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post Nov 4 2018, 06:11
Post #6029
Maharid



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Every mode have different drop bonus\malus, see here and here for more info on the changes made by Battle Modes and Difficulty.
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post Nov 4 2018, 06:24
Post #6030
Uncle Stu



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Links? I mean you did post two links one of them even completly worthless to answer his question, instead of just telling him that only his Archaeologist training does actual affect the drop chance for PA? Why? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Nov 4 2018, 06:54
Post #6031
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QUOTE(Uncle Stu @ Nov 4 2018, 06:24) *

Links? I mean you did post two links one of them even completly worthless to answer his question, instead of just telling him that only his Archaeologist training does actual affect the drop chance for PA? Why? (IMG:[invalid] style_emoticons/default/unsure.gif)


Does it mean the answer of my question is YES?

But according to my statistics, IW seemed dropping less than PF. The sample size of each is 10,000rounds.

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post Nov 4 2018, 07:07
Post #6032
Uncle Stu



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QUOTE(Atypical @ Nov 4 2018, 05:54) *

Does it mean the answer of my question is YES?

But according to my statistics, IW seemed dropping less than PF. The sample size of each is 10,000rounds.

Yeah, afaik the answer to your question is yes.

So you did two whole GF and just compared them? Sorry mate, but just two isnt enough to say that there is a difference. You have to keep in mind in the end it is all RNG, so of course how many PA drop in a GF can and will vary. I had a GF not long ago when i just got a single PA and that with Archaeologist 10. (IMG:[invalid] style_emoticons/default/laugh.gif) Such things can happen.

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post Nov 4 2018, 07:47
Post #6033
Atypical



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QUOTE(Uncle Stu @ Nov 4 2018, 07:07) *

So you did two whole GF and just compared them?


Not 2 but 20 (IMG:[invalid] style_emoticons/default/cry.gif)
In fact, I have about 300 whole GF droplog in PF. I think 300 is enough.
But only 10 in IW at present. Maybe 10 isn't enough.

Alright, I'm going to extend my IW drop data to find out a exact answer before I improve Archaeologist. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 4 2018, 07:54
Post #6034
Uncle Stu



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QUOTE(Atypical @ Nov 4 2018, 06:47) *

Not 2 but 20 (IMG:[invalid] style_emoticons/default/cry.gif)
In fact, I have about 300 whole GF droplog in PF. I think 300 is enough.


But in that 300 you must have encounter some fluctuations in the amount of dropped PA by yourself. (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(Atypical @ Nov 4 2018, 06:47) *

But only 10 in IW at present. Maybe 10 isn't enough.


Hm, iirc in a GF only for Hell or below the drop chances for PA and chaos token are reduced. And when i compare the few GF results i have keeped, IWTH and PFUDOR are more or less the same when it comes to PA. For every difference i just blame RNG. I may be wrong, but i doubt that.
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post Nov 4 2018, 08:35
Post #6035
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I kinda want to see whether some of the first stages of Arena worth playing economically since I just got Token of Blood from first Arena.

Considering ToB worth around 8Kc, along with guaranteed min average equipment makes the first 2 stages of arena seems pretty interesting since it's super short.

Will get back after getting some data mmm...

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post Nov 4 2018, 22:15
Post #6036
Maharid



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I misread PA. (IMG:[invalid] style_emoticons/default/ph34r.gif)

The fact is that the more you advance in PF the more drop bonus you get, i seen most player say that the last 200 rounds of PF are worth more than the first 800.

So teorically if you can do a full PF without problem is is possible worth more than 10 IW even in terms of PA but the real problem, as other say, is RNG.

You can get 3 PA in a 100 IW rounds or 0 over 500 rounds (i got 2 PA in First Blood, and 0 from all the top 3 arena).
The same happen to PF, i have done a low amount of them, just 10 or so (too long, too boring, it made me near leave the game again), but i got a wide gap on PA drops, like from 5 to over 10 (with Archeologist 10).

The best way to get Artifacts is Archeologist 10 and get all the RE you can every day.

Then, if you play a lot and normally use ED to recharge do complete PF, it's worth it, if not go with the top 3 arena in PFUDOR, do IW only if needed due to the lowest drops of other things (IW is made expecially for increase the equipment power, that the bonus you get).

Lastly, as Uncle Stu say IWBTH and PFUDOR GF yeld probably near the same artifact drop ratio cause the total bonus from one another is really low in difference, it's just that PFUDOR offer a best drop ratio overall, so one player have to select carefully the best difficulty to use to get the max out of it.

This post has been edited by Maharid: Nov 4 2018, 22:18
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post Nov 4 2018, 23:15
Post #6037
Uncle Stu



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QUOTE(Maharid @ Nov 4 2018, 21:15) *

I misread PA. (IMG:[invalid] style_emoticons/default/ph34r.gif)

Oh.

QUOTE(Maharid @ Nov 4 2018, 21:15) *

The fact is that the more you advance in PF the more drop bonus you get, i seen most player say that the last 200 rounds of PF are worth more than the first 800.

Hm? What PFUDOR drop bonus are you talking about? (IMG:[invalid] style_emoticons/default/huh.gif) Oh, i guess the PF is a typo and means GF, is that possible?

QUOTE(Maharid @ Nov 4 2018, 21:15) *

it's just that PFUDOR offer a best drop ratio overall, so one player have to select carefully the best difficulty to use to get the max out of it.

I guess you mean the PL bonus. But at his level he has allready reached the max so there should be no difference for that between IWTBH and PFUDOR for him.

This post has been edited by Uncle Stu: Nov 4 2018, 23:17
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post Nov 5 2018, 06:58
Post #6038
Maharid



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PF -> PfudorFest -> GrindFest on PFUDOR, i seen it called this way so much that i automatically use PF when i talk of GF (IF for IWBTH?).

Not only the PL bonus, you have a better drop ratio on PFUDOR: more experience, more Crystals, a better quality roll overall and minimum Superior quality equipment.

If you are strong enough this yeld a better overall income, if not IWBTH is more fast and easy to play so it can compensate.

I play always on PFUDOR, the IWBTH yeld little improvement to me (less than a minute on DWD, 5 minutes or so in GF).
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post Nov 5 2018, 14:24
Post #6039
Uncle Stu



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But even in this case there is afaik only a drop bonus for crystals. And that bonus gets only more until round 500. So the last 500 rounds are completly equal except the clear bonus.
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post Nov 5 2018, 17:54
Post #6040
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QUOTE(Uncle Stu @ Nov 5 2018, 13:24) *

But even in this case there is afaik only a drop bonus for crystals. And that bonus gets only more until round 500. So the last 500 rounds are completly equal except the clear bonus.


To make sure I understand:
- the last 500 rounds of PFFEST are equal to each other. and PFFEST has a clear bonus of 5000c. The last 500 rounds of IWFEST are equal to each other, but yield less crystals than the last 500 rounds of PFFEST.

In short: I like PFFEST.
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post Nov 5 2018, 23:17
Post #6041
Maharid



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QUOTE(Uncle Stu @ Nov 5 2018, 13:24) *
But even in this case there is afaik only a drop bonus for crystals. And that bonus gets only more until round 500. So the last 500 rounds are completly equal except the clear bonus.

I'm not sure, i seen more than one time someone that said that the more advanced round of PfudorFest yeld a better drop ratio, for what i know the last 500 round ara not only not equals but the last 200 have the greatest quality and quantity drop overall.

But i have not play so much, i think that we need some real expert that have done deep reaserch with appropriate tools to know what is the truth.

And even at this point it will not be a 100% secure info, every time there is an update 10B can change the parameters.

This post has been edited by Maharid: Nov 5 2018, 23:18
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post Nov 6 2018, 00:13
Post #6042
Uncle Stu



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It has been like that for a very long time now. So yeah, we can be 100% about how it is right now. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Nov 6 2018, 11:52
Post #6043
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Excuse me,

I found that,
QUOTE
https://ehwiki.org/wiki/Proficiencies#Effects
Magic proficiencies:
Lower the cast time and mana cost of spells by up to 25% (based on spell).


but wiki did not give the formula like CR[prof_factor*50%] and Mitigation reduction[(prof_factor ^ 1.5) * 50].



so,
what is the formula between "cast time" and "proficiency"?
I guess the formula is:
-
"cast speed bonus[by Prof]" = prof_factor * 25%
-
is it correct? (IMG:[invalid] style_emoticons/default/unsure.gif)



and,
how the "cast time" "cast speed bonus[on Statistics]" "Haste" and "cast speed bonus[by Prof]" work for spell?
QUOTE(Dan31 @ Dec 13 2014, 07:26) *

Ragnarok, like all T3 spells, has a freaking long casting time: 1.8 according to the wiki (and unlike elemental T3 spells, you can't decrease it with an ability). Should be (100/127.3)*1.8 = 1.41 with 27.3% Cast speed Bonus, and then you have to apply your action speed too in the same manner.

A monster with Swiftness fully chaosed (+50% action speed) should be able to act in 0.67 turn (0.5 at PFUDOR difficulty).

(I keep changing my answers, sorry about that... I think I got it right this time.)

I only found this,
but here only told the "cast speed bonus"'s work principle,
"base cast time"/(1+"cast speed bonus[on Statistics]").
1.8 / (1+27.3%) = 1.41

I guess the complete formula is:
-
"base cast time" / ((1+"cast speed bonus[on Statistics]")*(1+Haste)*(1+cast speed bonus[by Prof]))
-
is it correct? (IMG:[invalid] style_emoticons/default/unsure.gif)


Thank you very much (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Nov 6 2018, 18:09
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cast speed and mana conservation bonus depend on each individual spell https://ehwiki.org/wiki/Spells#Offensive_Spells

look at the "Prof" column where you get values like 0/200. first number is the proficiency level where the spell unlocks, second number is where you get the full 25% bonus
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post Nov 6 2018, 21:39
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QUOTE(sickentide @ Nov 6 2018, 18:09) *

cast speed and mana conservation bonus depend on each individual spell https://ehwiki.org/wiki/Spells#Offensive_Spells

look at the "Prof" column where you get values like 0/200. first number is the proficiency level where the spell unlocks, second number is where you get the full 25% bonus

It's not explained anywhere in the wiki. Does anyone else confirm this?
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post Nov 7 2018, 08:14
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QUOTE(decondelite @ Nov 7 2018, 02:39) *

It's not explained anywhere in the wiki. Does anyone else confirm this?


the minimum for the spell unlock is true, and prof page doesn't confirm anything about what bonus on "highest bonus" meant.
The only thing proficiency give for spell is either counter resist, mana cost or cast speed. counter resist have it's own formula, that leaves cast speed and mana efficiency "bonus".

actually...

https://forums.e-hentai.org/index.php?showtopic=128181

scroll to : Magic Proficiency Effects
take note the prof_factor definition used there isn't mere "effective proficiency/base level".

you might never find any confirmation that those number for cap proficiency are correct unless you dig the "data mining" from 2013 when that patch first shows up.

and for the love of god who knows if things changed and goes undocumented on wiki since then. as afaik almost nobody actually take notice on those effect over all these shenanigans over battle turns vs player action turn (and people would prefer aiming for numbers over those cap proficiency afterall, so who cares about those numbers). maybe one or two mid-level people complaining from getting killed over casting long incantation of heartseeker and those complain are gone as quickly as they level, other than that, eh...

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post Nov 10 2018, 10:53
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QUOTE(Fudo Masamune @ Nov 7 2018, 14:14) *

the minimum for the spell unlock is true, and prof page doesn't confirm anything about what bonus on "highest bonus" meant.
The only thing proficiency give for spell is either counter resist, mana cost or cast speed. counter resist have it's own formula, that leaves cast speed and mana efficiency "bonus".

actually...

https://forums.e-hentai.org/index.php?showtopic=128181

scroll to : Magic Proficiency Effects
take note the prof_factor definition used there isn't mere "effective proficiency/base level".

you might never find any confirmation that those number for cap proficiency are correct unless you dig the "data mining" from 2013 when that patch first shows up.

and for the love of god who knows if things changed and goes undocumented on wiki since then. as afaik almost nobody actually take notice on those effect over all these shenanigans over battle turns vs player action turn (and people would prefer aiming for numbers over those cap proficiency afterall, so who cares about those numbers). maybe one or two mid-level people complaining from getting killed over casting long incantation of heartseeker and those complain are gone as quickly as they level, other than that, eh...


so...
the precise formula is yet an unsolved mystery? (IMG:[invalid] style_emoticons/default/heh.gif)
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post Nov 10 2018, 11:22
Post #6048
Uncle Stu



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QUOTE(3534 @ Nov 10 2018, 09:53) *

so...
the precise formula is yet an unsolved mystery? (IMG:[invalid] style_emoticons/default/heh.gif)

Its not a bug mystery. Its a feature. (IMG:[invalid] style_emoticons/default/duck.gif)
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