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post Sep 27 2018, 23:37
Post #5606
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QUOTE(molten1 @ Sep 27 2018, 21:43) *

How much a Fine Dagger is worth now?

it depends. link?
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post Sep 28 2018, 02:53
Post #5607
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QUOTE(Fudo Masamune @ Sep 27 2018, 07:56) *

I saw Uncle stu did it on around 26k turns (but I heard he spec turtle).

He did it already?

QUOTE(Fudo Masamune @ Sep 27 2018, 07:56) *

any other data on this matter? or most 1h-heavy simply opt out clearing the grindfest entirely as it's really long and tiring?

I just wants to know if it's somehow possible to push it to near 1.5 hours for 1h (maybe around 12k turns clear time), as the current 2.5-3hours+ is simply too long for one korean variety show episode, if it's 1.5 hours then it will be more or less perfect lol.

Look at my sign. Guess how many turns it takes me to do 1 full PFest (spoiler: not 12k). Hell, hitting 12k turns is hard enough with a mage set already.
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post Sep 28 2018, 03:18
Post #5608
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QUOTE(Fudo Masamune @ Sep 26 2018, 16:56) *

I'm hovering around 27k turns, but that's with unforged 3 mag slaughter gears (sub 10k ADB).
I saw Uncle stu did it on around 26k turns (but I heard he spec turtle).


What do you mean when you say that Uncle Stu spec turtle?

This post has been edited by PersonaFan08: Sep 28 2018, 03:19
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post Sep 28 2018, 03:30
Post #5609
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QUOTE(as013 @ Sep 28 2018, 08:53) *

He did it already?
Look at my sign. Guess how many turns it takes me to do 1 full PFest (spoiler: not 12k). Hell, hitting 12k turns is hard enough with a mage set already.

maybe 15k~16k turns?

I don't think the problem for mages is speed, but rather defensive forging that can support mages to deep PFDfest. As far as I know, wind/elec mages whose charged phases are forged to on average 25~30, with DD1, could finish a GF in 8000+ turns. 12k is ppl exaggerated.

This post has been edited by -vincento-: Sep 28 2018, 03:31
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post Sep 28 2018, 05:33
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12k turns mage set sounds even worse than a cheap 1h mage which can already finish GF x20 in ~13k.

QUOTE(chjj30 @ Mar 26 2018, 22:29) *



QUOTE(kyouri @ Mar 29 2018, 06:21) *

Nimble waki > Buckler of Barrier otherwise you will have mana issues too. I can clear 1h pfest in just over 10k~ turns with DD V.


This post has been edited by Lostwizard: Sep 28 2018, 05:51
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post Sep 28 2018, 08:22
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Got mana issues with 1H to clear PFFEST? Use, the, damn, feathers.
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post Sep 28 2018, 10:06
Post #5612
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QUOTE(decondelite @ Sep 28 2018, 06:22) *

Got mana issues with 1H to clear PFFEST? Use, the, damn, feathers.


I guess kyouri means 1H mage since they were discussing whether 1H mage should use OFC or not.

This post has been edited by Lostwizard: Sep 28 2018, 10:09
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post Sep 28 2018, 15:59
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If i have a Legendary Onyx Force Shield of Protection, how many Robust, Vibrating and Coruscating Catalyst i need to fully upgrade it?

It will have 7 Stats of 50 levels starting with Robust but i don't remember when it will become Vibrating and Coruscating.

That because i'm about to get a new shield and i want to upgrade it fast.
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post Sep 28 2018, 16:21
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QUOTE(Maharid @ Sep 28 2018, 16:59) *

If i have a Legendary Onyx Force Shield of Protection, how many Robust, Vibrating and Coruscating Catalyst i need to fully upgrade it?

It will have 7 Stats of 50 levels starting with Robust but i don't remember when it will become Vibrating and Coruscating.

That because i'm about to get a new shield and i want to upgrade it fast.


That's a good question for wiki update. Vibrating starts at 14/50 (checked more gear) and 28/100? (after 40 for sure) (IMG:[invalid] style_emoticons/default/unsure.gif)

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post Sep 28 2018, 16:37
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Last time i wanted to take note but i forgot, i will make a buy for tomorrow and if no one know i try to keep the numbers to update the wiki.
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post Sep 28 2018, 16:46
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Question for 1h mage - is legendary phase preferred over radiant magnificent in general? I know for regular mage legendary phase would be better (given higher MDB from staff so less impact from radiant and also better defensive stats).
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post Sep 28 2018, 16:49
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QUOTE(magiclamp @ Sep 28 2018, 14:46) *

Question for 1h mage - is legendary phase preferred over radiant magnificent in general? I know for regular mage legendary phase would be better (given higher MDB from staff so less impact from radiant and also better defensive stats).


IIRC 1h mage has enough defensive even with mag radiant, spell damage is more concerned.
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post Sep 28 2018, 17:00
Post #5618
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QUOTE(Maharid @ Sep 28 2018, 11:37) *

Last time i wanted to take note but i forgot, i will make a buy for tomorrow and if no one know i try to keep the numbers to update the wiki.

The HV Utils script has the option to set which upgrades you want for an equipment and it will calculate all the mats needed to upgrade it in the equipment upgrade screen.

As long as you have a Leg force shield, you should be able to have an idea of what you will need, even if it's not the specific mentioned shield, if you only care about catalysts.
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post Sep 28 2018, 18:59
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QUOTE(as013 @ Sep 28 2018, 07:53) *

He did it already?
Look at my sign. Guess how many turns it takes me to do 1 full PFest (spoiler: not 12k). Hell, hitting 12k turns is hard enough with a mage set already.


but didn't ssss2 cleared pfest with mage on less than 6k turns?
I know we're talking about fully upgraded holy mage equip with the base of near radiant peerless percentile which cost near in billion number to build, but still, if it's possible to reach 6k (or even 2k on there with gum and vase) at it's near possible best, I guess sub 10k for slightly above poor fags tier mage shouldn't be that hard provided you could survive the entire 1000 round.

But then I guess the opposite happened for 1h, when I'm seeing 27k number for 1h heavy poor bloke equip, then I see 25-26k from uncle stu who have fully upgraded 99% peerless adb hallowed(? can't really remember) rapier, which is isn't that different clear time compared to my puny equip, I thought maybe for 1h equip doesn't really THAT matter since I guess what happened for 1h is just killing 1 round using normal attack, then the next round using OFC, rinse and repeat for 1000 rounds.
But I also heard that uncle stu use defensive gear instead of power slaughter, so maybe even with near perfect weapon, we have not that different ADB as I'm using full slaughter set (albeit some of them are mag tier), so here I am asking how far 1h could be pushed in terms of clear time with much higher adb. or maybe different way to play (when to use ofc or something - I use ofc when more than half of enemies still alive), or you could clear more than 2 rounds in between OFC cooldown with high enough adb, or something like that.

QUOTE(PersonaFan08 @ Sep 28 2018, 08:18) *

What do you mean when you say that Uncle Stu spec turtle?


he emphasize on defense on his armor instead of offensive. (read : using plate of protection instead of power slaughter) what I don't know is the composition or even if it's true.

This post has been edited by Fudo Masamune: Sep 28 2018, 19:11
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post Sep 28 2018, 19:56
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QUOTE(Fudo Masamune @ Sep 29 2018, 00:59) *


he emphasize on defense on his armor instead of offensive. (read : using plate of protection instead of power slaughter) what I don't know is the composition or even if it's true.

Uncle uses powers of protection and warding. Some of them are peerless, or even savage prefix. Uncle values not casting SoL beyond speed. Also he'd rather cast haste and shadow veil in deep GF instead of casting SoL, which will make speed of the middle proportion GF slower.

In short, his result is not worth for reference because powers of slaughter set is the best for 1h in normal Arena, if the player prioritizes clear speed. The example I posted was almost balance set, so I believe one with a slaughter set can get better result due to more counter-attack damage.

Also play styles matter. As much as I know, the fastest way is to hoveraction on random enemies instead of focusing on a single one, so you actually do more counter-attack damage.
I'm not sure whether this is viable in deep GFs that past certain rounds. I also have no idea at approximately what rounds do players start casting haste, and shadow veil. They all matter. Lastly, I guess some protection scrolls will help you a lot, or at least shorten the rounds you need to survive with haste. Haste=less counter-attack=slower.
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post Sep 28 2018, 22:25
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Scremaz Forge Calculator says 12 Robust, 13 Vibrant, 25 Coruscating per stat, but I haven't done it yet so can't confirm.

I think I found an error in the Forge Calculator, or maybe I just don't know what I'm talking about yet again. Anyway, it seems that it does not add in the cost of the Mid-Grade Materials unless you fill in the cost for the Low-Grade Materials. Hmm okay this is not the full story either. Sometimes when I specify a few cheap Low and Mid Grade Materials the cost becomes like 800m credits.
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post Sep 28 2018, 22:38
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QUOTE(BlueWaterSplash @ Sep 28 2018, 23:25) *

I think I found an error in the Forge Calculator


Yep, 13 still robust
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post Sep 28 2018, 22:45
Post #5623
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QUOTE(BlueWaterSplash @ Sep 28 2018, 22:25) *

I think I found an error in the Forge Calculator, or maybe I just don't know what I'm talking about yet again. Anyway, it seems that it does not add in the cost of the Mid-Grade Materials unless you fill in the cost for the Low-Grade Materials. Hmm okay this is not the full story either. Sometimes when I specify a few cheap Low and Mid Grade Materials the cost becomes like 800m credits.

alredy reported and already fixed some days ago. if you're using v1.20, download new 1.21. if you're using 1.21, please give me more details
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post Sep 28 2018, 23:32
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I'm using version 1.21

The possible error is only on the cost-calc (multi) page

As a simple example try setting all upgrades to 0 except PMI to 5, PXP range High

Fill in any MG cost you want, it still shows 11.3k


Other combinations may work, like filling in LG and MG costs for lower quality equipment. Other times they did not work and either the cost does not add in, or suddenly became like 800m credits.
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post Sep 29 2018, 00:49
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QUOTE(BlueWaterSplash @ Sep 28 2018, 23:32) *

I'm using version 1.21

The possible error is only on the cost-calc (multi) page

As a simple example try setting all upgrades to 0 except PMI to 5, PXP range High

Fill in any MG cost you want, it still shows 11.3k
Other combinations may work, like filling in LG and MG costs for lower quality equipment. Other times they did not work and either the cost does not add in, or suddenly became like 800m credits.

hmm.... nope. 500 for MG, it tells me 26.3k are needed. 400, 23.3k.

800M looks like the bug from the previous version, which had a multiplication where there should've been an addition - only on ADB though.

This post has been edited by Scremaz: Sep 29 2018, 00:50
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