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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Dec 14 2018, 08:02
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(Uncle Stu @ Dec 13 2018, 23:51)  You know that i am talking about SoL and Spirit Shield in the quote of me you have in your post? (IMG:[ invalid] style_emoticons/default/huh.gif) They both take a percentage. SoL uses all the time 50% of your SP. So when you have lets 1000 SP, it uses 500 SP. When you now increase your SP by lets say whole 100. SoL will use 550 SP. So having more SP means nothing in this case. And the same goes for Spirit Shield. When an hits you hard enough to trigger it and the attack will take lets say 5%. This attack will take 5% no matter what. Those 5% dont care if they are now made of 100 or 1000 SP. And no i didnt say that every usage of the Spirit Shield cost 5% it was just an example to show why as a mage you dont actually benefit from more SP. It doesnt hurt, it doesnt help you. It is just there. And do you really have to make a new post for every single post you answer? (IMG:[ invalid] style_emoticons/default/huh.gif) Thanks, and sorry for all the posts. I thought I was thanking different people for different posts so that is why I made different posts replying to each of them. (IMG:[ invalid] style_emoticons/default/unsure.gif) Ok I just read wiki on spells: SOL Do not know what is " enough" and how is it derived? I thought it was 10% of base SP. But it does not state that and I quote: QUOTE "Any attack that would one-shot a target with 2 or more HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die. " Anyway, so your saying doesn't matter how much you have to begin with, because the point at which SOL does not trigger because spirit is too low, is the same fraction/percentage ~4 triggers. Thanks This post has been edited by Goodman2011: Dec 14 2018, 08:58
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Dec 14 2018, 08:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Goodman2011 @ Dec 14 2018, 07:02)  Ok I just read wiki on spells: SOL Do not know what is "enough" and how is it derived?
Ehm, it is kinda obvious. I mean you did even quote the answer yourself. When SoL does consume 50% of your SP, so enough had to be enough for it to consume, so 50% and above. Btw i dont know this because i dont use SoL, but i wonder does it really use 50% of the whole SP? Can a SoL use confirm this? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Dec 14 2018, 08:32
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Uncle Stu @ Dec 14 2018, 13:10)  Ehm, it is kinda obvious. I mean you did even quote the answer yourself. When SoL does consume 50% of your SP, so enough had to be enough for it to consume, so 50% and above. Btw i dont know this because i dont use SoL, but i wonder does it really use 50% of the whole SP? Can a SoL use confirm this? (IMG:[ invalid] style_emoticons/default/unsure.gif) I believe it's base spirit and since almost everyone slot SP tank ability (+100%), it ended up using 25% of max SP or something. and yeah, that's about right I guess..  max SP is 1956 0.75*1956 = 1467 after spark is 1452 (1437 before 15 SP refreshment), quite possible it wasn't 100% full when it sparked or something.
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Dec 14 2018, 08:33
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Noni
Group: Catgirl Camarilla
Posts: 13,288
Joined: 19-February 16

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QUOTE(Goodman2011 @ Dec 14 2018, 07:02)  Thanks, and sorry for all the posts. I thought I was thanking different people for different posts so that is why I made different posts replying to each of them. (IMG:[ invalid] style_emoticons/default/unsure.gif) Ok I just read wiki on spells: SOL Do not know what is " enough" and how is it derived? I thought is was 10% of base SP. But it does not state that and I quote: Anyway, so your saying doesn't matter how much you have to begin with, because the point at which SOL does not trigger because spirit is too low, is the same fraction/percentage ~4 triggers. Thanks The threshold is calculated in Monsterbation: minSP = 0.5-0.5*spboost/(spboost+100) That formula seems to work. So the boost skills have use, but the base SP does nothing. It doesn't matter if you start with 1000, or 2000 full. It's all percentages.
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Dec 14 2018, 08:45
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(DJNoni @ Dec 14 2018, 01:33)  The threshold is calculated in Monsterbation: minSP = 0.5-0.5*spboost/(spboost+100)
That formula seems to work. So the boost skills have use, but the base SP does nothing. It doesn't matter if you start with 1000, or 2000 full. It's all percentages.
Thanks I knew from playing/using it, that it uses like 25% or 4 triggers before SOL fails. Is this the same with Spirit Shield and Spirit Stance, doesn't matter how much SP you have? This post has been edited by Goodman2011: Dec 14 2018, 08:48
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Dec 14 2018, 08:46
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Noni
Group: Catgirl Camarilla
Posts: 13,288
Joined: 19-February 16

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QUOTE(Goodman2011 @ Dec 14 2018, 07:45)  The same with Spirit Shield and Spirit Stance, doesn't matter how much you have?
I'm only talking about mages: yes for shield. Stance, mages don't use stance.
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Dec 14 2018, 09:05
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(DJNoni @ Dec 14 2018, 01:46)  I'm only talking about mages: yes for shield. Stance, mages don't use stance.
ok Thank you. I guess silly me, because I do use stance. Maybe it isn't efficient, but I do when ~2/3 enemies are dead or I'm low on mana. "https://ehwiki.org/wiki/Spirit_Stance" This post has been edited by Goodman2011: Dec 14 2018, 09:05
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Dec 14 2018, 14:07
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reigenxd3
Group: Members
Posts: 207
Joined: 7-November 13

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didnt read all post about mage. i need a element Destruction staff with 5 penetrator. cloth Proficiencies better than damage? why using Elec? didnt 9/13 monster has 25% Elec Resistances?
holy and dark use like 4 time more mana does they do more base damage or just because most monster are not Resistance to it?
how equipment condition works, start lower stats below 100%?
This post has been edited by reigenxd3: Dec 14 2018, 14:16
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Dec 14 2018, 14:36
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SuperShiny
Newcomer
 Group: Members
Posts: 23
Joined: 2-March 18

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I don't know why, but I heard that dual wielding (DW) is not good. Why is it no better than 1 handed?
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Dec 14 2018, 14:37
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Goodman2011 @ Dec 14 2018, 07:05)  ok Thank you. I guess silly me, because I do use stance. Maybe it isn't efficient, but I do when ~2/3 enemies are dead or I'm low on mana. "https://ehwiki.org/wiki/Spirit_Stance"
In normal case mage should never use normal attack, so the OC should be 0 and cannot activate spirit stance. Well, hitting SG for ether tap in order to save some mana potion is feasible I think. QUOTE(reigenxd3 @ Dec 14 2018, 12:07)  didnt read all post about mage. i need a element Destruction staff with 5 penetrator. cloth Proficiencies better than damage? why using Elec? didnt 9/13 monster has 25% Elec Resistances?
holy and dark use like 4 time more mana does they do more base damage or just because most monster are not Resistance to it?
Magic proficiency can reduce monster's elemental mitigation. With imperil, elemental mitigation of most monsters could be reduce to near 0(for Elemental mages). So generallly 4phase+1cloth build have better performance compared to 5phase. In point of monster elemental mitigation, no major difference between Wind, Elec, Cold, Fire mages. Elec and Wind are more popular(and expensive) than Cold and Fire because they are match with willow staves. This post has been edited by qr12345: Dec 14 2018, 14:38
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Dec 14 2018, 14:40
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Noni
Group: Catgirl Camarilla
Posts: 13,288
Joined: 19-February 16

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QUOTE(reigenxd3 @ Dec 14 2018, 13:07)  didnt read all post about mage. i need a element Destruction staff with 5 penetrator. cloth Proficiencies better than damage? why using Elec? didnt 9/13 monster has 25% Elec Resistances?
holy and dark use like 4 time more mana does they do more base damage or just because most monster are not Resistance to it?
how equipment condition works, start lower stats below 100%?
Check this Mage Getting Started page on wiki. - yes element destruction staff with pen5 spell4 nothing else at your level - Go for elemental, so no holy or dark. Unless you have unlimited Hath funds. Then go holy. - With elemental, Wind is best but almost equal to elec. Cold is a bit slower, but still good. Fire is just... not cool. - You need enough proficiency to get to 0.68 prof factor for elemental mage. With a willow staff, this means probably shoes or gloves of the elementalist. If your prof factor is too low, your damage power is wasted. - Dark / holy do more damage. Holy most, because it breaches defences as well. but you need a shitload of credits. - Equipment condiditon: most items that you drop have < 100% condition. They seem to be used by the monsters, I guess.
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Dec 14 2018, 15:39
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reigenxd3
Group: Members
Posts: 207
Joined: 7-November 13

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thank you all
didnt mean why equiment has below 100%. i mean if a weapon is at 70% has it 30 lower damage streght, dex ...?
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Dec 14 2018, 15:45
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(reigenxd3 @ Dec 14 2018, 13:39)  thank you all
didnt mean why equiment has below 100%. i mean if a weapon is at 70% has it 30 lower damage streght, dex ...?
No.If an equipment's condition drops below 50% its effective attributes are reduced until it is repaired. No difference with 50%+ condition. This post has been edited by qr12345: Dec 14 2018, 15:46
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Dec 14 2018, 21:15
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(qr12345 @ Dec 14 2018, 13:37)  Well, hitting SG for ether tap in order to save some mana potion is feasible I think. Doing that defeats the purpose of playing mage: clearing stuff fast, which can be achieved with heavy usage of restoratives and buffing items.
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Dec 15 2018, 00:02
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(decondelite @ Dec 15 2018, 03:15)  Doing that defeats the purpose of playing mage: clearing stuff fast, which can be achieved with heavy usage of restoratives and buffing items.
This is based on the Player's Resource and Notion. If an Player values his Time higher than the Mana Potion in HV, he doesn't need to do this; if on the Contrary, he can do this.
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Dec 15 2018, 13:04
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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QUOTE(DJNoni @ Dec 14 2018, 19:40)  - With elemental, Wind is best but almost equal to elec. Cold is a bit slower, but still good. Fire is just... not cool.
I'm curious about this one... why Wind is considered better than other 3 element??? and is this also applied to melee???
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Dec 15 2018, 14:08
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Noni
Group: Catgirl Camarilla
Posts: 13,288
Joined: 19-February 16

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QUOTE(Greshnik @ Dec 15 2018, 12:04)  I'm curious about this one... why Wind is considered better than other 3 element??? and is this also applied to melee???
Wind comes with Willow staff, which is nice because of counter resist. And it has a quite useful proc. But elec is equally nice, so there is little difference between them. Maybe in the details of the proc and the spike shield. But that's it. Melee, it seems cold is best for rapier, or demonic / hallowed. But it is really, really close. Almost no difference. Anything works. For 2h, it seems ethereal is the only way to go.
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Dec 15 2018, 14:09
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Rhydin
Group: Gold Star Club
Posts: 884
Joined: 5-June 15

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QUOTE(Greshnik @ Dec 15 2018, 12:04)  I'm curious about this one... why Wind is considered better than other 3 element??? and is this also applied to melee???
First and foremost, weapon availability. Ideally, your staff should have the following: - Destruction suffix
- Innate Counterresist
- Matching elemental prefix
Willow staff is the only one that satisfies the first two conditions, adding prefix we're down to Wind & Elec. Now we take a closer look at the spell procs: Wind spells increase miss chance, thus lowering the damage you take and decreasing the number of heals needed (nice). Elec lowers monster evade (basically useless) and resistance (good). Lastly, we need to take into consideration what kind of enemies you'll be facing: monster resistancesAs you can see from the "Total" line at the bottom, Wind resistance is somewhat less prevalent than Elec. Also, among the most common monsters are giants and dragons, which also have rather high HP and thus tend to die more slowly. Both are innately weak to wind attacks (-25), giving it a slight edge above Elec. There may be more to it, but this should suffice to give you a general idea. [Edit: Ninja'd by Noni (IMG:[ invalid] style_emoticons/default/anime_cry.gif) ] This post has been edited by Rhydin: Dec 15 2018, 14:10
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Dec 15 2018, 14:21
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reigenxd3
Group: Members
Posts: 207
Joined: 7-November 13

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QUOTE(DJNoni @ Dec 15 2018, 15:08)  Melee, it seems cold is best for rapier, or demonic / hallowed.
why not ethereal rapier? is mind control a good spell? This post has been edited by reigenxd3: Dec 15 2018, 14:32
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Dec 15 2018, 14:33
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Rhydin
Group: Gold Star Club
Posts: 884
Joined: 5-June 15

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QUOTE(reigenxd3 @ Dec 15 2018, 13:21)  why not ethereal rapier?
With ethereal rapier, you get a random Elemental Strike at IW10, more often than not ending up with something you didn't want. Using an elemental rapier, IW10 gives you Void Strike instead, and you get to choose your elemental strike.
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