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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Oct 8 2018, 20:38
Post #5741
Uncle Stu



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For keep spirit stance going it is helpfull to upgrade your block and parry to the max. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Oct 8 2018, 21:23
Post #5742
BlueWaterSplash



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QUOTE(DJNoni @ Nov 3 2017, 03:14) *
if you make 'left mouse' your button for 'attack', holding down 'left mouse' will make your mouse act same as 'hover attack'.

mouseEngage = true
clickLeft = Nothing
hoverAction = false

These settings will let you attack only while holding down the left mouse button. This is how I currently play, I like it better than pure hovering.
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post Oct 8 2018, 22:33
Post #5743
KamuiSeph



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QUOTE(BlueWaterSplash @ Oct 9 2018, 04:23) *

mouseEngage = true
clickLeft = Nothing
hoverAction = false

These settings will let you attack only while holding down the left mouse button. This is how I currently play, I like it better than pure hovering.


Omg thank you
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post Oct 9 2018, 05:48
Post #5744
Kinights



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What are the magic health numbers that make you die even while having spark of life active, or the situation that will cause this related death again?

Not sure if this was fixed or still a thing.
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post Oct 9 2018, 05:59
Post #5745
Fudo Masamune



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QUOTE(Kinights @ Oct 9 2018, 10:48) *

What are the magic health numbers that make you die even while having spark of life active, or the situation that will cause this related death again?

Not sure if this was fixed or still a thing.


from wiki :
The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.

so 50% of your base SP?
also I guess since spirit shield proc before SoL means that after long cast spell you might get attacked multiple times and have your sp too low that it fail to proc.
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post Oct 9 2018, 06:05
Post #5746
Kinights



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QUOTE(Fudo Masamune @ Oct 9 2018, 00:59) *

from wiki :
The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.

so 50% of your base SP?
also I guess since spirit shield proc before SoL means that after long cast spell you might get attacked multiple times and have your sp too low that it fail to proc.

Not this.

I'm talking about the bug that would happen when the player had a specific number of health points that would cause instant death without spark of life triggering, even while having enough mana and/or spirit to have it properly active.
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post Oct 9 2018, 07:15
Post #5747
Noni



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QUOTE(Kinights @ Oct 9 2018, 06:05) *

Not this.

I'm talking about the bug that would happen when the player had a specific number of health points that would cause instant death without spark of life triggering, even while having enough mana and/or spirit to have it properly active.


that too is in the wiki.
Spark of Life Any attack that would one-shot a target with 2 or more HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.

So 1 is the magic number. You have health 1, you get damage, you die.
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post Oct 9 2018, 07:30
Post #5748
Kinights



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QUOTE(DJNoni @ Oct 9 2018, 02:15) *

that too is in the wiki.
Spark of Life Any attack that would one-shot a target with 2 or more HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.

So 1 is the magic number. You have health 1, you get damage, you die.

Yeah, I'm aware of this.

I do remember however that there was a glitch in which when a player's health ended in something like 4 and 9 they would get one shot without spark triggering at all.

Am I imagining things or was there really something like this?
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post Oct 9 2018, 08:23
Post #5749
_LMF_



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QUOTE(Kinights @ Oct 9 2018, 13:30) *

Yeah, I'm aware of this.

I do remember however that there was a glitch in which when a player's health ended in something like 4 and 9 they would get one shot without spark triggering at all.

Am I imagining things or was there really something like this?

Unit digit 1 and 6

Condition: Full health
Condition 2: Strong Spirit maxed out

This is the version I heard of.
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post Oct 9 2018, 08:36
Post #5750
BlueWaterSplash



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People talked about this a month ago but everytime you Spark there is a very tiny probability it will fail to work. This happens because an enemy by extreme luck hits you down to 1 health without killing you, then Spark thinks you have died when you didn't die yet, so Spark won't work, then the next hit kills you.

Sometimes this phenomena could be semi-incorrectly associated with having a units digit of 1 or 6, because if you also have Spirit Shield on, then a strong attack would do exactly 20% hp damage to you, so if your health ended in a certain digit it would be semi-predictable to you when there is a tiny risk this bug could occur.

But really it could occur extremely rarely for anyone at any time, so don't worry about it. Just improve your defenses in general and the chances of it happening should be minimal.

This post has been edited by BlueWaterSplash: Oct 9 2018, 08:46
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post Oct 9 2018, 09:24
Post #5751
Kinights



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QUOTE(monkey_lmf @ Oct 9 2018, 03:23) *

Unit digit 1 and 6

Condition: Full health
Condition 2: Strong Spirit maxed out

This is the version I heard of.


QUOTE(BlueWaterSplash @ Oct 9 2018, 03:36) *

People talked about this a month ago but everytime you Spark there is a very tiny probability it will fail to work. This happens because an enemy by extreme luck hits you down to 1 health without killing you, then Spark thinks you have died when you didn't die yet, so Spark won't work, then the next hit kills you.

Sometimes this phenomena could be semi-incorrectly associated with having a units digit of 1 or 6, because if you also have Spirit Shield on, then a strong attack would do exactly 20% hp damage to you, so if your health ended in a certain digit it would be semi-predictable to you when there is a tiny risk this bug could occur.

But really it could occur extremely rarely for anyone at any time, so don't worry about it. Just improve your defenses in general and the chances of it happening should be minimal.


Thank you both. (IMG:[invalid] style_emoticons/default/smile.gif)

Died twice back to back in the latter 600s of GF today, so just wanted to check if there was any chance it was directly related to this, or just my left fingers casting imperil when they shouldn't. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 9 2018, 10:42
Post #5752
sickentide



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QUOTE((Cheater) KamuiSeph @ Oct 8 2018, 20:08) *

Cause if I click the weak point attack skill and try to hover over the stunned enemy for maximum dmg aaaand mouse moves a bit too fast and I use it on an enemy that is not stunned lol

to have more precise control over your hover attacks, i suggest setting hoverArea = 6 to restrict the hover area to the status effect section, which is what i've always been using for myself, i'm just shy to make it the default because i'm afraid of being flooded with bug reports about hover not working right
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post Oct 9 2018, 11:22
Post #5753
KamuiSeph



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QUOTE(sickentide @ Oct 9 2018, 17:42) *

to have more precise control over your hover attacks, i suggest setting hoverArea = 6 to restrict the hover area to the status effect section, which is what i've always been using for myself, i'm just shy to make it the default because i'm afraid of being flooded with bug reports about hover not working right


Thanks!
Is there a way to modify what stops the hover function?
Like, it stops if regen is about to run out, or mana pot, but not if spirit shield/spirit pot
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post Oct 9 2018, 11:27
Post #5754
sickentide



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QUOTE((Cheater) KamuiSeph @ Oct 9 2018, 11:22) *

Thanks!
Is there a way to modify what stops the hover function?
Like, it stops if regen is about to run out, or mana pot, but not if spirit shield/spirit pot

you can choose which expiring buffs pause hover via the alertBuffs setting. the comments give instructions on how to set it up
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post Oct 9 2018, 11:54
Post #5755
KamuiSeph



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This part right?
alertBuffs = /(healthpot.png|manapot.png|scroll.png|regen.png|heartseeker.png|arcanemeditation.png)/,

Sorry for some reason ctrl+f is not working in tamper monkey and I could only find this "alertBuffs" part.


Edit:
I hope this
alertBuffs = /(healthpot.png|manapot.png|scroll.png|regen.png|heartseeker.png|spiritpot.png|spiritshield.png|sparklife.png|arcanemeditation.png)/,

Works. I'll give it a go.

Edit:

Works like a charm!
I assume that is not default cause most people have Spirit shield spark on innate arcana?

This post has been edited by (Cheater) KamuiSeph: Oct 9 2018, 12:26
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post Oct 9 2018, 17:09
Post #5756
sickentide



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QUOTE((Cheater) KamuiSeph @ Oct 9 2018, 11:54) *

I assume that is not default cause most people have Spirit shield spark on innate arcana?

this is correct
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post Oct 10 2018, 08:19
Post #5757
KamuiSeph



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I have 21 Ponies and Dawn has passed....
Am I blind, or do I have to do something else to unlock the OFC?

(IMG:[i.imgur.com] https://i.imgur.com/w2ZLKKO.png)

This post has been edited by (Cheater) KamuiSeph: Oct 10 2018, 08:35
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post Oct 10 2018, 08:36
Post #5758
tamiroff



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QUOTE((Cheater) KamuiSeph @ Oct 9 2018, 23:19) *

I have 21 Ponies and Dawn has passed....
Am I blind, or do I have to do something else to unlock the OFC?

Don't sweat it. OFC will arrive.

This post has been edited by tamiroff: Oct 10 2018, 08:38
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post Oct 10 2018, 08:57
Post #5759
BlueWaterSplash



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Do Juggernaut and Capacitor increase base or max HP/MP?
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post Oct 10 2018, 09:44
Post #5760
Sapo84



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QUOTE(BlueWaterSplash @ Oct 10 2018, 08:57) *

Do Juggernaut and Capacitor increase base or max HP/MP?

Max.
Only stats and perks increase base hp/mp (abilities only raise the max value).
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