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post Sep 26 2018, 13:55
Post #5590
Atypical



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Is it a silly thing to shrine trophies myself for peerless? (IMG:[invalid] style_emoticons/default/unsure.gif)

Certainly, I don't have Follower of Snowflake.

And "All trophies have 0.1% chance for Peerless" is just a joke, right?

This post has been edited by lkwucong: Sep 26 2018, 15:33
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post Sep 26 2018, 14:43
Post #5591
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QUOTE(DJNoni @ Sep 26 2018, 00:31) *

in HV Utils, you get an overview of the damage range that you can expect from your build (if I understand it correctly):
My 1.0 prof build
Attached Image
My 0.85 prof build
Attached Image
The way I understand this: the values bottom right show the effective magic score depending on the monster mitigation. I use this to see if my 1.0 prof factor build is better than my higher-damage 0.85 build. With increasing prof, there will be a point in time where the second one will be better, but not at this moment.

Attached Image
if I understand it correctly,
CODE

0.85 prof build:
===
Base_Resist_ 13.60% 20.49% 27.10%
Dark_Resist__ 3.44% 5.18% 6.86%
--------------------------------
Damage_Resist 5.07% 7.57% 9.94%
Depre__Resist 4.58% 6.90% 9.13%

lower is better in here,

and
CODE

0.85 prof build:
===
Mitigation_50% 40,710 39,637 38,624
Mitigation_60% 36,109 35,158 34,259
Mitigation_70% 31,509 30,679 29,895
Mitigation_75% 29,209 28,439 27,712

higher is better in here,

is it right? (IMG:[invalid] style_emoticons/default/unsure.gif)

***

But what do those values mean?
I mean, how did they calculate out, for example, from MagicScore=35677 to Mitigation_75%=29209?
or said another way,what are their formulas?

If we know the formula,
maybe we can get a better forecast before buy an equipment or a HathPerk or forge...?
(though it just about the damage, the defense is much more complex, I think...)

like here...
QUOTE(DJNoni @ Sep 14 2018, 14:49) *
QUOTE(Lostwizard @ Sep 14 2018, 13:23) *

I have DD3 now and my current Holy mage build is shown in my signature.
Should I get DD5+ first? Or save money for better equip?

It's a percentage game, at your level. You should do some calculations.
1. Check how much magic score you would gain from a better staff that you can buy for that amount of hath
2. Check how much magic score you would gain from better radiants for that amount of hath
3. Is that less than about ~8% more damage, then go for the perk.

But you will probably want the perks anyway, because they work for all type of builds. DD5 is almost always a good investment if you play a lot as mage.

not just about magic score, but prof,CR,imperil,infusion,MageType,etc...

It maybe is a very huge project, like a dream... (IMG:[invalid] style_emoticons/default/heh.gif)
Or is there already a script/excel/calculator to do this job? (IMG:[invalid] style_emoticons/default/huh.gif)

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post Sep 26 2018, 19:49
Post #5592
Noni



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QUOTE(3534 @ Sep 26 2018, 14:43) *

Attached Image
if I understand it correctly,
CODE

0.85 prof build:
===
Base_Resist_ 13.60% 20.49% 27.10%
Dark_Resist__ 3.44% 5.18% 6.86%
--------------------------------
Damage_Resist 5.07% 7.57% 9.94%
Depre__Resist 4.58% 6.90% 9.13%

lower is better in here,

and
CODE

0.85 prof build:
===
Mitigation_50% 40,710 39,637 38,624
Mitigation_60% 36,109 35,158 34,259
Mitigation_70% 31,509 30,679 29,895
Mitigation_75% 29,209 28,439 27,712

higher is better in here,

is it right? (IMG:[invalid] style_emoticons/default/unsure.gif)

***

But what do those values mean?
I mean, how did they calculate out, for example, from MagicScore=35677 to Mitigation_75%=29209?
or said another way,what are their formulas?

If we know the formula,
maybe we can get a better forecast before buy an equipment or a HathPerk or forge...?
(though it just about the damage, the defense is much more complex, I think...)

not just about magic score, but prof,CR,imperil,infusion,MageType,etc...

It maybe is a very huge project, like a dream... (IMG:[invalid] style_emoticons/default/heh.gif)
Or is there already a script/excel/calculator to do this job? (IMG:[invalid] style_emoticons/default/huh.gif)


Right, yes.

Formulas are in the script, HV utils. sssss2 has done a lot of testing and calculating, I don't know if he has en excel. HV utils works as a calculator if you have the equips. Otherwise, Scremaz has a lot of calculators. Fun thing is, for decision between equip or hath perk, you don't need the exact total figures. Just the difference a change will make. That's far easier to calculate. Just watch the effect of an equip (unequip/eqpuip). Then if an upgrade would be 10% higher in magic score of that equip alone, then the effect of the upgraded equip will be +10% of the current equip effect.
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post Sep 26 2018, 20:08
Post #5593
ALL_MIGHT



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what is Spell Damage Bonus %?

If it is 300% , does it mean that my elemental spell damage is 4 times?

This post has been edited by ALL_MIGHT: Sep 26 2018, 20:10
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post Sep 26 2018, 20:49
Post #5594
Fudo Masamune



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QUOTE(ALL_MIGHT @ Sep 27 2018, 01:08) *

what is Spell Damage Bonus %?

If it is 300% , does it mean that my elemental spell damage is 4 times?


https://ehwiki.org/wiki/Spell_Damage

QUOTE
Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)

magic_dmg is calculated separately as:
magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)

base_bonus Magic attack base damage MDB
elem_bonus Element damage bonus EDB / 100
hath_bonus The "Dæmon Duality" group of Hath Perks +10 to 30%


it multiply your MDB before being used for the spell damage calculation
so yeah, I guess so.
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post Sep 27 2018, 01:20
Post #5595
Nicosai



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QUOTE(lkwucong @ Sep 26 2018, 13:55) *

Is it a silly thing to shrine trophies myself for peerless? (IMG:[invalid] style_emoticons/default/unsure.gif)

Certainly, I don't have Follower of Snowflake.

And "All trophies have 0.1% chance for Peerless" is just a joke, right?


Nah, the chance is real. They just forget a few zeroes directly after the point.

So, back to the original question: It would probably be faster to acquire FoS than getting a peerless from normal shrining.
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post Sep 27 2018, 01:56
Post #5596
Fudo Masamune



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I wonder how fast mildly forged 5 slaughter 1h-heavy could clear grindfest.

I'm hovering around 27k turns, but that's with unforged 3 mag slaughter gears (sub 10k ADB).
I saw Uncle stu did it on around 26k turns (but I heard he spec turtle).

any other data on this matter? or most 1h-heavy simply opt out clearing the grindfest entirely as it's really long and tiring?

I just wants to know if it's somehow possible to push it to near 1.5 hours for 1h (maybe around 12k turns clear time), as the current 2.5-3hours+ is simply too long for one korean variety show episode, if it's 1.5 hours then it will be more or less perfect lol.
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post Sep 27 2018, 02:16
Post #5597
BlueWaterSplash



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CODE
Strength     399 +12 +284     Strength     408 +12 +406
Dexterity    399 +15 +360     Dexterity    408 +15 +403
Agility      399 +15 +325     Agility      250 +15  +45
Endurance    399  +8 +185     Endurance    408  +8 +294
Intelligence 250 +14   +0     Intelligence 220 +14   +0
Wisdom       250 +13   +0     Wisdom       250 +13   +0

  16895 Health Points           20044 Health Points
   1325 Magic Points             1277 Magic Points
    +15 Magic Regen               +15 Magic Regen
    666 Spirit Points            1141 Spirit Points
     +6 Spirit Regen               +6 Spirit Regen

MP Ability training is identical, so why does my DW persona have more Magic Points than my 1H persona? According to the wiki, MP should calculate only from Wisdom.
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post Sep 27 2018, 02:40
Post #5598
Fudo Masamune



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QUOTE(BlueWaterSplash @ Sep 27 2018, 07:16) *

CODE
Strength     399 +12 +284     Strength     408 +12 +406
Dexterity    399 +15 +360     Dexterity    408 +15 +403
Agility      399 +15 +325     Agility      250 +15  +45
Endurance    399  +8 +185     Endurance    408  +8 +294
Intelligence 250 +14   +0     Intelligence 220 +14   +0
Wisdom       250 +13   +0     Wisdom       250 +13   +0

  16895 Health Points           20044 Health Points
   1325 Magic Points             1277 Magic Points
    +15 Magic Regen               +15 Magic Regen
    666 Spirit Points            1141 Spirit Points
     +6 Spirit Regen               +6 Spirit Regen

MP Ability training is identical, so why does my DW persona have more Magic Points than my 1H persona? According to the wiki, MP should calculate only from Wisdom.


are they both heavy or one light one heavy? since light armor have hp/mp abilities while heavy only have hp.
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post Sep 27 2018, 03:08
Post #5599
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Oh yeah, that must be it. Thanks!
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post Sep 27 2018, 14:14
Post #5600
3534



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QUOTE(DJNoni @ Sep 27 2018, 01:49) *

Right, yes.

Formulas are in the script, HV utils. sssss2 has done a lot of testing and calculating, I don't know if he has en excel. HV utils works as a calculator if you have the equips. Otherwise, Scremaz has a lot of calculators. Fun thing is, for decision between equip or hath perk, you don't need the exact total figures. Just the difference a change will make. That's far easier to calculate. Just watch the effect of an equip (unequip/eqpuip). Then if an upgrade would be 10% higher in magic score of that equip alone, then the effect of the upgraded equip will be +10% of the current equip effect.

Thank you so much! (IMG:[invalid] style_emoticons/default/laugh.gif)

I want to get a forecast before I do something (before I have the equips)... (IMG:[invalid] style_emoticons/default/heh.gif)
So I maybe need to ask help from Scremaz...? @Scremaz (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I saw some Excel spreadsheets in Scremaz's signature,
but I don't know which is for doing this job. (IMG:[invalid] style_emoticons/default/sad.gif)

"Forge Optimizer v1.20" looks seem to be, but:
QUOTE

These spreadsheets are meant to be used to calculate the optimal distribution of upgrades - according to stat boosts.
Which means, what's the best way to sink your materials.
They don't (cannot) say anything about the effect on the whole set.


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post Sep 27 2018, 14:15
Post #5601
-vincento-



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QUOTE(Fudo Masamune @ Sep 27 2018, 07:56) *

I wonder how fast mildly forged 5 slaughter 1h-heavy could clear grindfest.

I'm hovering around 27k turns, but that's with unforged 3 mag slaughter gears (sub 10k ADB).
I saw Uncle stu did it on around 26k turns (but I heard he spec turtle).

any other data on this matter? or most 1h-heavy simply opt out clearing the grindfest entirely as it's really long and tiring?

I just wants to know if it's somehow possible to push it to near 1.5 hours for 1h (maybe around 12k turns clear time), as the current 2.5-3hours+ is simply too long for one korean variety show episode, if it's 1.5 hours then it will be more or less perfect lol.

Equipments are always minor improvements. There's no way you can reach twice+ clear speed. You can expect 20k if you heavily forge good legendary armors, otherwise no. One whose armors fully forged
You'd better find some ways to improve your network because 1h should hit 2.8 t/s or even 3.0+t/s.
ALSO, once you get mediocre matching legendary equipments and some sort of forging, DDs become much more beneficial than wasting credits on so-called end-game equipments.
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post Sep 27 2018, 14:33
Post #5602
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QUOTE(3534 @ Sep 27 2018, 14:14) *

"Forge Optimizer v1.20" looks seem to be, but:
QUOTE
These spreadsheets are meant to be used to calculate the optimal distribution of upgrades - according to stat boosts.
Which means, what's the best way to sink your materials.
They don't (cannot) say anything about the effect on the whole set.


yep. building a stat calculator is a thing i understood how to do efficiently only a while after, when i verified all formulas on wiki were correct. i posted a very early stage of those, but no feedbacks, btw.

either way, even assuming they work, integrating them with forge optimizers (and even more with forge cost calculators) would be absolute nightmare to do with excel, so no chance from me in the foreseeable future.


if someone wants to study my sheets to improve them, feel free to ask for an unlocked version.
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post Sep 27 2018, 15:20
Post #5603
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QUOTE(Scremaz @ Sep 27 2018, 20:33) *

yep. building a stat calculator is a thing i understood how to do efficiently only a while after, when i verified all formulas on wiki were correct. i posted a very early stage of those, but no feedbacks, btw.

either way, even assuming they work, integrating them with forge optimizers (and even more with forge cost calculators) would be absolute nightmare to do with excel, so no chance from me in the foreseeable future.
if someone wants to study my sheets to improve them, feel free to ask for an unlocked version.

"Absolute nightmare", I agree with you. (IMG:[invalid] style_emoticons/default/heh.gif)

And may I have those sheets? (post it here?)
Though I don't think I can improve them... (IMG:[invalid] style_emoticons/default/heh.gif)

Thank you very much~!
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post Sep 27 2018, 16:05
Post #5604
Fudo Masamune



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QUOTE(-vincento- @ Sep 27 2018, 19:15) *

Equipments are always minor improvements. There's no way you can reach twice+ clear speed. You can expect 20k if you heavily forge good legendary armors, otherwise no. One whose armors fully forged
You'd better find some ways to improve your network because 1h should hit 2.8 t/s or even 3.0+t/s.
ALSO, once you get mediocre matching legendary equipments and some sort of forging, DDs become much more beneficial than wasting credits on so-called end-game equipments.


so 18k-ish is the expected best for 1h-heavy could be pushed to? maybe 17-16k with the DDs?

Yeah I could do 3.2t/s but that's without watching anything - which somewhat dismissing the purpose for me, I guess.
2.5 t/s is the more conservative bar for me to play + enjoying random shows.

oh well, It's better to work on the dark mage set then... I could always watch one new episode then fill the rest rewatching old show in the mean time.

This post has been edited by Fudo Masamune: Sep 27 2018, 16:06
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post Sep 27 2018, 21:43
Post #5605
molten1



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How much a Fine Dagger is worth now?
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post Sep 27 2018, 23:37
Post #5606
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QUOTE(molten1 @ Sep 27 2018, 21:43) *

How much a Fine Dagger is worth now?

it depends. link?
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post Sep 28 2018, 02:53
Post #5607
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QUOTE(Fudo Masamune @ Sep 27 2018, 07:56) *

I saw Uncle stu did it on around 26k turns (but I heard he spec turtle).

He did it already?

QUOTE(Fudo Masamune @ Sep 27 2018, 07:56) *

any other data on this matter? or most 1h-heavy simply opt out clearing the grindfest entirely as it's really long and tiring?

I just wants to know if it's somehow possible to push it to near 1.5 hours for 1h (maybe around 12k turns clear time), as the current 2.5-3hours+ is simply too long for one korean variety show episode, if it's 1.5 hours then it will be more or less perfect lol.

Look at my sign. Guess how many turns it takes me to do 1 full PFest (spoiler: not 12k). Hell, hitting 12k turns is hard enough with a mage set already.
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post Sep 28 2018, 03:18
Post #5608
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QUOTE(Fudo Masamune @ Sep 26 2018, 16:56) *

I'm hovering around 27k turns, but that's with unforged 3 mag slaughter gears (sub 10k ADB).
I saw Uncle stu did it on around 26k turns (but I heard he spec turtle).


What do you mean when you say that Uncle Stu spec turtle?

This post has been edited by PersonaFan08: Sep 28 2018, 03:19
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post Sep 28 2018, 03:30
Post #5609
-vincento-



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QUOTE(as013 @ Sep 28 2018, 08:53) *

He did it already?
Look at my sign. Guess how many turns it takes me to do 1 full PFest (spoiler: not 12k). Hell, hitting 12k turns is hard enough with a mage set already.

maybe 15k~16k turns?

I don't think the problem for mages is speed, but rather defensive forging that can support mages to deep PFDfest. As far as I know, wind/elec mages whose charged phases are forged to on average 25~30, with DD1, could finish a GF in 8000+ turns. 12k is ppl exaggerated.

This post has been edited by -vincento-: Sep 28 2018, 03:31
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