Welcome Guest ( Log In | Register )

1198 Pages V « < 320 321 322 323 > »   
Reply to this topicStart new topic
> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Dec 12 2018, 07:30
Post #6417
mouisaac



Platinum Lottery Ticket Holder
*******
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18
Level 500 (Godslayer)


Hi all,

I am always wondering which proc is best for 1H and also for 2H.

I feel like Penetrated Armor > Stunned > Bleeding Wound for 1H, but I always looking for stunned first as I can deal with PFUDOR difficulty without much effort. The only drawback is that it takes a bit more time to kill one enermy on average I guess. When I use weapons with the other two procs, I need a lot more assistants and I died ("fallen") about three times more compare to when using weapons with stunned. For 2H, I need even more supports so I gave up on it at this point. I am just wondering if it is the same for 2H where penetrated armor is the best proc.


Oh, and should I always look for equipments with more primary attributes? (e.g. some equipments have four while others have only three, assume their base values are similar)

This post has been edited by mouisaac: Dec 12 2018, 07:41
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 07:45
Post #6418
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


Best weapon for 1H is rapier, by damage and clearing speed it is only beaten by a high damage full slaughter axe build. So we are talking about 13k ABD and above. But club is imo absolut redundant because of the stunning counter attacks. I mean stunning doesnt stack so why using a weapon with a proc that does nothing half of the time? So i am not convinced your dying was because of the lack of stunned monsters.

For 2H, tbh i have no idea. Does the domina strike even spread the weapons effect to the other monsters or is only the man monster affected? No idea. I dont even know anyone who actually plays 2H.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 09:04
Post #6419
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


QUOTE(Ikki Pop @ Dec 12 2018, 03:05) *

STR -> 0
DEX -> your level / 2
AGI = END -> your level
INT = WIS -> as much as possible

EP elemental -> 660, get some shoes of elementalist

Better Imperil -> MAXIMIZE RIGHT NOW!!!
Better Arcane Focus -> maximize

don't waste points on unused elements, add them to magnet and silence for example, they're usefull against FSM and Dragons

You're way off the mark.

I'd rather suggest that:
STR - 0
DEX = END - 20
AGI = END - 20
END = as high as possible
INT = END - 50
WIS = END - 50

Keep in mind that AGI, INT and WIS can be raised by a mage's equipment (and forged), so their total will be higher anyway. But the rest can't. When you have a total of 700/800 INT, it's not 10 extra points that will make the difference. However, 10 points difference on END is huge. That's why a mage needs to focus on his defensive stats on the character stats page, especially END.
As for why investing more points in AGI than WIS: AGI allows one to evade and contributes to PMit, which is more important than MMit.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 09:10
Post #6420
Fudo Masamune



Passive Poster
*******
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
Level 500 (Ponyslayer)


QUOTE(reigenxd3 @ Dec 12 2018, 01:10) *

why light armor? didnt i need more mitigation without the shield?


PMI and MMI could only do so much without damage avoidance. There's a reason buckler of barrier is much more expensive than buckler of protection.

and it seems I forgot to press add reply after preview post yesterday, but 2h-heavy is one of the most masochist fighting style to use.

QUOTE
For 2H, tbh i have no idea. Does the domina strike even spread the weapons effect to the other monsters or is only the man monster affected? No idea. I dont even know anyone who actually plays 2H.


I believe so, weapon proc are also works with domino strike without penalty, it's just that domino won't trigger elemental proc.
and I still believe that PA is still superior compared to other, there's a reason that niten is not that popular (at all), it's locked on slashing and those bleeding wound doesn't work better than PA on higher difficulty, maybe if people play it with imperil it might be more bearable. like somebody's argument that shortsword+imperil could be comparable damage wise (if not better?) than rapier.

QUOTE
parry of mage build don't be good anyway, some cheap DEX points just to get some extra SP
and i played with DEX=0, there is no difference except for the number of spirit points

QUOTE
Extra spirit points means absolutly nothing for mages. They dont use spirit stance so the only use for them is the Spirit Shield and SoL and both dont use Spirit points as points but as percantages so having a few SP more or less means literally nothing.


hey the difference between death and alive is technically a mere 1 HP. so I won't say 1 SP is literally nothing, negligible maybe.

though I'm also against low dex on maging using argument that parry is useless and it's only for the spirit, mage are squishy by nature, another damage avoidance mechanic is always welcome.

if that doesn't convince you then try from two lvl 480+mage who said that 10% parry for mage = need more dex.
https://forums.e-hentai.org/index.php?s=&am...t&p=5260780

This post has been edited by Fudo Masamune: Dec 12 2018, 09:13
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 09:23
Post #6421
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


QUOTE(Fudo Masamune @ Dec 12 2018, 08:10) *

though I'm also against low dex on maging using argument that parry is useless and it's only for the spirit, mage are squishy by nature, another damage avoidance mechanic is always welcome.

Not sure if this is still part of the answer to the quote of me. But i didnt actually comment about parry for mages, only that more SP means nothing for a mage and by that suggesting to rise a state to get some few points isnt the best advice. I mean, 10% is 10% is 10%. I cant see how it would matter of those 10% are now made of 10 or 60 SP. (IMG:[invalid] style_emoticons/default/unsure.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 09:42
Post #6422
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


QUOTE(Fudo Masamune @ Dec 12 2018, 08:10) *

and I still believe that PA is still superior compared to other, there's a reason that niten is not that popular (at all), it's locked on slashing and those bleeding wound doesn't work better than PA on higher difficulty, maybe if people play it with imperil it might be more bearable. like somebody's argument that shortsword+imperil could be comparable damage wise (if not better?) than rapier.

Somebody says that his clear times speak by themselves and that he builds the wiki.
PA will never, ever, be remotely equal to Imperil, in absolutely all the aspects.

This post has been edited by decondelite: Dec 12 2018, 09:47
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 09:59
Post #6423
Fudo Masamune



Passive Poster
*******
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
Level 500 (Ponyslayer)


QUOTE(Uncle Stu @ Dec 12 2018, 14:23) *

Not sure if this is still part of the answer to the quote of me. But i didnt actually comment about parry for mages, only that more SP means nothing for a mage and by that suggesting to rise a state to get some few points isnt the best advice. I mean, 10% is 10% is 10%. I cant see how it would matter of those 10% are now made of 10 or 60 SP. (IMG:[invalid] style_emoticons/default/unsure.gif)


it's also pointing to the quote before, his argument is dex for parry isn't good anyway and the only difference is only on spirit.

while I'm not against that dex solely for spirit isn't a good idea, I disagree with the statement that a few more spirit means literally nothing, the 1hp is the barrier between life and death is just an anecdote that 1 increase in spirit might also be the difference between a change in rounding between 49.99% and 50.01% base that makes your spark fail or not, it's negligible?, you could forget about it?, yeah, but literally nothing, I wouldn't be so absolute about that... but I guess you should got the point...

and that dex for parry is useless per his argument is also something that I disagree as parry is clearly useful for mage.

QUOTE
Somebody says that his clear times speak by themselves and that he builds the wiki.
PA will never, ever, be remotely equal to Imperil, in absolutely all the aspects..

you might misunderstood me for belittling the argument, I just forgot who was it and I never said it's wrong, I just put a question mark on it is as I can't clearly remember the discussion, and I clearly open to the possibility that niten+imperil might work better, like how shortsword+imperil could be better than rapier according to that argument.

edit : oh btw if we're going to talk about all the aspects, the convenience of not having to bother with casting, monster spell resistance, and so on, is a big plus of PA over imperil.

This post has been edited by Fudo Masamune: Dec 12 2018, 10:09
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 10:10
Post #6424
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


QUOTE(Fudo Masamune @ Dec 12 2018, 08:59) *

and that dex for parry is useless per his argument is also something that I disagree as parry is clearly useful for mage.

Well i have often assume that it is usefull for mages. But how usefull exacly? I mean sure as sure you would not choose your staff because of parry, if they had that stat. So i wonder about how much parry do we actually speak? I have just looked at how my parry does look like when i just use a staff and it is 48.4 %, so i guess we are talking about something around 40%? (IMG:[invalid] style_emoticons/default/unsure.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 10:16
Post #6425
Fudo Masamune



Passive Poster
*******
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
Level 500 (Ponyslayer)


QUOTE(Uncle Stu @ Dec 12 2018, 15:10) *

Well i have often assume that it is usefull for mages. But how usefull exacly? I mean sure as sure you would not choose your staff because of parry, if they had that stat. So i wonder about how much parry do we actually speak? I have just looked at how my parry does look like when i just use a staff and it is 48.4 %, so i guess we are talking about something around 40%? (IMG:[invalid] style_emoticons/default/unsure.gif)


40% parry? that's some sick %tage for mage, try change to cloth, it don't have dex bonus like heavy armor....
I believe usually it's around 20~25% as mine is on 21%

how useful it is?
mage only have evade and parry as their physical damage avoidance, and they have no counter stun.
imagine if counter-stun taken off your arsenal as 1h, your HP cut off by 25~30%, your PMI/MMI are down by 10~15%, then you also neglect your parry, how awful your defense would be.

This post has been edited by Fudo Masamune: Dec 12 2018, 10:26
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 10:36
Post #6426
ikki.



❄ Cool as Siberia
********
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16
Level 500 (Ponyslayer)


my advice for DEX was for 330 level player.
at that level i played with DEX=0 and there is no problems

now my level > 400, and my DEX = 260 + 40 = 12% parry
still no problems at arenas

add some points for DEX not bad idea if you already have INT and WIS > 900
but if your INT and WIS < 700, spend on DEX... i dunno
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 11:56
Post #6427
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


QUOTE(Fudo Masamune @ Dec 12 2018, 09:16) *

it don't have dex bonus like heavy armor....

I did completly forgot about this. (IMG:[invalid] style_emoticons/default/blush.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 12:57
Post #6428
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


QUOTE(Fudo Masamune @ Dec 12 2018, 08:59) *

edit : oh btw if we're going to talk about all the aspects, the convenience of not having to bother with casting, monster spell resistance, and so on, is a big plus of PA over imperil.

You're forgetting that PA is only 25% proc chance or on crit hit, affects only one monster at a time, lasts only very few turns. And you need to stack it twice to get the same pmit penalty, without any elemental penalty. So talking about spell resistance is not really an issue compared to PA. However, yes convenience is a thing, but you pay it with a round that lasts much longer, mostly due to counterattacks that deal very little damage, same goes for your first direct hits against the monster you hover.

This post has been edited by decondelite: Dec 12 2018, 13:01
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 14:01
Post #6429
Fudo Masamune



Passive Poster
*******
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
Level 500 (Ponyslayer)


QUOTE(decondelite @ Dec 12 2018, 17:57) *

You're forgetting that PA is only 25% proc chance or on crit hit, affects only one monster at a time, lasts only very few turns. And you need to stack it twice to get the same pmit penalty, without any elemental penalty. So talking about spell resistance is not really an issue compared to PA. However, yes convenience is a thing, but you pay it with a round that lasts much longer, mostly due to counterattacks that deal very little damage, same goes for your first direct hits against the monster you hover.


no I'm not.
I just point that regardless it's inferior effect, convenience is still an aspect where PA would be considered superior than imperil style. The same thing if we talk about imperil vs non-imperil mage.
and it's just because you bring absolutism in all aspect that PA is inferior to imperil to the table when I was only talking about damage.

This post has been edited by Fudo Masamune: Dec 12 2018, 14:21
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 20:40
Post #6430
KitsuneAbby



Curse God of the Hentai Shrine
**********
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14
Level 500 (Ponyslayer)


And I was talking about overall efficiency just as well. You are the one who decided to bring the conveniency on the table. (IMG:[invalid] style_emoticons/default/wink.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 12 2018, 21:32
Post #6431
BlueWaterSplash



Swimsuit Girl
********
Group: Members
Posts: 3,357
Joined: 15-March 11
Level 406 (Godslayer)


At my low level and deprecating proficiency I can't be sure but I think that Imperil eventually becomes better than PA overall. However you pay for it with mana (which also becomes far less of a problem at high level, now I often have overflow with no draughts and may use Imperil when that happens).

But still consider that PA comes with its own damaging hit, it doesn't waste a turn like Imperil does. If you have enough Demon Duality and are fighting weak monsters, then using Imperil won't improve as much. If your Imperil isn't trained to target multiple monsters, then the free PA and extra hit might be better. I only trained my Faster Imperil to 1 so far because I didn't want to waste mana if fighting just 1 or 2 monsters.

Also since PA does stack (poorly) with Imperil it's still good to have PA.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 13 2018, 00:46
Post #6432
reigenxd3



Casual Poster
***
Group: Members
Posts: 207
Joined: 7-November 13
Level 382 (Godslayer)


Peerless has Base drop chance of 0.0001%
all trophies have 0.1% chance for Peerless
so 1000 normal drop has the same change as 1 trophy for Peerless.
does that mean play on highter difficulty is pointless
when i can farm trophies on normal because difficulty doesnt change trophies drop from bosses? fix 10%/100%?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 13 2018, 01:01
Post #6433
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


Well, you should better look it that way. Having a chance to get a peerl every 1000 trophies doesnt mean you get one peerl every 1000 trophies. Also there is no garantee this peerl is also actually worth something. I mean lets say you get a Peerl Plate Helmet of Dampening. Well graz, you have just got a drop that is worth around 50k. And let us look at how much money one can make by just playing all arenas on PFUDOR. Just with clear bonuses, credit drops and bazaaring the worthles equipment drops you make around 200k each day. When you now also includes full drop training and the drop perks, you can also include around 2 crystal packs you get each day. And this still includes all those throphies, you could also sell, or i your case maybe shrine. And are you really that much faster while playing on a lower difficulty that it would be really worth it to loose all those credits i allready did talk about? I mean we are also talking about a shit-ton of other stuff you drop more while playing on higher difficulty. Scrolls, elixiers, infusions and so on. Just one drop alone doesnt look like much, but i made multiple M this year with selling draught, potion and elixier alone. And how much M did you made with selling peerls this year? (IMG:[invalid] style_emoticons/default/duck.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 13 2018, 01:39
Post #6434
reigenxd3



Casual Poster
***
Group: Members
Posts: 207
Joined: 7-November 13
Level 382 (Godslayer)


well i didnt played for years
got about 500k for one week with
5-10 highst arena each day on normal with 2h longsword
sell equipment (salvaged Crude, Fair and Average for wood leather and metall)
keeped the rest like trophies.
tyed 1h PA on highst difficulty take munch longer need me to focus more than normal
(i playing while watch videos)
i get munch more Exquisites but feel like not worth because the chance of equipment drop didnt increase only quality.
the next problem is to munch exp, i feel like i lvl too fast for tee item i get.

is the Peerless Base drop chance of 0.0001% on Hell or on Peerless?
because on hell its start too drop.

i though only cystal and Quality increase. you say Scrolls, elixiers, infusions and so on increase too?

never said that i would get a peerless every 1000 trophies.
i said that a trophy has 1000 time besser change than a normal drop without bonus and that trophies are easier to get.

base chance of drop 10% and equipment roll 2,5% make it 1/400. look really bad in compare to the fix 10 %
adding 7 kind of items make the chance 7 time more worse get what item wanted

This post has been edited by reigenxd3: Dec 13 2018, 01:51
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 13 2018, 01:45
Post #6435
Greshnik



Regular Poster
*****
Group: Members
Posts: 669
Joined: 13-January 15
Level 462 (Dovahkiin)


QUOTE(Uncle Stu @ Dec 12 2018, 03:31) *

Well i have 506.485 atm and i still dont imperil them every time. So i am not sure it is even possible for 1H to actually reach a prof when you hit them all the time. But on the other hand i dont really feel like i need to since quite a while now. I guess i just reached someday a point -sorry cant remember at what prof- when imperil hit them at least most of the time, and together with higher crit chance, what also means higher chance for PA, and higher damage it just stoped to be that much important. So, yeah. There is hope. Just give it time. When you level up and upgrade your equipment, you get more damage, more crit chance and of course more Dep Prof. So this will get be better dont worry. (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(decondelite @ Dec 12 2018, 04:43) *

Yes. There even are plenty, though I'll admit half of them are not obvious to the average player.
1) Use Imperil in every round you play, at all times. That will certainly skyrocket your depr prof.
2) Invest credits in Assimilator training. IMHO, Assimilator 10/25 is a very good compromise between a good boost in prof factor gains and cost. At the very least, have 5/25.
3) Get the Evil Enchantress hath perk
4) Invest some points in WIS. You need magic accuracy for depr spells. And it'll also give you some MMit at the same time.
5) Use an Aether Shard to increase the success rate of Imperil, but those things do cost a bit of money.

If you do 1-4, you already have a way better success rate thanks to a better magic accuracy and some counter-resist provided by the depr prof factor. And if you add 5 to the lot, your success rate becomes even better than that of mages.

Don't neglect any of the points 1-4, else it will certainly cripple your success rate.

sorry for my late reply and thanks for the advice...
1. I usually only cast imperil on SG round and RE...
reason being it is inconvenient to cast it on every round when the monster are killed fast enough without imperil for me...
2. & 3. I'll try it when I have enough spare fund...
I still saving to upgrade my shield and helmet for now...
4. hmm...
my Wis is 330+15 wtm and usually it stays at lvl+5 with how I increase it...
my magic hit chance is currently at 93.8%...
shoul I increase more???
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Dec 13 2018, 02:05
Post #6436
Uncle Stu



The new barely sober barely sane but fully grumpy edition
**********
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12
Level 500 (Ponyslayer)


QUOTE(reigenxd3 @ Dec 13 2018, 00:39) *
i get munch more Exquisites but feel like not worth because the chance of equipment drop didnt increase only quality.

That is what the Quartermaster training is there for.

QUOTE(reigenxd3 @ Dec 13 2018, 00:39) *

the next problem is to munch exp, i feel like i lvl too fast for tee item i get.

*exasperation sigh* I know, i know. You didnt soulfuse anything and dont plan to do so because it is just not worth it and now you sit there and really dont actually want to get any XP because the game just gets harder and harder because someone -and i dont say any names* really made the balance of the game into something like something like your comment could happen in the first place. Hey, if i could do something about it i would, but i cant.

QUOTE(reigenxd3 @ Dec 13 2018, 00:39) *

is the Peerless Base drop chance of 0.0001% on Hell or on Peerless?

To be precise yes and no. Because the drop chance for a Peerl has nothing to do with the difficulty you are playing on. Peerl is not Mag or Leg or any other quality. Every single equipment drop you get, every single one, has the chance to be a Peerl drop.

QUOTE(reigenxd3 @ Dec 13 2018, 00:39) *

because on hell its start too drop.

What is? (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(reigenxd3 @ Dec 13 2018, 00:39) *

i though only cystal and Quality increase. you say Scrolls, elixiers, infusions and so on increase too?

Well, they increase by decreasing lower quality drops iirc. It is not that much. But enough to make an overall difference.

QUOTE(reigenxd3 @ Dec 13 2018, 00:39) *

never said that i would get a peerless every 1000 trophies.

It was part of your argumentation why playing on higher difficulties wouldnt be worth it.

QUOTE(reigenxd3 @ Dec 13 2018, 00:39) *

i said that a trophy has 1000 time besser change than a normal drop without bonus and that trophies are easier to get.

Besser? Hey, i finaly found one too. Scremaz you owe me a beer. (IMG:[invalid] style_emoticons/default/happy.gif)

And for that argument i pointed out that this means nothing when you still have a good chance to get nothing that would be actually worth it.

QUOTE(reigenxd3 @ Dec 13 2018, 00:39) *

base chance of drop 10% and equipment roll 2,5% make it 1/400.look really bad

The chance to get a peerl is low no matter what. I only got four of them in all those years and none of them was something i could use myself. So the chance to get a peerl that is actually worth something is even lower and should actually be part of your calculation and also the prices you could sell those trophies should be too. Just take a look at blackjacs WTB.

This post has been edited by Uncle Stu: Dec 13 2018, 02:07
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


1198 Pages V « < 320 321 322 323 > » 
Reply to this topicStart new topic
4 User(s) are reading this topic (4 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 18th May 2025 - 02:33