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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jan 14 2018, 15:54
Post #661
Uncle Stu



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Well, lets say it that way. You have invest quite a few crystals to get a monster to such an PL that you would notice a difference. And in the end the chance ti bring you a phazon is for a PL 2000 Monster the same as that of a PL 25 monster. But of course the higher the PL of a monster is, the higher is the chance to appear in battle and so is the chance to win a battle and got additional gifts. And of course after around PL 500 also the chance to bring you HG materials. But i must warn you those chances start very, very, low, so in the end i would say, high PL monster above PL 1000 are mostly for show off. They will take so long to pay the invested crystal off again, that it is actually a bad way of investing your credits, if you would buy some CP for it. But a PL 25 monster will mostly just bring LG mats and so i would say, it wouldnt the worste idea to bring at least some monster up to around PL 300~400 to get some MG mats, so you dont have to buy them all from others. Is it clear what i mean?
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post Jan 14 2018, 15:54
Post #662
igs88



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QUOTE(DJNoni @ Jan 14 2018, 19:35) *

Best advice would be: get firefox on your mobile, then add Tampermonkey to firefox. Then copy-paste Monsterbation script into Tampermonkey (add new script). Can be tricky on mobile: you may have to first unzip it somewhere, and save as .txt, then open .txt in your browser, then select all, copy, paste.

That will increase your play-speed enormously. And you will probably be able to play PFfudor. If not, just use that new speed to grind credits and spend wisely


Wow.. I never tought using script is gonna be this fast (I felt faster than no script) and helpful in battle..

I never thought I can use it on mobile, this is great (IMG:[invalid] style_emoticons/default/biggrin.gif)

Thank you so much for your advice...
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post Jan 14 2018, 16:00
Post #663
Uncle Stu



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Yeah. (IMG:[invalid] style_emoticons/default/dry.gif) For a long time i thought the same. The first time i did use actually a script that did allow me to hover kill all monsters was a shock for me. When i think about all the time i have wasted. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 14 2018, 16:21
Post #664
VawX



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QUOTE(DJNoni @ Jan 14 2018, 19:35) *

Best advice would be: get firefox on your mobile, then add Tampermonkey to firefox. Then copy-paste Monsterbation script into Tampermonkey (add new script). Can be tricky on mobile: you may have to first unzip it somewhere, and save as .txt, then open .txt in your browser, then select all, copy, paste.

That will increase your play-speed enormously. And you will probably be able to play PFfudor. If not, just use that new speed to grind credits and spend wisely


Wot, I don't know that you can use Tampermonkey on mobile, I guess I'll try that later mmm...
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post Jan 14 2018, 16:47
Post #665
igs88



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This is getting better..

Attached Image

There's some kind of hardware+software problems, so I couldn't get faster t/s. Firefox+tampermonkey+samsung note 5.

Addition : I never thought monster "loli-loli love" was a PL2250. I guess I'll stop underestimating loli....


This post has been edited by igs88: Jan 14 2018, 16:51
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post Jan 14 2018, 16:48
Post #666
Void Domain



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Hey is there any scripts to sell all junk equips in one button? I have the hv toolbox script but I dont think it has this function?
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post Jan 14 2018, 16:51
Post #667
Paruri



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QUOTE(Void Domain @ Jan 14 2018, 23:48) *

Hey is there any scripts to sell all junk equips in one button? I have the hv toolbox script but I dont think it has this function?

HV Util is the one. It's amazing
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post Jan 14 2018, 17:04
Post #668
Void Domain



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QUOTE(paruri @ Jan 14 2018, 22:51) *

HV Util is the one. It's amazing

thanks I got it now
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post Jan 14 2018, 17:54
Post #669
Noni



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QUOTE(VawX @ Jan 14 2018, 15:21) *

Wot, I don't know that you can use Tampermonkey on mobile, I guess I'll try that later


It's a relatively new addition to Monsterbation. But you're welcome!
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post Jan 14 2018, 19:36
Post #670
unit111



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In monsterlab can't change damage type of my elemental monster, is it a bug?
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post Jan 14 2018, 19:42
Post #671
Uncle Stu



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QUOTE(unit111 @ Jan 14 2018, 18:36) *

is it a bug?

This is not a bug, its a feature. (IMG:[invalid] style_emoticons/default/ph34r.gif)

I waited years for the chance to write this. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 14 2018, 22:06
Post #672
reality_marble



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QUOTE(Uncle Stu @ Jan 14 2018, 15:42) *

I waited years for the chance to write this. (IMG:[invalid] style_emoticons/default/happy.gif)

Patience pays off! (@^◡^)

This post has been edited by reality_marble: Jan 14 2018, 23:19
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post Jan 14 2018, 23:07
Post #673
KitsuneAbby



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QUOTE(unit111 @ Jan 14 2018, 18:36) *

In monsterlab can't change damage type of my elemental monster, is it a bug?


No. You can't change the damage type of the basic damage of a monster, which is chosen at creation. And for all monster species, the first skill is of the same type than the base damage type of a monster, which makes it so it cannot be changed.

I find the wiki not clear enough about that, t's problematic and you've just proven it. It's even more serious when it comes to inconsistencies such as Elementals having their 2nd skill as "Fire/Cold/Wind/Elec", while it should be "Basic (Fire/Cold/Wind/Elec", according to that logic. Dunno about their SP attack, I don't have any PL400+ Elemental yet.
As for Celestials, you can only chose the "Physical/Magical" stats of 2nd skill, "Physical/Magical"+"Holy/Void" for the SP attack, but nothing for the 1st skill.

I will correct the wiki when I have a bit of time.

This post has been edited by decondelite: Jan 14 2018, 23:09
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post Jan 14 2018, 23:37
Post #674
lazyNPC



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How do i determine the price to buy back something i salvage?
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post Jan 14 2018, 23:38
Post #675
Noni



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QUOTE(decondelite @ Jan 14 2018, 22:07) *

I find the wiki not clear enough about that, t's problematic and you've just proven it. It's even more serious when it comes to inconsistencies such as Elementals having their 2nd skill as "Fire/Cold/Wind/Elec", while it should be "Basic (Fire/Cold/Wind/Elec", according to that logic. Dunno about their SP attack, I don't have any PL400+ Elemental yet.
As for Celestials, you can only chose the "Physical/Magical" stats of 2nd skill, "Physical/Magical"+"Holy/Void" for the SP attack, but nothing for the 1st skill.

I will correct the wiki when I have a bit of time.

Elemental? check this example:
Attached Image
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post Jan 15 2018, 01:15
Post #676
RoadShoe



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QUOTE(friggo @ Jan 14 2018, 04:25) *

Same. Never used pills, crystals do the job just fine. Then again, all my monsters are below PL300 (IMG:[invalid] style_emoticons/default/laugh.gif)


I think this holds true all the way up to about PL 900.... maybe PL 1000.

After that point, the expense of increasing moral from crystals gets overwhelming.
IE -> Going from level 18 to 19 on any primary attribute is 141,421 crystals of the particular type.
If a person has a monster around level 1900, then he'll probably be doing a primary attribute from level 23 to level 24.
That person uses 1,286,108 crystals of that particular type.

Still... if a person is of this level, he has thousands of happy pills, and he'll never run out.
Especially if he has a few levels of training... which they probably do if they have monsters that high.

The ideal level for a monster.... if fiscally possible for the player.... is a few points above PL 750.
This eliminates low grade material gifts from the monster.
It makes a very noticeable difference in gifts received. Especially with a truck load of monsters above that level.

The super duper "Oh boy! Ice Cream!!" ideal level for all monsters is a few points above PL 1500.
This eliminates medium grade material gifts. High grade only or bindings given every time.
This of course could take years even for a baron, if their monster barn is nearly full or better.

I should count the number of monsters above PL 1500. I've never done that.


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post Jan 15 2018, 01:23
Post #677
KitsuneAbby



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How the heck have you got Fire as 2nd skill? My two elementals could only get their 2nd skill the same type than their basic attack and 1st skill.
Has there been a patch at some point that makes it so, or are we supposed to be able to chose and there is a bug?
There's one elemental in particular which I'd like it to use 3 different types of elements.
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post Jan 15 2018, 01:32
Post #678
RoadShoe



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QUOTE(decondelite @ Jan 14 2018, 15:23) *

How the heck have you got Fire as 2nd skill? My two elementals could only get their 2nd skill the same type than their basic attack and 1st skill.
Has there been a patch at some point that makes it so, or are we supposed to be able to chose and there is a bug?
There's one elemental in particular which I'd like it to use 3 different types of elements.


I think there is a bug.
We used to be able to change them with a simple click.

I just noticed mine are locked down now also.

EDIT: There has never been an opportunity for 3 choices.
If I remember correctly, it was only the last skill that was changeable.

Maybe 2nd and 3rd were changeable.. Hard to remember.


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This post has been edited by RoadShoe: Jan 15 2018, 01:37
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post Jan 15 2018, 04:34
Post #679
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everyone, can we create hotkey for a skill?
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post Jan 15 2018, 04:49
Post #680
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I've always had this annoying little problem:

Certain equipments have a long list of what can be upgraded.
In such a way that when hoovering over it, text sometimes is not shown because it has reached a certain
border beyond wich it cannot pass.

Is there a solution so it can be made visible?

(IMG:[imgur.com] https://imgur.com/rnmIag0.jpg)
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