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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jan 10 2019, 01:53
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Kitsune 99
Newcomer
  Group: Gold Star Club
Posts: 94
Joined: 26-September 13

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I just found out monsters can also get up to 20% parry and evade chance reduction... I guess those stats aren't as good then. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) (That means that the damage avoidance chance in the example mentioned before would be only 88.6552064% instead of 97.654663015%.) I'll probably have to rethink my strategy for DW, or just stick to 1H... This post has been edited by NoliCAIKS: Jan 10 2019, 01:57
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Jan 10 2019, 01:57
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(NoliCAIKS @ Jan 10 2019, 00:53)  I just found out monsters can also get up to 20% parry and evade chance reduction... I guess those stats aren't as good then. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) My oh my. You make it sound like parry and evade doesnt mean anything. Well, okay evade doesnt mean anything to me. But i cant say the same about parry. So please, calm down. It is not even nearly as bad you may think.
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Jan 10 2019, 02:01
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Kitsune 99
Newcomer
  Group: Gold Star Club
Posts: 94
Joined: 26-September 13

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QUOTE(Uncle Stu @ Jan 10 2019, 00:57)  My oh my. You make it sound like parry and evade doesnt mean anything. Well, okay evade doesnt mean anything to me. But i cant say the same about parry. So please, calm down. It is not even nearly as bad you may think.
I didn't mean it like that. It's still a great defensive layer, but with that type of penalty it gets (relatively) worse the more you have. Just, trying to get it close to 100% (by using an off-hand wakizashi with 50% parry chance before the off-hand parry bonus) isn't as good as I thought it was.
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Jan 10 2019, 02:02
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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Now that I'm reading this discussion and since I don't know much about 2h, dw and niten I'd appreciate if an experienced player of those styles could aswer my following questions, What are the recommended potencies for those styles? Checking the weapons of lololo16 I can see overpower on the katana and wakis (niten) but not on the rapier and club (dw) Why is that? What about swift strike? On all his weapons I only see it on the rapier. And this is a weird question, I know, but it's viable to use niten with power armor? (mithril of slaughter + feathers). I don't remember where I read that but it sounds original and fun. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jan 10 2019, 02:08
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Kitsune 99
Newcomer
  Group: Gold Star Club
Posts: 94
Joined: 26-September 13

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QUOTE(Xythy @ Jan 10 2019, 01:02)  Checking the weapons of lololo16 I can see overpower on the katana and wakis (niten) but not on the rapier and club (dw) Why is that? What about swift strike? On all his weapons I only see it on the rapier.
The thing regarding overpower came up earlier. Apparently, stunned enemies can't parry, so by using a club (which can stun), the need for counter-parry chance is partially eliminated. This post has been edited by NoliCAIKS: Jan 10 2019, 02:09
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Jan 10 2019, 02:18
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(NoliCAIKS @ Jan 10 2019, 01:01)  Just, trying to get it close to 100% (by using an off-hand wakizashi with 50% parry chance before the off-hand parry bonus) isn't as good as I thought it was.
Ehm, it is not even possible to come near 100%. I guess the absolute max is somewhere around 80% or so. And imo you should more care about that parry cant do anything about magical attacks.
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Jan 10 2019, 02:39
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Xythy @ Jan 10 2019, 01:02)  Now that I'm reading this discussion and since I don't know much about 2h, dw and niten I'd appreciate if an experienced player of those styles could aswer my following questions, What are the recommended potencies for those styles?
on a longsword or estoc, OP5/B/F. some will tell you that B/F is best on a mace, but for challenges where you want to use a mace over another weapon, i find OP5/SS4 most desirable QUOTE(Xythy @ Jan 10 2019, 01:02)  And this is a weird question, I know, but it's viable to use niten with power armor? (mithril of slaughter + feathers). I don't remember where I read that but it sounds original and fun. (IMG:[ invalid] style_emoticons/default/duck.gif) i've been using a longsword with mithril/feathers and niten gives you more parry, so i don't see why it shouldn't work
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Jan 10 2019, 02:39
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RibbonsCan
Group: Members
Posts: 481
Joined: 1-November 13

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QUOTE(Xythy @ Jan 9 2019, 16:02)  Now that I'm reading this discussion and since I don't know much about 2h, dw and niten I'd appreciate if an experienced player of those styles could aswer my following questions, What are the recommended potencies for those styles?
Checking the weapons of lololo16 I can see overpower on the katana and wakis (niten) but not on the rapier and club (dw) Why is that? What about swift strike? On all his weapons I only see it on the rapier.
Fatality is required to do high amounts of crit damage, as DW damage is based on crits. If I recall correctly, a Parry'd mainhand attack also parries the offhand strike, which means no damage done to the monster. Therefore, Niten requires all the Overpower. Stunned monsters can't Parry, therefore Overpower is not required on Club + Rapier combo. Swift Stirke is to attack faster, and thus monsters will hit you less.
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Jan 10 2019, 02:39
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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QUOTE(NoliCAIKS @ Jan 9 2019, 18:08)  The thing regarding overpower came up earlier. Apparently, stunned enemies can't parry, so by using a club (which can stun), the need for counter-parry chance is partially eliminated. oic... The estoc doesn't have it too. Can I guess it's because of fus ro dah? I bet all of this has been answered before. I'll use the search bar when I get home. QUOTE(sickentide @ Jan 9 2019, 18:39)  on a longsword or estoc, OP5/B/F. some will tell you that B/F is best on a mace, but for challenges where you want to use a mace over another weapon, i find OP5/SS4 most desirable
Very informative, thanks. Also, "longsword with mithril/feathers" sounds cool! QUOTE(RibbonsCan @ Jan 9 2019, 18:39)  Swift Stirke is to attack faster, and thus monsters will hit you less.
I knew what it does. What I wanted to know is why it isn't preferred compared to the others potencies. But thanks to all the answers I started to deduce it myself. thx~ This post has been edited by Xythy: Jan 10 2019, 02:54
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Jan 10 2019, 03:03
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Paruri
Group: Gold Star Club
Posts: 395
Joined: 27-October 17

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From which PL monsters should feed happy pills?
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Jan 10 2019, 03:07
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(Xythy @ Jan 10 2019, 08:39)  I knew what it does. What I wanted to know is why it isn't preferred compared to the others potencies. But thanks to all the answers I started to deduce it myself. thx~
For 2h, a big proportion of ad comes from weapon, so butcher is the best offensive potency. For off-hand weapons, fatality comes to play. And overpower is definitely needed styles that do not have stuns. If you want attack speed, agile shades can compensate it. Though I don't think they are necessary if you go light armors. Power armors work for all these styles, but then you will be very vulnerable to magical attacks. Power sets are much faster in SG runs, but less safe in any other ones. 2H+power is not a good option before you have very good survivability, but I assure that DW and Niten works well with power armors.
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Jan 10 2019, 03:19
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Paruri @ Jan 10 2019, 02:03)  From which PL monsters should feed happy pills?
Oh, so you would just feed them crystals instead? Tbh, i am not a great fan of that when a monster has low moral just feed them crystals method. I just give them happy pills when they want some all the time. No matter the PL. But when you just give them crystals so they dont need happy pills, i would say before they reach the point they demand edibles which would be 251. Hm, but otherwhise moral drain is reduced at PL 250. So, when you want to save some happy pills it would maybe not the worst idea to bring some above that line and in case all your monster do eat chow atm, or at least most of them, it could also be a good idea to let some of them eat edibles just to spread the usage of monster food out a bit. Even when i personaly prefer when they are above PL 500 with at least the small chance of HG materials as gift if they want edibles. Does this help?
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Jan 10 2019, 03:43
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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Does Vigorous Vitality have a higher priority than IA III? How about Crystarium I?Sorry for asking this common question, I just learned how to search in a thread! Will buy them all earlier or later (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by mouisaac: Jan 10 2019, 04:02
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Jan 10 2019, 03:52
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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QUOTE(-vincento- @ Jan 9 2019, 19:07)  For 2h, a big proportion of ad comes from weapon, so butcher is the best offensive potency. For off-hand weapons, fatality comes to play. And overpower is definitely needed styles that do not have stuns.
If you want attack speed, agile shades can compensate it. Though I don't think they are necessary if you go light armors.
This clears the remaining doubt that I had. And right now I'm learning a lot from some old posts on this thread. I should have used the search function before asking as to not bother any of you guys. Thanks again to all the users that replied to my questions.
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Jan 10 2019, 03:57
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(mouisaac @ Jan 10 2019, 02:43)  Does Vigorous Vitality have a higher priority than IA III? How about Crystarium I?
I would say get VV first you have a few troubles to stay alive atm. I mean they all cost the same, but only VV does increase your survivability. And, if you dont actually need a method to save some mana i would say get crys I and increase your income before IA III.
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Jan 10 2019, 04:01
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(Uncle Stu @ Jan 9 2019, 20:57)  I would say get VV first you have a few troubles to stay alive atm. I mean they all cost the same, but only VV does increase your survivability. And, if you dont actually need a method to save some mana i would say get crys I and increase your income before IA III.
Thanks, yeah that is what I was guessing. I gain more draughts than I consume, so crys I is better? even if I don't do GF?
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Jan 10 2019, 04:08
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(mouisaac @ Jan 10 2019, 03:01)  Thanks, yeah that is what I was guessing. I gain more draughts than I consume, so crys I is better? even if I don't do GF?
I would say yes. I mean even without GF i make around 2CP per day with Crys V. And Crys I will pay off much faster than Crys V. So i would say go for it.
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Jan 10 2019, 04:11
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(Uncle Stu @ Jan 9 2019, 21:08)  I would say yes. I mean even without GF i make around 2CP per day with Crys V. And Crys I will pay off much faster than Crys V. So i would say go for it.
Ok got it. I'm low on credits atm so just want to prioritize a bit. Could you tell me how long it'll take to get all the perks and training? Do you all have obtained most of the valuable ones? Some seems way too expensive I just probably never gonna get it in my life time (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Jan 10 2019, 04:25
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RibbonsCan
Group: Members
Posts: 481
Joined: 1-November 13

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Archaeologist and Scavenger.
Scavenger to 25 Archaeologist to always level up after you get enough energy drinks from artifacts. 8 or 9 is good.
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Jan 10 2019, 04:29
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(RibbonsCan @ Jan 9 2019, 21:25)  Archaeologist and Scavenger.
Scavenger to 25 Archaeologist to always level up after you get enough energy drinks from artifacts. 8 or 9 is good.
Currently, I have Scavenger 25 and Archaeologist 5. I find only about 10% are energy drinks (IMG:[ invalid] style_emoticons/default/mellow.gif) but I will train archaeologist first. What's the best way to increase your forge level? Keep forging fair equipments and keep them in the inventory? (sell it will take away forge exp right?) I know I can ask people to forge for me but I need to forge the soul-fuse ones :| This post has been edited by mouisaac: Jan 10 2019, 04:40
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