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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Dec 2 2018, 19:54
Post #6266
Noni



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QUOTE(Uncle Stu @ Dec 2 2018, 18:46) *

And what would be actually better battlecaster or nimble?


I like battlecaster for 1h. Mainly because of the name. But both work. So battlecaster is far superior because much cooler.
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post Dec 2 2018, 20:07
Post #6267
magiclamp



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QUOTE(DJNoni @ Dec 2 2018, 12:54) *

I like battlecaster for 1h. Mainly because of the name. But both work. So battlecaster is far superior because much cooler.


Shield has more effect on defense/mana conservation/magic accuracy than waki. So comparing battlecaster waki+barrier buckler to nimble waki + battlecaster buckler, I'd think the former has more defence at the cost of higher mana cost/lower accuracy. Probably fairly comparable - I'd think battlecaster waki+barrier buckler is better since mana isn't that big an issue on 1h mage (and higher defense will reduce mana usage on heals).
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post Dec 2 2018, 21:19
Post #6268
jantch



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QUOTE(Uncle Stu @ Dec 2 2018, 12:25) *

But EE doesnt change Base Mana. Afaik it is just a bonus to the base mana just like VV to base Health, or did this also change in one of the updates and i am just not aware of it?
A waki? Really? Is it because the parry?

QUOTE(Tenboro @ Jul 26 2015, 03:09) *

- Vigorous Vitality, Effluent Ether and Suffusive Spirit now increase the corresponding base vital by 10% instead of increasing the maximum vital by 25%. This makes them more useful since they now affect regeneration instead of just providing a bigger tank. It also increases the potential for HP/MP tank, so the effective max values will in many cases increase.




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post Dec 2 2018, 21:26
Post #6269
Uncle Stu



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*sigh*
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post Dec 2 2018, 23:37
Post #6270
magiclamp



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As I was trying to confirm how EE works, I think I got a slightly more complete formula compared to the wiki's "Magic Points = (10 + Level + WIS) * MP Tank * effluent_ether".

I think it should be:

Base MP = (10+level+WIS)*EE Bonus (which is 1 without the perk and 1.1 with the perk). This is the amount that potions and draughts apply to.

Total MP = Base MP * (1+ MP Tank + Armor Ability Bonus + Capacitor Bonus)

I think I'm still a bit off (by 2 MP when I plug in my stats) but the above should be better than the current wiki formula.
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post Dec 3 2018, 00:08
Post #6271
ikki.



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should i forge my peerless phase pants?
one hand: phazons are expensive
other hand: it's peerless and the best of i can get, radiant/charged phase is totaly not my league.
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post Dec 3 2018, 00:13
Post #6272
magiclamp



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QUOTE(Ikki Pop @ Dec 2 2018, 17:08) *

should i forge my peerless phase pants?
one hand: phazons are expensive
other hand: it's peerless and the best of i can get, radiant/charged phase is totaly not my league.


I feel like charged/radiant Niflheim (or even other elements) are not that expensive nowadays. A 95% EDB radiant freyr gloves of mine just sold for 1.5M at Super's auction T.T

That being said, I think it's not a bad idea to forge to 10 until you get something better (especially since your funds probably are more efficiently spent on upgrading other slots).
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post Dec 3 2018, 00:21
Post #6273
RoadShoe



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Someone please remind me.

Is there still a requirement to post to help the game in someway.

I can't remember if it still exists.

If it does, what is the requirement?
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post Dec 3 2018, 00:23
Post #6274
magiclamp



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QUOTE(RoadShoe @ Dec 2 2018, 17:21) *

Someone please remind me.

Is there still a requirement to post to help the game in someway.

I can't remember if it still exists.

If it does, what is the requirement?


It's one post every 30 days for 100% bonus exp.
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post Dec 3 2018, 05:46
Post #6275
yuzhan17



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Some questions

1: what's the difference between equip quality(Magnificent、Legendary、Peerless) ,I checked EWiKi but there isn't precise num.

2: what's the difference between all kinds of mage(fire、elec、holy、dark...)

Thanks for answering

This post has been edited by yuzhan17: Dec 3 2018, 05:52
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post Dec 3 2018, 06:26
Post #6276
qr12345



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QUOTE(yuzhan17 @ Dec 3 2018, 03:46) *

Some questions

1: what's the different between equip quality(Magnificent、Legendary、Peerless) ,I checked EWiKi but there isn't precise num.

2: what's the different between all kinds of mage(fire、elec、holy、dark...)

1. Equipment with better quality have higher stats. See Equipment_Ranges

2. The answer could be long so I am just mention some main points.
Elemental (Wind,Elec,Fire,Cold) spells have higher casting speed and less MP consumption.
Holy and Dark spell have higher base damage and can deal DoT damage.
Monster generally have higher resistance for elemental and lower resistance for holy and dark,
but imperil have higher effect for elemental(compared to holy and dark), so elemental mages usually play at imperil style(=cast imperil on all monster).
Holy and dark mages can play without imperil.

This post has been edited by qr12345: Dec 3 2018, 06:32
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post Dec 3 2018, 08:18
Post #6277
Noni



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QUOTE(RoadShoe @ Dec 2 2018, 23:21) *

Someone please remind me.

Is there still a requirement to post to help the game in someway.

I can't remember if it still exists.

If it does, what is the requirement?


Main requirement: post regularly, or you friends here will be missing you
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post Dec 3 2018, 08:45
Post #6278
mutsdhr



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Hi there !

I kinda started playing again after 3 Years or so !

Got an Rapier i dropped & a mid Tier Armor Rdy.. where do i go from here ? Helmet & Gauntlets ? ... read long time ago Some Shilding Plate is nessesary for Festing the Grind ! What would be best ?

Want to get the Chaos Tokis faster... just a few hundred right now per week.. all Hath thingies are Maxed out !

Thx in advance for your advice !
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post Dec 3 2018, 09:15
Post #6279
Noni



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QUOTE(yuzhan17 @ Dec 3 2018, 04:46) *

2: what's the difference between all kinds of mage(fire、elec、holy、dark...)


Price of gear as well: holy is ridiculous expensive but is in the end the fastest.
Dark non-imperil play (radiants) is very expensive to get going. Dark imperil-play (full charged) is actually quite good as well.
Best imperil play is Wind or Elec. Full charges is king. But will start working good with far less optimal gear.
Cold, i've played cold until 500. Works very good for imperil, just a bit slower in end-state than Wind/Elec/Dark. Fire, nobody likes fire (but don't tell him to his face). A bit slower than cold, but very similar.

QUOTE(mutsdhr @ Dec 3 2018, 07:45) *

Hi there !

I kinda started playing again after 3 Years or so !

Got an Rapier i dropped & a mid Tier Armor Rdy.. where do i go from here ? Helmet & Gauntlets ? ... read long time ago Some Shilding Plate is nessesary for Festing the Grind ! What would be best ?

Want to get the Chaos Tokis faster... just a few hundred right now per week.. all Hath thingies are Maxed out !

Thx in advance for your advice !

at your level you don't need shielding plate, just a SDE 80%+ block force shield. That's all the defence you need for Fest. Your rapier and armor are perfect (or close enough). For Festing the Grind, just add more Slaughters to speed up things.

Chaos tokens, yeah those are nice. Playing in lottery is a very small chance of getting them. Grindfest with TokenIII is much more effective. Most rich players switch to mage just to speed up the grinding in PFUDOR-fest. But a good 1h build will work, just a bit slower. If you want to switch to mage, I have some nice full forged gear for sale (IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 3 2018, 11:26
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hentailover6983



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At what percentage for the gift aspect for monsters should I stop at since they cost more and more chaos tokens with each upgrade?

Also, which stats should I definitely upgrade to max or a certain level so that my spending is cost-effective? I remember how someone said not to upgrade everything and just focus on several specific ones.

Lastly, at what level should I stop my monsters at, since it takes quite a few crystals to level up so many monsters? The wiki mentioned that the monsters start giving high-grade materials around somewhere in the 500s. Should I just level them up to where I no longer get low-grade materials, since there doesn't seem to really be a market for them?
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post Dec 3 2018, 12:04
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QUOTE(hentailover6983 @ Dec 3 2018, 10:26) *

At what percentage for the gift aspect for monsters should I stop at since they cost more and more chaos tokens with each upgrade?


Imo, right now. And start unlock more monsterslots. In the end the bring you more. But if you still really want to give them some, one or two level of Scavenging cant hurt.

QUOTE(hentailover6983 @ Dec 3 2018, 10:26) *

Also, which stats should I definitely upgrade to max or a certain level so that my spending is cost-effective? I remember how someone said not to upgrade everything and just focus on several specific ones.

Yeah, that was a stupid suggestion. Just increase everything, focus on lets say Str doesnt bring you anything, it doesnt make your monster actually stronger, but it cost quite a bit to bring them up to a decent PL. And PL is in the end was matters.

QUOTE(hentailover6983 @ Dec 3 2018, 10:26) *

Lastly, at what level should I stop my monsters at, since it takes quite a few crystals to level up so many monsters? The wiki mentioned that the monsters start giving high-grade materials around somewhere in the 500s. Should I just level them up to where I no longer get low-grade materials, since there doesn't seem to really be a market for them?

Well, imo there are only a few PL that actually matter. The first would be 250, when they start to eat edibles, imo it can be good to bring a few of them up there, so you dont have to feed a whole army just with chow, even when i personaly think when a monster want edibles, it should be able to bring at least a few HG over the year. Aka above PL 500, the second PL that matters, when they start to have the chance to bring HG materials. But even a whole army of PL 549 dont actually bring you that much HG mats. The next PL would be above 750. For some people it is important that they stop bring LG mat above 750, but imo the different between LG and MG is quite low today when it comes to prices and even around 500 LG is allready quite rare. So personally i think it is much more important because they have of course a higher chance to bring HG and because they start to eat Cuisine. And yes, i know monster food is quite cheap, but i still like it to spread what they eat so it is much easier to cover their needs just by selfdrops. The last PL that imo does actually matter would be around 1250. That would be around the PL they actually can even appear to high level player. Of course higher HG mat outcome but imo allready mostly for showing off, just like everything even higher. Dont expect them to ever pay off the crystals you put into them. Does this help? (IMG:[invalid] style_emoticons/default/happy.gif)
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post Dec 3 2018, 12:13
Post #6282
hentailover6983



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QUOTE(Uncle Stu @ Dec 3 2018, 02:04) *

Imo, right now. And start unlock more monsterslots. In the end the bring you more. But if you still really want to give them some, one or two level of Scavenging cant hurt.
Yeah, that was a stupid suggestion. Just increase everything, focus on lets say Str doesnt bring you anything, it doesnt make your monster actually stronger, but it cost quite a bit to bring them up to a decent PL. And PL is in the end was matters.
Well, imo there are only a few PL that actually matter. The first would be 250, when they start to eat edibles, imo it can be good to bring a few of them up there, so you dont have to feed a whole army just with chow, even when i personaly think when a monster want edibles, it should be able to bring at least a few HG over the year. Aka above PL 500, the second PL that matters, when they start to have the chance to bring HG materials. But even a whole army of PL 549 dont actually bring you that much HG mats. The next PL would be above 750. For some people it is important that they stop bring LG mat above 750, but imo the different between LG and MG is quite low today when it comes to prices and even around 500 LG is allready quite rare. So personally i think it is much more important because they have of course a higher chance to bring HG and because they start to eat Cuisine. And yes, i know monster food is quite cheap, but i still like it to spread what they eat so it is much easier to cover their needs just by selfdrops. The last PL that imo does actually matter would be around 1250. That would be around the PL they actually can even appear to high level player. Of course higher HG mat outcome but imo allready mostly for showing off, just like everything even higher. Dont expect them to ever pay off the crystals you put into them. Does this help? (IMG:[invalid] style_emoticons/default/happy.gif)


This helps a lot for my thinking and where to take my monsters next. Thank you for the advice.
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post Dec 3 2018, 12:19
Post #6283
Uncle Stu



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QUOTE(hentailover6983 @ Dec 3 2018, 11:13) *

This helps a lot for my thinking and where to take my monsters next. Thank you for the advice.

You are welcome. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Dec 3 2018, 12:27
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all mats are sellable, which i always do
low-grades @50-75
mid leather @75-100
mid metals @225-275
mid cloth & wood @400-450
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post Dec 3 2018, 15:15
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do i get more money for dong higher dif.?
or is it better do the lowest and get small boss items faster?
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