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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 25 2018, 13:08
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Benny-boy
Group: Gold Star Club
Posts: 1,918
Joined: 27-December 10

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QUOTE(pigowallace @ Sep 25 2018, 00:36)  Am I right?
You should look for Leg Slaughter, but between this 2 for 1H I'd choose peerless (STR + extra 5% PA chance + upgrades and better stats should be better than raw adb + attack speed) QUOTE(william1657 @ Sep 25 2018, 06:05)  I was leveling with just about every RE back in my 100s (playing on Nightmare).
Now I only level about once every day or two.
RE gives 5% of lvl exp for more than 5 years so it's not really important for low lvl players. I guess I was a bit sleepy (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(PersonaFan08 @ Sep 25 2018, 09:40)  I have a question about something so is there a way to find out if a monster's name has already been taken?
The only certain way is to try to create one. You also can check [ hvlist.niblseed.com] Jenga monster list, but it mostly shows high lvl monsters This post has been edited by Benny-boy: Sep 25 2018, 13:48
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Sep 25 2018, 13:14
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Benny-boy @ Sep 25 2018, 13:08)  The only certain way is to try to create one.
i'd go this way too. if you earn an error message, then the name is taken already.
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Sep 25 2018, 13:45
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Nicosai
Group: Members
Posts: 209
Joined: 27-November 16

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QUOTE(Benny-boy @ Sep 25 2018, 13:08)  RE gives 5% of lvl exp for more than 5 years so it's not really important for low lvl players.
That's dawn. Exp from REs are calculated normally (with a 5x multiplier).
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Sep 25 2018, 15:17
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3534
Group: Gold Star Club
Posts: 1,859
Joined: 14-March 11

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QUOTE(Scremaz @ Sep 25 2018, 19:03)  unless something happened, i guess those are the most recent news we have... also, afaik proficiency should affect how the monster sees your hit (ie: the effect on monsters), not your vanilla firepower, right? (IMG:[ invalid] style_emoticons/default/unsure.gif) If the (old) formula is still work, and if I understand it correctly, it can be write like that: Spell Damage = max(1, (damage_range * spell_data * ((base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)) * critmod * channel_mod) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))) and make it simpler ( but not preciseness ) to understand it: Spell Damage = spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation)[My understanding has something wrong] now we focus on here: ...*(1-MMI) * (1-Specific Mitigation) Imperil off spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation) Imperil on (cold mage with Better Imperil) spell_data * MagicScore * (1-MMI +50%) * (1-Specific Mitigation +40%) but this is without the prof.
if within the prof—— https://ehwiki.org/wiki/Proficiencies Mitigation reduction = (prof_factor ^ 1.5) * 50 set the prof_factor=0.68, so Mitigation_reduction = (0.68 ^ 1.5) * 50% = 28% then, Imperil off spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation +28%) Imperil on (cold mage with Better Imperil) spell_data * MagicScore * (1-MMI +50%) * (1-Specific Mitigation +40% +28%) btw: in fact, (1-MMI +50%) can not high than 1; . (1-Specific Mitigation +40% +28%) can not high than 1, either.
For example, Flying Spaghetti Monster: Cold_Specific_Mitigation = 95% MMI = ???% Set player's MDB = 1000, EDB = 123%, prof_factor=0.71, only cast T1(spell_data=4.25). no hath_bonus, no crit, no channel. within Imperil. So ONE cold hit can hurt FSM = Spell Damage = (damage_range *4.25*(1000*(1+123%))) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)) = (damage_range *4.25*2230) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)) = (damage_range *9477.5) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)) = (damage_range *9477.5) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)) = (damage_range *9477.5) * (1 - ???% +50%) * (1 - 95% +40% +((0.71 ^ 1.5) * 50%)) = (damage_range *9477.5) * (1 - ???% +50%) * (1 - 95% +40% +29.9%) = (damage_range *9477.5) * (150% - ???%) * (74.9%)[My understanding has something wrong] as wiki https://ehwiki.org/wiki/Spell_Damagedamage_range = 0.8~1.2 I think the (old) formula on wiki is still working, but I am not sure that. (IMG:[ invalid] style_emoticons/default/unsure.gif) Because of: 1. damage_range is not a constant. 2. I can not get the MMI of Monster. (IMG:[ invalid] style_emoticons/default/sad.gif) And the most important question is "the value of monster's Magical Mitigation", how many? and how to get it? Further on, how many is the average value of MMI? (IMG:[ invalid] style_emoticons/default/faint.gif) *** And I found that: [ tieba.baidu.com] https://tieba.baidu.com/p/5463940017?pn=2see the last post at 2017-12-28 14:20 (gmt+8) look at the picture of excel, they look like know the monster's MMI... (IMG:[ invalid] style_emoticons/default/blink.gif) But I don't know who is Jabsas10........ (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by 3534: Nov 6 2018, 12:12
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Sep 25 2018, 18:31
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(3534 @ Sep 25 2018, 15:17)  If the (old) formula is still work, and if I understand it correctly, it can be write like that: Spell Damage = max(1, (damage_range * spell_data * ((base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)) * critmod * channel_mod) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))) and make it simpler ( but not preciseness ) to understand it: Spell Damage = spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation)now we focus on here: ...* (1-MMI) * (1-Specific Mitigation)Imperil off spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation)Imperil on (cold mage with Better Imperil) spell_data * MagicScore * (1-MMI +50%) * (1-Specific Mitigation +40%)but this is without the prof. if within the prof—— https://ehwiki.org/wiki/ProficienciesMitigation reduction = (prof_factor ^ 1.5) * 50 set the prof_factor=0.68, so Mitigation_reduction = (0.68 ^ 1.5) * 50% = 28% then, Imperil off spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation +28%)Imperil on (cold mage with Better Imperil) spell_data * MagicScore * (1-MMI +50%) * (1-Specific Mitigation +40% +28%)btw: in fact, (1-MMI +50%) can not high than 1; . (1-Specific Mitigation +40% +28%) can not high than 1, either. For example, Flying Spaghetti Monster: Cold_Specific_Mitigation = 95%MMI = ???% Set player's MDB = 1000, EDB = 123%, prof_factor=0.71, only cast T1(spell_data=4.25). no hath_bonus, no crit, no channel. within Imperil. So ONE cold hit can hurt FSM = Spell Damage = (damage_range *4.25* (1000*(1+123%))) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)) = (damage_range *4.25*2230) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)) = (damage_range *9477.5) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)) = (damage_range *9477.5) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)) = (damage_range *9477.5) * (1 - ???% +50%) * (1 - 95% +40% +((0.71 ^ 1.5) * 50%)) = (damage_range *9477.5) * (1 - ???% +50%) * (1 - 95% +40% +29.9%) = (damage_range *9477.5) * (150% - ???%) * (74.9%) as wiki https://ehwiki.org/wiki/Spell_Damagedamage_range = 0.8~1.2 I think the (old) formula on wiki is still working, but I am not sure that. (IMG:[ invalid] style_emoticons/default/unsure.gif) Because of: 1. damage_range is not a constant. 2. I can not get the MMI of Monster. (IMG:[ invalid] style_emoticons/default/sad.gif) And the most important question is "the value of monster's Magical Mitigation", how many? and how to get it? Further on, how many is the average value of MMI? (IMG:[ invalid] style_emoticons/default/faint.gif) *** And I found that: [ tieba.baidu.com] https://tieba.baidu.com/p/5463940017?pn=2see the last post at 2017-12-28 14:20 (gmt+8) look at the picture of excel, they look like know the monster's MMI... (IMG:[ invalid] style_emoticons/default/blink.gif) But I don't know who is Jabsas10........ (IMG:[ invalid] style_emoticons/default/heh.gif) in HV Utils, you get an overview of the damage range that you can expect from your build (if I understand it correctly): My 1.0 prof build My 0.85 prof build The way I understand this: the values bottom right show the effective magic score depending on the monster mitigation. I use this to see if my 1.0 prof factor build is better than my higher-damage 0.85 build. With increasing prof, there will be a point in time where the second one will be better, but not at this moment.
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Sep 25 2018, 21:20
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(PersonaFan08 @ Sep 25 2018, 08:40)  I have a question about something so is there a way to find out if a monster's name has already been taken?
you can also try temporarily changing one of your existing monsters' name to the one you want to use if you don't want to create a new one to test it
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Sep 25 2018, 21:28
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PersonaFan08
Group: Members
Posts: 1,611
Joined: 31-October 12

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QUOTE(Benny-boy @ Sep 25 2018, 04:08)  The only certain way is to try to create one. You also can check [ hvlist.niblseed.com] Jenga monster list, but it mostly shows high lvl monsters QUOTE(Scremaz @ Sep 25 2018, 04:14)  i'd go this way too. if you earn an error message, then the name is taken already.
QUOTE(sickentide @ Sep 25 2018, 12:20)  you can also try temporarily changing one of your existing monsters' name to the one you want to use if you don't want to create a new one to test it
I will try both of these options soon. Thanks everyone.
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Sep 26 2018, 10:41
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Snowfoxrb
Group: Members
Posts: 161
Joined: 19-February 16

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Anyone has golden lottery ticket can answer me this question? QUOTE This will not increase the effective ticket count past 10% of the total purchased tickets The 10% limit is for the bonus or for the total ticket count? Let's say my ticket is already at 10% total, if I use the golden ticket will my ticket become 20% or will stay at 10%?
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Sep 26 2018, 12:27
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Snowfoxrb @ Sep 26 2018, 10:41)  Anyone has golden lottery ticket can answer me this question?
The 10% limit is for the bonus or for the total ticket count? Let's say my ticket is already at 10% total, if I use the golden ticket will my ticket become 20% or will stay at 10%?
never used a golden ticket, but i'd say it will stay at 10%
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Sep 26 2018, 13:55
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Atypical
Group: Gold Star Club
Posts: 113
Joined: 8-March 17

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Is it a silly thing to shrine trophies myself for peerless? (IMG:[ invalid] style_emoticons/default/unsure.gif) Certainly, I don't have Follower of Snowflake. And " All trophies have 0.1% chance for Peerless" is just a joke, right? This post has been edited by lkwucong: Sep 26 2018, 15:33
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Sep 26 2018, 14:43
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3534
Group: Gold Star Club
Posts: 1,859
Joined: 14-March 11

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QUOTE(DJNoni @ Sep 26 2018, 00:31)  in HV Utils, you get an overview of the damage range that you can expect from your build (if I understand it correctly): My 1.0 prof build My 0.85 prof build The way I understand this: the values bottom right show the effective magic score depending on the monster mitigation. I use this to see if my 1.0 prof factor build is better than my higher-damage 0.85 build. With increasing prof, there will be a point in time where the second one will be better, but not at this moment. if I understand it correctly, CODE 0.85 prof build: === Base_Resist_ 13.60% 20.49% 27.10% Dark_Resist__ 3.44% 5.18% 6.86% -------------------------------- Damage_Resist 5.07% 7.57% 9.94% Depre__Resist 4.58% 6.90% 9.13%
lower is better in here, and CODE 0.85 prof build: === Mitigation_50% 40,710 39,637 38,624 Mitigation_60% 36,109 35,158 34,259 Mitigation_70% 31,509 30,679 29,895 Mitigation_75% 29,209 28,439 27,712
higher is better in here, is it right? (IMG:[ invalid] style_emoticons/default/unsure.gif) *** But what do those values mean? I mean, how did they calculate out, for example, from MagicScore=35677 to Mitigation_75%=29209? or said another way,what are their formulas? If we know the formula, maybe we can get a better forecast before buy an equipment or a HathPerk or forge...? (though it just about the damage, the defense is much more complex, I think...) like here... QUOTE(DJNoni @ Sep 14 2018, 14:49)  QUOTE(Lostwizard @ Sep 14 2018, 13:23)  I have DD3 now and my current Holy mage build is shown in my signature. Should I get DD5+ first? Or save money for better equip?
It's a percentage game, at your level. You should do some calculations. 1. Check how much magic score you would gain from a better staff that you can buy for that amount of hath 2. Check how much magic score you would gain from better radiants for that amount of hath 3. Is that less than about ~8% more damage, then go for the perk. But you will probably want the perks anyway, because they work for all type of builds. DD5 is almost always a good investment if you play a lot as mage. not just about magic score, but prof,CR,imperil,infusion,MageType,etc... It maybe is a very huge project, like a dream... (IMG:[ invalid] style_emoticons/default/heh.gif) Or is there already a script/excel/calculator to do this job? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Sep 26 2018, 19:49
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(3534 @ Sep 26 2018, 14:43)  if I understand it correctly, CODE 0.85 prof build: === Base_Resist_ 13.60% 20.49% 27.10% Dark_Resist__ 3.44% 5.18% 6.86% -------------------------------- Damage_Resist 5.07% 7.57% 9.94% Depre__Resist 4.58% 6.90% 9.13%
lower is better in here, and CODE 0.85 prof build: === Mitigation_50% 40,710 39,637 38,624 Mitigation_60% 36,109 35,158 34,259 Mitigation_70% 31,509 30,679 29,895 Mitigation_75% 29,209 28,439 27,712
higher is better in here, is it right? (IMG:[ invalid] style_emoticons/default/unsure.gif) *** But what do those values mean? I mean, how did they calculate out, for example, from MagicScore=35677 to Mitigation_75%=29209? or said another way,what are their formulas? If we know the formula, maybe we can get a better forecast before buy an equipment or a HathPerk or forge...? (though it just about the damage, the defense is much more complex, I think...) not just about magic score, but prof,CR,imperil,infusion,MageType,etc... It maybe is a very huge project, like a dream... (IMG:[ invalid] style_emoticons/default/heh.gif) Or is there already a script/excel/calculator to do this job? (IMG:[ invalid] style_emoticons/default/huh.gif) Right, yes. Formulas are in the script, HV utils. sssss2 has done a lot of testing and calculating, I don't know if he has en excel. HV utils works as a calculator if you have the equips. Otherwise, Scremaz has a lot of calculators. Fun thing is, for decision between equip or hath perk, you don't need the exact total figures. Just the difference a change will make. That's far easier to calculate. Just watch the effect of an equip (unequip/eqpuip). Then if an upgrade would be 10% higher in magic score of that equip alone, then the effect of the upgraded equip will be +10% of the current equip effect.
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Sep 26 2018, 20:08
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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what is Spell Damage Bonus %?
If it is 300% , does it mean that my elemental spell damage is 4 times?
This post has been edited by ALL_MIGHT: Sep 26 2018, 20:10
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Sep 26 2018, 20:49
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(ALL_MIGHT @ Sep 27 2018, 01:08)  what is Spell Damage Bonus %?
If it is 300% , does it mean that my elemental spell damage is 4 times?
https://ehwiki.org/wiki/Spell_DamageQUOTE Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)
magic_dmg is calculated separately as: magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)
base_bonus Magic attack base damage MDB elem_bonus Element damage bonus EDB / 100 hath_bonus The "Dæmon Duality" group of Hath Perks +10 to 30% it multiply your MDB before being used for the spell damage calculation so yeah, I guess so.
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Sep 27 2018, 01:20
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Nicosai
Group: Members
Posts: 209
Joined: 27-November 16

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QUOTE(lkwucong @ Sep 26 2018, 13:55)  Is it a silly thing to shrine trophies myself for peerless? (IMG:[ invalid] style_emoticons/default/unsure.gif) Certainly, I don't have Follower of Snowflake. And " All trophies have 0.1% chance for Peerless" is just a joke, right? Nah, the chance is real. They just forget a few zeroes directly after the point. So, back to the original question: It would probably be faster to acquire FoS than getting a peerless from normal shrining.
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Sep 27 2018, 01:56
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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I wonder how fast mildly forged 5 slaughter 1h-heavy could clear grindfest.
I'm hovering around 27k turns, but that's with unforged 3 mag slaughter gears (sub 10k ADB). I saw Uncle stu did it on around 26k turns (but I heard he spec turtle).
any other data on this matter? or most 1h-heavy simply opt out clearing the grindfest entirely as it's really long and tiring?
I just wants to know if it's somehow possible to push it to near 1.5 hours for 1h (maybe around 12k turns clear time), as the current 2.5-3hours+ is simply too long for one korean variety show episode, if it's 1.5 hours then it will be more or less perfect lol.
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Sep 27 2018, 02:16
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BlueWaterSplash
Group: Members
Posts: 3,322
Joined: 15-March 11

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CODE Strength 399 +12 +284 Strength 408 +12 +406 Dexterity 399 +15 +360 Dexterity 408 +15 +403 Agility 399 +15 +325 Agility 250 +15 +45 Endurance 399 +8 +185 Endurance 408 +8 +294 Intelligence 250 +14 +0 Intelligence 220 +14 +0 Wisdom 250 +13 +0 Wisdom 250 +13 +0
16895 Health Points 20044 Health Points 1325 Magic Points 1277 Magic Points +15 Magic Regen +15 Magic Regen 666 Spirit Points 1141 Spirit Points +6 Spirit Regen +6 Spirit Regen
MP Ability training is identical, so why does my DW persona have more Magic Points than my 1H persona? According to the wiki, MP should calculate only from Wisdom.
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Sep 27 2018, 02:40
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(BlueWaterSplash @ Sep 27 2018, 07:16)  CODE Strength 399 +12 +284 Strength 408 +12 +406 Dexterity 399 +15 +360 Dexterity 408 +15 +403 Agility 399 +15 +325 Agility 250 +15 +45 Endurance 399 +8 +185 Endurance 408 +8 +294 Intelligence 250 +14 +0 Intelligence 220 +14 +0 Wisdom 250 +13 +0 Wisdom 250 +13 +0
16895 Health Points 20044 Health Points 1325 Magic Points 1277 Magic Points +15 Magic Regen +15 Magic Regen 666 Spirit Points 1141 Spirit Points +6 Spirit Regen +6 Spirit Regen
MP Ability training is identical, so why does my DW persona have more Magic Points than my 1H persona? According to the wiki, MP should calculate only from Wisdom. are they both heavy or one light one heavy? since light armor have hp/mp abilities while heavy only have hp.
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Sep 27 2018, 03:08
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BlueWaterSplash
Group: Members
Posts: 3,322
Joined: 15-March 11

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Oh yeah, that must be it. Thanks!
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Sep 27 2018, 14:14
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3534
Group: Gold Star Club
Posts: 1,859
Joined: 14-March 11

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QUOTE(DJNoni @ Sep 27 2018, 01:49)  Right, yes.
Formulas are in the script, HV utils. sssss2 has done a lot of testing and calculating, I don't know if he has en excel. HV utils works as a calculator if you have the equips. Otherwise, Scremaz has a lot of calculators. Fun thing is, for decision between equip or hath perk, you don't need the exact total figures. Just the difference a change will make. That's far easier to calculate. Just watch the effect of an equip (unequip/eqpuip). Then if an upgrade would be 10% higher in magic score of that equip alone, then the effect of the upgraded equip will be +10% of the current equip effect.
Thank you so much! (IMG:[ invalid] style_emoticons/default/laugh.gif) I want to get a forecast before I do something (before I have the equips)... (IMG:[ invalid] style_emoticons/default/heh.gif) So I maybe need to ask help from Scremaz...? @Scremaz (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I saw some Excel spreadsheets in Scremaz's signature, but I don't know which is for doing this job. (IMG:[ invalid] style_emoticons/default/sad.gif) "Forge Optimizer v1.20" looks seem to be, but: QUOTE These spreadsheets are meant to be used to calculate the optimal distribution of upgrades - according to stat boosts. Which means, what's the best way to sink your materials. They don't (cannot) say anything about the effect on the whole set.
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