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post Jan 1 2019, 03:30
Post #6701
magiclamp



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QUOTE(Nicosai @ Dec 31 2018, 19:37) *

Long answer: Check the wiki.

Short answer: Almost all stats (except damage) work like this. Basically it boils down to: The higher your stat, the lower the effect of increasing it further.


Sorry, could you explain a bit more? For example, I still can't see the cap on block/evade is in the wiki. Diminishing returns due to multiplicative bonuses is NOT the same as the cap Benny-boy mentioned.
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post Jan 1 2019, 05:39
Post #6702
akuma101



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Hi, I haven't played for a year. Any tips for refreshing?
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post Jan 1 2019, 07:25
Post #6703
RibbonsCan



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Participate in the Yuletide Lottery if you haven't.
Check Monster Lab for gifts if you made monsters.
Check scripts section for script updates.
Check if gear is too out-levelled.

etc.
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post Jan 1 2019, 08:30
Post #6704
akuma101



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QUOTE(RibbonsCan @ Jan 1 2019, 13:25) *

Participate in the Yuletide Lottery if you haven't.
Check Monster Lab for gifts if you made monsters.
Check scripts section for script updates.
Check if gear is too out-levelled.

etc.


the last time i checked my gear was in early 2017. was there an update?
the cookies from last year haven't been received yet

Among these (500 hath spendable)
Resplendent Regeneration
or
Innate Arcana III and/or Yakety Sax and/or Vigorous Vitality and Enigma Energizer (2 of these)
or
Soul Catcher
or
Effluent Ether

which should i choose

This post has been edited by akuma101: Jan 1 2019, 08:42
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post Jan 1 2019, 09:27
Post #6705
Uncle Stu



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QUOTE(RibbonsCan @ Jan 1 2019, 06:25) *

Participate in the Yuletide Lottery if you haven't.

Make sure to enter before 23:59:59 (Midnight) UTC, December 31st!
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post Jan 1 2019, 09:50
Post #6706
PersonaFan08



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QUOTE(akuma101 @ Dec 31 2018, 22:30) *


Among these (500 hath spendable)
Resplendent Regeneration
or
Innate Arcana III and/or Yakety Sax and/or Vigorous Vitality and Enigma Energizer (2 of these)
or
Soul Catcher
or
Effluent Ether

which should i choose


Go with either Innate Arcana 3 or Vigorous Vitality first.

I recommend out of these two in particular to choose Vigorous Vitality first.
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post Jan 1 2019, 11:13
Post #6707
Noni



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QUOTE(akuma101 @ Jan 1 2019, 04:39) *

Hi, I haven't played for a year. Any tips for refreshing?

Nothing has changed since 1 year, you can just continue as you were doing before. Biggest changes are in the market: equipment has lost a large part of their value. Everything is cheap, except for the good mage stuff. High level equips are very hard to sell. This means that currently, there is not much benefit in leveling up, unless you go fast to 500 so you can buy the cheap good gear.
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post Jan 1 2019, 12:53
Post #6708
akuma101



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QUOTE(PersonaFan08 @ Jan 1 2019, 15:50) *

Go with either Innate Arcana 3 or Vigorous Vitality first.

I recommend out of these two in particular to choose Vigorous Vitality first.


I bought innate arcana 3, does it takes a while to show up at your settings?
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post Jan 1 2019, 13:42
Post #6709
Fudo Masamune



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QUOTE(Benny-boy @ Dec 31 2018, 21:11) *

They're rouphly the same, so it depends on your stats (after certain thresholds you get lesser effects, for example at 60% total block you get ~60% effective block, but at 70% you get around ~62%)

QUOTE(Izumi @ Jan 1 2019, 04:41) *

whaaat where i can get more of those infos, does mitigation work in same way?

QUOTE(Nicosai @ Jan 1 2019, 07:37) *

Long answer: Check the wiki.

Short answer: Almost all stats (except damage) work like this. Basically it boils down to: The higher your stat, the lower the effect of increasing it further.

QUOTE(magiclamp @ Jan 1 2019, 08:30) *

Sorry, could you explain a bit more? For example, I still can't see the cap on block/evade is in the wiki. Diminishing returns due to multiplicative bonuses is NOT the same as the cap Benny-boy mentioned.


I guess he meant that, it's just either he misunderstand it, express it in a confusing way, or maybe some mix-up between leg tier block percentage ranges and actual block chance percentage from equip - since I doubt there's any actual 70% block chance shield out there and he compare 60% and 70%.

let's put a little math here.
I'm using these number as a constant variable for the rest of this post, these are my stats.
Level : 466
Effective 1h-prof : 470
1-hand block from ability : 11.7% ( 0.25 * 47 should be 11.75 but the game shows that number when I have no shield equipped )

I have a shield with 64.01% block chance, this for a record is a soulfused fully forged peerless 51.91% base block.
Equipping it without the abilities, I'm on 64% block chance (once again I guess the game round it down)
Equipping the shield and the abilities, then I'm on 68.2 % that's equal to the said formula on the wiki : 1 - (1-0.64)*(1-0.117) = 68.212%
Equipping another shield with 46.29% block chance (that's my other shield, unforged 66% on Leg ranges), put me on 52.6%

now let's look at benny-boy's number.
a 60% block shield for me would give a 1-(1-0.60)*(1-0.117) = 64.68% block
a 70% block shield for me would give a 1-(1-0.70)*(1-0.117) = 73.61% block

but, if we use ranges 60% and 70% will give a substantially different number, assume it's a Leg Force Shield,
a 60% block range is 37.364% base block, level scaled to 46.07% actual equipment block chance
-> 1-(1-0.4607)*(1-0.117) = 52.38% block
a 70% block range is 37.653% base block, level scaled to 46.42% actual equipment block chance
-> 1-(1-0.4642)*(1-0.117) = 52.69% block
the difference feel so little

unless... we're going to talk that effective block = actual blocked attack on battle, which would complicate things, but I guess not as he point to the wiki's stat page.

then how about the questioned Greshnik's shield? since those are not soulfused then I won't level scale them and just use the shown block chance as is. I'll calculate how much block I have with them.
The SDE one is 38% range block, 36.74% base, forged to 47.16% base, actual equipment block is 55.01%
-> 1-(1-0.5501)*(1-0.117) = 60.27% block
The SEA one is 81% range block, 37.97% base, unforged, actual equipment block is 44.34%
-> 1-(1-0.4434)*(1-0.117) = 50.85% block
but how about if we forge it to the equal forge level to the SDE one? (I would simply check the multiplier for the SDE base->forge then multiply the SEA one with it, I know this is a lazy -and possibly wrong- way, but well)
(47.16/36.74) * 37.97 = 48.74, level scaled to 335 -> 56.9% equipment block
-> 1-(1-0.5690)*(1-0.117) = 61.94% block

so yeah, 38% vs 81% range block is a 'mere' 1.67% increase in actual block shown on status page.

btw, since I still have a few minutes of spare time, how about max block on lvl 500?
0.25 * 60 = 15%
following my shield 51.91% base, level scaled to 500 -> 64.89%
1-(1-0.6489)*(1-0.15) = 70.15%
o hai, my 68.2% is 1.95% off...
QUOTE(Uncle Stu @ Dec 31 2018, 21:34) *

Mine is 69.2%, 70.7%. Yeah, i know. But i am in the mood to show of a bit.

and I'm just 1% under Uncle stu's, and guess what, my 34 level difference which in actuality more EXP difference than any EXP I ever earned playing this far, translated to a number lower than the difference from those greshnick's shield would give.

so yeah, I think I'll stand with the first half of this statement :
QUOTE(Uncle Stu @ Dec 31 2018, 20:29) *

From 38 to 81 is imo just too much improvement not to use the higher block one, even when it means to switch SDA for SDE.


but how about the SDE vs SEA?
to make a comparison, let's take a look what DEX and AGI gives.
For the agi, it's physical mitigation (not really necessary as yours are high already, right?), evade (lol burden), and attack speed. I believe this stat usefulness for 1h-heavy could be summed on the argument if haste useful or not for 1h-heavy, some would say haste is useless - even against using it, better let monsters attack so you could counter them to dead so you clear stuff faster, I would say that's a one-sided argument, it might be true to some extent (counter speed up things), but action speed is still one of useful stats for defense, even on an already defense bloated 1h-heavy. Particularly on heavier fight like grindfest and for people who are not bloated enough with defense, faster attack speed might also speed up things by decreasing your need to cure.
So my take on the agi is, it's useful in some way, but you could do without it, and there's no need to become allergic to it as 1h-heavy.

Now the problem is dex. As it's not only increase your attack, it would also increase your parry - both are some of the core stats for 1h fighting style.
before I continue, I'll put a little disclaimer, dex indeed also increase your counter attack chance, but you should've maxed it somewhere near lvl 300... so I won't comment on that.
Yesterday greshnik show how much he would lose changing from the SDE to SEA 2% parry chance and 40 ADB, I guess the adb is minimal, but how about the parry.
this is one of reason I didn't answer yesterday, if it's SDE vs SDA, I would instantly say use the one with higher block as in my opinion the END and AGI actually gives benefit which both are not an absolute vital.

The 2% parry lost however is another question, while it's true that parry only useful for physical attack as stated by uncle stu, the majority of attack that would come is also a physical attack, and we're talking about 95% of attack and 85% of damage for my case - I believe it's roughly the same for everyone as those come from multiple grindfest run.

So.. I guess it's down to between 1.x% block and 2% parry... (I'll use my assumed block and greshnik actual parry as I'm run out of time to calculate another parry)

60.27% block + 49.3% parry is 20.14311% chance of enemy physical attack hit (barring another variable)
61.94% block + 47.3% parry is 20.05762% chance of enemy physical attack hit
0.08549%, miniscule difference with the new one better...

so... I think I'll go with what Benny-boy said, the old one is simply more convenient to use as you don't have to do anything, except sell the new one if you wish and use the money to forge your old one maybe. else Uncle stu's method is good to, salvage the old one, use them to forge the new one and while you're at it forge it to your highest possible, this in reality is what I do most of the time with my equip, and what I might do if I'm in your position (I would absolutely do this if only the shield is SDA instead of SEA tho), non SDE won't sell much anyway - but I guess to each person if the credits is worth the hassle or not.

This post has been edited by Fudo Masamune: Jan 1 2019, 13:48
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post Jan 1 2019, 13:44
Post #6710
mundomuñeca



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QUOTE(akuma101 @ Jan 1 2019, 12:53) *

I bought innate arcana 3, does it takes a while to show up at your settings?


It make takes from nothing up to 24 hours. IIRC, you also have to visit some page (maybe the Perk or some other, I'm not sure which one) to trigger the update.
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post Jan 1 2019, 14:48
Post #6711
Benny-boy



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QUOTE(Fudo Masamune @ Jan 1 2019, 13:42) *

I guess he meant that, it's just either he misunderstand it, express it in a confusing way, or maybe some mix-up between leg tier block percentage ranges and actual block chance percentage from equip - since I doubt there's any actual 70% block chance shield out there and he compare 60% and 70%.


Yep, I think your explanation might be more accurate, I just didn't knew that shield block doesn't cap (because shielding gear block and ability block does)
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post Jan 1 2019, 15:45
Post #6712
akuma101



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did something happened that resulted all the profs to be at minimum of 284?

nvm, just checked the change logs.

This post has been edited by akuma101: Jan 1 2019, 15:49
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post Jan 1 2019, 16:44
Post #6713
Uncle Stu



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QUOTE(Fudo Masamune @ Jan 1 2019, 12:42) *

and I'm just 1% under Uncle stu's, and guess what, my 34 level difference which in actuality more EXP difference than any EXP I ever earned playing this far, translated to a number lower than the difference from those greshnick's shield would give.

But getting from 68 to 69 is much harder as getting from lets say 48 to 49. And those percentage from 48 to 49 makes also a bigger difference as that from 68 to 69. So comparing those isnt the best idea.


QUOTE(Fudo Masamune @ Jan 1 2019, 12:42) *

so yeah, I think I'll stand with the first half of this statement :
but how about the SDE vs SEA?

Like i allready said. My statement does stand. Just change SDA with SEA.
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post Jan 1 2019, 17:51
Post #6714
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QUOTE(Fudo Masamune @ Jan 1 2019, 18:42) *

-snip-

thank you very much for a great and comprehensive insight... (IMG:[invalid] style_emoticons/default/biggrin.gif)

yeah, my original plan is to use the SDE shield until I got better SDE shield...
I already saw an end game shield in WTS with 97% block and SDE PABs (prefixes and suffixes not really matter for shield right???) which under Lv. 400...
it just that currently the price is to high for me...
thats why I forged my SDE shield to my forge lv. limit with mats from my previous DE Mag force shield + a little more that I bought...
but just slightly after I finish my forging spree, the SEA shield was dropped...

so advice from some people to use the current SDE is the same with my original plans...
but after checking past advice and some reasoning from Uncle I got slightly tilted to use the SEA...
(though the advice to salvage was slightly shocked me, lol... (IMG:[invalid] style_emoticons/default/tongue.gif) )

anyway, I can only make decision when I got my shield back from IW service...

This post has been edited by Greshnik: Jan 1 2019, 17:52
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post Jan 1 2019, 17:56
Post #6715
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QUOTE(Fudo Masamune @ Jan 1 2019, 06:42) *

[snip]


Wow, thank you very much for the detailed analysis - pretty interesting stuff! Glad to know there's no actual cap on those.

And just to echo the Uncle above, 1% extra block from 50%-51% results in being hit by 2% less (ignoring monster counter-block) whereas 1% extra block from 75%-76% results in being hit by 4% less. I think that's the rationale behind multiplicative effect of additional shield which means each additional blocking equipment contributes the approximate benefit to decreasing the chance of getting hit (though counter-block does make it so that more block is not as efficient).
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post Jan 1 2019, 21:00
Post #6716
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Hi! I'd love if someone could help me with the following questions.

Among these what would be the best perk? I want to make a priority list.

Crystarium V
Tokenizer III
Dæmon Duality II

And what do you guys think of Force of Nature and Long Gone Before Daylight? FoN sounds decent but I don't know if it's worth the cost and I doubt that I can play enough to justify LGBD but...

I'll appreciate any feedback.
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post Jan 1 2019, 21:05
Post #6717
Noni



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QUOTE(Xythy @ Jan 1 2019, 20:00) *

Hi! I'd love if someone could help me with the following questions.

Among these what would be the best perk? I want to make a priority list.

Crystarium V
Tokenizer III
Dæmon Duality II

And what do you guys think of Force of Nature and Long Gone Before Daylight? FoN sounds decent but I don't know if it's worth the cost and I doubt that I can play enough to justify LGBD but...

I'll appreciate any feedback.


If you play mage, LGBD is very nice!

I have FoN, it's useful, but no priority.

Of the three listed:
1. DDII
2. CV
3. TIII
But only if you play PFFESTS. Else, 2 and 3 make no sense. And then if you play PFFEST, you want LGBD first!
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post Jan 1 2019, 21:28
Post #6718
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QUOTE(Xythy @ Jan 1 2019, 20:00) *

Among these what would be the best perk? I want to make a priority list.

Crystarium V
Tokenizer III
Dæmon Duality II

Token III, Crys V, DD II and that order. Why Token first? Easy, because you cant buy Chaos Tokens and it will take you long enough to unlock all those slots. Why Crys before DD? Easy, because Crys will increase your income while DD II will just increase your damage. Depending on what style you play and how much damage you have to beginnn with, it will make nearly no difference by what you can archieve while playing the same time as before.

QUOTE(Xythy @ Jan 1 2019, 20:00) *

And what do you guys think of *snip* Long Gone Before Daylight? FoN sounds decent but I don't know if it's worth the cost and I doubt that I can play enough to justify LGBD but...

Do you use ED? Get it asap. Dont you use ED? Just forget this perk does even exist.

QUOTE(DJNoni @ Jan 1 2019, 20:05) *

If you play mage, LGBD is very nice!

Even for a mage this perk is nothing but a waste of hath if one doesnt use ED. And i am sure as sure we have mages out there who dont use ED. I mean come on, we allready had people who did play the game naked.

This post has been edited by Uncle Stu: Jan 1 2019, 21:30
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post Jan 1 2019, 21:49
Post #6719
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QUOTE(Xythy @ Jan 1 2019, 19:00) *

Hi! I'd love if someone could help me with the following questions.

Among these what would be the best perk? I want to make a priority list.

Crystarium V
Tokenizer III
Dæmon Duality II

And what do you guys think of Force of Nature and Long Gone Before Daylight? FoN sounds decent but I don't know if it's worth the cost and I doubt that I can play enough to justify LGBD but...

I'll appreciate any feedback.

1. Tokenizer III
2. Crystarium V
3. DDII

As for the others you mentioned: Long Gone Before Daylight is a must if you need to IW / Grindfest hard.
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post Jan 1 2019, 21:57
Post #6720
mundomuñeca



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QUOTE(Uncle Stu @ Jan 1 2019, 21:28) *

I mean come on, we allready had people who did play the game naked.


hmm, maybe we should open a clothing-optional players' club ? (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)
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