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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Oct 8 2018, 20:15
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE((Cheater) KamuiSeph @ Oct 8 2018, 20:08)  I think it might be handy for stuff like normal difficulty, but at higher difficulty I am spamming the shield bash/weak point attack skill thing and that is just too inconvenient with the auto-clicker.
You mean like PFUDOR? Actually everyone above a certain Lvl has PFUDOR as standard setting. And you no longer need the shield bash to use vital strike. Just wait for the monster to get stunned by a counter attack and use vital strike. QUOTE((Cheater) KamuiSeph @ Oct 8 2018, 20:08)  Cause if I click the weak point attack skill and try to hover over the stunned enemy for maximum dmg aaaand mouse moves a bit too fast and I use it on an enemy that is not stunned lol
That can happen. Even to me sometimes. So what? After 10 turns you can use it again.
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Oct 8 2018, 20:18
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Yeah I think my gear is not that good to be wasting the vital strikes :S
I'm ok with PFUDOR, but if I enter like a magnificent IW on PFUDOR I struggle after like ~30 rounds or so. The mobs hit wayyy too hard. Btw, should I be using spirit stance as much as possible? or try to keep usage down?
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Oct 8 2018, 20:28
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Cleavs
Group: Gold Star Club
Posts: 24,311
Joined: 18-January 07

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QUOTE((Cheater) KamuiSeph @ Oct 8 2018, 20:18)  Yeah I think my gear is not that good to be wasting the vital strikes :S
I'm ok with PFUDOR, but if I enter like a magnificent IW on PFUDOR I struggle after like ~30 rounds or so. The mobs hit wayyy too hard. Btw, should I be using spirit stance as much as possible? or try to keep usage down?
as much a possible. unless very peculiar cases skills' firepower tends to pale in comparison to perma-spirit stance.
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Oct 8 2018, 20:30
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Gocha! Thanks. I think that's what I've been doing wrong so far. Under-utilizing spirit pots and spirit stance.
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Oct 8 2018, 20:38
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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For keep spirit stance going it is helpfull to upgrade your block and parry to the max. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Oct 8 2018, 21:23
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BlueWaterSplash
Group: Members
Posts: 3,377
Joined: 15-March 11

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QUOTE(DJNoni @ Nov 3 2017, 03:14)  if you make 'left mouse' your button for 'attack', holding down 'left mouse' will make your mouse act same as 'hover attack'.
mouseEngage = true clickLeft = Nothing hoverAction = false These settings will let you attack only while holding down the left mouse button. This is how I currently play, I like it better than pure hovering.
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Oct 8 2018, 22:33
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(BlueWaterSplash @ Oct 9 2018, 04:23)  mouseEngage = true clickLeft = Nothing hoverAction = false These settings will let you attack only while holding down the left mouse button. This is how I currently play, I like it better than pure hovering. Omg thank you
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Oct 9 2018, 05:48
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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What are the magic health numbers that make you die even while having spark of life active, or the situation that will cause this related death again?
Not sure if this was fixed or still a thing.
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Oct 9 2018, 05:59
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Kinights @ Oct 9 2018, 10:48)  What are the magic health numbers that make you die even while having spark of life active, or the situation that will cause this related death again?
Not sure if this was fixed or still a thing.
from wiki : The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die. so 50% of your base SP? also I guess since spirit shield proc before SoL means that after long cast spell you might get attacked multiple times and have your sp too low that it fail to proc.
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Oct 9 2018, 06:05
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(Fudo Masamune @ Oct 9 2018, 00:59)  from wiki : The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.
so 50% of your base SP? also I guess since spirit shield proc before SoL means that after long cast spell you might get attacked multiple times and have your sp too low that it fail to proc.
Not this. I'm talking about the bug that would happen when the player had a specific number of health points that would cause instant death without spark of life triggering, even while having enough mana and/or spirit to have it properly active.
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Oct 9 2018, 07:15
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Noni
Group: Catgirl Camarilla
Posts: 13,343
Joined: 19-February 16

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QUOTE(Kinights @ Oct 9 2018, 06:05)  Not this.
I'm talking about the bug that would happen when the player had a specific number of health points that would cause instant death without spark of life triggering, even while having enough mana and/or spirit to have it properly active.
that too is in the wiki. Spark of Life Any attack that would one-shot a target with 2 or more HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die. So 1 is the magic number. You have health 1, you get damage, you die.
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Oct 9 2018, 07:30
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(DJNoni @ Oct 9 2018, 02:15)  that too is in the wiki. Spark of Life Any attack that would one-shot a target with 2 or more HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.
So 1 is the magic number. You have health 1, you get damage, you die.
Yeah, I'm aware of this. I do remember however that there was a glitch in which when a player's health ended in something like 4 and 9 they would get one shot without spark triggering at all. Am I imagining things or was there really something like this?
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Oct 9 2018, 08:23
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_LMF_
Group: Gold Star Club
Posts: 1,045
Joined: 6-December 14

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QUOTE(Kinights @ Oct 9 2018, 13:30)  Yeah, I'm aware of this.
I do remember however that there was a glitch in which when a player's health ended in something like 4 and 9 they would get one shot without spark triggering at all.
Am I imagining things or was there really something like this?
Unit digit 1 and 6 Condition: Full health Condition 2: Strong Spirit maxed out This is the version I heard of.
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Oct 9 2018, 08:36
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BlueWaterSplash
Group: Members
Posts: 3,377
Joined: 15-March 11

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People talked about this a month ago but everytime you Spark there is a very tiny probability it will fail to work. This happens because an enemy by extreme luck hits you down to 1 health without killing you, then Spark thinks you have died when you didn't die yet, so Spark won't work, then the next hit kills you.
Sometimes this phenomena could be semi-incorrectly associated with having a units digit of 1 or 6, because if you also have Spirit Shield on, then a strong attack would do exactly 20% hp damage to you, so if your health ended in a certain digit it would be semi-predictable to you when there is a tiny risk this bug could occur.
But really it could occur extremely rarely for anyone at any time, so don't worry about it. Just improve your defenses in general and the chances of it happening should be minimal.
This post has been edited by BlueWaterSplash: Oct 9 2018, 08:46
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Oct 9 2018, 09:24
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(monkey_lmf @ Oct 9 2018, 03:23)  Unit digit 1 and 6
Condition: Full health Condition 2: Strong Spirit maxed out
This is the version I heard of.
QUOTE(BlueWaterSplash @ Oct 9 2018, 03:36)  People talked about this a month ago but everytime you Spark there is a very tiny probability it will fail to work. This happens because an enemy by extreme luck hits you down to 1 health without killing you, then Spark thinks you have died when you didn't die yet, so Spark won't work, then the next hit kills you.
Sometimes this phenomena could be semi-incorrectly associated with having a units digit of 1 or 6, because if you also have Spirit Shield on, then a strong attack would do exactly 20% hp damage to you, so if your health ended in a certain digit it would be semi-predictable to you when there is a tiny risk this bug could occur.
But really it could occur extremely rarely for anyone at any time, so don't worry about it. Just improve your defenses in general and the chances of it happening should be minimal.
Thank you both. (IMG:[ invalid] style_emoticons/default/smile.gif) Died twice back to back in the latter 600s of GF today, so just wanted to check if there was any chance it was directly related to this, or just my left fingers casting imperil when they shouldn't. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Oct 9 2018, 10:42
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE((Cheater) KamuiSeph @ Oct 8 2018, 20:08)  Cause if I click the weak point attack skill and try to hover over the stunned enemy for maximum dmg aaaand mouse moves a bit too fast and I use it on an enemy that is not stunned lol
to have more precise control over your hover attacks, i suggest setting hoverArea = 6 to restrict the hover area to the status effect section, which is what i've always been using for myself, i'm just shy to make it the default because i'm afraid of being flooded with bug reports about hover not working right
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Oct 9 2018, 11:22
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(sickentide @ Oct 9 2018, 17:42)  to have more precise control over your hover attacks, i suggest setting hoverArea = 6 to restrict the hover area to the status effect section, which is what i've always been using for myself, i'm just shy to make it the default because i'm afraid of being flooded with bug reports about hover not working right
Thanks! Is there a way to modify what stops the hover function? Like, it stops if regen is about to run out, or mana pot, but not if spirit shield/spirit pot
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Oct 9 2018, 11:27
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE((Cheater) KamuiSeph @ Oct 9 2018, 11:22)  Thanks! Is there a way to modify what stops the hover function? Like, it stops if regen is about to run out, or mana pot, but not if spirit shield/spirit pot
you can choose which expiring buffs pause hover via the alertBuffs setting. the comments give instructions on how to set it up
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Oct 9 2018, 11:54
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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This part right? alertBuffs = /(healthpot.png|manapot.png|scroll.png|regen.png|heartseeker.png|arcanemeditation.png)/,
Sorry for some reason ctrl+f is not working in tamper monkey and I could only find this "alertBuffs" part.
Edit: I hope this alertBuffs = /(healthpot.png|manapot.png|scroll.png|regen.png|heartseeker.png|spiritpot.png|spiritshield.png|sparklife.png|arcanemeditation.png)/,
Works. I'll give it a go.
Edit:
Works like a charm! I assume that is not default cause most people have Spirit shield spark on innate arcana?
This post has been edited by (Cheater) KamuiSeph: Oct 9 2018, 12:26
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Oct 9 2018, 17:09
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE((Cheater) KamuiSeph @ Oct 9 2018, 11:54)  I assume that is not default cause most people have Spirit shield spark on innate arcana?
this is correct
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