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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 18 2019, 19:26
Post #7237
~Shyboy



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Using what my Credit allowed me to and Help from friends that's what I've got to my level, I can clear IWBTH RE to no death till now, it was hard against A-I monsters but manageable, didn't test against Arena, anything more than 20 rounds could kill me for sure If I got some cooldown wrong or many of them crit.

So I should not bother with Imperil in fights, and go for Haste. Thx.
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post Jan 18 2019, 19:39
Post #7238
Fudo Masamune



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QUOTE(~Shyboy @ Jan 19 2019, 00:26) *

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Using what my Credit allowed me to and Help from friends that's what I've got to my level, I can clear IWBTH RE to no death till now, it was hard against A-I monsters but manageable, didn't test against Arena, anything more than 20 rounds could kill me for sure If I got some cooldown wrong or many of them crit.

So I should not bother with Imperil in fights, and go for Haste. Thx.


for now, I believe yes. But you'll need imperil later, particularly on SG arena, so somewhere around 225 (unlocking first SG arena) should be a good time to reconsider it again.
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post Jan 18 2019, 20:34
Post #7239
BlueWaterSplash



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This would mean sub-par weapon are essentially worthless, other than collector items. The current HV market does not feel this way, with many sub-par weapons being sold and bought, is there a particular reason for this, or something wrong about my assumptions?

In many MMOs, the level cap is simply a short term goal to achieve, which is followed by the gear grind. Most weapons in the market is around ~450 level range, while the level cap is 500. Does the level becomes progressively much slower, and due to soul binding, level and gear grinding are unified?

How rare are good gears?

Gear grinding in this game is not related to the level of the gear in the current version of the game (it used to be) which is somewhat easily achieved via soulbinding. Rather, gear grinding is a combination of doing Item World, and forging up your weapon. Most costly of all is obtaining good gear worthy of forging up.

Good gears are rare enough that some people would spend $1000 real money to get it, and it's partially unknown how many people actually own the gear, but estimated in single digits. Complete sets of the best gears, likewise very few people own them. The few that do must be very rich, because while you can be ultra lucky to get the best equipment, to get a fully clothed set of the best equipment mandates you get it from other lucky players via your vast wealth.

The reason sub-par weapons are bought and sold is an innate disparity in wealth in this game, by factors of 100 to 1000+ between richest and poorest. It's something I'm not that fond of, but a lot of collector style games are this way. The good thing is that you can still play and win without being the best, you'll just be a tiny bit slower at killing monsters and making money. This game is not like Magic the Gathering, where if you own no Black Lotus and Moxes which can be worth $100,000+ you stand no chance to win in that particular format. Likewise, in this game just slightly sub-par weapons will sell for factors of 100 to 1000 less than the best ones.

At medium and higher levels, eventually this game becomes about money. Money is power in this game. In many other games like fighting games, money has no power, and your power comes from yourself. In single player RPGs, power usually comes from the grinding time you invest into the game, and money likewise is meaningless. To a significant extent, by investing a lot of time in this game, you can similarly convert your dedication into money. But it's limited and won't be able to make as much as the rich players.

The next question to ask then is why are some people so rich and so poor in this game? I'll save that for a future post, or others to answer.
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post Jan 18 2019, 22:25
Post #7240
SivSilly



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QUOTE(~Shyboy @ Jan 18 2019, 11:26) *

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Using what my Credit allowed me to and Help from friends that's what I've got to my level, I can clear IWBTH RE to no death till now, it was hard against A-I monsters but manageable, didn't test against Arena, anything more than 20 rounds could kill me for sure If I got some cooldown wrong or many of them crit.

So I should not bother with Imperil in fights, and go for Haste. Thx.


I play 1H/Light on Nintendo/IWBTH and I don't personally use Haste at all. But for 1H/Heavy it's probably more useful.

Fudo is correct saying low-level survivabilty is more important than attack, at least until you can get Innate Arcana I and be able to auto-cast Spark of Life. Once you have Auto-Spark survivability will be much easier and you can focus more on attack and clearing speed.
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post Jan 18 2019, 22:29
Post #7241
Uncle Stu



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QUOTE(SivSilly @ Jan 18 2019, 21:25) *

I play 1H/Light on Nintendo/IWBTH and I don't personally use Haste at all. But for 1H/Heavy it's probably more useful.

Not really, no matter what style you use it gives you the same flat bonus ranging from 25% without better haste up to 50% with full better haste.
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post Jan 19 2019, 11:06
Post #7242
hopkar



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As I'm far from being an expert by now, I'm not sure if I understand the full extent on how haste works, but if I'm correct I think it's rather powerful.

I mean I don't really get the feeling of being faster as I still need the same amounts of clicks to get through one round. It's more like it slows everything aroud me, which means that:
- monster strike less often
- it's more likely that I get a chance to react between their strikes
- all my spells actually last longer (I can hit two times before the timer goes down one round) wich means that I have to recast less often (big win as it takes "real" time to do so) and I actually save mana.

Just my thougths - no real proof. But so I nearly always use it. Just for RE I normally don't bother.
I would always prefer it instead of imperil - which I only use against monster with a bunch of hitpoints (aka. boss monster)

Regards
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post Jan 19 2019, 11:36
Post #7243
Uncle Stu



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No, you are right, and because of all those points haste is great for nearly all playstyles. But, monster strike less often means also, no as much chances for a counterattack while playing 1H. And that is the reason why i really recommend to use it only when it actually helps you survive what otherwhise would kill you when you play 1H.

This post has been edited by Uncle Stu: Jan 19 2019, 11:36
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post Jan 19 2019, 12:07
Post #7244
hopkar



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So, you speed things up by letting the monster run into your blade? Nice way of thinking! (IMG:[invalid] style_emoticons/default/laugh.gif)
I should try this!
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post Jan 19 2019, 12:13
Post #7245
ihatenamingthings



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(Long) ago I've made the (mistake?) of soul binding this: Exquisite Longsword of Balance

So far it works (?) and I'm clearing content with appropriate difficulty levels (Hell Arena / IWBTH RE), and it saves me the trouble of changing my weapon.

I'm wondering if it's still appropriate for my current level, and how long should I keep using it for, before a weapon upgrade would be a reasonable choice.
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post Jan 19 2019, 12:26
Post #7246
Uncle Stu



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QUOTE(hopkar @ Jan 19 2019, 11:07) *

So, you speed things up by letting the monster run into your blade? Nice way of thinking! (IMG:[invalid] style_emoticons/default/laugh.gif)
I should try this!

Well, sort of, but counter attacks also give you overcharge, they are what makes it so easy to stay in spirit stance nearly all the time. While using the OFC on a regular basis in the same time. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 19 2019, 12:40
Post #7247
hopkar



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QUOTE(ihatenamingthings @ Jan 19 2019, 13:13) *

(Long) ago I've made the (mistake?) of soul binding this: Exquisite Longsword of Balance

So far it works (?) and I'm clearing content with appropriate difficulty levels (Hell Arena / IWBTH RE), and it saves me the trouble of changing my weapon.

I'm wondering if it's still appropriate for my current level, and how long should I keep using it for, before a weapon upgrade would be a reasonable choice.


It's too bad that it has no prefix, but I'm no one who should be talking as I was (not to long ago) still using a superior ethereal axe of slaughter.
What I would however strongly recommend is that, if you soulfused it and want to keep it for another while, go all the way up to item level 10 asap as it will get you the hollowforged potency. This not only convert your damage to void, but also adds an additional void strike.
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post Jan 19 2019, 13:27
Post #7248
Uncle Stu



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QUOTE(ihatenamingthings @ Jan 19 2019, 11:13) *

I'm wondering if it's still appropriate for my current level, and how long should I keep using it for, before a weapon upgrade would be a reasonable choice.

I would say right the moment you get your hands on a Longsword of Slaughter.
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post Jan 19 2019, 13:51
Post #7249
ihatenamingthings



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I unlocked the Innate Arcana perk, yet my setting said I don't have any slot, is it simply the server not updating yet, or should I be worried I tripped some kind of bug?
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post Jan 19 2019, 14:00
Post #7250
Uncle Stu



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QUOTE(ihatenamingthings @ Jan 19 2019, 12:51) *

I unlocked the Innate Arcana perk, yet my setting said I don't have any slot, is it simply the server not updating yet, or should I be worried I tripped some kind of bug?

Just be patient and it will be there.
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post Jan 19 2019, 17:32
Post #7251
Nayas



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QUOTE(hopkar @ Jan 19 2019, 13:07) *

So, you speed things up by letting the monster run into your blade? Nice way of thinking! (IMG:[invalid] style_emoticons/default/laugh.gif)
I should try this!

Basically, you only spend real time when server is waiting for you to make an action(and then updates the page, less actions also means less refreshes needed). So by increasing the amount of turns that pass without your input you reduce real time spent on the same fight, but it comes at the expense of getting hit more without your input.

I'd say it should only be considered after you can survive by regen/draughts alone and having all needed buffs on autocast, recasting spells gets really obnoxious otherwise.
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post Jan 19 2019, 19:41
Post #7252
~Shyboy



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QUOTE(Uncle Stu @ Jan 19 2019, 07:26) *

Well, sort of, but counter attacks also give you overcharge, they are what makes it so easy to stay in spirit stance nearly all the time. While using the OFC on a regular basis in the same time. (IMG:[invalid] style_emoticons/default/happy.gif)


OFC bring me doubt, how much does this skill really impact the game? I know for sure that not many use the Last title is the Skill gained subpar to the dmg/eva of Godslayer?
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post Jan 19 2019, 19:49
Post #7253
Nayas



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QUOTE(~Shyboy @ Jan 19 2019, 20:41) *

OFC bring me doubt, how much does this skill really impact the game? I know for sure that not many use the Last title is the Skill gained subpar to the dmg/eva of Godslayer?

idk about your level, but at 300+ it clears full round instantly, when casted in spirit stance. Can even oneshot rares, but not bosses. Don't forget just staying in spiritstance increases all your damage.

Also if you are playing 1h you will have excess overcharge when you hit counter cap so there's no reason not to use OFC, and aoe is the number one thing 1h is starved for.

This post has been edited by Nayas: Jan 19 2019, 19:54
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post Jan 19 2019, 19:56
Post #7254
Noni



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QUOTE(~Shyboy @ Jan 19 2019, 18:41) *

OFC bring me doubt, how much does this skill really impact the game? I know for sure that not many use the Last title is the Skill gained subpar to the dmg/eva of Godslayer?


It's very good for Random Encounters. OFC allows you to finish them on PFUDOR level. Just attach until full overcharge, blast OFC which kills a couple of monsters, and then safely kill off the others.
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post Jan 19 2019, 20:05
Post #7255
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QUOTE(DJNoni @ Jan 19 2019, 14:56) *

It's very good for Random Encounters. OFC allows you to finish them on PFUDOR level. Just attach until full overcharge, blast OFC which kills a couple of monsters, and then safely kill off the others.

Is OFC permanent when you acquired 21 ponies?

Also would dark/holy imperil be useful for melee builds that use demonic/hallowed weapons?
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post Jan 19 2019, 20:33
Post #7256
Noni



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QUOTE(Insania @ Jan 19 2019, 19:05) *

Is OFC permanent when you acquired 21 ponies?

Also would dark/holy imperil be useful for melee builds that use demonic/hallowed weapons?

yes as long as you keep the 21 different ponies in your inventory. Sell them, and it's gone.

Dar/holy imperil for melee? Not really useful, no. You only imperil the Schoolgirls, normally. And they don't have any dark/holy mitigation to start with.
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