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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 8 2019, 23:35
Post #6906
Nayas



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QUOTE(NoliCAIKS @ Jan 9 2019, 00:12) *

What makes it better than dual wield / evasion?

It has a lot of benefits, the biggest one is FREE OVERCHARGE
Like literally free. With free overcharge OFC is "instantly skip combat round" button every 50 turns. And if you need single target damage, there are good single target skills or you can stay in spirit stance forever because 1H is the only style that can generate overcharge faster, than it drains.

You don't have to switch if your current style is working for you well. Also be aware that proficiency matters for 1H a ton, if you decide to try it. As well as forging block chance on force shield, though the shield doen't have to be expensive, just having good base block is enough.
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post Jan 8 2019, 23:39
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Uncle Stu



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QUOTE(NoliCAIKS @ Jan 8 2019, 22:12) *

Is it really that good? I feel like the one handed skills aren't really that good, and I'll be missing out on evasion, attack speed and parry chance,

My parry is atm at 70.9%. So missing out on parry chance, as if 1H didnt have any or just a little bit, is not really a vallid argument against 1H.
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post Jan 8 2019, 23:45
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QUOTE(Benny-boy) *
Block is OP

I think it's not the block that is overpowered in 1H, but rather the stun that comes along with the blocks. If 1H lost that stun effect, the majority of the tankiness would be lost, and I suspect tons of players would switch to DW.

After all, depending on level and equipment DW has roughly the same damage output as 1H, and looking at the numbers, the evasion/parry/speed/resist bonuses of DW are comparable to the parry/block/mitigation bonuses of 1H.
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post Jan 8 2019, 23:49
Post #6909
Uncle Stu



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QUOTE(BlueWaterSplash @ Jan 8 2019, 22:45) *

I think it's not the block that is overpowered in 1H, but rather the stun that comes along with the blocks. If 1H lost that stun effect, the majority of the tankiness would be lost, and I suspect tons of players would switch to DW.

After all, depending on level and equipment DW has roughly the same damage output as 1H, and looking at the numbers, the evasion/parry/speed/resist bonuses of DW are comparable to the parry/block/mitigation bonuses of 1H.

Not only the stun. But also the ability to stay nearly infinitely in spirit stance, also counter attacks. They dont matter too much, but i like it how monster H get some beef while i am killing monster A. (IMG:[invalid] style_emoticons/default/happy.gif)

Nearly forgot. Vital Strike. I cant imagen doing the SG without it.

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post Jan 8 2019, 23:53
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QUOTE(BlueWaterSplash @ Jan 9 2019, 03:30) *

Hardcasting is just a choice if you think it's fun and don't mind the inconvenience. We proved it doesn't waste mana, even in comparison to IA5. Credit savings are minimal, it just helps for zero draught bragging rights. I have +27 magic regen per tick (~2 MP/turn). Over the 125 turns my Spark/Haste lasts, my body makes ~200 MP. In relation to that, saving 48.34 MP/battle isn't so tiny, and it's 120.74 MP/battle versus IA3.


yes this is a choice, just don't act like this saves mana big time.
and no, we don't prove that it doesn't waste mana, this is all still just a theory based on scribble calculation, go run 1000 battle with only IA, then go run 1000 battle with your method, put the data here and that's only when you could say it's proved, whatever the outcome.

QUOTE
Strictly speaking, Heartseeker channeling itself saves the IA method 112 MP/battle. To be more clear, I should have said that Heartseeker channeling itself also saves the hardcasting method 112 * 67.4% = 75.5 MP/battle. Subtracting them gives 36.5 MP/battle that I quoted earlier, I just prefer to write it that way.


strictly speaking whether you have IA or not, that doesn't matter.
saying that HS channeling also saves mana for your method is a fallacy, as the main point for your method is getting channeling for HS itself.
It's like saying that after spending $1.000 for a raffle that you lose, you then bought the item at discounted price and said that the discount is "saving" via raffle eventhough you could buy the said item on discount anyway without doing the raffle.
and no, that's not "preference" that's lying to yourself.

and if you still insisting to integrate that discount to the calculation, you should put that on the base cost of HS,
here, you won't like it.

Expected Loss over 1000 first round (67.4% chance occurring) Nothing changed here because THERE ARE NOTHING RELATED TO HEARTSEEKER COST HERE, this is just the amount of discount from IA that you expected to lose for denying it.
IA3 362 - 253.4 = 108.6 -> 73,196.4
IA4 362 - 217.2 = 144.8 -> 93,685.6
IA5 362 - 181 = 181 -> 121,994

HS base cost : 469
HS expected cost are decreased by it's natural chance of getting channeling : 469-111.9 = 357.1

Base HS bonus -> prospected gain over 1000 first round
IA3 357.1 - 362 + 253.4 = 248.5 -> 81,011 ( ~ gain 7.8 MP / battle )
IA4 357.1 - 362 + 217.2 = 212.3 -> 69,209.8 ( ~ lose 24.47 MP / battle )
IA5 357.1 - 362 + 181 = 176.1 -> 57,408.6 ( ~ lose 64.58MP / battle )

50% channeled HS bonus used (+25%)
0.25 * 357.1 = 89.275 => 89.275 *0.326 = 29.10
IA3 ( gain ~7.8 MP / battle ) + 29,10 = ~ gain 36.9 MP / battle
IA4 ( lose ~24.47 MP / battle ) + 29.10 = ~ gain 4.63 MP / battle
IA5 ( lose ~64.58MP / battle ) + 29.10 = ~ lose 35.48 MP / battle

100% channeled HS bonus used (+50%)
0.5 * 357.1 = 178.55 => 178.55 *0.326 = 58.21
IA3 ( gain ~7.8 MP / battle ) + 58.21 = ~ gain 66.01 MP / battle
IA4 ( lose ~24.47 MP / battle ) + 58.21 = ~ gain 33.74 MP / battle
IA5 ( lose ~64.58MP / battle ) + 58.21 = ~ lose 6.37 MP / battle

now the pettiness level increased from one mana draught to mere 6 ticks of mana draught.

QUOTE
For now though it's easier for me to use our original matrix table without these side effects. I pointed out the two channeling side effect which is kind of comparable, and there are other side effects I have since considered and calculated. It's complicated.

CODE
Regen: 14  Heartseeker: 6  Absorb: 11  Mystic Gem: 2  Mana Draught: 11  Imperil: 76

I noticed another reason you waste more of your Heartseeker duration. Aside from your higher level, you spammed Imperil to get excess channelings. On the other hand, I've reconsidered my own approach and perhaps I wait longer to recast Heartseeker than I should. Anyway that's why you made a table for us.


nope even without spamming imperil, it's still there, 26k turn, ~500/cast (~35% HS bonus), 131 channeling wasted
Attached Image

and clearly, your argument that lower level have hard time to keep HS via naturally emerging channeling is moot after

QUOTE(Greshnik @ Jan 8 2019, 17:55) *

except in the 1st round which I usually cast Heartseeker before Regen, I rarely use mana for HS as channeling often come before the duration over and I keep a Mystic Gem for a last resort when I don't get channeling...
and I often had an unused Mystic Gem in the last few round because channeling keep coming even when the HS duration still long enough...


which is said by somebody with 30 level lower than you. It's possible, your playstyle - whatever it is - is the one that making it harder.

This post has been edited by Fudo Masamune: Jan 9 2019, 00:07
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post Jan 9 2019, 00:02
Post #6911
mundomuñeca



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QUOTE(NoliCAIKS @ Jan 8 2019, 22:27) *

Hi, this is my first time posting in this thread.

I have a budget of about 1,000,000 credits (possibly 1,750,000 when I complete a bounty I'm doing), but I'm not sure what to spend it on.

I played Hentaiverse from time to time back in the day, and recently picked it up again.
I used to play as a mage on medium difficulty (Nightmare/Hell/Nintendo), but I switched to a two-handed mace, power armour playstyle which was able to do IWBTH. However, my single target DPS against strong monsters felt very bad, so yesterday I switched to a dual wield shade armour build with a rapier and wakizashi and it's considerably better now (I'm using Frenzied Blows whenever I can to get some AoE, although it's also great for single target against strong monsters).

Some options that come to mind are:
1) Innate Arcana III
2) Better equipment (difficult to find because I can't equip high level gear yet)
3) Training (but I don't know what order to train in).

My hath perks are currently:
- Postage Paid
- Innate Arcana II

My equipment:
- snip -

My primary attributes are:
- snip -

I'm planning on lowering Intelligence by 10 a day; I'm repurposing a failed mage persona. I don't use spirit stance, so I'll bring it all the way to 0.

My training is:
- snip -

I'm currently facerolling IWBTH (Spark of Life doesn't even proc), although my DPS is slightly on the low side (maybe using Imperil once I reach level 290, or getting an ethereal main hand rapier will help). I can do PFUDOR as well, but need to use more mana potions to cast Cure when I get to low HP, and sometimes Spark of Life procs, so it's a bit more stressful.

Any tips are appreciated!


I don't know how you do it ! Though my DW is not my primary persona, and my level is 25 below yours, I have way better equip and have IA3; yet I can't do IWBTH with it (except on the very first arenas).

I'm sure if you get better equip (just invest some time looking through the WTS shops and have an eye on Bazaar from time to time just in case) you will be able to do great without investing too much.

A very good primary weapon, and a reasonable secondary with high parry, should be the first thing to look for, imho. Armour can be changed with less hassle, a piece at a time.

Good playing (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 9 2019, 00:22
Post #6912
Kitsune 99



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QUOTE(Nayas @ Jan 8 2019, 22:15) *

Hi, I'd suggest you get some magnificent equips from freeshop or decondelite's auction in WTS. If you don't have soul fragments to soulfuse, you can even get some unassigned exquisites that will be better than what you have. Like ethereal rapier of slaughter for 150k.
When you start soulfusing, forge the highest stats.
IA3 is also nice, though I'd say it's less important than getting higher equipment stats.

I was a bit intimidated by the auction since it looked complicated so I skipped over it, but I read the first post carefully and I understand it now. I'll try getting some good gear there. Also I agree on IA3, it's a luxury and there's more important things to get right now after all.

QUOTE(Benny-boy @ Jan 8 2019, 22:28) *

I recommend Vigorous Vitality, Crys I and Token I are nice too
True, but you can get some with auctions and smartsearch. Also consider playing 1H Heavy
Adept is good, go for 200-300
Assim is generally good, even better for mage, 5+
Ability Boost - you don't need much for melee
Scavenger - nice one, 25-35
Luck - 12-15
Quart - 10-12
Arch - 5
Consider different persona for different styles
Block is OP

Thanks for the tips on training! I'll be sure to train those ones next until the levels you specified.
I do use different personas for different playstyles, but I didn't realise I could have only 3 so I had made 2 mage personas because my first one sucked and I thought doing it differently would fix it. My remaining persona is the 2h melee character I mentioned.

QUOTE(Nayas @ Jan 8 2019, 22:35) *

It has a lot of benefits, the biggest one is FREE OVERCHARGE
Like literally free. With free overcharge OFC is "instantly skip combat round" button every 50 turns. And if you need single target damage, there are good single target skills or you can stay in spirit stance forever because 1H is the only style that can generate overcharge faster, than it drains.

You don't have to switch if your current style is working for you well. Also be aware that proficiency matters for 1H a ton, if you decide to try it. As well as forging block chance on force shield, though the shield doen't have to be expensive, just having good base block is enough.

I didn't know one handed could sustain spirit stance. That's double DPS and reduced mana costs permanently, then, and then another 15% from Overwhelming Strikes for a total multiplier of 2.3, which is quite good. Meanwhile dual wielding reaches about a damage multiplier of 3.0 when accounting for off-hand strikes, attack damage bonus from the off-hand weapon, and Frenzied Blows. However, if I also account for power armour giving more attack damage bonus than shade armour, and having higher strength and dexterity due to not needing agility, then that might be like a 20% damage bonus as well, for a total multiplier of 2.76 with 1H. And then there's counter-attacks as well, which also stun for even more defence.

I think I'll switch to a 1H playstyle after all.

I suppose I can replace my 2h persona, since that one uses power armour and has low agility (and agility seems doubly useless when you get no evade from it because of burden, and you rely on enemies attacking you often for counter-attacks).

QUOTE(Uncle Stu @ Jan 8 2019, 22:39) *

My parry is atm at 70.9%. So missing out on parry chance, as if 1H didnt have any or just a little bit, is not really a vallid argument against 1H.

How are you getting that much parry chance while playing 1H? The bonus from dexterity?
If that's true though, then attack speed and evasion really aren't needed after all.

QUOTE(mundomuñeca @ Jan 8 2019, 23:02) *

I don't know how you do it ! Though my DW is not my primary persona, and my level is 25 below yours, I have way better equip and have IA3; yet I can't do IWBTH with it (except on the very first arenas).

I'm sure if you get better equip (just invest some time looking through the WTS shops and have an eye on Bazaar from time to time just in case) you will be able to do great without investing too much.

A very good primary weapon, and a reasonable secondary with high parry, should be the first thing to look for, imho. Armour can be changed with less hassle, a piece at a time.

Good playing (IMG:[invalid] style_emoticons/default/wink.gif)

I suppose I'll explain my playstyle, if it helps.

- I use Health draughts (1.2c each) and Mana draughts (6c each) permanently, for the extra regen and so I can save credits on Mana Potions (90c each).
- When dealing with 3 or more enemies at once, I debuff them with Weaken. I have max level Better Weaken and Faster Weaken abilities. This makes them deal 50% less damage and unable to crit, so it's absolutely amazing for defence. I'm using the Monsterbation script and bound my Q, W and E keys to casting Weaken on the 2nd, 5th and 7th enemies, affecting up to 9 enemies (although they can resist) with just three button presses.
- I use the Monsterbation script to attack by hovering my mouse over enemies, which stops if I drop below 40% HP (30% by default, but I edited the script to increase it for extra safety). This makes it very hard for me to mess up. I usually just press A to cast Cure (also a feature of Monsterbation) whenever this happens.
- I use Frenzied Blows whenever it comes off cooldown and I have 3 overcharge pips. It instantly does 20 attacks with the main-hand weapon, spread over up to 5 enemies; this makes it great for AoE and even better for single target.
- I kill the monsters with low HP first. That way, I'll take less damage for the rest of the round because there's less monsters. Monsterbation has an option (turned off by default) to make the HP bar of monsters with low maximum HP shorter, so I can spot them more easily.
- I use most of the available defensive supportive spells, upgraded by abilities as much as I can at my level, in the following order; Spark of Life (innate), Haste (innate), Protection, Shadow Veil, Spirit Shield, Regen and Absorb.
- I use Storm spike shield for a chance to increase enemies' miss chance, essentially giving me more chance to evade.
- Both my main weapon and off-hand weapon have the nimble suffix, giving me really good parry chance.

I didn't mean to sound like an advertisement for Monsterbation, but I installed it a few days ago and so far it's been great. It was a bit tricky to configure, though, and there were a lot of keybinds I didn't like, but I edited the script to get rid / change them. For example, Q W E is for casting imperil by default, but I don't have level 290 yet so Imperil isn't good yet so I changed it; also they changed the 1 2 and 3 keys which I disliked since I liked targeting monsters with number keys, so I disabled that too, although now I mostly just hover over enemies to attack them so I don't really need the number keys anymore.

Anyway, good playing and good luck!
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post Jan 9 2019, 00:28
Post #6913
Benny-boy



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QUOTE(BlueWaterSplash @ Jan 8 2019, 23:45) *

I think it's not the block that is overpowered in 1H, but rather the stun that comes along with the blocks. If 1H lost that stun effect, the majority of the tankiness would be lost, and I suspect tons of players would switch to DW.


To be accurate it's counter-attacks, stun by itself is not that good
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post Jan 9 2019, 00:29
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QUOTE(NoliCAIKS @ Jan 9 2019, 03:27) *

I'm planning on lowering Intelligence by 10 a day; I'm repurposing a failed mage persona. I don't use spirit stance, so I'll bring it all the way to 0.


just leave it that way and focus on increasing your other stat instead, you'll need the spirit stance in case you switch to 1h, and the exp you regain from dropping your INT from 250 to 0 would only be enough to increase any of your 310 stats to 314 anyway.
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post Jan 9 2019, 00:41
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QUOTE(NoliCAIKS @ Jan 8 2019, 22:22) *
How are you getting that much parry chance while playing 1H? The bonus from dexterity?
If that's true though, then attack speed and evasion really aren't needed after all.

Max forging on a Legendary weapon, and a bit of forging on shield+armor.
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post Jan 9 2019, 00:50
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QUOTE(NoliCAIKS @ Jan 8 2019, 23:22) *

How are you getting that much parry chance while playing 1H? The bonus from dexterity?
If that's true though, then attack speed and evasion really aren't needed after all.

Not only the Dex, using a Glorified Flashlight with high parry does also help. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 9 2019, 00:52
Post #6917
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QUOTE(NoliCAIKS @ Jan 9 2019, 05:22) *

How are you getting that much parry chance while playing 1H? The bonus from dexterity?
If that's true though, then attack speed and evasion really aren't needed after all.


1H heavy have near zero evade if not actually zero due to Heavy armor burden.
though "really aren't needed" is being extreme.
increasing your evade by feathering your armor and extra action speed (i.e haste) is still a valid survivability tools for lower level on PF difficulty (where monsters also got +25% action speed).
extra survivability from those are useful for higher level too, particularly on late round PF grindfest. though their effectiveness is varying from person to person depending on their state of equipments, playstyle, hath perk, etc etc.

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post Jan 9 2019, 02:12
Post #6918
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QUOTE(Fudo Masamune @ Jan 8 2019, 23:52) *

1H heavy have near zero evade if not actually zero due to Heavy armor burden.

Yeah, i wish. *sigh* Stupid 4.1% evade chance. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 9 2019, 02:24
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When doing a 1H character, is it better to get Power Armour or Shielding Plate Armour? Can you also explain the reasoning behind your opinion?
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post Jan 9 2019, 02:28
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QUOTE(NoliCAIKS @ Jan 9 2019, 01:24) *

When doing a 1H character, is it better to get Power Armour or Shielding Plate Armour? Can you also explain the reasoning behind your opinion?

Power Armor. Why would one even use Shielding Plate? A bit more block is just not worth the lack of damage. Also Shielding Plate cant be Savage. And i love my full Savage set. (IMG:[invalid] style_emoticons/default/wub.gif)
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post Jan 9 2019, 02:45
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QUOTE(Uncle Stu @ Jan 9 2019, 01:28) *

Power Armor. Why would one even use Shielding Plate? A bit more block is just not worth the lack of damage. Also Shielding Plate cant be Savage. And i love my full Savage set. (IMG:[invalid] style_emoticons/default/wub.gif)

How do I go about getting good block chance, then?
The shields I've seen only go up to about 40%, and the proficiency only gives 15% at 600 proficiency.
Although, I suppose 49% block chance is still kind of decent? But is there any way to get more, or should I just try to get high dexterity so I have good parry instead?
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post Jan 9 2019, 03:00
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Uncle Stu



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QUOTE(NoliCAIKS @ Jan 9 2019, 01:45) *

How do I go about getting good block chance, then?

Get a good shield, forge that shield. And a bit prof does also help.

QUOTE(NoliCAIKS @ Jan 9 2019, 01:45) *

The shields I've seen only go up to about 40%, and the proficiency only gives 15% at 600 proficiency.
Although, I suppose 49% block chance is still kind of decent? But is there any way to get more, or should I just try to get high dexterity so I have good parry instead?

Ah, but you forget about the forging and the level.
https://hentaiverse.org/equip/180833548/a5abbdb753
See? Not a single upgrade and allready at 47.69%
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post Jan 9 2019, 03:50
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QUOTE(Uncle Stu @ Jan 9 2019, 02:00) *

Get a good shield, forge that shield. And a bit prof does also help.
Ah, but you forget about the forging and the level.
https://hentaiverse.org/equip/180833548/a5abbdb753
See? Not a single upgrade and allready at 47.69%

Ah, that makes more sense then. I never knew shields could have that much base block chance.

Anyway, following the advice of basically everyone here, I switched from shade/dual wield to power/1h (I repurposed my old 2h persona).

Previously, I was facerolling IWBTH at a decent speed with spark of life barely ever proccing. Now, it plays basically exactly the same, except I'm on PFUDOR difficulty. And that's with only 37.6% block chance and 35.3% parry chance. It's probably gonna get even better once I get actual good gear.

Thanks everyone for the advice! I was a bit reluctant to switch to 1H at first, but upon learning it could sustain spirit stance 100% of the time (actually 95% of the time for me right now, but that'll probably be 100% once I have more block chence), I decided to give it a try and I am not disappointed. ^^
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post Jan 9 2019, 03:58
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QUOTE(NoliCAIKS @ Jan 9 2019, 02:50) *

but upon learning it could sustain spirit stance 100% of the time (actually 95% of the time for me right now, but that'll probably be 100% once I have more block chence)

Well, 95% sounds about right. I mean you need at least four monster to let the stance run forever and when you get your OFC, you will also use quite a bit of overcharge for it, so 100% is imo not even needed.
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post Jan 9 2019, 04:44
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Someone sent me some equipment links by PM and told me to offer a price if I want something.

This legendary rapier looks pretty good, and I almost have the required level to equip it, but I've never priced an item before so I have absolutely no idea what it's worth. I'd rather not pay too much and up all of my budget, or make a fool out of myself by offering way too little; does anyone here have an idea what might be a fair price for that rapier?

EDIT: Never mind, apparently he meant to remove that one from the list and plans to sell it for 1m, which would be my entire budget.

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