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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Oct 27 2018, 09:00
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Thick Meat Maniac
Group: Gold Star Club
Posts: 2,623
Joined: 5-January 16

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QUOTE(Drksrpnt @ Oct 27 2018, 06:38)  Approximately how much Int and Wis should a melee player (1H or DW or 2H) be having? I have my Int at 450 and my Wis at 480 at my current level (480) is that too much? not enough?
as much your personal preference says so? since you are a all time shade user? i guess you need less as a heavy would, cos of light hp/mp ability... and the 6%MP on your pants. how about the idea to reduce it 2-2,2k mp pool, since you are close to 80% resist you dont need all the wis stats, neither for mmi/resis cos of that resist on shade... i would say 350(+48) int, 300-350(+48) wis as shade user is balanced okay.... enough stats vs exp used to gain mmi/res/sp/mp. try to locate this left over exp in dex to get more crit/parry/adb or a more balanced approach of dex/agi... which gives also some pmi/evade on top of only dex stats... at 500 you will see anyway and try to locate some points to get the most stats vs efficient/cheapest exp use for sure. all that is a general advice... but (1H or DW or 2H) depending what skills you plan to use, what place you aim arena/iw/fest, doing it with shade or with power armor, or weapon combo itself, all matters and would need his own detail explain which is more appropriate in which situation to use... (IMG:[ invalid] style_emoticons/default/lurk.gif)
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Oct 27 2018, 09:29
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(Drksrpnt @ Oct 27 2018, 06:38)  Approximately how much Int and Wis should a melee player (1H or DW or 2H) be having? I have my Int at 450 and my Wis at 480 at my current level (480) is that too much? not enough?
I'd say the ideal would be 0 Int and a grand total of 500 Wis, whatever the level. Intelligence is absolutely useless for melee. Of course, when you can't reach 500 Wis, it has to remain lower than DEX/END. This post has been edited by decondelite: Oct 27 2018, 10:06
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Oct 27 2018, 13:20
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Nicosai
Group: Members
Posts: 209
Joined: 27-November 16

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QUOTE(Uncle Stu @ Oct 27 2018, 03:06)  But because all the armor abilities just speak about "when using only" i would say you really should let them empty before you did use equipment that nullify them.
Leaving a slot empty has the same effect as putting a non-fitting armor type in there.
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Oct 27 2018, 13:21
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Nicosai @ Oct 27 2018, 13:20)  Leaving a slot empty has the same effect as putting a non-fitting armor type in there.
Oh, it has? Good to know. I wasnt sure about that.
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Oct 27 2018, 19:09
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BlueWaterSplash
Group: Members
Posts: 3,320
Joined: 15-March 11

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Intelligence isn't completely useless for melee the same way that Strength is completely useless for mages, because it increases base Spirit which reduces the rate of drain from Spirit Stance. (Although it does not improve the efficiency of Spirit Shield).
I currently have my stats at exactly as the wiki recommends however that's coincidence, I'm not too picky about it, and I let my Intelligence be whatever. I boost it up in increments of ~50 when I notice it's gotten really low and pretty much free to increase. Likewise I'll let my Wisdom drop way under my level unless I notice I am lacking in warding equipments and my magical mitigation is way lower than my physical mitigation.
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Oct 27 2018, 20:02
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(BlueWaterSplash @ Oct 27 2018, 19:09)  Intelligence isn't completely useless for melee the same way that Strength is completely useless for mages, because it increases base Spirit which reduces the rate of drain from Spirit Stance. (Although it does not improve the efficiency of Spirit Shield).
Frankly, the drain from Spirit Stance stops being a problem above lvl200, and becomes insignificant past Lvl300. Even below Lvl200, using a spirit draught really won't kill you. => Completely useless. This post has been edited by decondelite: Oct 27 2018, 20:02
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Oct 27 2018, 20:32
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(BlueWaterSplash @ Oct 27 2018, 19:09)  I currently have my stats at exactly as the wiki recommends however that's coincidence, I'm not too picky about it, and I let my Intelligence be whatever. I boost it up in increments of ~50 when I notice it's gotten really low and pretty much free to increase. Likewise I'll let my Wisdom drop way under my level unless I notice I am lacking in warding equipments and my magical mitigation is way lower than my physical mitigation.
I have to admit i dont really remember what i did with wis at your level. I just asked someday here about max wis for 1H. Got the answer to target 20% resist and i was lucky enough to be allready quite close. That was somewhere around lvl 430 or so. After that i didnt touch it again after reaching 500 and couldnt increase Dex, Str or End and just used every xp i could spend into Wis. I mean why not? Btw, what do you call MM way lower than your PM? I mean even with two Peerl of Warding and even fully forge one of them my MM is still lower as my PM. So i am curious. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Oct 27 2018, 20:54
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BlueWaterSplash
Group: Members
Posts: 3,320
Joined: 15-March 11

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QUOTE(decondelite)  the drain from Spirit Stance stops being a problem above lvl200 and becomes insignificant past Lvl300 I guess I agree with both of those. However depending on various things (whether you do PFUDOR IW, how good your equipment and magical mitigation is, how much Slaughter you wear at the expense of defense, whether you use Haste or Shadow Veil, whether you target or spread enemies) the drain from Spirit Shield can get you killed (beyond what spirit potions can restore). Or at least be an annoyance (up until recently at level 350 doing PFUDOR IW used more spirit draughts than I liked). That's Spirit Shield and not Spirit Stance, and the majority of drain in these cases is from the Spirit Shield. However the Spirit Stance is still adding to the drain. Now that I've toughened up, I noticed that surprisingly the majority of my drain comes from the Spirit Stance even in PFUDOR IW with my Spirit Shield on. (And since I use Haste and Shadow Veil, I've never used Spirit Shield in arenas, although that may change later). QUOTE(Uncle Stu)  I just asked someday here about max wis for 1H. Got the answer to target 20% resist and i was lucky enough to be allready quite close. That was somewhere around lvl 430 or so. Btw, what do you call MM way lower than your PM? I mean even with two Peerl of Warding and even fully forge one of them my MM is still lower as my PM. So i am curious. Maybe magical mitigation ~2% lower is preferred to me. Hard to say because it also varies with your level and how much mitigation you have. Because 40% physical and 34% magical looks like a big difference, but it's relatively the same as 80% physical and 78% magical.
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Oct 27 2018, 21:02
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(BlueWaterSplash @ Oct 27 2018, 20:54)  Maybe magical mitigation ~2% lower is preferred to me. Hard to say because it also varies with your level and how much mitigation you have. Because 40% physical and 34% magical looks like a big difference, but it's relatively the same as 80% physical and 78% magical.
Oh, so having 83.9 % PM to 81.1 % MM would be okay in your opinion?
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Oct 27 2018, 21:19
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BlueWaterSplash
Group: Members
Posts: 3,320
Joined: 15-March 11

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Functionally that's a (1-0.811)/(1-0.839) = 1.18 factor difference between your physical and magical, which might be slightly more than I'd like. But it looks fine (looks like 2% ~ 3% difference even though it's functionally not) which is probably what matters more since I suspect you are strong enough that it doesn't matter at your level. As long as you are happy with it.
In your case since you are wearing Protection and Warding, you have total control over the ratio so if you want you can make it more equal. For other people who want to wear only Slaughter, they can't control it and have to accept having much more physical mitigation. My plan is to eventually wear mostly Slaughter and one or two Warding.
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Oct 27 2018, 21:28
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(BlueWaterSplash @ Oct 27 2018, 21:19)  Functionally that's a (1-0.811)/(1-0.839) = 1.18 factor difference between your physical and magical, which might be slightly more than I'd like. But it looks fine (looks like 2% ~ 3% difference even though it's functionally not) which is probably what matters more since I suspect you are strong enough that it doesn't matter at your level. As long as you are happy with it.
In your case since you are wearing Protection and Warding, you have total control over the ratio so if you want you can make it more equal. For other people who want to wear only Slaughter, they can't control it and have to accept having much more physical mitigation. My plan is to eventually wear mostly Slaughter and one or two Warding.
Well, like i said the two warding are peerl, the three protection are not. And also binding of warding are ass cheap, so it shouldnt be too much of a surprise. But, i am just pilling up credits and waiting for the right equipment to fix this. (IMG:[ invalid] style_emoticons/default/happy.gif) Hm, yeah mostly. But even someone with full slaughter could still go for a warding shield. I know it is not even near the same, but still.
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Oct 27 2018, 22:30
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(BlueWaterSplash @ Oct 27 2018, 20:54)  -snip- I've been through that moment near Lvl300-350 with the exact same issues than you. In particular, I had a very, very hard time going till IW100 for my first Peerless Power parts, or my first Leg Shield / Leg shortsword. If I could give you a few tips, it'd be: 1) Maybe your actual issue isn't the huge drain of your spirit, but you having to deal with too many powerful attacks at once. Understand to it that you may need to Silence/Sleep some monsters before starting to thin out their numbers. 3 asleep monsters are 3 monsters that don't deal any damage at all. You probably want to Imperil them aswell, even if you play a rapier, so that you get them dead with as little turns as possible. 2) Further than spirit draught, then spirit potion, I do have cracked a few spirit elixirs in extreme situations. 3) You can also drag on the last monsters that are still alive to have your HP/mana/spirit rest a bit and to get your cooldowns to a safer state, before finishing them off. 4) Or maybe it's simply not the difficulty you're looking for. It doesn't take that much longer doing IW runs on IWBTH instead of PFUDOR. 5) I haven't done it myself, but maybe you could slip in a Plate of Protection in your set, to have higher PMit/MMit/END. The funny thing is that you don't even need any actuator to forge a plate. I won't recommend you to forge a lot like many players would tell you to do. My past experience shows that it barely changes anything beyond Forge 5, when one has such difficulties.
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Oct 28 2018, 00:09
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lichtenlade
Group: Gold Star Club
Posts: 1,250
Joined: 14-July 10

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I read somewhere about certain elements dealing twice the damage, on certain days of the week or something like
kindly link me to the wiki page, I'd like to read more on that since couldn't find it myself D;
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Oct 28 2018, 01:01
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jantch
Group: Gold Star Club
Posts: 3,700
Joined: 13-May 12

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QUOTE(lichtenlade @ Oct 27 2018, 18:09)  I read somewhere about certain elements dealing twice the damage, on certain days of the week or something like
kindly link me to the wiki page, I'd like to read more on that since couldn't find it myself D;
https://ehwiki.org/wiki/Battles#Day_of_the_Week
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Oct 28 2018, 01:32
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lichtenlade
Group: Gold Star Club
Posts: 1,250
Joined: 14-July 10

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saw it some time ago but couldn't find it XD thanks~
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Oct 28 2018, 06:20
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BlueWaterSplash
Group: Members
Posts: 3,320
Joined: 15-March 11

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QUOTE(decondelite)  I've been through that moment near Lvl300-350 with the exact same issues than you. In particular, I had a very, very hard time going till IW100 for my first Peerless Power parts
2) Further than spirit draught, then spirit potion, I do have cracked a few spirit elixirs in extreme situations. 5) I haven't done it myself, but maybe you could slip in a Plate of Protection in your set I'm in good shape now, I'm just sensitive to ouchies more than most people and I tend to imagine "what if there were 1~2 levels more difficulty than this" or "what if I had to fight against other players?" Due to such scenarios I tend to obsess over spirit and mana drain. Even if they no longer matter, I remember when they used to. I only use 0~1 spirit draughts in most arenas (and drop way more) and I'll probably eventually use none at all. I used to have to use spirit potions in PFUDOR IW occasionally. Never used an elixir (if I had to I would be dead because I don't have much Pack Rat). I still have plate in my signature. I've never worn power boots in my life. I'm waiting for the right pieces to come along.
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Oct 28 2018, 08:12
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jeddite-eht
Group: Gold Star Club
Posts: 227
Joined: 30-December 17

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Hello, I have a question about upgrading my monster's PLs. So far, I've only been giving my monsters crystals to keep their morale up, but I want to start upgrading them more. I have 16 monsters total. Would I be better off upgrading them one-by-one, or upgrading them all evenly? My goal is to (hopefully) upgrade them so they can start bringing me more gifts. I want them to stand a better chance of winning battles (which I know is probably only going to rise from 1% to 2% or even less) as well as the exp and loot drop bonuses they give. My instinct is to upgrade them one-by-one, because of the important power level milestones, but when do I stop upgrading one and move on to the next? Right now I have 16 monsters total. One at lvl 204, 5 between lvl 100-150, and 10 between lvl 25-50. How high should I upgrade my highest before switching to the next one in line? Any advice would be appreciated. Thanks! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Oct 28 2018, 08:30
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Noni
Group: Catgirl Camarilla
Posts: 13,157
Joined: 19-February 16

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QUOTE(jeddite-eht @ Oct 28 2018, 07:12)  Hello, I have a question about upgrading my monster's PLs. So far, I've only been giving my monsters crystals to keep their morale up, but I want to start upgrading them more. I have 16 monsters total. Would I be better off upgrading them one-by-one, or upgrading them all evenly? My goal is to (hopefully) upgrade them so they can start bringing me more gifts. I want them to stand a better chance of winning battles (which I know is probably only going to rise from 1% to 2% or even less) as well as the exp and loot drop bonuses they give. My instinct is to upgrade them one-by-one, because of the important power level milestones, but when do I stop upgrading one and move on to the next? Right now I have 16 monsters total. One at lvl 204, 5 between lvl 100-150, and 10 between lvl 25-50. How high should I upgrade my highest before switching to the next one in line? Any advice would be appreciated. Thanks! (IMG:[ invalid] style_emoticons/default/biggrin.gif) First of all: best return on investment is many low level monsters of aroung lv25. 16 seems a low number. But if you insist, for e-penis contest reasons: first go to lv 700 so you have a better chance of high-grades but stay under the expensive food limit. Then after that go for lv 1100, then they regularly appear in grindfests, where people flee from.
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Oct 28 2018, 09:45
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(jeddite-eht @ Oct 28 2018, 08:12)  -snip- I do have upgraded all my monsters that way (never used any happy pill), and frankly you should keep it that way. Once you have many of them, you end up noticing that they grow too fast. Even by giving them crystals only to keep their morale up, they end up eating quite a lot of them. I even have to run a few PFFESTS from time to time to keep my stock of crystals afloat. To my personal taste, I find that they start costing a noticeable amount of crystals above 10 upgrades in a primary stat, 20 in an elemental mit stat. Long story short: you really don't want them to have a high PL. Not only because of crystals, but because of monster food aswell. The stocks of edibles/cuisine take a very hard hit if you don't have your drop trainings maxed out.
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Oct 28 2018, 10:32
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jeddite-eht
Group: Gold Star Club
Posts: 227
Joined: 30-December 17

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Okay, it looks like it's going to be better to just keep my monsters as-is. Thanks to both of you for the advice! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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