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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Dec 11 2018, 22:05
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(Ikki Pop @ Dec 11 2018, 16:57)  for arenas Penetrator5+Spellweaver4 musthave? what about Penetrator5+Archmage4, acceptable? cause i'm tired of reforging...
I'm Penetrator+Archmage, with a full set of Radiants for arenas, and I really don't regret my choice.
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Dec 11 2018, 22:23
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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for 1H Heavy, how many dep prof I need to make imperil almost never failed on SG??? currently my dep prof is sitting on 336.791 and my record is I failed imperil 5 times in a row... is there any hope to improve it???
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Dec 11 2018, 22:31
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Greshnik @ Dec 11 2018, 21:23)  for 1H Heavy, how many dep prof I need to make imperil almost never failed on SG??? currently my dep prof is sitting on 336.791 and my record is I failed imperil 5 times in a row... is there any hope to improve it???
Well i have 506.485 atm and i still dont imperil them every time. So i am not sure it is even possible for 1H to actually reach a prof when you hit them all the time. But on the other hand i dont really feel like i need to since quite a while now. I guess i just reached someday a point -sorry cant remember at what prof- when imperil hit them at least most of the time, and together with higher crit chance, what also means higher chance for PA, and higher damage it just stoped to be that much important. So, yeah. There is hope. Just give it time. When you level up and upgrade your equipment, you get more damage, more crit chance and of course more Dep Prof. So this will get be better dont worry. (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by Uncle Stu: Dec 11 2018, 22:31
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Dec 11 2018, 23:43
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(Greshnik @ Dec 11 2018, 21:23)  for 1H Heavy, how many dep prof I need to make imperil almost never failed on SG??? currently my dep prof is sitting on 336.791 and my record is I failed imperil 5 times in a row... is there any hope to improve it???
Yes. There even are plenty, though I'll admit half of them are not obvious to the average player. 1) Use Imperil in every round you play, at all times. That will certainly skyrocket your depr prof. 2) Invest credits in Assimilator training. IMHO, Assimilator 10/25 is a very good compromise between a good boost in prof factor gains and cost. At the very least, have 5/25. 3) Get the Evil Enchantress hath perk 4) Invest some points in WIS. You need magic accuracy for depr spells. And it'll also give you some MMit at the same time. 5) Use an Aether Shard to increase the success rate of Imperil, but those things do cost a bit of money. If you do 1-4, you already have a way better success rate thanks to a better magic accuracy and some counter-resist provided by the depr prof factor. And if you add 5 to the lot, your success rate becomes even better than that of mages. Don't neglect any of the points 1-4, else it will certainly cripple your success rate.
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Dec 12 2018, 04:05
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ikki.
Group: Gold Star Club
Posts: 2,990
Joined: 11-October 16

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QUOTE(Goodman2011 @ Dec 12 2018, 02:42)  So here are my current stats. How am I doing and what do you suggest.
STR -> 0 DEX -> your level / 2 AGI = END -> your level INT = WIS -> as much as possible EP elemental -> 660, get some shoes of elementalist Better Imperil -> MAXIMIZE RIGHT NOW!!! Better Arcane Focus -> maximize don't waste points on unused elements, add them to magnet and silence for example, they're usefull against FSM and Dragons This post has been edited by Ikki Pop: Dec 12 2018, 04:08
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Dec 12 2018, 04:30
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Goodman2011 @ Dec 11 2018, 23:42)  ~
Get a better staff, forge it and get at least Penetrator5 if you are going to play at PFU. I know it is costly, but it is a must for playing mage. The impact of level scaling is moderate at your level so you may think this is not necessary, but when you come around 400 it is very difficult to play at PFU with Magnificent build. QUOTE(Ikki Pop @ Dec 12 2018, 02:05)  DEX -> your level / 2
Too low. It should be similar to your level to get some parry chance.
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Dec 12 2018, 04:37
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ikki.
Group: Gold Star Club
Posts: 2,990
Joined: 11-October 16

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QUOTE(qr12345 @ Dec 12 2018, 05:30)  Too low. It should be similar to your level to get some parry chance.
parry of mage build don't be good anyway, some cheap DEX points just to get some extra SP and i played with DEX=0, there is no difference except for the number of spirit points
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Dec 12 2018, 04:47
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(Ikki Pop @ Dec 12 2018, 02:37)  parry of mage build don't be good anyway, some cheap DEX points just to get some extra SP and i played with DEX=0, there is no difference except for the number of spirit points
0 Dex and 400 Dex have 16% difference in parry chance. Are you sure that it doesn't affect survivability?
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Dec 12 2018, 05:23
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Ikki Pop @ Dec 12 2018, 03:37)  parry of mage build don't be good anyway, some cheap DEX points just to get some extra SP
Extra spirit points means absolutly nothing for mages. They dont use spirit stance so the only use for them is the Spirit Shield and SoL and both dont use Spirit points as points but as percantages so having a few SP more or less means literally nothing.
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Dec 12 2018, 07:30
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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Hi all,
I am always wondering which proc is best for 1H and also for 2H.
I feel like Penetrated Armor > Stunned > Bleeding Wound for 1H, but I always looking for stunned first as I can deal with PFUDOR difficulty without much effort. The only drawback is that it takes a bit more time to kill one enermy on average I guess. When I use weapons with the other two procs, I need a lot more assistants and I died ("fallen") about three times more compare to when using weapons with stunned. For 2H, I need even more supports so I gave up on it at this point. I am just wondering if it is the same for 2H where penetrated armor is the best proc.
Oh, and should I always look for equipments with more primary attributes? (e.g. some equipments have four while others have only three, assume their base values are similar)
This post has been edited by mouisaac: Dec 12 2018, 07:41
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Dec 12 2018, 07:45
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Best weapon for 1H is rapier, by damage and clearing speed it is only beaten by a high damage full slaughter axe build. So we are talking about 13k ABD and above. But club is imo absolut redundant because of the stunning counter attacks. I mean stunning doesnt stack so why using a weapon with a proc that does nothing half of the time? So i am not convinced your dying was because of the lack of stunned monsters.
For 2H, tbh i have no idea. Does the domina strike even spread the weapons effect to the other monsters or is only the man monster affected? No idea. I dont even know anyone who actually plays 2H.
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Dec 12 2018, 09:04
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(Ikki Pop @ Dec 12 2018, 03:05)  STR -> 0 DEX -> your level / 2 AGI = END -> your level INT = WIS -> as much as possible
EP elemental -> 660, get some shoes of elementalist
Better Imperil -> MAXIMIZE RIGHT NOW!!! Better Arcane Focus -> maximize
don't waste points on unused elements, add them to magnet and silence for example, they're usefull against FSM and Dragons
You're way off the mark. I'd rather suggest that: STR - 0 DEX = END - 20 AGI = END - 20 END = as high as possible INT = END - 50 WIS = END - 50 Keep in mind that AGI, INT and WIS can be raised by a mage's equipment (and forged), so their total will be higher anyway. But the rest can't. When you have a total of 700/800 INT, it's not 10 extra points that will make the difference. However, 10 points difference on END is huge. That's why a mage needs to focus on his defensive stats on the character stats page, especially END. As for why investing more points in AGI than WIS: AGI allows one to evade and contributes to PMit, which is more important than MMit.
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Dec 12 2018, 09:10
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(reigenxd3 @ Dec 12 2018, 01:10)  why light armor? didnt i need more mitigation without the shield?
PMI and MMI could only do so much without damage avoidance. There's a reason buckler of barrier is much more expensive than buckler of protection. and it seems I forgot to press add reply after preview post yesterday, but 2h-heavy is one of the most masochist fighting style to use. QUOTE For 2H, tbh i have no idea. Does the domina strike even spread the weapons effect to the other monsters or is only the man monster affected? No idea. I dont even know anyone who actually plays 2H.
I believe so, weapon proc are also works with domino strike without penalty, it's just that domino won't trigger elemental proc. and I still believe that PA is still superior compared to other, there's a reason that niten is not that popular (at all), it's locked on slashing and those bleeding wound doesn't work better than PA on higher difficulty, maybe if people play it with imperil it might be more bearable. like somebody's argument that shortsword+imperil could be comparable damage wise (if not better?) than rapier. QUOTE parry of mage build don't be good anyway, some cheap DEX points just to get some extra SP and i played with DEX=0, there is no difference except for the number of spirit points QUOTE Extra spirit points means absolutly nothing for mages. They dont use spirit stance so the only use for them is the Spirit Shield and SoL and both dont use Spirit points as points but as percantages so having a few SP more or less means literally nothing. hey the difference between death and alive is technically a mere 1 HP. so I won't say 1 SP is literally nothing, negligible maybe. though I'm also against low dex on maging using argument that parry is useless and it's only for the spirit, mage are squishy by nature, another damage avoidance mechanic is always welcome. if that doesn't convince you then try from two lvl 480+mage who said that 10% parry for mage = need more dex. https://forums.e-hentai.org/index.php?s=&am...t&p=5260780This post has been edited by Fudo Masamune: Dec 12 2018, 09:13
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Dec 12 2018, 09:23
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Fudo Masamune @ Dec 12 2018, 08:10)  though I'm also against low dex on maging using argument that parry is useless and it's only for the spirit, mage are squishy by nature, another damage avoidance mechanic is always welcome.
Not sure if this is still part of the answer to the quote of me. But i didnt actually comment about parry for mages, only that more SP means nothing for a mage and by that suggesting to rise a state to get some few points isnt the best advice. I mean, 10% is 10% is 10%. I cant see how it would matter of those 10% are now made of 10 or 60 SP. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Dec 12 2018, 09:42
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(Fudo Masamune @ Dec 12 2018, 08:10)  and I still believe that PA is still superior compared to other, there's a reason that niten is not that popular (at all), it's locked on slashing and those bleeding wound doesn't work better than PA on higher difficulty, maybe if people play it with imperil it might be more bearable. like somebody's argument that shortsword+imperil could be comparable damage wise (if not better?) than rapier.
Somebody says that his clear times speak by themselves and that he builds the wiki. PA will never, ever, be remotely equal to Imperil, in absolutely all the aspects. This post has been edited by decondelite: Dec 12 2018, 09:47
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Dec 12 2018, 09:59
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Uncle Stu @ Dec 12 2018, 14:23)  Not sure if this is still part of the answer to the quote of me. But i didnt actually comment about parry for mages, only that more SP means nothing for a mage and by that suggesting to rise a state to get some few points isnt the best advice. I mean, 10% is 10% is 10%. I cant see how it would matter of those 10% are now made of 10 or 60 SP. (IMG:[ invalid] style_emoticons/default/unsure.gif) it's also pointing to the quote before, his argument is dex for parry isn't good anyway and the only difference is only on spirit. while I'm not against that dex solely for spirit isn't a good idea, I disagree with the statement that a few more spirit means literally nothing, the 1hp is the barrier between life and death is just an anecdote that 1 increase in spirit might also be the difference between a change in rounding between 49.99% and 50.01% base that makes your spark fail or not, it's negligible?, you could forget about it?, yeah, but literally nothing, I wouldn't be so absolute about that... but I guess you should got the point... and that dex for parry is useless per his argument is also something that I disagree as parry is clearly useful for mage. QUOTE Somebody says that his clear times speak by themselves and that he builds the wiki. PA will never, ever, be remotely equal to Imperil, in absolutely all the aspects.. you might misunderstood me for belittling the argument, I just forgot who was it and I never said it's wrong, I just put a question mark on it is as I can't clearly remember the discussion, and I clearly open to the possibility that niten+imperil might work better, like how shortsword+imperil could be better than rapier according to that argument. edit : oh btw if we're going to talk about all the aspects, the convenience of not having to bother with casting, monster spell resistance, and so on, is a big plus of PA over imperil. This post has been edited by Fudo Masamune: Dec 12 2018, 10:09
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Dec 12 2018, 10:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Fudo Masamune @ Dec 12 2018, 08:59)  and that dex for parry is useless per his argument is also something that I disagree as parry is clearly useful for mage.
Well i have often assume that it is usefull for mages. But how usefull exacly? I mean sure as sure you would not choose your staff because of parry, if they had that stat. So i wonder about how much parry do we actually speak? I have just looked at how my parry does look like when i just use a staff and it is 48.4 %, so i guess we are talking about something around 40%? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Dec 12 2018, 10:16
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Uncle Stu @ Dec 12 2018, 15:10)  Well i have often assume that it is usefull for mages. But how usefull exacly? I mean sure as sure you would not choose your staff because of parry, if they had that stat. So i wonder about how much parry do we actually speak? I have just looked at how my parry does look like when i just use a staff and it is 48.4 %, so i guess we are talking about something around 40%? (IMG:[ invalid] style_emoticons/default/unsure.gif) 40% parry? that's some sick %tage for mage, try change to cloth, it don't have dex bonus like heavy armor.... I believe usually it's around 20~25% as mine is on 21% how useful it is? mage only have evade and parry as their physical damage avoidance, and they have no counter stun. imagine if counter-stun taken off your arsenal as 1h, your HP cut off by 25~30%, your PMI/MMI are down by 10~15%, then you also neglect your parry, how awful your defense would be. This post has been edited by Fudo Masamune: Dec 12 2018, 10:26
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