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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 10 2019, 02:18
Post #6986
Uncle Stu



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QUOTE(NoliCAIKS @ Jan 10 2019, 01:01) *

Just, trying to get it close to 100% (by using an off-hand wakizashi with 50% parry chance before the off-hand parry bonus) isn't as good as I thought it was.

Ehm, it is not even possible to come near 100%. I guess the absolute max is somewhere around 80% or so. And imo you should more care about that parry cant do anything about magical attacks.
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post Jan 10 2019, 02:39
Post #6987
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QUOTE(Xythy @ Jan 10 2019, 01:02) *

Now that I'm reading this discussion and since I don't know much about 2h, dw and niten I'd appreciate if an experienced player of those styles could aswer my following questions, What are the recommended potencies for those styles?

on a longsword or estoc, OP5/B/F. some will tell you that B/F is best on a mace, but for challenges where you want to use a mace over another weapon, i find OP5/SS4 most desirable

QUOTE(Xythy @ Jan 10 2019, 01:02) *

And this is a weird question, I know, but it's viable to use niten with power armor? (mithril of slaughter + feathers). I don't remember where I read that but it sounds original and fun. (IMG:[invalid] style_emoticons/default/duck.gif)

i've been using a longsword with mithril/feathers and niten gives you more parry, so i don't see why it shouldn't work
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post Jan 10 2019, 02:39
Post #6988
RibbonsCan



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QUOTE(Xythy @ Jan 9 2019, 16:02) *

Now that I'm reading this discussion and since I don't know much about 2h, dw and niten I'd appreciate if an experienced player of those styles could aswer my following questions, What are the recommended potencies for those styles?

Checking the weapons of lololo16 I can see overpower on the katana and wakis (niten) but not on the rapier and club (dw) Why is that? What about swift strike? On all his weapons I only see it on the rapier.

Fatality is required to do high amounts of crit damage, as DW damage is based on crits.

If I recall correctly, a Parry'd mainhand attack also parries the offhand strike, which means no damage done to the monster. Therefore, Niten requires all the Overpower.
Stunned monsters can't Parry, therefore Overpower is not required on Club + Rapier combo.
Swift Stirke is to attack faster, and thus monsters will hit you less.
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post Jan 10 2019, 02:39
Post #6989
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QUOTE(NoliCAIKS @ Jan 9 2019, 18:08) *

The thing regarding overpower came up earlier. Apparently, stunned enemies can't parry, so by using a club (which can stun), the need for counter-parry chance is partially eliminated.


oic... The estoc doesn't have it too. Can I guess it's because of fus ro dah? I bet all of this has been answered before. I'll use the search bar when I get home.

QUOTE(sickentide @ Jan 9 2019, 18:39) *

on a longsword or estoc, OP5/B/F. some will tell you that B/F is best on a mace, but for challenges where you want to use a mace over another weapon, i find OP5/SS4 most desirable


Very informative, thanks. Also, "longsword with mithril/feathers" sounds cool!

QUOTE(RibbonsCan @ Jan 9 2019, 18:39) *

Swift Stirke is to attack faster, and thus monsters will hit you less.


I knew what it does. What I wanted to know is why it isn't preferred compared to the others potencies. But thanks to all the answers I started to deduce it myself. thx~

This post has been edited by Xythy: Jan 10 2019, 02:54
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post Jan 10 2019, 03:03
Post #6990
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From which PL monsters should feed happy pills?
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post Jan 10 2019, 03:07
Post #6991
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QUOTE(Xythy @ Jan 10 2019, 08:39) *

I knew what it does. What I wanted to know is why it isn't preferred compared to the others potencies. But thanks to all the answers I started to deduce it myself. thx~

For 2h, a big proportion of ad comes from weapon, so butcher is the best offensive potency. For off-hand weapons, fatality comes to play. And overpower is definitely needed styles that do not have stuns.

If you want attack speed, agile shades can compensate it. Though I don't think they are necessary if you go light armors.

Power armors work for all these styles, but then you will be very vulnerable to magical attacks. Power sets are much faster in SG runs, but less safe in any other ones. 2H+power is not a good option before you have very good survivability, but I assure that DW and Niten works well with power armors.
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post Jan 10 2019, 03:19
Post #6992
Uncle Stu



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QUOTE(Paruri @ Jan 10 2019, 02:03) *

From which PL monsters should feed happy pills?

Oh, so you would just feed them crystals instead? Tbh, i am not a great fan of that when a monster has low moral just feed them crystals method. I just give them happy pills when they want some all the time. No matter the PL. But when you just give them crystals so they dont need happy pills, i would say before they reach the point they demand edibles which would be 251. Hm, but otherwhise moral drain is reduced at PL 250. So, when you want to save some happy pills it would maybe not the worst idea to bring some above that line and in case all your monster do eat chow atm, or at least most of them, it could also be a good idea to let some of them eat edibles just to spread the usage of monster food out a bit. Even when i personaly prefer when they are above PL 500 with at least the small chance of HG materials as gift if they want edibles. Does this help?
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post Jan 10 2019, 03:43
Post #6993
mouisaac



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Does Vigorous Vitality have a higher priority than IA III?
How about Crystarium I?


Sorry for asking this common question, I just learned how to search in a thread!

Will buy them all earlier or later (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Jan 10 2019, 03:52
Post #6994
Xythy



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QUOTE(-vincento- @ Jan 9 2019, 19:07) *

For 2h, a big proportion of ad comes from weapon, so butcher is the best offensive potency. For off-hand weapons, fatality comes to play. And overpower is definitely needed styles that do not have stuns.

If you want attack speed, agile shades can compensate it. Though I don't think they are necessary if you go light armors.


This clears the remaining doubt that I had.

And right now I'm learning a lot from some old posts on this thread. I should have used the search function before asking as to not bother any of you guys.

Thanks again to all the users that replied to my questions.
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post Jan 10 2019, 03:57
Post #6995
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QUOTE(mouisaac @ Jan 10 2019, 02:43) *

Does Vigorous Vitality have a higher priority than IA III?
How about Crystarium I?

I would say get VV first you have a few troubles to stay alive atm. I mean they all cost the same, but only VV does increase your survivability. And, if you dont actually need a method to save some mana i would say get crys I and increase your income before IA III.
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post Jan 10 2019, 04:01
Post #6996
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QUOTE(Uncle Stu @ Jan 9 2019, 20:57) *

I would say get VV first you have a few troubles to stay alive atm. I mean they all cost the same, but only VV does increase your survivability. And, if you dont actually need a method to save some mana i would say get crys I and increase your income before IA III.


Thanks, yeah that is what I was guessing. I gain more draughts than I consume, so crys I is better? even if I don't do GF?
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post Jan 10 2019, 04:08
Post #6997
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QUOTE(mouisaac @ Jan 10 2019, 03:01) *

Thanks, yeah that is what I was guessing. I gain more draughts than I consume, so crys I is better? even if I don't do GF?

I would say yes. I mean even without GF i make around 2CP per day with Crys V. And Crys I will pay off much faster than Crys V. So i would say go for it.
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post Jan 10 2019, 04:11
Post #6998
mouisaac



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QUOTE(Uncle Stu @ Jan 9 2019, 21:08) *

I would say yes. I mean even without GF i make around 2CP per day with Crys V. And Crys I will pay off much faster than Crys V. So i would say go for it.


Ok got it. I'm low on credits atm so just want to prioritize a bit. Could you tell me how long it'll take to get all the perks and training? Do you all have obtained most of the valuable ones? Some seems way too expensive I just probably never gonna get it in my life time (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jan 10 2019, 04:25
Post #6999
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Archaeologist and Scavenger.

Scavenger to 25
Archaeologist to always level up after you get enough energy drinks from artifacts. 8 or 9 is good.
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post Jan 10 2019, 04:29
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QUOTE(RibbonsCan @ Jan 9 2019, 21:25) *

Archaeologist and Scavenger.

Scavenger to 25
Archaeologist to always level up after you get enough energy drinks from artifacts. 8 or 9 is good.


Currently, I have Scavenger 25 and Archaeologist 5.

I find only about 10% are energy drinks (IMG:[invalid] style_emoticons/default/mellow.gif) but I will train archaeologist first.


What's the best way to increase your forge level? Keep forging fair equipments and keep them in the inventory? (sell it will take away forge exp right?)
I know I can ask people to forge for me but I need to forge the soul-fuse ones :|

This post has been edited by mouisaac: Jan 10 2019, 04:40
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post Jan 10 2019, 04:41
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QUOTE(mouisaac @ Jan 10 2019, 03:11) *

Ok got it. I'm low on credits atm so just want to prioritize a bit. Could you tell me how long it'll take to get all the perks and training? Do you all have obtained most of the valuable ones? Some seems way too expensive I just probably never gonna get it in my life time (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Who? Me? Nope. Atm i am still around 4k hath away from Tokenizer III. Okay i mean i have finished all income increasing trainings a while ago. Yeah, that was sort of a priority to me. And after that it really took me a while to get crys V. I did even take a hath loan just to get it a bit faster. And after that i was a bit lazy and did sell my hath. When i finaly did again go after the at least for me important perks it took me forever to get Extra Strength Formula, That's Good Eatin', Coupon Clipper and Dark Descent. Now that i think about it i really should have gone after tokenizer before those. Yeah, i guess i didnt made those in the most optimal order. And while some other people show off that they allready got DD XXIII i just have DD I. Well, after tokenizer. So i know the feeling that all that stuff never will be finished. But look at it that way. More or less they all help you to play faster, or increase your income, or at least decrease your outgoings. So it is all just a matter of time. Just be patient. Uncle believes in you. (IMG:[invalid] style_emoticons/default/happy.gif)

Nearly forgot but in the meantime i did also not only by a tristar but also a quintstar. Yeah, there did go a hundert million credits.

This post has been edited by Uncle Stu: Jan 10 2019, 04:43
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post Jan 10 2019, 07:50
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I might be talking to myself at this point but I often do that anyway, so I'll raise some new important points on the IA vs hardcasting debate. First some data:

MP potion gives me 572 MP as it's supposed to (817 base MP * 70%)
MP draught gives me 12 * 50 = 600 MP (it's supposed to be the same as potion but I guess rounding)
MP gem or pony gives me 409 MP (817 base MP * 50%) like potion without upgrades

This data is irrelevant except to suggest that on the first round, if possible it is desired to spend at least 500 MP, perhaps even if some is spent less efficiently (hardcasting). If you don't spend this amount then you might blow your pony or waste your first mana gem.

A) We never got around to considering that my MP numbers are without Spirit Stance. When Spirit Stance is turned on all MP usage is reduced to 75%. This should reduce both IA and hardcasting costs equally, however presuming Channeling chance is reduced, this harms the hardcasting method.

B) Furthermore, the IA method will start saving mana from the moment Spirit Stance is switched on, not long after the beginning of the arena. While the hardcasting method has blown his load without Spirit Stance. This also harms the hardcasting method.

At least, A) and B) cannot apply simultaneously. Most likely B) will apply at the beginning of the arena, and A) will apply for the rest of the arena. Just to make sure I verified that with Spirit Stance off, Protection+Spark+Haste on IA4 drains my mana very slowly, while Protection+Spark+Haste on IA4 recovers mana very slowly with Spirit Stance on.

Although I am puzzled why I am drained without Spirit Stance. The Settings menu lists my upkeep at 1.55 MP/round (Interference is incorporated in this figure). I have +27 Magic Regen per tick (this includes the Resplendent Regeneration perk bonus) which the wiki formula MP gained per turn = Magic Regen * perk_bonus / 15 says is equivalent to 1.8 MP/turn. Can anyone explain my mistake? If not, this could be huge rounding error or problems with the formulas themselves.
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post Jan 10 2019, 08:34
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When it comes to heavy power armour for a 1H build, is it better to get an "of slaughter" or "of protection" suffix? Do you need the extra physical damage mitigation, or is the damage better?
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post Jan 10 2019, 08:47
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QUOTE(Uncle Stu @ Jan 9 2019, 21:41) *

Nearly forgot but in the meantime i did also not only by a tristar but also a quintstar. Yeah, there did go a hundert million credits.


Why do you want to go beyond GS and obtain a quintstar as opposed to perhaps unlock perks?

Is it because you have too many credits (IMG:[invalid] style_emoticons/default/dry.gif)

I wish I can just dump in $1000 without any hesitation (IMG:[invalid] style_emoticons/default/mellow.gif)


and

QUOTE(mouisaac @ Jan 9 2019, 21:29) *

What's the best way to increase your forge level? Keep forging fair equipments and keep them in the inventory? (sell it will take away forge exp right?)
I know I can ask people to forge for me but I need to forge the soul-fused ones :|

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post Jan 10 2019, 08:52
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QUOTE(NoliCAIKS @ Jan 10 2019, 01:34) *

When it comes to heavy power armour for a 1H build, is it better to get an "of slaughter" or "of protection" suffix? Do you need the extra physical damage mitigation, or is the damage better?


I think defensive suffix is better for low-level players like us and sometimes equipments with these suffixes are also cheaper. Survive first, then consider trading off your defense for offense probably.
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