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post Jan 11 2019, 23:32
Post #7066
Kitsune 99



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When it comes to Cloth/Phase armour, which prefix is better? Charged (cast speed) or Radiant (damage)?
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post Jan 11 2019, 23:47
Post #7067
magiclamp



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QUOTE(NoliCAIKS @ Jan 11 2019, 16:32) *

When it comes to Cloth/Phase armour, which prefix is better? Charged (cast speed) or Radiant (damage)?


Charged normally better unless you are strong enough that you don't need it for survival (i.e. Non-imperil holy or dark). Personally my feeling is radiant is better if you are just doing arenas (esp SGs), IW and GF charged probably better (unless you are very strong ofc).
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post Jan 11 2019, 23:56
Post #7068
Noni



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QUOTE(NoliCAIKS @ Jan 11 2019, 22:32) *

When it comes to Cloth/Phase armour, which prefix is better? Charged (cast speed) or Radiant (damage)?


I would always recommend charged. By the time radiants are better, you don't need advice anymore because you have already become very strong.
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post Jan 12 2019, 06:12
Post #7069
theshowmustgoon



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This is a dumb question, but I have 21 pony figurines now (as of yesterday, actually) and the orbital friendship cannon still hasn't shown up in my skillbook. Does it take a while to show up, or am i doing something wrong?
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post Jan 12 2019, 06:22
Post #7070
PersonaFan08



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QUOTE(theshowmustgoon @ Jan 11 2019, 20:12) *

This is a dumb question, but I have 21 pony figurines now (as of yesterday, actually) and the orbital friendship cannon still hasn't shown up in my skillbook. Does it take a while to show up, or am i doing something wrong?


Did you remember to get 21 different pony figurines?

Yes, it does take a while to activate ofc.
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post Jan 12 2019, 06:24
Post #7071
Kitsune 99



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What exactly does the Resplendent Regeneration hath perk do? Does it increase the healing granted by the Regen spell?
What about the regeneration from Health/Mana/Spirit Draughts?
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post Jan 12 2019, 06:37
Post #7072
Uncle Stu



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QUOTE(NoliCAIKS @ Jan 12 2019, 05:24) *

What exactly does the Resplendent Regeneration hath perk do?

Increases your in-combat regeneration by 50%.

QUOTE(NoliCAIKS @ Jan 12 2019, 05:24) *

Does it increase the healing granted by the Regen spell?
No.
QUOTE(NoliCAIKS @ Jan 12 2019, 05:24) *

What about the regeneration from Health/Mana/Spirit Draughts?
Also no.
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post Jan 12 2019, 06:44
Post #7073
Kitsune 99



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By in-combat regeneration, are you referring to the mana and spirit regeneration listed in the stats?
Or is base HP regen a thing?
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post Jan 12 2019, 06:48
Post #7074
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QUOTE(NoliCAIKS @ Jan 12 2019, 05:44) *

By in-combat regeneration, are you referring to the mana and spirit regeneration listed in the stats?
Yes.

QUOTE(NoliCAIKS @ Jan 12 2019, 05:44) *

Or is base HP regen a thing?
Not since there is no more out-combat regeneration.
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post Jan 12 2019, 08:07
Post #7075
Fudo Masamune



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QUOTE(mouisaac @ Jan 12 2019, 04:31) *

I feel like I don't have enough stamina so I didn't think that far... Is it worth it to drink energy drinks just to do those additional GF/IW?


I believe it is.
not only 2 ED as cost for grindfest, in reality some people even using scrolls, infusion, and vase/gum, so it should still be profitable for them one way or another.

for me, yes, it increase income. after doing ever 2nd page arena, I do 1 grindfest run if I'm not sleepy yet, I shrine every PA, and if we only counting the ED... I never run out of ED, I even sell some of them every month...
yeah, shrining PA for ED is not as efficient as opening WTB/WTT on market (wiki states ED chance is 20% from shrining PA, on market it's traded for around 1:4-4.4 or fixed 22~25%)

This post has been edited by Fudo Masamune: Jan 12 2019, 08:07
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post Jan 12 2019, 09:38
Post #7076
Noni



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QUOTE(Fudo Masamune @ Jan 12 2019, 07:07) *

I believe it is.
not only 2 ED as cost for grindfest, in reality some people even using scrolls, infusion, and vase/gum, so it should still be profitable for them one way or another.

for me, yes, it increase income. after doing ever 2nd page arena, I do 1 grindfest run if I'm not sleepy yet, I shrine every PA, and if we only counting the ED... I never run out of ED, I even sell some of them every month...
yeah, shrining PA for ED is not as efficient as opening WTB/WTT on market (wiki states ED chance is 20% from shrining PA, on market it's traded for around 1:4-4.4 or fixed 22~25%)


In addition to what Fudo said: yes, scrolls and infusions can be used without a problem for profitability. However, gum and or vase is really not profitable. I use them just for speed of play in the last few hundred rounds of PFFEST, that kind of still works. But I play PFFEST not to make credits, I play PFFEST to gain proficiency and to level up my monsters. Buying crystal packs could be just as effective, actually, but this way it still feels like I'm doing it myself.
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post Jan 12 2019, 11:10
Post #7077
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Time to finish the calculations for hardcasting Protection+Spark+Haste my way.

channeling Regen (+50%)
hardcast versus IA3: gain 28.81 MP/battle +(13.25-13.13)
hardcast versus IA4: lose 7.39 MP/battle +(17.67-13.13)
hardcast versus IA5: lose 43.59 MP/battle +(22.09-13.13)

channeling Heartseeker (+50%)
hardcast versus IA3: gain 120.74 MP/battle +(13.25-36.57) or +(17.47-65.73-26.09+13.13)
hardcast versus IA4: gain 84.54 MP/battle +(17.67-36.57) or +(17.47-65.73-26.09+13.13)
hardcast versus IA5: gain 48.34 MP/battle +(22.09-36.57) or +(17.47-65.73-26.09+13.13)

I replaced the results for channeling base Heartseeker (utilizing no bonus) with the similar results for channeling Regen (utilizing +50% bonus) which are useful mid-arena when considering whether to gamble with hardcasting while you have no need to recast Heartseeker.

We should subtract 36.57 MP/battle from each Heartseeker result, as the correction factor for the possibility of Heartseeker channeling itself. There is a new bonus for the possibility of getting channeling after only hardcasting one or two spells, at which point the remaining can be left on IA. Both the hardcaster and IA user may cast Regen first so it doesn't affect the answer.

Alternatively the hardcaster can attempt two channelings, using the second on Regen, for an extra 17.47 MP/battle. Doing that lowers the opportunity for Regen to channel Heartseeker by 32.6%*28.66%*469*1.5 = 65.73 MP/battle. Heartseeker self channeling becomes 26.09 MP/battle. Regen self channeling grants 13.13 MP/battle. This choice isn't as bad as it looks because spending too little in the first round wastes gems and ponies.

Spirit Stance reduces all spell costs to 75% of normal. Redoing the above calculations with everything in Spirit Stance shifts the results against hardcasting because channeling probabilities also drop to roughly 75% of normal. The original results can nevertheless be more relevant on players who use a Force Shield, lack Effluent Ether, or have low wisdom.

channeling Regen (+50%)
hardcast versus IA3: lose 1.66 MP/battle +(7.46-5.72)
hardcast versus IA4: lose 28.81 MP/battle +(9.94-5.72)
hardcast versus IA5: lose 55.96 MP/battle +(12.43-5.72)

channeling Heartseeker (+50%)
hardcast versus IA3: gain 51.72 MP/battle +(7.46-15.93) or +(7.53-28.63-12.5+5.72)
hardcast versus IA4: gain 24.57 MP/battle +(9.94-15.93) or +(7.53-28.63-12.5+5.72)
hardcast versus IA5: lose 2.58 MP/battle +(12.43-15.93) or +(7.53-28.63-12.5+5.72)

In reality most players do not wait until they've entered Spirit Stance to begin casting. Utilizing IA has an advantage in this case because the moment Spirit Stance is later activated, the 75% factor starts applying. The comparison results turned out to be practically identical to entering Spirit Stance first.

channeling Heartseeker (+50%)
hardcast versus IA3: gain 57.39 MP/battle +(20.99-36.57) or +(17.47-65.73-26.09+13.13)
hardcast versus IA4: gain 30.24 MP/battle +(24.3-36.57) or +(17.47-65.73-26.09+13.13)
hardcast versus IA5: gain 3.09 MP/battle +(27.61-36.57) or +(17.47-65.73-26.09+13.13)

This post has been edited by BlueWaterSplash: Jan 12 2019, 11:38
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post Jan 12 2019, 11:22
Post #7078
_LMF_



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QUOTE(BlueWaterSplash @ Jan 12 2019, 17:10) *

In reality most players do not wait until they've entered Spirit Stance to begin casting.

Real? o.O

As soon as I learnt from wiki that SS cuts mana cost, I stopped casting any spells without it besides RE. I thought I am doing what is common but seems like I am the odd one. :/
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post Jan 12 2019, 12:09
Post #7079
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QUOTE(Fudo Masamune @ Jan 11 2019, 14:55) *
is that mean you actually only spend 20 stamina to clear grindfest? barring any riddlemaster miss ofcourse, or I read wrong from your statement.

Mmmm.
It's time to waste stamina...

(IMG:[i.imgur.com] https://i.imgur.com/mXyN2NYm.jpg)

Tenboro did declare this in update HV 0.85:
QUOTE
- Starting an Item World or a Grindfest now costs 1 point of stamina, equivalent to 50 rounds. Starting an Item World will consume the stamina for all rounds up front. This is done primarily to prevent abusing the instant full regen when leaving combat.

I thought that it was the same rule for both GF and IW, but apparently... it isn't.
Indeed I entered PFFEST with 64 stamina, and exited at round 51 with 62.

However, given how long and tedious a PFFEST is, it's very likely that one gets a difference of 20 stamina (and not 21) between before entering and after clearing the 1000 rounds, given that the stamina natural regeneration still occurs while battling.

My bad then. And I'm off to burn the witch. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jan 12 2019, 12:25
Post #7080
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QUOTE(monkey_lmf @ Jan 12 2019, 16:22) *

Real? o.O

As soon as I learnt from wiki that SS cuts mana cost, I stopped casting any spells without it besides RE. I thought I am doing what is common but seems like I am the odd one. :/

me too...
I always turn the spirit stance on when my Regen durations becomes 0 (before the buff disappear) then recast Regen on the next turn...
maybe he said for mages??? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 12 2019, 12:28
Post #7081
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QUOTE(decondelite @ Jan 12 2019, 17:09) *


However, given how long and tedious a PFFEST is, it's very likely that one gets a difference of 20 stamina (and not 21) between before entering and after clearing the 1000 rounds, given that the stamina natural regeneration still occurs while battling.



the number will differ depend on clear time, but these
Attached Image
show that it still cost 21 if you consider the natural regen.
generally around 20.5 and 21.5 (from different mana regen rounding)
The 18 was because of dead around 800th level
The 19 I suspect because I didn't record the stamina exactly after the battle end (and it got a regen tick between then)
any 22+ was because of missing riddlemaster.
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post Jan 12 2019, 14:49
Post #7082
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this is old topic but i will ask anyway, because i just convert to full mage, and its awsum. should ditch 1h mage long ago.

currently i use 4 phase 1 cotton setup and this staff because i am fcking poor and cannot afford those destruction staff. https://hentaiverse.org/equip/126884555/f7eac05bd2

i have 0.48888888 prof_factor, is 0.68 prof factor is absolute rule for mage ? is 0.68 can only be acheived using 3p + 2c setup ?

thanks,

This post has been edited by karyl123: Jan 12 2019, 14:50
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post Jan 12 2019, 15:08
Post #7083
qr12345



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QUOTE(karyl123 @ Jan 12 2019, 12:49) *

this is old topic but i will ask anyway, because i just convert to full mage, and its awsum. should ditch 1h mage long ago.

currently i use 4 phase 1 cotton setup and this staff because i am fcking poor and cannot afford those destruction staff. https://hentaiverse.org/equip/126884555/f7eac05bd2

i have 0.48888888 prof_factor, is 0.68 prof factor is absolute rule for mage ? is 0.68 can only be acheived using 3p + 2c setup ?

thanks,

Even with 4phase+cotton shoes only you can get 0.68 prof factor(with hath perk).
What you need is forging.(both the staff and prof cotton).
Yes, 0.68 is necessary for imp elemental mages.

This post has been edited by qr12345: Jan 12 2019, 15:12
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post Jan 12 2019, 16:04
Post #7084
KitsuneAbby



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QUOTE(karyl123 @ Jan 12 2019, 12:49) *
-snip-

Strictly speaking, you don't have to get a 0.68 prof factor. You can still play with something lower.
But keep in mind that the lower your prof factor, the lower your counter-resist bonus. A prof factor of 0.68 is only the moment when you get enough prof factor to negate most monster's elemental resistance entirely after Imperil'ing them.

For my part, I consider that getting a prof factor of 1.0 should be a goal, simply because that's the setup that maxes out one's counter-resist and that deals maximal damage to non-imperil'ed monsters. I've got around 0.93 on my 3+2 cool mage setup right now, and let me tell you that I certainly feel like I deal more damage than with 0.57 prof factor 4+1 setup. More damage and more importantly: more consistent damage. I can even brute force the mons that failed to be imperiled with that big of a prof factor.

Hope you understand things better now.
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post Jan 12 2019, 17:45
Post #7085
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Butcher 5+Fatality 4 and Butcher 4+Fatality 5
Which one is better?
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