holy and Dark.
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post Jan 19 2019, 23:42
Post #7258
sickentide



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the though of there still being monsters alive by the time i reach 210 OC in a single RE seems bizarre to me

This post has been edited by sickentide: Jan 19 2019, 23:43
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post Jan 20 2019, 00:52
Post #7259
mundomuñeca



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QUOTE(sickentide @ Jan 19 2019, 23:42) *

the though of there still being monsters alive by the time i reach 210 OC in a single RE seems bizarre to me


That's what I was thinking too. Never used OFC in REs. Final round of arenas, yes.
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post Jan 20 2019, 00:54
Post #7260
Uncle Stu



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QUOTE(mundomuñeca @ Jan 19 2019, 23:52) *

Final round of arenas, yes.

I have lost count how often i did reach the final round while the OFC was on cool down. (IMG:[invalid] style_emoticons/default/cry.gif)
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