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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Oct 2 2018, 11:05
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BlueWaterSplash
Group: Members
Posts: 3,383
Joined: 15-March 11

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What clued me in to the random rounding sub-effect was checking a couple more rapiers not shown here. Both were strong and very similar to Basara's rapier, and both improved by about 1.963% per Butcher. That broke up the incorrect trend seen in previous examples, proving that effective Butcher is partially influenced by rounding. How much can rounding affect Butcher? Let's assume a rapier with 362 PXP0 and 50.00 base damage. After applying Butcher, whatever the answer is, we round and become imprecise by up to 0.005 base damage. Since 0.005 / 50 = 0.0001 this means that Butcher is effectively 1.96x% ± 0.01% That's indeed just enough to cover the variance we've seen. So have we finally achieved absolute perfection? No, we still don't know exactly how this stuff rounds. However we may already know enough to perfectly predict or reverse-calculate the effects of Butcher in most cases. As long as we know the base damage and PXP0, the Butcher calculation might yield the same answer even if we round slightly differently from the game. Being unsure of PXP0 by ± 1 (maybe more) also won't matter in some cases. I illustrate by practicing on a previous real example. legendary angelic rapier of slaughter, 45.56 base damage, 364 PXP0 10.56 Quality_Bonus * 0.0854 Base_Multiplier = 0.902 base damage rounded to 0.90 45.56 base damage = 44.66 true base + 0.90 pxp part Butcher 1 is expected to become 44.66 * 1.02 + 0.90 = 46.4532 rounds to 46.45 Butcher 2 is expected to become 44.66 * 1.04 + 0.90 = 47.3464 rounds to 47.35Time to check! Did we get it exactly right? YES!! Note that if we tried to calculate effective Butcher without rounding we would have gotten the wrong answer by a bit. 44.66 * 0.02 / 45.56 = 1.960% is wrong. Butcher was actually 1.964% on this rapier due to rounding. This post has been edited by BlueWaterSplash: Oct 2 2018, 22:34
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Oct 2 2018, 13:00
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Ass Spanker
Group: Gold Star Club
Posts: 4,184
Joined: 25-July 12

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QUOTE(VawX @ Oct 1 2018, 12:55) 
How much is the price to max forge a savage slaughter armor mmm...~? Or is there a calculator here or something mmm...~? Ah I guess using HV Utils it should be around 23M, probably more mmm...
25.2M, as of in my spreadsheet assuming: 100k/adb, 2.5k/acc, 7k/crit, 33k/pmi, 7k/mmi, 0.2k/ele, 0.7k/crush, 0.2k/slash, 0.2k/pierce, 10k/str, 10k/dex, 3.5k/end, 350/mgm, 700/hgm, 60k/rare. I think mine was a little less as I bought a bunch of slaughter bindings at 98k and actuators at 58k, protection at 31k, str and dex at 9k. (IMG:[ i.imgur.com] https://i.imgur.com/fkmWOtd.png) This post has been edited by as013: Oct 2 2018, 13:02
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Oct 2 2018, 19:15
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VawX
Group: Gold Star Club
Posts: 1,347
Joined: 5-November 11

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QUOTE(as013 @ Oct 2 2018, 18:00)  25.2M, as of in my spreadsheet assuming: 100k/adb, 2.5k/acc, 7k/crit, 33k/pmi, 7k/mmi, 0.2k/ele, 0.7k/crush, 0.2k/slash, 0.2k/pierce, 10k/str, 10k/dex, 3.5k/end, 350/mgm, 700/hgm, 60k/rare. I think mine was a little less as I bought a bunch of slaughter bindings at 98k and actuators at 58k, protection at 31k, str and dex at 9k.
Oh that's a nice data, but price of things seems dropping as of lately, but at the same time it's hard to sell trophies and stuff too now mmm...
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Oct 2 2018, 22:22
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BlueWaterSplash
Group: Members
Posts: 3,383
Joined: 15-March 11

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Testing on the remaining previous examples. legendary ethereal rapier of slaughter, 45.72 base damage, 361 PXP0 10.44 Quality_Bonus * 0.0854 Base_Multiplier = 0.892 base damage rounded to 0.89 45.72 base damage = 44.83 true base + 0.89 pxp part Butcher 3 is expected to become 44.83 * 1.06 + 0.89 = 48.4098 rounds to 48.41 legendary replaced rapier of basara, 50.27 base damage, 364 PXP0 50.27 base damage = 49.37 true base + 0.90 pxp part Butcher 2 is expected to become 49.37 * 1.04 + 0.90 = 52.2448 rounds to 52.24 Butcher 4 is expected to become 49.37 * 1.08 + 0.90 = 54.2196 rounds to 54.22 54.21? We were exactly right twice but screwed up once, rounding in the wrong direction (it wasn't even a borderline case). My rounding method or perhaps the PXP0 formulas themselves are imperfect. This post has been edited by BlueWaterSplash: Oct 2 2018, 22:30
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Oct 2 2018, 23:52
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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I have a question for the veteran mages. What is the proper form of using infusions in SG arenas? Always active? Only when SG start to appear? only when there are two SGs? or three? just on enigma solved? (IMG:[ invalid] style_emoticons/default/duck.gif) Thanks in advance for the answers.
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Oct 3 2018, 07:14
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Noni
Group: Catgirl Camarilla
Posts: 13,357
Joined: 19-February 16

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QUOTE(Xythuard @ Oct 2 2018, 23:52)  I have a question for the veteran mages. What is the proper form of using infusions in SG arenas? Always active? Only when SG start to appear? only when there are two SGs? or three? just on enigma solved? (IMG:[ invalid] style_emoticons/default/duck.gif) Thanks in advance for the answers. I don't use infusions for SG - too expensive, too little gain.
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Oct 3 2018, 16:51
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Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

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QUOTE(DJNoni @ Oct 3 2018, 00:14)  I don't use infusions for SG - too expensive, too little gain.
Ok~ In the end It was the right choice not to use them and ask before trying. c:
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Oct 4 2018, 05:21
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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Is Suffusive Spirit ever worth it? I can buy it right now but I want a second opinion on if I should buy it or just continue saving my hath.
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Oct 4 2018, 07:11
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Drksrpnt @ Oct 4 2018, 05:21)  Is Suffusive Spirit ever worth it? I can buy it right now but I want a second opinion on if I should buy it or just continue saving my hath.
If you play mage you just dont benefit at all from it. When you play any melee, you do benefit from it. But imo in no way that would actually be worth 1K hath.
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Oct 5 2018, 05:52
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javlover666
Newcomer
  Group: Members
Posts: 50
Joined: 5-October 18

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how do i start killing monsters when my starting credit is 0? just how do i earn enough to buy full colors equipment and become self-sustaining?
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Oct 5 2018, 06:02
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(javlover666 @ Oct 4 2018, 23:52)  how do i start killing monsters when my starting credit is 0? just how do i earn enough to buy full colors equipment and become self-sustaining?
Just kill things and use what you get as drops.
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Oct 5 2018, 09:13
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BlueWaterSplash
Group: Members
Posts: 3,383
Joined: 15-March 11

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Cool staff, wait I didn't even know Agility, Endurance, and Wisdom were potencies.
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Oct 5 2018, 09:19
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Thanks. Any advice as far as primary attributes go for mages?
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Oct 5 2018, 09:23
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Noni
Group: Catgirl Camarilla
Posts: 13,357
Joined: 19-February 16

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QUOTE((Cheater) KamuiSeph @ Oct 5 2018, 08:43)  Hey guys, so I haven't played in like... Forever, thought I'd give it a bit of a go and realized that at some point I must have reset all my stats. I have 657 million exp points and 0 primary attributes. I used to be a mage and this is the equip I left on. I don't remember at all if it was any good or what. Any recommendations in getting back into it? https://hentaiverse.org/equip/9195069/d44bf09016https://hentaiverse.org/equip/9558299/0ccc76674ehttps://hentaiverse.org/equip/9172591/c89be6773ehttps://hentaiverse.org/equip/9655641/59aa3e5bbbhttps://hentaiverse.org/equip/5790784/1032c58c78https://hentaiverse.org/equip/8926300/af8d8dbec8Your gear is basically obsolete. There are some collectors for obsolete gear, so get in touch with Scremaz about selling some of your old inventory. Your level is a bit too low to be able to play mage comfortably. In the current HV, mage need to have level 310 at the least, to be able to cast imperil on all monsters before killing them off. Getting back in: 1. Get credits (you'll probably have hath / credits / old stuff that can be sold) 2. Switch to 1h rapier force shield power armors for a while. Buy stuff at your own level, no need to soulfuse. But perhaps you have loads of soulfrags anyway, then it doesn't matter. 3. Get good mage gear. Highest priority is a good staff. I recommend Legendary Shocking/Tempest. Willow of Destruction. A good one will cost over 10m for sure. But other elements work as well, like a Leg Arctic Redwood of Destruction. The staff determines your element. Then collect gear. A good 'getting started mage' guide can be found here. 4. Above lv. 310 - go mage. QUOTE((Cheater) KamuiSeph @ Oct 5 2018, 09:19)  Thanks. Any advice as far as primary attributes go for mages?
That's also in that wiki page.This post has been edited by DJNoni: Oct 5 2018, 09:24
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Oct 5 2018, 09:32
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Thanks! The "1h rapier force shield power armor" is that 1h rapier + force shield power armor; or 1h rapier + force shield + power armor? Are there shields now? O_O
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Oct 5 2018, 09:49
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Noni
Group: Catgirl Camarilla
Posts: 13,357
Joined: 19-February 16

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QUOTE((Cheater) KamuiSeph @ Oct 5 2018, 09:32)  Thanks! The "1h rapier force shield power armor" is that 1h rapier + force shield power armor; or 1h rapier + force shield + power armor? Are there shields now? O_O
You may want to read the wiki a bit.
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Oct 5 2018, 17:29
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Atypical
Group: Gold Star Club
Posts: 113
Joined: 8-March 17

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How to understand the max prof of each spells? For example, T1 element spell is 200 and T1 holy/dark spell is 500
I guess it is the main difference between element and holy/dark. But I can't find more description about it in wiki. How does it effect?
This post has been edited by lkwucong: Oct 5 2018, 17:33
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