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post Oct 22 2018, 10:23
Post #5901
Desynchronizer



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Is the Orbital Friendship Cannon worth getting even without its Hath perk boost?
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post Oct 22 2018, 10:27
Post #5902
Uncle Stu



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QUOTE(Desynchronizer @ Oct 22 2018, 10:23) *

Is the Orbital Friendship Cannon worth getting even without its Hath perk boost?

Yes, it is worth it. The perk is imo not worth it.

Maybe i should explain that a bit more. The normal OFC is most of the time allready able to kill, or at least nearly kill a full round by itself. The only exception from this are the special monster. Most important here, because we encounter them the most, are school girls. You cant kill a SG at fully health with the OFC, actually you do not even kill them half way. So even when i now dont know how big the damage boost of the perk is, because i dont have it, it had to do more than even double the damage output to make even noticeble damage to the SG. But you still would be left in that round with only them and no monsters at all. For 1H as excample this is imo no situation you actually want to be in, to keep your spirit stance going. Because yes, if you time the OFC right and there are enough monsters in that round, you can keep it going even while using the OFC. And now to round without SG, like allready said, you will be able to kill them even with the perk most of the time, so a perk that cost so much hath, would only make sure that you would kill every round i guess. What would save you only a few turns overall which is actually just not worth it.

This post has been edited by Uncle Stu: Oct 22 2018, 10:34
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post Oct 22 2018, 14:21
Post #5903
Kinights



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QUOTE(DJNoni @ Oct 22 2018, 02:38) *

I believe so, yes. Not only imperil benefits from penetrator. And you will always encounter some resist also with maxed prof.

And, penetrate works wonders with schoolgirls, as Fudo Masamune pointed out a couple of posts ago.

I mean, this is the formula for monster resist in the wiki:

Resist = 1 - (1 - min(10 , (WIS/ 100) , (WIS - Level) / 75) / 100) * (1 - chaos_dissipation_rank * 0.5%)

Not even considering my monsters with poor Wisom and no dissipation upgrades that shouldn't show up for endgame players, an OP monster calculation should be:

Resist = 1 - (1 - 10 / 100) * (1 - 20 * 0.5%) = 19% (Is this right?)

On PFUDOR that would make it 29%, which even the natural counter-resist from proficiency could deal with easily.

Am I mistaking how counter-resist works, or is the math above wrong? Both?

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post Oct 22 2018, 17:53
Post #5904
e-Stark



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QUOTE(Kinights @ Oct 22 2018, 09:21) *
Am I mistaking how counter-resist works, or is the math above wrong? Both?

Afaik, counter-resist reduces the actual monsters resist by a percentage... so, if a monster has 30% resist and you have 50% counter-resist, the monsters' final resist would be 15%.

The only way to negate resist completely is by reaching 100% counter-resist, which is impossible...

The max counter-resist you can have (with 1.0 prof factor + Lv.5 Penetrator) is 83.59% for Oak/Willow and 70% for other Staves.
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post Oct 22 2018, 18:00
Post #5905
Kinights



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QUOTE(e-Stark @ Oct 22 2018, 12:53) *

Afaik, counter-resist reduces the actual monsters resist by a percentage... so, if a monster has 30% resist and you have 50% counter-resist, the monsters' final resist would be 15%.

The only way to negate resist completely is by reaching 100% counter-resist, which is impossible...

The max counter-resist you can have (with 1.0 prof factor + Lv.5 Penetrator) is 83.59% for Oak/Willow and 70% for other Staves.

I see.

Thank you very much for clearing this up. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Oct 22 2018, 18:01
Post #5906
chjj30



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QUOTE(e-Stark @ Oct 22 2018, 23:53) *

Afaik, counter-resist reduces the actual monsters resist by a percentage... so, if a monster has 30% resist and you have 50% counter-resist, the monsters' final resist would be 15%.

The only way to negate resist completely is by reaching 100% counter-resist, which is impossible...

The max counter-resist you can have (with 1.0 prof factor + Lv.5 Penetrator) is 83.59% for Oak/Willow and 70% for other Staves.


Try Magnet, I use it on the three Dragons and the Noodle.
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post Oct 22 2018, 18:29
Post #5907
e-Stark



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QUOTE(chjj30 @ Oct 22 2018, 13:01) *
Try Magnet, I use it on the three Dragons and the Noodle.

Yeap, magnet negates resist completely... 3 years ago I used to use it on Dragons and FSM too, as well as in SGs in the last 3 arenas, it used to reduce my turn count significantly... but now I'm strong enough that it makes little to no difference, so it wastes more time and mana than it helps...

I'd still strongly recommend it for novice mages though (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 22 2018, 21:24
Post #5908
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QUOTE(Uncle Stu @ Oct 21 2018, 22:27) *
You cant kill a SG at fully health with the OFC, actually you do not even kill them half way. For 1H as example this is imo no situation you actually want to be in, to keep your spirit stance going.
QUOTE(decondelite @ Jul 22 2018, 07:54) *
Skills used: OFC during rounds with 3 SGs
Turns: between 4400 and 4500

Decondelite said he uses OFC in the DwD thread. Can he elaborate? Does it help lower the turn count significantly?
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post Oct 22 2018, 22:23
Post #5909
KitsuneAbby



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Yes it does. Nowadays I get around 3900/4000 turns per DwD, but I suppose I can't be kept as a reference, given my equipment set and my hath perks.
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post Oct 23 2018, 09:22
Post #5910
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Uncle said his OFC doesn't hurt the schoolgirls though. Maybe he does not give them PA first? I don't have OFC so I don't know anything.
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post Oct 23 2018, 09:29
Post #5911
Uncle Stu



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QUOTE(BlueWaterSplash @ Oct 23 2018, 09:22) *

Uncle said his OFC doesn't hurt the schoolgirls though. Maybe he does not give them PA first? I don't have OFC so I don't know anything.

I was talking in the post above about SG at full health. So of course this also does include dont PA them. And it was also in general about the usefullness of the Manehattan Project hath perk. So just to make that clear. You can use the OFC also in the SG arenas. But you have to weaken the SG before you use the OFC. When they have lost some health, have PA and imperil on them, yeah, you can kill a whole round with an OFC, when your OFC does deal enough damage. Because afaik the OFC damage is based on your melee damage. So, using a slaughter build fully furged with a few level of DD, i guess it is quite possible to use the OFC in SG arenas easier and more effective. But because the person who did ask about it sure as sure didnt had a fully furged Slaughter set and a few DD level, i didnt tought it would be actually nessecary to tell him about something he is still far away from.

But i have to ask. Wasnt that clear from be beginning? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 23 2018, 20:49
Post #5912
Deckard Cain



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RE: OFC

I have non-forged, relatively poor-man's gear, and OFC greatly reduced my overall clear time for DWD. If you have problems with survivability on PFUDOR for DWD, it is a godsend, especially once you get to the rounds with 3x SG. It's very grindy, but you can essentially do OFC to start a round, which wipes out all the normal mobs, then just pound the SGs for the 50 turn CD, rinse and repeat. Doing it this way and you'll get through in about an hour, albeit at around 9k turns for your overall counter. The benefit to this if you don't have really nice defensive gear though is that I almost never have to heal or micromanage the process, it's pretty mindless besides spamming regen and spirit draughts.

If you have the ability to survive on PFUDOR without haste on then OFC is even better I think, then every few rounds you can wipe it almost immediately.

Just my two cents from that range where you're not really wealthy and don't have all forged gear or hath perks.
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post Oct 23 2018, 22:17
Post #5913
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QUOTE(ravenfrost123 @ Oct 23 2018, 20:49) *

every few rounds you can wipe it almost immediately.

You mean nearly every second round as long as there are at least five monster, right?
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post Oct 24 2018, 00:38
Post #5914
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QUOTE(Uncle Stu @ Oct 23 2018, 13:17) *

You mean nearly every second round as long as there are at least five monster, right?


Yeah, I'm assuming we're ignoring the early part of DWD where it's the 3 mobs per round and the 1SG per round part. Those rounds are all fairly straight-forward and I'd guess most 1H players just lazy their way through and VS the SGs.
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post Oct 24 2018, 03:17
Post #5915
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so... Quick SG trophy question.
What are the odds of getting a legendary from handing them in?
So far highest I've gotten is a couple of mags.
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post Oct 24 2018, 04:05
Post #5916
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QUOTE(KamuiSeph @ Oct 23 2018, 20:17) *

so... Quick SG trophy question.
What are the odds of getting a legendary from handing them in?
So far highest I've gotten is a couple of mags.

no good, money wasted, that's why people sell to blackjack, trophies are only for people with the Follower of Snowflake perk (50k hath)

This post has been edited by yami_zetsu: Oct 24 2018, 04:06
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post Oct 24 2018, 04:59
Post #5917
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For lvl 312 melee fighter of One-Handed, Two-Handed, Dual Wielding, or Ninten, which style is best for clearing the arena faster. I know magic is the probably the best answer, but I'm not ready to completely change my build like that.
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post Oct 24 2018, 06:47
Post #5918
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QUOTE(KamuiSeph @ Oct 23 2018, 18:17) *

so... Quick SG trophy question.
What are the odds of getting a legendary from handing them in?
So far highest I've gotten is a couple of mags.


Based on the data I've seen posted here, for the non-Konata SG trophies:

Average: 1/2.2
Superior: 1/2.2
Exquisite: 1/10
Magnificent: 1/185
Legendary: 1/2,465

Not sure if peerless is actually quantifiable since it's so rare it seems like.
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post Oct 24 2018, 06:52
Post #5919
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QUOTE(BlueWaterSplash @ Oct 23 2018, 03:24) *

Decondelite said he uses OFC in the DwD thread. Can he elaborate? Does it help lower the turn count significantly?

No. OFC is for non-SG runs.
Other monsters would've been dead due to counter-attacks before you could kill SGs, unless you have to kill a number of monsters at the beginning to survive PFD. It's a waste of OverCharge. Spending OC on vital strikes instead of OFC makes you faster.


QUOTE(persona4dan @ Oct 24 2018, 10:59) *

For lvl 312 melee fighter of One-Handed, Two-Handed, Dual Wielding, or Ninten, which style is best for clearing the arena faster. I know magic is the probably the best answer, but I'm not ready to completely change my build like that.

One-Handed obviously, which is everybody here would recommend.
Rapier of slaughter, force shield, and powers, of slaughters if possible.
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post Oct 24 2018, 07:56
Post #5920
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QUOTE(ravenfrost123 @ Oct 24 2018, 00:38) *

Yeah, I'm assuming we're ignoring the early part of DWD where it's the 3 mobs per round and the 1SG per round part. Those rounds are all fairly straight-forward and I'd guess most 1H players just lazy their way through and VS the SGs.

Wait. What? I tought the sentence i did quote was about using the OFC in general, and not for the SG arenas. (IMG:[invalid] style_emoticons/default/unsure.gif)
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