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post Sep 30 2018, 11:07
Post #5641
KitsuneAbby



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I ain't got the credits to go on a rampage and forge 50 anything you know. So let's be a bit more realistic and keep it at the peerless cotton robe and another side piece of equipment, both witrh moderate forging.
As for the mana cost, I already don't need any elixir, but I wish I don't even need potions either, or at least less often. Stopping to use a potion represents a big loss of time.

@Lostwizard:
Thanks. I thought it was something along those lines, but I wanted to be sure. However, I'd like to point out that nowadays our average monsters are more powerful than before (starting with way more PL2250), so frankly I think that aiming above 0.68 should be advised. Not to mention that more counter-resist is always a good idea.
Does it also mean that I can go with any prof factor (that provides a minimum of counter-resist) if I want to go Dark mage for the SG arenas, considering that the SGs have -1% mitigation against dark?

This post has been edited by decondelite: Sep 30 2018, 11:12
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post Sep 30 2018, 11:15
Post #5642
Sad Penguin



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QUOTE(decondelite @ Sep 30 2018, 09:07) *

I ain't got the credits to go on a rampage and forge 50 anything you know. So let's be a bit more realistic and keep it at the peerless cotton robe and another side piece of equipment, both witrh moderate forging.
As for the mana cost, I already don't need any elixir, but I wish I don't even need potions either, or at least less often. Stopping to use a potion represents a big loss of time.


I think Scremaz's mage prof calculator can already solve your problems regarding to prof factor:
https://forums.e-hentai.org/index.php?s=&am...t&p=4954202

You can even simulate any equip level & base stat & forge level and determine which cotton slot with how much forging you need to reach prof factor.

But I think 3+2 including robe cotton for elemental mage imperil style would be quite bad, you might regret it if you decided to invest and use this build for long term. Or you will plan to play non-imperil style laterally.

QUOTE(decondelite @ Sep 30 2018, 09:07) *

@Lostwizard:
Thanks. I thought it was something along those lines, but I wanted to be sure. However, I'd like to point out that nowadays our average monsters are more powerful than before (starting with way more PL2250), so frankly I think that aiming above 0.68 should be advised. Not to mention that more counter-resist is always a good idea.
Does it also mean that I can go with any prof factor (that provides a minimum of counter-resist) if I want to go Dark mage for the SG arenas, considering that the SGs have -1% mitigation against dark?


Some say 0.75-0.78 prof factor for elemental would be better if you afraid 0.68 is not enough. And it is not that hard to reach such prof factor if you use good enough prof cotton.
For such Dark or Holy mage it could work, but on SGS only. Practically you are not only facing SGS boss in Arena, other monsters could damage you badly. IIRC Sapo84 mentioned that Holy non-imperil 4+1 is still slightly better than 5 radiant in ED & EoD, while 5 radiant work better in DwD, and 3+2 for the rest Arena. Thought such build is heavily forged, I think it is still applicable when your are considering your spell damage only.

If you are planning to clear other Arena besides the SGS, it is always better to consider your prof factor.

This post has been edited by Lostwizard: Sep 30 2018, 11:38
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post Sep 30 2018, 12:38
Post #5643
KitsuneAbby



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Actually I'm already fully geared to play 4+1, both a charged and a radiant set, but I don't reach 0.68 yet because I haven't trained my proficiency. (IMG:[invalid] style_emoticons/default/heh.gif)
I was only afraid it wouldn't be enough to be really efficient. I was also wondering if losing some proficiency to have only a small increase of 20%-25% in elemental power was really advisable.

Let's say I will forge everything once I finally get back a decent credit balance... and reach Lvl400.
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post Sep 30 2018, 12:54
Post #5644
Sad Penguin



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QUOTE(decondelite @ Sep 30 2018, 10:38) *

I was also wondering if losing some proficiency to have only a small increase of 20%-25% in elemental power was really advisable.


5 phase probably not applicable in most cases, except you know what you can do with such build.

I used to play fire mage with 5 phase 0 forge at~lv. 400, and I knew my build was sh!t in terms of EDB & prof. I tried 3+2 plain gloves & shoes and found losing CS and EDB would be terrbile for my build. Hence I used 5 phase instead.

Such build was barely playable in Arena and even fking full GF x20 painfully, but as soon as I reached higher lv like ~420, 5 phase became terrible and that's the moment I realized why lastwizard was being called lostwizard (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Lostwizard: Sep 30 2018, 13:06
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post Sep 30 2018, 16:29
Post #5645
Xythy



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QUOTE(decondelite @ Sep 30 2018, 04:07) *

I ain't got the credits to go on a rampage and forge 50 anything you know. So let's be a bit more realistic and keep it at the peerless cotton robe and another side piece of equipment, both witrh moderate forging.
As for the mana cost, I already don't need any elixir, but I wish I don't even need potions either, or at least less often. Stopping to use a potion represents a big loss of time.



You don't need to forge to 50 to get to 0.68. My cotton gloves and staff ele prof are forged only to 35 and I'm already at 0.70 prof factor. And the forge cost was really cheap, too. No CP cuz cotton~

Using a cotton robe for elemental style will make you lose a lot of power.

0.68 with shoes/gloves > 0.78 prof with robe.

This post has been edited by Xythuard: Sep 30 2018, 16:33
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post Sep 30 2018, 16:55
Post #5646
Sad Penguin



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Need some suggestion regarding non imperil elemental mage:

1. Redwood + Cotton Pants = >1.0 prof factor
2. Redwood + Cotton Cap = 0.96-0.98 prof factor, EDB & MDB 10-15 more than 1st set

Which set is better? Or simply such difference are negligible in non imperil mage?

This post has been edited by Lostwizard: Sep 30 2018, 17:08
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post Sep 30 2018, 19:10
Post #5647
Maximum_Carnage



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I have question about mage style (elemental):

How high stats do you need to have to play arenas on Pfudor without constant healing?
By stats I mean mostly MDB, Evade and PMI/MMI.

I'm asking because I need to play on IWBTH without using too much healing items/spells.

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This post has been edited by Maximum_Carnage: Sep 30 2018, 19:10
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post Sep 30 2018, 20:38
Post #5648
Noni



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QUOTE(decondelite @ Sep 30 2018, 11:07) *

...
Does it also mean that I can go with any prof factor (that provides a minimum of counter-resist) if I want to go Dark mage for the SG arenas, considering that the SGs have -1% mitigation against dark?

dark mage can use a bit lower proficiency for SG arenas but I tested it, 0.3 is too low, 0.7 is faster than 0.3 with more damage.

QUOTE(Lostwizard @ Sep 30 2018, 16:55) *

Need some suggestion regarding non imperil elemental mage:

1. Redwood + Cotton Pants = >1.0 prof factor
2. Redwood + Cotton Cap = 0.96-0.98 prof factor, EDB & MDB 10-15 more than 1st set

Which set is better? Or simply such difference are negligible in non imperil mage?

Imperil will outperform both. Difference between your sets is small: test it out. My experience is that 1.0 is faster, unless you have a big difference in MDB-EDB.

QUOTE(Maximum_Carnage @ Sep 30 2018, 19:10) *

I have question about mage style (elemental):

How high stats do you need to have to play arenas on Pfudor without constant healing?
By stats I mean mostly MDB, Evade and PMI/MMI.

I'm asking because I need to play on IWBTH without using too much healing items/spells.

Attached Image

Your PMI seems very low. Evade seems low. And that burden: Use featherweight shards, I'd say. In the end you will want to forge all relevant stats. But I'd start with PMI and evade.
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post Sep 30 2018, 21:15
Post #5649
Maximum_Carnage



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QUOTE(DJNoni @ Sep 30 2018, 20:38) *

Your PMI seems very low. Evade seems low. And that burden: Use featherweight shards, I'd say. In the end you will want to forge all relevant stats. But I'd start with PMI and evade.

OK, I will do that. But as you can see my evade is 59.7 and I've forged all my armor to 35.
I saw on your screenshot that you have over 64% evade and I don't think I can reach that. Will this be an issue or forging PMI will compensate that?
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post Sep 30 2018, 21:32
Post #5650
Noni



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QUOTE(Maximum_Carnage @ Sep 30 2018, 21:15) *

OK, I will do that. But as you can see my evade is 59.7 and I've forged all my armor to 35.
I saw on your screenshot that you have over 64% evade and I don't think I can reach that. Will this be an issue or forging PMI will compensate that?


featherweight shard will get you above 60. For arena's you don't need stats like mine, just improve small steps at a time.
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post Oct 1 2018, 00:25
Post #5651
Kinights



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QUOTE(Maximum_Carnage @ Sep 30 2018, 16:15) *

OK, I will do that. But as you can see my evade is 59.7 and I've forged all my armor to 35.
I saw on your screenshot that you have over 64% evade and I don't think I can reach that. Will this be an issue or forging PMI will compensate that?

I'd say to also invest more points in agility if your issue is survivability.

I currently have it as my main priority, at 560.

Overall stats are:

STR 300 (because why not)
DEX 518 (parry is good too)
AGI 560
END 540
INT 539
WIS 539

I get 61% evade with a barely forged 4+1 set and using featherweight shards.

This post has been edited by Kinights: Oct 1 2018, 00:26
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post Oct 1 2018, 03:14
Post #5652
BlueWaterSplash



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QUOTE(BlueWaterSplash @ Jan 4 2018) *
The base adb of the popup as butcher is raised becomes less than expected. However I had not come to the conclusion that it was because butcher raised adb by less than 2%. There could be other explanations as well such as imprecision, problems in the popup itself, etc.

QUOTE(BlueWaterSplash @ Jan 4 2018) *
Scremaz, another possibility I had considered is that butcher may be like forge upgrades, and not affect the tiny quality_bonus part of the roll that is supposedly related to PXP0. Here are some datas for you.

legendary angelic rapier of slaughter, went from 45.56 to 47.35, 1.964% per butcher, 364 PXP0

legendary ethereal rapier of slaughter, went from 45.72 to 48.41, 1.961% per butcher, 1143 to 1210 damage, 1.954% per butcher, 361 PXP0

legendary demonic wakizashi of slaughter forge 5, went from 49.0 to 51.88, 1.959% per butcher, 849 to 899 damage, 1.963% per butcher, 358 PXP0

legendary ethereal rapier of slaughter, went from 46.41 to 56.64 also got forged though, 361 PXP0

legendary demonic rapier of slaughter, went from unknown to 48.85, 619 to 656 damage, 1.992% per butcher, unknown PXP0 but its low

Unfortunately the data are incomplete and people upgrading or soulbinding stuff makes some comparisons less helpful. I will slowly gather more data over time, maybe others can contribute as well.

I have now studied more rapiers in great detail, and made my conclusion which explanation is correct. Butcher is a 2.00% multiplier but does not apply to the PXP0 contribution to base damage. Scremaz checked back then and thought that wasn't so, but perhaps an error was made. I am quite sure now. The main thing that was needed to rule out the truncation explanation was to study stronger rapiers at high level with more butchers on them, to see if the base adb continued to degrade.

QUOTE(The Wiki)
Derived_Base = (ceil( round(Base_Roll * Slot_Mod)) +
ceil( round(Suffix_Roll * Slot_Mod)) + Quality_Bonus) * Base_Multiplier

Quality_Bonus = (PXP0-100)/25

If an equipment is forged, the additional multiplier applies to Base_Roll and Suffix Roll only (i.e. Quality_Bonus part is unaffected)

Let's say the average legendary rapier has 362 PXP0. Then 10.48 Quality_Bonus * 0.0854 Base_Multiplier = 0.895 base damage. Let's imagine this rapier has 49.895 base damage, then each level of Butcher adds 1.964% which matches wonderfully with what we see in most examples. Another way to think about it, is that each level of Butcher drops the base damage by 0.018 compared to what you would have expected if you thought Butcher is 2%.

Truncation and rounding still plays a role, but has a much greater effect on the level scaled actual damage, since it loses two decimals of precision. That is why the level 207 legendary rapier seemed to recover the full 2.00% of Butcher. Its low level created more rounding, and luck was enough to mask the PXP0 degradation.
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post Oct 1 2018, 03:46
Post #5653
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QUOTE(Basara Nekki @ Jan 3 2018) *
PXP0 = 364

Original Base ADB = 50,27
Original Base ADB + But 2 = 52,24
Original Base ADB + But 4 = 54,21

With But 2, X = 0,01959

With But 4, X = 0,01959

Conclusion: Each Butcher level adds a bonus of 1,959%, not 2% as it was known.

Wait, I take back parts of my previous post. The only things we seem to know for sure are that:
  • Butcher increases by less than 2% per level.
  • Whatever the increase is on a given weapon, it is pretty consistent for each Butcher. Rounding does not affect the base popups much.
My idea that Butcher doesn't affect the PXP0 contribution did correctly calculate and predict a typical Butcher increase, which I feel can't be coincidence. But when I plug in the actual PXP0 and base damages for these several examples, it doesn't work out exactly. In fact it seems to be going in the wrong direction.

Basara's rapier has the same 364 PXP0 but much more base damage than my legendary angelic rapier. So it should benefit more from Butcher, right? But his rapier's butcher is 1.959% while mine is 1.964% so that's backwards. Likewise, the wind strike rapier has a lesser 361 PXP0 than my angelic rapier, so it should have a stronger butcher. Also the wind strike rapier has slightly more damage, so even more stronger butcher. But it improves only 1.961%
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post Oct 1 2018, 06:55
Post #5654
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How much is the price to max forge a savage slaughter armor mmm...~?
Or is there a calculator here or something mmm...~?

Ah I guess using HV Utils it should be around 23M, probably more mmm...

This post has been edited by VawX: Oct 1 2018, 08:58
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post Oct 1 2018, 09:48
Post #5655
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No. Admin has confirmed that butcher adds *exactly* 2%.

But when applied to gears, it behaves strangely. Not only it boosts slightly less than that, I checked many gears at different but levels and they all have a different boost - like another multiplier of sort was applied, our if it interacts somehow with other stats. Due to this, currently there's a small mistake when reverse calculating butcher gears, which of course piles up with butcher level. Small, but there is.

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post Oct 1 2018, 23:20
Post #5656
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That's what I meant to say, I might not have worded my previous couple posts well.

Anyway, I kind of take back my "take back" second post. I think my first post on this page was correct after all. Butcher is 2.00% applied only to the main, non-PXP0 component of base damage. The part of the previous calculation which I hadn't bothered to show:

10.48 Quality_Bonus * 0.0854 Base_Multiplier = 0.895 base damage. Let's imagine this rapier has 49.895 base damage = 49 true base + 0.895 pxp part.
Then each level of Butcher adds (49 * 1.02 + 0.895) / 49.895 = 1.01964.

I'll show some other calculations later, but I basically found that the variance in "effective" Butcher (so far we've seen 1.959% ~ 1.964%) is merely random due to rounding on the base values. Note that rounding on the level scaled attack values is much more severe (level 207 rapier rounded back up to 1.992%).
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post Oct 2 2018, 11:05
Post #5657
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What clued me in to the random rounding sub-effect was checking a couple more rapiers not shown here. Both were strong and very similar to Basara's rapier, and both improved by about 1.963% per Butcher. That broke up the incorrect trend seen in previous examples, proving that effective Butcher is partially influenced by rounding.

How much can rounding affect Butcher? Let's assume a rapier with 362 PXP0 and 50.00 base damage. After applying Butcher, whatever the answer is, we round and become imprecise by up to 0.005 base damage. Since 0.005 / 50 = 0.0001 this means that Butcher is effectively 1.96x% ± 0.01%

That's indeed just enough to cover the variance we've seen.

So have we finally achieved absolute perfection? No, we still don't know exactly how this stuff rounds. However we may already know enough to perfectly predict or reverse-calculate the effects of Butcher in most cases. As long as we know the base damage and PXP0, the Butcher calculation might yield the same answer even if we round slightly differently from the game. Being unsure of PXP0 by ± 1 (maybe more) also won't matter in some cases. I illustrate by practicing on a previous real example.

legendary angelic rapier of slaughter, 45.56 base damage, 364 PXP0

10.56 Quality_Bonus * 0.0854 Base_Multiplier = 0.902 base damage rounded to 0.90
45.56 base damage = 44.66 true base + 0.90 pxp part
Butcher 1 is expected to become 44.66 * 1.02 + 0.90 = 46.4532 rounds to 46.45
Butcher 2 is expected to become 44.66 * 1.04 + 0.90 = 47.3464 rounds to 47.35

Time to check! Did we get it exactly right? YES!!

Note that if we tried to calculate effective Butcher without rounding we would have gotten the wrong answer by a bit.
44.66 * 0.02 / 45.56 = 1.960% is wrong. Butcher was actually 1.964% on this rapier due to rounding.

This post has been edited by BlueWaterSplash: Oct 2 2018, 22:34
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post Oct 2 2018, 13:00
Post #5658
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QUOTE(VawX @ Oct 1 2018, 12:55) *

How much is the price to max forge a savage slaughter armor mmm...~?
Or is there a calculator here or something mmm...~?

Ah I guess using HV Utils it should be around 23M, probably more mmm...

25.2M, as of in my spreadsheet
assuming: 100k/adb, 2.5k/acc, 7k/crit, 33k/pmi, 7k/mmi, 0.2k/ele, 0.7k/crush, 0.2k/slash, 0.2k/pierce, 10k/str, 10k/dex, 3.5k/end, 350/mgm, 700/hgm, 60k/rare.
I think mine was a little less as I bought a bunch of slaughter bindings at 98k and actuators at 58k, protection at 31k, str and dex at 9k.

(IMG:[i.imgur.com] https://i.imgur.com/fkmWOtd.png)

This post has been edited by as013: Oct 2 2018, 13:02
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post Oct 2 2018, 19:15
Post #5659
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QUOTE(as013 @ Oct 2 2018, 18:00) *

25.2M, as of in my spreadsheet
assuming: 100k/adb, 2.5k/acc, 7k/crit, 33k/pmi, 7k/mmi, 0.2k/ele, 0.7k/crush, 0.2k/slash, 0.2k/pierce, 10k/str, 10k/dex, 3.5k/end, 350/mgm, 700/hgm, 60k/rare.
I think mine was a little less as I bought a bunch of slaughter bindings at 98k and actuators at 58k, protection at 31k, str and dex at 9k.

Oh that's a nice data, but price of things seems dropping as of lately, but at the same time it's hard to sell trophies and stuff too now mmm...
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post Oct 2 2018, 22:22
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Testing on the remaining previous examples.

legendary ethereal rapier of slaughter, 45.72 base damage, 361 PXP0

10.44 Quality_Bonus * 0.0854 Base_Multiplier = 0.892 base damage rounded to 0.89
45.72 base damage = 44.83 true base + 0.89 pxp part
Butcher 3 is expected to become 44.83 * 1.06 + 0.89 = 48.4098 rounds to 48.41

legendary replaced rapier of basara, 50.27 base damage, 364 PXP0

50.27 base damage = 49.37 true base + 0.90 pxp part
Butcher 2 is expected to become 49.37 * 1.04 + 0.90 = 52.2448 rounds to 52.24
Butcher 4 is expected to become 49.37 * 1.08 + 0.90 = 54.2196 rounds to 54.22 54.21?

We were exactly right twice but screwed up once, rounding in the wrong direction (it wasn't even a borderline case). My rounding method or perhaps the PXP0 formulas themselves are imperfect.

This post has been edited by BlueWaterSplash: Oct 2 2018, 22:30
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