QUOTE(NoliCAIKS @ Jan 10 2019, 14:45)

I've played as a mage a few times in the past (using the wind element in particular), but whenever I did it I wasn't able to go above Nightmare difficulty. I just take way too much damage from everything. At what level does magic get good? Also, do you have any tips?
mages are way more equipment dependent compared to 1h, so, I believe the right question is not "at what level does magic get good?", but "how much wealth you need to make magic good?"
the answer is probably "tens of millions" (fully forging only the EDB bonus of one phase equipment cost near if not more than 10 million, cloth prof is cheaper but it's still on 3~4 millions mark).
I mean you could level as high as you wants but the underlying problem that mage have way lower damage avoidance mechanic (no block, no counter stun, only evade and about half of 1h parry) wouldn't fix itself.
to compensate that you need to have a gun that big enough to kill enemies before they pose threat to your defense, and the only way to obtain that is through equipments. but simple equipment wouldn't work, you need them to be strong enough naturally then push them far enough with forging, only then you could say that you're a glass cannon, not a mere glass.
if you wants a real case example.
I got 2 running set.
First one is 1h, 3 Legendaries, 1 peerless shield, 3 magnificent, one of the legendary is balanced, the rest of the equipment (except shield of course) are slaughter, weapon and shield are heavily if not fully forged, the rest are lightly to no forge.
The second one is mage, 3 Legendaries 3 Peerless, 1 charged, staff fully forged, cloth fully forged (0.95 prof factor), phase upgraded to more or less like
this one.
the first one could clear PF GF without problem
the second one (last time I bother to try) still have problem clearing GF on IWBTH.
and I don't even have to count, but the mage set clearly had cost me way more than what I invest on the 1h. (just that one I linked should be enough to buy all 3 of my 1h magnificent gears twice).
so I mainly use mage for RE, arena, and low difficulty IW, you know, the easy stuff, as it's blazing fast.
then switch to 1h when doing GF or PF IW, as it's reliably safe.
but at what level, people might answer at the very least 310, and you'll need the imperil at first. maybe some answer 350, 400, 450.
for me... mmhh in the end it depends on your equipment.
QUOTE
I also enjoy 2H (I just like AoE) but I can only comfortably go up to IWBTH with that, due to lacking defense. Maybe I could try doing 2H with shielding plate armour, though. Do you think that would work?
full shielding plate only brings you to around, Idk 20~30% block as that's what I remember when trying them before... 40-45% if you fully forging them? and those block didn't give counter-stun like 1h, so while it boost defense it wouldn't be equal to the same amount of block when playing 1h.
the philosophy of mage is a glass canoon, the best defence is offense (though it's not like that they dismiss defense entirely, they still boost their evade using forging, parry using high dex, and boosting their max HP with jug and vit)
niten and 2h sometimes called a "poorman's mage". So I guess, if you ended up prioritizing defense over attack in this playstyle (shielding over power), I think you better off with 1h as you could still occasionally do an AoE nuke using OFC anyway.
oh btw, by no means I say that poor people shouldn't do mage
it's just that people need to fully understand and be prepared that -compared to playing 1h- they're going to enter a different dimension of hurt if they think they could play mage using halfassed mage equip, and I experience that first hand.
but yeah, it's not my place to judge if you enjoy being a masochist.
This post has been edited by Fudo Masamune: Jan 10 2019, 11:06