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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 6 2019, 18:54
Post #6866
gombani



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uh....so after i reach lv9
lv10 just gets hollow forged??? or do u need some item to make it?

This post has been edited by gombani: Jan 6 2019, 18:54
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post Jan 6 2019, 18:55
Post #6867
RibbonsCan



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Just reach level 10 , done.
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post Jan 6 2019, 18:56
Post #6868
Uncle Stu



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QUOTE(gombani @ Jan 6 2019, 17:54) *

uh....so after i reach lv9
lv10 just gets hollow forged??? or do u need some item to make it?

When the weapon isnt ethereal, LvL 10 allways gives you hollow forged. When the weapon is ethereal you get a random element at LvL 10.

This post has been edited by Uncle Stu: Jan 6 2019, 18:56
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post Jan 6 2019, 18:57
Post #6869
gombani



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by the way which is really better
original item with ethereal?
or getting lv10 hollow forged


also im confused with
armors with name
savage
and slaughter
what does it do

This post has been edited by gombani: Jan 6 2019, 19:00
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post Jan 6 2019, 19:06
Post #6870
gombani



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hm ive been using one hand til lv 310
i would want to change to staff and attack multiple units at once
when can you start using staff at PF lv?
any tips on equips and element
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post Jan 6 2019, 19:13
Post #6871
Uncle Stu



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QUOTE(gombani @ Jan 6 2019, 17:57) *

by the way which is really better
original item with ethereal?
or getting lv10 hollow forged

That depends. If you play DW i would say you want ethereal. But if you play 1H, ethereal isnt really the way to go.

QUOTE(gombani @ Jan 6 2019, 17:57) *

also im confused with
armors with name
savage
and slaughter
what does it do

Savage means more crit damage. Slaughter means higher damage.
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post Jan 6 2019, 19:25
Post #6872
Noni



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QUOTE(gombani @ Jan 6 2019, 18:06) *

hm ive been using one hand til lv 310
i would want to change to staff and attack multiple units at once
when can you start using staff at PF lv?
any tips on equips and element


At PFUDOR level? Mage? That is expensive, but not impossible at your level. But okay, start with a staff. Get a good elemental staff. Legendary Shocking Willow of Destruction, Legendary Tempestous Willow of Destruction, or Legendary Arctic Redwood staff of Destruction.
Read this
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post Jan 6 2019, 22:47
Post #6873
Fudo Masamune



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QUOTE(gombani @ Jan 7 2019, 00:06) *

when can you start using staff at PF lv?


when you could splurge millions to equip and forging.
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post Jan 6 2019, 22:50
Post #6874
Matrim_Cauthon



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Is there any userscript to get rid of, or click the "server communication failed: 0 ()" warning?
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post Jan 6 2019, 22:54
Post #6875
Uncle Stu



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QUOTE(Matrim_Cauthon @ Jan 6 2019, 21:50) *

Is there any userscript to get rid of, or click the "server communication failed: 0 ()" warning?

No, not that i would be aware of it. So i suggest get stable internet. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 6 2019, 23:03
Post #6876
Matrim_Cauthon



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QUOTE(Uncle Stu @ Jan 6 2019, 18:54) *

No, not that i would be aware of it. So i suggest get stable internet. (IMG:[invalid] style_emoticons/default/duck.gif)


I'll just change cities then. Problem solved. Thanks
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post Jan 6 2019, 23:12
Post #6877
Uncle Stu



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QUOTE(Matrim_Cauthon @ Jan 6 2019, 22:03) *

I'll just change cities then. Problem solved. Thanks

Hey, in the last three years i was two years nearly not even able to play this game at all. So that should tell you what shitty internet i had. So when someone is allowed to mock you a bit, it is one who was allready there. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 6 2019, 23:19
Post #6878
Fudo Masamune



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QUOTE(Matrim_Cauthon @ Jan 7 2019, 03:50) *

Is there any userscript to get rid of, or click the "server communication failed: 0 ()" warning?


just press space...
that works for me.
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post Jan 7 2019, 01:29
Post #6879
BlueWaterSplash



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QUOTE(decondelite)
You may cast everything without triggering a single channeling as much as triggering it successfully...you're losing the mana that IA would have saved.

If you do have IA5... there is nothing to discuss: don't ever do that. You'd lose pretty much the equivalent of the cost of Heartseeker itself by hardcasting, as autocast buffs have a 50% reduction on the upkeep cost.

I tried to crunch the numbers on myself just now but it's hard to decide the best way to compare. Without Spirit Stance:

Protection = 100 MP (210 turns)
Spark = 124 MP (125 turns)
Haste = 138 MP (125 turns)
Shadow = 133 MP (98 turns)
Spirit Shield = 119 MP (104 turns)
Heartseeker = 469 MP (352 turns)
Regen = 281 MP (102 turns)
Cure = 80 MP
Absorb = 119 MP
Total Mana = 1634 MP, +27 MP regen per tick

The Wiki claims the estimated chance for Protection + Spark + Haste to proc Channeling is 362 / (1634 * 1.2) = 18.5% though that seems low to me.

Using IA5 the cost saving is equivalently 362 * 50% = 181 MP
With hardcasting the savings are 18.5% * (469 * 150%) = 130 MP

It's a close comparison and IA4 is about the same either way.

QUOTE(Paruri) *
Can element mitigation be minus?

It is important to note that mitigations are applied in a multiplicative fashion. However, they cannot be reduced stats below 0, or reduced further if the mitigation is already negative. Wiki

Wait, I'm not convinced the wiki is right. I agree with the wiki for physical and magical mitigation, but I always thought elemental mitigation is additive (but multiple elemental mitigation effects are multiplicative with each other). And I believe elemental mitigations can be induced negative. Otherwise, why do melee styles get a 5% boost to all damage on Friday (void day)?

Maybe later I'll test it, but it's not such an easy test. I need to use a similar method to my void day discovery.
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post Jan 7 2019, 03:28
Post #6880
kikikaki



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Why somebody's Avatar can update 180X180.
And my Length limit is 100.
lol
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post Jan 7 2019, 04:31
Post #6881
Uncle Stu



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QUOTE(kikikaki @ Jan 7 2019, 02:28) *

Why somebody's Avatar can update 180X180.
And my Length limit is 100.
lol

One word. Goldstar. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 7 2019, 09:16
Post #6882
KitsuneAbby



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Just a friendly reminder to all the want-to-be scientists/mathematicians: to obtain the answer to questions, experiencing is the most important thing, not calculations. In other words, practice is the only thing that can determine whether what you're stating is right or wrong, not just theory alone.

That's two cents from a person who did graduate in sciences and even taught them.
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post Jan 7 2019, 13:53
Post #6883
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QUOTE(Uncle Stu @ Jan 6 2019, 07:36) *

And i still wonder why neither in the advice nor in the advanced advice is something written about that when you play the game below 80 stamina you double the stamina you can actually use by 100%. Because even when you loose the XP bonus from been above 80 stamina, your stamina usage is halfed. Instead of 25 round per stamina you get 50 rounds out of a single stamina and by that also increase the effect of every ED you drink, so when we even drink our Long Gone Before Daylight ED way below 80 stamina in the end we get four times the possible playtime out of it. God i wished someone had told me that before i was allready level 495. (IMG:[invalid] style_emoticons/default/dry.gif)

I’m seriously glad I just stumbled onto what you said. I’ve been freaking out because my stamina has been so low lately when I binge fight. Thx!
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post Jan 7 2019, 15:11
Post #6884
Uncle Stu



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QUOTE(Invinceable @ Jan 7 2019, 12:53) *

I’m seriously glad I just stumbled onto what you said. I’ve been freaking out because my stamina has been so low lately when I binge fight. Thx!

You are welcome. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 7 2019, 19:09
Post #6885
Fudo Masamune



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QUOTE(BlueWaterSplash @ Jan 7 2019, 06:29) *

I tried to crunch the numbers on myself just now but it's hard to decide the best way to compare. Without Spirit Stance:

Protection = 100 MP (210 turns)
Spark = 124 MP (125 turns)
Haste = 138 MP (125 turns)
Shadow = 133 MP (98 turns)
Spirit Shield = 119 MP (104 turns)
Heartseeker = 469 MP (352 turns)
Regen = 281 MP (102 turns)
Cure = 80 MP
Absorb = 119 MP
Total Mana = 1634 MP, +27 MP regen per tick

The Wiki claims the estimated chance for Protection + Spark + Haste to proc Channeling is 362 / (1634 * 1.2) = 18.5% though that seems low to me.

Using IA5 the cost saving is equivalently 362 * 50% = 181 MP
With hardcasting the savings are 18.5% * (469 * 150%) = 130 MP

It's a close comparison and IA4 is about the same either way.


first, you're not being fair with the calculation as you don't count the possibility from total lose if you lose the gamble, at the very least you don't even count the cost you have to pay to roll the dice (spell cost to cast it).
second that's not how you work with chance calculation.

channeling chance is based on BASE not total, I'll just assume it's +100% with only abilities, so I'll use 817 as the base.

protection 100 = 100 / (817*1.2) = 10.2%
spark 124 = 124 / (817*1.2) = 12.65%
haste 138 = 138 / (817*1.2) = 14.08%
chance of getting channeling somewhere after casting those 3 is => 1-( (1-0.102)*(1-0.1265)*(1-0.1408) ) = 1-0.674 = 0.326 = 32.6%
that also means 67.4% chance you won't get channeling after casting all three.

what happened when you cast an IA slotted spell?
1. You pay for the spell cost (-)
2. you don't have to pay the upkeep anymore (+)
3. you lose any potential mana saved by IA (-)
4. you got chance for triggering channeling. (+)

let's assume IA 3-5 with protection spark and haste slotted then you cast protection, spark, and haste (in the said order) to try triggering channeling.

1. You pay for the spell cost : - 362
2. you don't have to pay for upkeep : + IA3 253.4 IA4 217.2 IA5 181
3. you lose any potential mana saved by IA : - IA3 108.6 IA4 144.8 IA5 181
4. you got chance to trigger channeling : + HS cost

HS cost is 469
IA3 469 - 362 + 253.4 - 108.6 = 251.8
IA4 469 - 362 + 217.2 - 144.8 = 179.4
IA5 469 - 362 + 181 - 181 = 107

sure, lets' multiply HS by 1.5 as it returned 1.5x,
add 0.5*HS base cost which is 0.5*469 = 234.5
IA3 251.8 + 234.5 = 486.3
IA4 179.4 + 234.5 = 413.9
IA5 107 + 234.5 = 341.5

That means you have 32.6% chance of saving between (IA5) 341.5 to (IA3) 486.3 MP

but what if you didn't trigger any channeling
that's a loss of
IA3 362 - 253.4 + 108.6 = 217.2
IA4 362 - 217.2 + 144.8 = 289.6
IA5 362 - 181 + 181 = 362

that's 67.4 % chance losing between 217.2 to 362MP

assume you do it over 1000 first round, that's
IA 3 saving 158,533.8 MP and wasting 146,392.8 MP ( avg net gain of 12.141 MP )
IA 4 saving 134,931.4 MP and wasting 195,190.4 MP ( avg net loss of 60.529 MP )
IA 5 saving 111,329 MP and wasting 243,988 MP ( avg net loss of 132.659 MP )

oh BTW, your chance of getting channeling after casting hearseeker is 469 / (817*1.2) = 47.84%
if you simply use the channeling to cast HS again, that's 469 MP for 47.84% possibility of "saving" 234 MP with nothing to lose whatsoever. that's 111,945.6 MP saved over 1000 first round ¯\(ツ)/¯

after protection didn't trigger channeling, even regen have better outlook. 281/(817*1.2) = 28.66% chance to trigger channeling
you don't have to waste anything as you're bound to cast it anyway and you already have 28.66% chance of triggering channeling.

PS : in reality I doubt you'll use the entire duration of channeled HS anyway, meaning lower mana saved, as the spell duration is fkin long even on normal cast you'll bound to obtain channeling before it runs out, and that's how it's usually happen to me.
My normal casted HS = 429 turn, channeled cast = 643 turn

Attached Image
2847 turn, 6HS casted, that's averaged 474 turn before casting another HS. meaning, in the end I only use ~10% bonus duration from every channeled cast, you might say I should use channeling to cast HS when it's on lower count - to maximize the bonus from channeling, but even without that, there's still 11 "wasted" channeling that ended up used for absorb as HS still have a freaking long time before runs out.

CMIIW
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