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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 11 2019, 03:59
Post #7041
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QUOTE(BlueWaterSplash @ Jan 11 2019, 02:12) *

I tested it extensively and concluded the error is in the shown wiki formula for natural regen. My actual MP regen is about 1.38 MP/turn, not 1.8 MP/turn as calculated. I verified that all other things such as IA upkeep seem to work as expected, and rounding error is minor.


Idk how much the regen perk gives you in your calculations, but I remember reading a while back that it's basically worthless because it only doubles base regen, without accounting for star bonus or whatever else can enhance it.
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post Jan 11 2019, 04:14
Post #7042
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QUOTE(Xythy @ Jan 11 2019, 08:53) *

There is no difference regarding those 4 styles in this particular matter, all of them uses shoes or gloves as the cotton piece (priority for shoes).

another question...
do I need charged prefix if I only plan to do PFUDOR arena???
just plain element prefixes will suffice for that???
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post Jan 11 2019, 04:29
Post #7043
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QUOTE(Greshnik @ Jan 11 2019, 02:14) *

another question...
do I need charged prefix if I only plan to do PFUDOR arena???
just plain element prefixes will suffice for that???

I used to play PF arenas with plain build and it is sufficient.
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post Jan 11 2019, 05:18
Post #7044
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On the Advanced Advice page on the wiki, it recommends (for mages) to keep DEX at 0.2 times your level, and END at 0.9 times your level. Is this correct?
Aren't the parry chance from DEX, and especially the mitigation and HP from END worth it?
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post Jan 11 2019, 05:31
Post #7045
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You have almost no Phy Mitigation when playing Mage, but much more Agility. Not getting hit at all is the winning play.

This post has been edited by RibbonsCan: Jan 11 2019, 05:31
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post Jan 11 2019, 05:50
Post #7046
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QUOTE(NoliCAIKS @ Jan 10 2019, 21:18) *

On the Advanced Advice page on the wiki, it recommends (for mages) to keep DEX at 0.2 times your level, and END at 0.9 times your level. Is this correct?
Aren't the parry chance from DEX, and especially the mitigation and HP from END worth it?


Yes, According to some veterans more dex than 0.2 helps.

QUOTE(Kinights @ Oct 16 2018, 10:26) *

You can invest more into Dexterity.
My current one is 22.7% parry chance.


QUOTE(DJNoni @ Oct 16 2018, 11:08) *

what Kinights said.


QUOTE(qr12345 @ Dec 11 2018, 20:30) *

It should be similar to your level to get some parry chance.


I increased my parry until I got 17% parry chance and it really makes a difference.

And about END, something similar happens, investing a little bit more points than those recommended in the wiki can reduce the number of cures casted without compromising your offense too much. But you do better wait for an actual expert to answer that part about END, they can offer better feedback. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 11 2019, 06:11
Post #7047
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QUOTE(Xythy @ Jan 11 2019, 04:50) *

Yes, According to some veterans more dex than 0.2 helps.
I increased my parry until I got 17% parry chance and it really makes a difference.

And about END, something similar happens, investing a little bit more points than those recommended in the wiki can reduce the number of cures casted without compromising your offense too much. But you do better wait for an actual expert to answer that part about END, they can offer better feedback. (IMG:[invalid] style_emoticons/default/happy.gif)

That was my thoughts too, hence why I asked to make sure.

Aside from having to cure less if you have some END, since the spirit damage taken from spirit shield is based on the percentage of HP you took past the damage cap (20% of your max HP at max level spirit shield), it would probably also significantly reduce the amount of spirit potions needed; because it both reduces the damage of the hit (through mitigations), and increases your HP, which means spirit shield's damage cap goes up, which in turn means less damage will be converted into spirit damage (which is fine since it's still only 20%, but you just take less spirit damage from it).

That said, I don't know if spirit damage from spirit shield is normally an issue at high levels.

This post has been edited by NoliCAIKS: Jan 11 2019, 06:13
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post Jan 11 2019, 08:18
Post #7048
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QUOTE(NoliCAIKS @ Jan 11 2019, 05:11) *

That was my thoughts too, hence why I asked to make sure.

Aside from having to cure less if you have some END, since the spirit damage taken from spirit shield is based on the percentage of HP you took past the damage cap (20% of your max HP at max level spirit shield), it would probably also significantly reduce the amount of spirit potions needed; because it both reduces the damage of the hit (through mitigations), and increases your HP, which means spirit shield's damage cap goes up, which in turn means less damage will be converted into spirit damage (which is fine since it's still only 20%, but you just take less spirit damage from it).

That said, I don't know if spirit damage from spirit shield is normally an issue at high levels.


the advice on the wiki is meant for starting mages. I think that the other stats have priority over DEX and END at low level. But at level 500, you will have enough point to go way higher on DEX and END. Again, it's a matter of taste - do you want a bit better survival? Or a bit better damage? Low level players need to make choices and can't go for perfection.

If we all feel that the wiki needs to be changed, I will gladly do it of course.
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post Jan 11 2019, 09:05
Post #7049
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For my part, mage or whatever, I make it so that the upgrade cost of END is 2-4 times greater than the one of DEX, AGI and WIS. This is supposed to optimize my defense overall and frankly so far it works very well. Then I upgrade offense (STR, INT) only if it makes a noticeable difference on the attack stats.
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post Jan 11 2019, 09:09
Post #7050
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QUOTE(NoliCAIKS @ Jan 11 2019, 11:11) *

That said, I don't know if spirit damage from spirit shield is normally an issue at high levels.


It's not an issue on most case actually, except IW/GF in high difficulty.

Also, about the END part,
As DJNoni stated, at higher level you'll have exp points for higher DEX and END, the idea is the same as why I said that you don't have to decrease your INT on your melee, the amount of exp you need for 250 INT is only enough for increasing a stats from 310-314/315, so it's a trade-off which you actually benefit.

if we talk in terms of lvl 500
the amount of exp you need to increase INT from, let's say 550 to 551 is enough to increase your END from 450 (0.9 of your level according to the advanced advice) to ~470, you're losing +2MDB and +0.5 Mcrit chance formula for 120 BaseHP (the actual maxhp you obtain will be at least double due to abilities and juggernaut potencies you have)
If we're talking about 600 INT to 601 (yes, base, and it's achievable), then it's from 450 to 510 (2MDB & 0.5Mcrit formula for 360 Base HP)

This post has been edited by Fudo Masamune: Jan 11 2019, 09:11
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post Jan 11 2019, 09:47
Post #7051
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QUOTE(DJNoni @ Jan 11 2019, 07:18) *

the advice on the wiki is meant for starting mages. I think that the other stats have priority over DEX and END at low level. But at level 500, you will have enough point to go way higher on DEX and END. Again, it's a matter of taste - do you want a bit better survival? Or a bit better damage? Low level players need to make choices and can't go for perfection.

If we all feel that the wiki needs to be changed, I will gladly do it of course.

I suppose around level 290, the numbers on the wiki do make sense, although I would personally try to get my END to be equal to my level since INT and WIS are already plenty above it at that point.

That said, this topic does bring up an interesting point about the way the primary attribute guidelines should be written. Since the experience required to add a stat point is exponential, rather than multiplying your level, it might make more sense to add an offset to the level instead. After all, 23 more or less stat points is a factor of about two in terms of experience required, which also means that the experience required to add 23 more points to a stat is approximately equal to the total experience spent on that stat so far. By using an offset (like LVL - 23) instead of a multiplier (like 0.9 * LVL), the distribution of experience between the attributes is kept constant, and this also corresponds with how at high levels you want more DEX/AGI/END than at lower levels.

I don't know how well this would work for higher levels, but around my level (almost 290) I'd suggest approximately something like the following based on my intuition:
CODE
STR = 0
DEX = LVL - 100
AGI = LVL - 25
END = LVL
INT = LVL + X
WIS = LVL + X

Where X is half of the remaining points.

In case you're curious about the distribution of experience points: at my current level, X is approximately 61, so then the experience distribution would be approximately (based on the principle that adding 23 points approximately doubles the total amount of experience required, and that 25 is approximately 23 and 61 is approximately 62.5):
CODE
STR = 0.0% (weight: 0)
DEX = 0.5% (weight: 1/16)
AGI  = 3.9% (weight: 1/2)
END = 7.8% (weight: 1)
INT = 43.9% (weight: 5.66)
WIS = 43.9% (weight: 5.66)

(total weight: 12.8825; percentages are from weight divided by total weight)

Another interesting example: with this distribution, sacrificing 50 points of END (so that END = 0.9 * LVL at level 500) would only allow you to get a total of about 5 points to divide between INT and WIS. EDIT: Those values may not be exact since X might be higher at higher levels. The post by Fudo above mine explains the same concept more clearly, though.

This post has been edited by NoliCAIKS: Jan 11 2019, 10:04
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post Jan 11 2019, 10:49
Post #7052
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QUOTE(NoliCAIKS @ Jan 11 2019, 14:47) *


Another interesting example: with this distribution, sacrificing 50 points of END (so that END = 0.9 * LVL at level 500) would only allow you to get a total of about 5 points to divide between INT and WIS. EDIT: Those values may not be exact since X might be higher at higher levels. The post by Fudo above mine explains the same concept more clearly, though.


if you use ssss2's HVUtils, it have integrated stats simulation.
that's where I get the number from, so you don't have to guestimate.
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post Jan 11 2019, 11:17
Post #7053
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I always wonder why I often seeing people sell their IW10 leg to the bazaar. I mean if it isn't good in the first place why bother IW it? Is it because it is old? (how can I tell if it's old? I've only seen red mostly because I can't wear) Is it really that bad or is it because they don't want to reforge it? Or is it simply because they run out of space?

I just bought one to show it so it won't disappear (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jan 11 2019, 11:30
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QUOTE(mouisaac @ Jan 11 2019, 17:17) *

I always wonder why I often seeing people sell their IW10 leg to the bazaar. I mean if it isn't good in the first place why bother IW it? Is it because it is old? (how can I tell if it's old? I've only seen red mostly because I can't wear) Is it really that bad or is it because they don't want to reforge it? Or is it simply because they run out of space?

I just bought one to show it so it won't disappear (IMG:[invalid] style_emoticons/default/mellow.gif)


For Experience or for Drops (during the Easter) People can also do some IWs on useless Equipments. After IW those Equipments are still uselesss and should be sold in Bazzar.
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post Jan 11 2019, 11:32
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QUOTE(mouisaac @ Jan 11 2019, 16:17) *

I always wonder why I often seeing people sell their IW10 leg to the bazaar. I mean if it isn't good in the first place why bother IW it? Is it because it is old? (how can I tell if it's old? I've only seen red mostly because I can't wear) Is it really that bad or is it because they don't want to reforge it? Or is it simply because they run out of space?

I just bought one to show it so it won't disappear (IMG:[invalid] style_emoticons/default/mellow.gif)


Maybe because IW is a legit way if you wants to spend your stamina and you already finished all of your arena (that you are willing to clear) for the day.
While some prefer GF for the extra crystal drop, IW doesn't ask you to pay 1 extra stamina for every entry, you just pay them at batch, so you won't "waste" anything so long as you are not defeated in it. It's way easier than gridnfest too.

so the equipment is IW-ed not because he wants to IW it, the one who sell it are going to sell it anyway and just use the item as a medium to play IW.

oh, if you wants to know if the equipment old or not, check the item id (hentaivers/item/xxxxx/yyyy) the xxx part, if it's below certain number (I forgot the exact one, but I think it's one digit less than what current equip would have), then it's old.

This post has been edited by Fudo Masamune: Jan 11 2019, 11:35
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post Jan 11 2019, 11:35
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QUOTE(mouisaac @ Jan 11 2019, 06:17) *

Is it really that bad

yes, it is. You start bazaaring that kind of equipment after level 400
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post Jan 11 2019, 11:48
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Thanks to all the people answering my question. Glad I can stop wasting money on those useless equipments now (IMG:[invalid] style_emoticons/default/tongue.gif)

I have more useless leg than I have collected from drops (IMG:[invalid] style_emoticons/default/blink.gif)

So I suppose this one is old as it starts with 16 instead of 17? (I just want to have one equipment with Jug5, I only ever get Cap5 (IMG:[invalid] style_emoticons/default/anime_cry.gif) )

Now I should probably just sell those to the bazaar again to save space? (IMG:[invalid] style_emoticons/default/unsure.gif)

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post Jan 11 2019, 11:55
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QUOTE(mouisaac @ Jan 11 2019, 16:48) *

So I suppose this one is old as it starts with 16 instead of 17? (I just want to have one equipment with Jug5, I only ever get Cap5 (IMG:[invalid] style_emoticons/default/anime_cry.gif) )


by one digit, I mean is
69296796 instead of
169296796

I think it's below 68.000.000
or 86.000.000
or maybe my mind force me closer to 69 as I've been reading too many without release today...
I can't really remember
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post Jan 11 2019, 12:54
Post #7059
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QUOTE(mouisaac @ Jan 11 2019, 17:48) *

Thanks to all the people answering my question. Glad I can stop wasting money on those useless equipments now (IMG:[invalid] style_emoticons/default/tongue.gif)

I have more useless leg than I have collected from drops (IMG:[invalid] style_emoticons/default/blink.gif)

So I suppose this one is old as it starts with 16 instead of 17? (I just want to have one equipment with Jug5, I only ever get Cap5 (IMG:[invalid] style_emoticons/default/anime_cry.gif) )

Now I should probably just sell those to the bazaar again to save space? (IMG:[invalid] style_emoticons/default/unsure.gif)


Yes, send them back to Bazzar please. For Example:

QUOTE(chjj30 @ Jul 22 2018, 01:58) *

Well, Juggernaut Lv.5 Capacitor Lv.5 on a
Legendary Agile Leather Helmet of Warding


Juggernaut Lv.5 and Capacitor Lv.5 don't change the fact that this one is useless Leather.
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post Jan 11 2019, 14:50
Post #7060
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Ok, I will.

While I was going through my inventory, I found that this one deviates a lot from the expected range, who should I contact? Or is it not a big deal?

Mag range:
Physical Mitigation-103%
Magical Mitigation-20%
Block Chance-98%
Interference-30%
Crushing -95%
Piercing -134%
Strength -41%
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