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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Nov 5 2018, 23:17
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Maharid
Group: Catgirl Camarilla
Posts: 2,389
Joined: 27-April 10

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QUOTE(Uncle Stu @ Nov 5 2018, 13:24)  But even in this case there is afaik only a drop bonus for crystals. And that bonus gets only more until round 500. So the last 500 rounds are completly equal except the clear bonus. I'm not sure, i seen more than one time someone that said that the more advanced round of PfudorFest yeld a better drop ratio, for what i know the last 500 round ara not only not equals but the last 200 have the greatest quality and quantity drop overall. But i have not play so much, i think that we need some real expert that have done deep reaserch with appropriate tools to know what is the truth. And even at this point it will not be a 100% secure info, every time there is an update 10B can change the parameters. This post has been edited by Maharid: Nov 5 2018, 23:18
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Nov 6 2018, 00:13
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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It has been like that for a very long time now. So yeah, we can be 100% about how it is right now. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Nov 6 2018, 11:52
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3534
Group: Gold Star Club
Posts: 1,858
Joined: 14-March 11

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Excuse me, I found that, QUOTE https://ehwiki.org/wiki/Proficiencies#EffectsMagic proficiencies: Lower the cast time and mana cost of spells by up to 25% (based on spell). but wiki did not give the formula like CR[prof_factor*50%] and Mitigation reduction[(prof_factor ^ 1.5) * 50]. so, what is the formula between "cast time" and "proficiency"?I guess the formula is: - "cast speed bonus[by Prof]" = prof_factor * 25% - is it correct? (IMG:[ invalid] style_emoticons/default/unsure.gif) and, how the "cast time" "cast speed bonus[on Statistics]" "Haste" and "cast speed bonus[by Prof]" work for spell? QUOTE(Dan31 @ Dec 13 2014, 07:26)  Ragnarok, like all T3 spells, has a freaking long casting time: 1.8 according to the wiki (and unlike elemental T3 spells, you can't decrease it with an ability). Should be (100/127.3)*1.8 = 1.41 with 27.3% Cast speed Bonus, and then you have to apply your action speed too in the same manner. A monster with Swiftness fully chaosed (+50% action speed) should be able to act in 0.67 turn (0.5 at PFUDOR difficulty). (I keep changing my answers, sorry about that... I think I got it right this time.) I only found this, but here only told the "cast speed bonus"'s work principle, "base cast time"/(1+"cast speed bonus[on Statistics]"). 1.8 / (1+27.3%) = 1.41 I guess the complete formula is: - "base cast time" / ((1+"cast speed bonus[on Statistics]")* (1+Haste)* (1+cast speed bonus[by Prof]))- is it correct? (IMG:[ invalid] style_emoticons/default/unsure.gif) Thank you very much (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by 3534: Nov 6 2018, 11:57
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Nov 6 2018, 18:09
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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cast speed and mana conservation bonus depend on each individual spell https://ehwiki.org/wiki/Spells#Offensive_Spellslook at the "Prof" column where you get values like 0/200. first number is the proficiency level where the spell unlocks, second number is where you get the full 25% bonus
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Nov 6 2018, 21:39
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(sickentide @ Nov 6 2018, 18:09)  cast speed and mana conservation bonus depend on each individual spell https://ehwiki.org/wiki/Spells#Offensive_Spellslook at the "Prof" column where you get values like 0/200. first number is the proficiency level where the spell unlocks, second number is where you get the full 25% bonus It's not explained anywhere in the wiki. Does anyone else confirm this?
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Nov 7 2018, 08:14
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(decondelite @ Nov 7 2018, 02:39)  It's not explained anywhere in the wiki. Does anyone else confirm this?
the minimum for the spell unlock is true, and prof page doesn't confirm anything about what bonus on "highest bonus" meant. The only thing proficiency give for spell is either counter resist, mana cost or cast speed. counter resist have it's own formula, that leaves cast speed and mana efficiency "bonus". actually... https://forums.e-hentai.org/index.php?showtopic=128181scroll to : Magic Proficiency Effects take note the prof_factor definition used there isn't mere "effective proficiency/base level". you might never find any confirmation that those number for cap proficiency are correct unless you dig the "data mining" from 2013 when that patch first shows up. and for the love of god who knows if things changed and goes undocumented on wiki since then. as afaik almost nobody actually take notice on those effect over all these shenanigans over battle turns vs player action turn (and people would prefer aiming for numbers over those cap proficiency afterall, so who cares about those numbers). maybe one or two mid-level people complaining from getting killed over casting long incantation of heartseeker and those complain are gone as quickly as they level, other than that, eh... This post has been edited by Fudo Masamune: Nov 7 2018, 20:14
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Nov 10 2018, 10:53
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3534
Group: Gold Star Club
Posts: 1,858
Joined: 14-March 11

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QUOTE(Fudo Masamune @ Nov 7 2018, 14:14)  the minimum for the spell unlock is true, and prof page doesn't confirm anything about what bonus on "highest bonus" meant. The only thing proficiency give for spell is either counter resist, mana cost or cast speed. counter resist have it's own formula, that leaves cast speed and mana efficiency "bonus". actually... https://forums.e-hentai.org/index.php?showtopic=128181scroll to : Magic Proficiency Effects take note the prof_factor definition used there isn't mere "effective proficiency/base level". you might never find any confirmation that those number for cap proficiency are correct unless you dig the "data mining" from 2013 when that patch first shows up. and for the love of god who knows if things changed and goes undocumented on wiki since then. as afaik almost nobody actually take notice on those effect over all these shenanigans over battle turns vs player action turn (and people would prefer aiming for numbers over those cap proficiency afterall, so who cares about those numbers). maybe one or two mid-level people complaining from getting killed over casting long incantation of heartseeker and those complain are gone as quickly as they level, other than that, eh... so... the precise formula is yet an unsolved mystery? (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 10 2018, 11:35
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BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

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Last year we asked the question of how Imperil stacks with Penetrated Armor. I finished training Better Imperil to max (Faster Imperil remains at 1 of 3 upgrades) so today I tested a bit against School Girls. From similar tests last year, this time I made sure to consistently have Overwhelming Strikes on for all data sampling. CODE 1H level 355 overwhelming strikes and spirit stance 8033 attack
8570~12855 void damage 18382~23219 crit 4500~6374 void strike 4234~6438 dark strike
Penetrated Armor
11509~16688 void damage 20788~30401 crit 5827~8560 void strike 5812~8355 dark strike
Penetrated Armor 2
14990~20949 void damage 26422~38491 crit 7224~10746 void strike 7297~10945 dark strike
Penetrated Armor 3
17387~25645 void damage 31796~47105 crit 8694~13040 void strike 8781~13171 dark strike
Imperil + Penetrated 3
18856~27813 void damage 34058~50661 crit 9428~14025 void strike 9523~14284 dark strike I didn't do many trials so not all the damage range endpoints are exact. But many are, because although damage variance is large it is highly quantized in this game (not many possible values). Conclusion: Penetrated Armor stacks additively with itself, but surprisingly stacks multiplicatively with Imperil. If I recall, last year we may have tested wrong and said that Imperil does not stack with Penetrated Armor 3. But with full training it's apparent that Imperil dpes in fact stack with Penetrated Armor 3, it just doesn't stack that noticeably. It should be expected that fully trained Imperil stacked with PA3 has half the benefit of previous stacks of PA, because 50% * (100% - 25% - 25% - 25%) = 12.5% which is in fact what we see.
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Nov 10 2018, 13:30
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Noni
Group: Catgirl Camarilla
Posts: 13,138
Joined: 19-February 16

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QUOTE(thadaungsarlay @ Nov 10 2018, 12:27)  What should I wear heavy or light when playing niten. And which stats to max? (IMG:[ invalid] style_emoticons/default/unsure.gif) You wear light, because you don't have the benefit of block from a shield. Evade & parry are your best defences. Shade armor is the best, especially shade of the shadowdancer.
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Nov 11 2018, 03:29
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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I want to ask is radiant phase really good compared to charged for elemental mages? As I know, an elemental mage takes most of the damage during spamming imperil, it also determines how far you can go in IW/GFs.
Charged enhances survivability but radiant contribute nothing for imperil. What I think radiant would work most is in the case that killing monster with the first T3 spell attack on top of 50% resist, but it seems not very possible without something like DDVII+riddle buff.
So, in what case it would work better than charged?
This post has been edited by qr12345: Nov 11 2018, 03:29
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Nov 11 2018, 06:53
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RibbonsCan
Group: Members
Posts: 481
Joined: 1-November 13

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I just came back from 2 years of exile, looked at prices. Are mages making a comeback?
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Nov 11 2018, 09:06
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Noni
Group: Catgirl Camarilla
Posts: 13,138
Joined: 19-February 16

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QUOTE(qr12345 @ Nov 11 2018, 02:29)  I want to ask is radiant phase really good compared to charged for elemental mages? As I know, an elemental mage takes most of the damage during spamming imperil, it also determines how far you can go in IW/GFs.
Charged enhances survivability but radiant contribute nothing for imperil. What I think radiant would work most is in the case that killing monster with the first T3 spell attack on top of 50% resist, but it seems not very possible without something like DDVII+riddle buff.
So, in what case it would work better than charged?
For element, radiants are only useful against Schoolgirls. They do no harm, so you don't need defence. For PFFEST and arena's and IW, full charged is faster. If you get really strong, DD V style, you can mix in one radiant. Then if you get extremely strong, DD VII, then even non-imperil play becomes an option. Then, radiants are the way to go. QUOTE(RibbonsCan @ Nov 11 2018, 05:53)  I just came back from 2 years of exile, looked at prices. Are mages making a comeback?
Mage has always been popular for high-level players with good income. For lower levels, 1h is still the best option. Prices have been dropping like crazy the past weeks/months. It's a matter of supply and demand. There are many lv500 players that are still very active, so there is high supply of almost everything.
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Nov 11 2018, 10:01
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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QUOTE(DJNoni @ Nov 11 2018, 07:06)  -
Thanks.
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Nov 11 2018, 10:19
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(sickentide @ Nov 6 2018, 18:09)  cast speed and mana conservation bonus depend on each individual spell https://ehwiki.org/wiki/Spells#Offensive_Spellslook at the "Prof" column where you get values like 0/200. first number is the proficiency level where the spell unlocks, second number is where you get the full 25% bonus The wiki's page has been edited. Actually, such info was already being supposed to show up when hovering the "Prof" word, but there was a conflict between the tooltip and the "default" link tootip. Thank you for reporting guys. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 12 2018, 05:03
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iffelse
Group: Gold Star Club
Posts: 337
Joined: 18-October 13

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Is there any result of the number of average amnesia shard used for Juggernaut 5 when optimal strategy used? I think I am going to calculate them but do not want to re-invent the wheel.
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Nov 12 2018, 06:23
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(iffelse @ Nov 12 2018, 04:03)  Is there any result of the number of average amnesia shard used for Juggernaut 5 when optimal strategy used? I think I am going to calculate them but do not want to re-invent the wheel.
If you are lucky you need none, if not maybe 20, if you are really unlucky, it is possible to spend 40 or more. This is RNG so imo any average numbers from other people wont tell you anything about how many you will have to spend.
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Nov 12 2018, 06:26
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iffelse
Group: Gold Star Club
Posts: 337
Joined: 18-October 13

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QUOTE(Uncle Stu @ Nov 12 2018, 13:23)  If you are lucky you need none, if not maybe 20, if you are really unlucky, it is possible to spend 40 or more. This is RNG so imo any average numbers from other people wont tell you anything about how many you will have to spend.
I am looking for mathematically calculated one, not experimental average. Anyway, thank you for reply.
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