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post Sep 24 2018, 19:24
Post #5570
Noni



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QUOTE(Mars131 @ Sep 24 2018, 17:45) *

There is a good post by DJNoni in a chat thread:
Use the examples given in comments inside the script code and do the thing above. When you reach critical health your imperil won't cast, and you get your chance to heal. Afaik you can't do the same with 1,2,3 imperil bindings, so choose one.


yes, you are right, you can't disable the num keys 1,2,3 imperil bindings when you reach critical health. Because admin said that is considered botting. We can get hover-stop, so that's why that trick with hover-shift is so neat.
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post Sep 24 2018, 19:48
Post #5571
PreMiereTricks



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Is there anyway to reduce my exp gain? (Without affecting item drops, etc)
I tried, reducing stamina below 80.
and playing on normal difficulty.
Also is the forum-activity exp bonus real? any ways to stop it?

p.s.
I like to play HV leisurely and of course, like to take it easy (and slow). (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 24 2018, 21:04
Post #5572
Basara Nekki



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QUOTE(Benny-boy @ Sep 24 2018, 08:41) *

Stu might be the only ~500 lvl player who uses defensive set with already too defensive 1H style, so it's like sitting in the Maus and saying that there is no need to be careful around low caliber guns while there is no need to build such impractical abomination in the first place (IMG:[invalid] style_emoticons/default/laugh.gif)


Maus did not use SoL and was defeated. (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)

This is the proof:

https://www.youtube.com/watch?v=q_ynmo5dFZA
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post Sep 24 2018, 21:38
Post #5573
KitsuneAbby



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QUOTE(DJNoni @ Sep 24 2018, 19:24) *

yes, you are right, you can't disable the num keys 1,2,3 imperil bindings when you reach critical health. Because admin said that is considered botting. We can get hover-stop, so that's why that trick with hover-shift is so neat.

Hover shift makes you use Imperil several times in a row, so it's not neat at all.
The only neat thing is being very careful between imperil casts. I almost died due to that a few times. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 24 2018, 22:04
Post #5574
sickentide



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QUOTE(decondelite @ Sep 24 2018, 21:38) *

Hover shift makes you use Imperil several times in a row, so it's not neat at all.

not if you set the shift action to Strongest([ToggleHover, Cast('Imperil')]), this will let you cast imperil once with each tap of your toggle key

This post has been edited by sickentide: Sep 24 2018, 22:05
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post Sep 24 2018, 23:25
Post #5575
Nicosai



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QUOTE(PreMiereTricks @ Sep 24 2018, 19:48) *

Is there anyway to reduce my exp gain? (Without affecting item drops, etc)
I tried, reducing stamina below 80.
and playing on normal difficulty.
Also is the forum-activity exp bonus real? any ways to stop it?

p.s.
I like to play HV leisurely and of course, like to take it easy (and slow). (IMG:[invalid] style_emoticons/default/biggrin.gif)


Don't worry too much, leveling slows down by itself once you're in the 300s.
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post Sep 24 2018, 23:36
Post #5576
Factofu



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Evening!

Just a quick question.

I've managed to complete the IW on the peerless rapier I was speaking of few post ago in this thread.
https://hentaiverse.org/equip/134576708/23b791b89c

I guess that I was kinda lucky with the Potencies and I guess that I should use that rapier instead of this.
https://hentaiverse.org/equip/54733867/4641c32300

Am I right?
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post Sep 25 2018, 05:05
Post #5577
william1657



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QUOTE(Nicosai @ Sep 24 2018, 14:25) *
Don't worry too much, leveling slows down by itself once you're in the 300s.


Heck, it slows down quite a bit in the 200s.
I was leveling with just about every RE back in my 100s (playing on Nightmare).

Now I only level about once every day or two.
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post Sep 25 2018, 08:40
Post #5578
PersonaFan08



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I have a question about something so is there a way to find out if a monster's name has already been taken?

This post has been edited by PersonaFan08: Sep 25 2018, 09:38
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post Sep 25 2018, 09:51
Post #5579
3534



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I used to calculate the mage's firepower by
Magic Score = MDB*(1+EDB/100)

And I was told that higher score usually means better firepower (more damage).
Though it is not include the magic proficiencies.


I search the wiki for the formula of damage, https://ehwiki.org/wiki/Spell_Damage
but the wiki tells me: "These formulas are out of date."

So is there a newest formula about the Spell_Damage?
or is there a formula about the mage's firepower include the MDB EDB PROF etc?


-

If the formulas on wiki still work,

CODE
Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)
magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)
Damage Taken = Original_Damage_Roll * (1 - Magical Mitigation) * (1 - Specific Mitigation)


"Original_Damage_Roll" = (damage_range * spell_data * magic_dmg * critmod * channel_mod)
Is it right?



as the wiki: https://ehwiki.org/wiki/Damage
We can know the Monster's Specific Mitigation by "Scan" skill or by here(https://hvlist.niblseed.com),
but not the Magical Mitigation (MMI).

how can I know the value of the monster's Magical Mitigation?
or how many Magical Mitigation has the monster usually? (in IWBTH/PFUDOR?)


and Monsters' Magical Mitigation will grow up with their Level(=player's level),
is it right?
Can we calculate it to make a full formula about the Spell_Damage? Even if a nearly value?

-

Sorry for my poor English and thank you for your patience.
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post Sep 25 2018, 13:03
Post #5580
Scremaz



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unless something happened, i guess those are the most recent news we have...

also, afaik proficiency should affect how the monster sees your hit (ie: the effect on monsters), not your vanilla firepower, right? (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by Scremaz: Sep 25 2018, 13:04
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post Sep 25 2018, 13:08
Post #5581
Benny-boy



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QUOTE(pigowallace @ Sep 25 2018, 00:36) *

Am I right?


You should look for Leg Slaughter, but between this 2 for 1H I'd choose peerless (STR + extra 5% PA chance + upgrades and better stats should be better than raw adb + attack speed)

QUOTE(william1657 @ Sep 25 2018, 06:05) *

I was leveling with just about every RE back in my 100s (playing on Nightmare).

Now I only level about once every day or two.


RE gives 5% of lvl exp for more than 5 years so it's not really important for low lvl players. I guess I was a bit sleepy (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(PersonaFan08 @ Sep 25 2018, 09:40) *

I have a question about something so is there a way to find out if a monster's name has already been taken?


The only certain way is to try to create one. You also can check [hvlist.niblseed.com] Jenga monster list, but it mostly shows high lvl monsters

This post has been edited by Benny-boy: Sep 25 2018, 13:48
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post Sep 25 2018, 13:14
Post #5582
Scremaz



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QUOTE(Benny-boy @ Sep 25 2018, 13:08) *

The only certain way is to try to create one.

i'd go this way too. if you earn an error message, then the name is taken already.
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post Sep 25 2018, 13:45
Post #5583
Nicosai



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QUOTE(Benny-boy @ Sep 25 2018, 13:08) *

RE gives 5% of lvl exp for more than 5 years so it's not really important for low lvl players.


That's dawn. Exp from REs are calculated normally (with a 5x multiplier).
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post Sep 25 2018, 15:17
Post #5584
3534



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QUOTE(Scremaz @ Sep 25 2018, 19:03) *

unless something happened, i guess those are the most recent news we have...

also, afaik proficiency should affect how the monster sees your hit (ie: the effect on monsters), not your vanilla firepower, right? (IMG:[invalid] style_emoticons/default/unsure.gif)

If the (old) formula is still work, and if I understand it correctly,
it can be write like that:

Spell Damage = max(1, (damage_range * spell_data * ((base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)) * critmod * channel_mod) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)))

and make it simpler ( but not preciseness ) to understand it:
Spell Damage = spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation)

[My understanding has something wrong]
now we focus on here:
...*(1-MMI) * (1-Specific Mitigation)
Imperil off
spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation)
Imperil on (cold mage with Better Imperil)
spell_data * MagicScore * (1-MMI +50%) * (1-Specific Mitigation +40%)
but this is without the prof.

if within the prof——
https://ehwiki.org/wiki/Proficiencies
Mitigation reduction = (prof_factor ^ 1.5) * 50
set the prof_factor=0.68, so Mitigation_reduction = (0.68 ^ 1.5) * 50% = 28%
then,
Imperil off
spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation +28%)
Imperil on (cold mage with Better Imperil)
spell_data * MagicScore * (1-MMI +50%) * (1-Specific Mitigation +40% +28%)
btw: in fact, (1-MMI +50%) can not high than 1;
. (1-Specific Mitigation +40% +28%) can not high than 1, either.

For example,
Flying Spaghetti Monster:
Cold_Specific_Mitigation = 95%
MMI = ???%
Set player's MDB = 1000, EDB = 123%, prof_factor=0.71, only cast T1(spell_data=4.25).
no hath_bonus, no crit, no channel. within Imperil.
So ONE cold hit can hurt FSM = Spell Damage
= (damage_range *4.25*(1000*(1+123%))) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))
= (damage_range *4.25*2230) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))
= (damage_range *9477.5) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))
= (damage_range *9477.5) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))
= (damage_range *9477.5) * (1 - ???% +50%) * (1 - 95% +40% +((0.71 ^ 1.5) * 50%))
= (damage_range *9477.5) * (1 - ???% +50%) * (1 - 95% +40% +29.9%)
= (damage_range *9477.5) * (150% - ???%) * (74.9%)

[My understanding has something wrong]

as wiki https://ehwiki.org/wiki/Spell_Damage
damage_range = 0.8~1.2

I think the (old) formula on wiki is still working, but I am not sure that. (IMG:[invalid] style_emoticons/default/unsure.gif)
Because of:
1. damage_range is not a constant.
2. I can not get the MMI of Monster. (IMG:[invalid] style_emoticons/default/sad.gif)

And the most important question is "the value of monster's Magical Mitigation",
how many? and how to get it?
Further on, how many is the average value of MMI?
(IMG:[invalid] style_emoticons/default/faint.gif)

***

And I found that:
[tieba.baidu.com] https://tieba.baidu.com/p/5463940017?pn=2
see the last post at 2017-12-28 14:20 (gmt+8)
look at the picture of excel, they look like know the monster's MMI... (IMG:[invalid] style_emoticons/default/blink.gif)

But I don't know who is Jabsas10........ (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by 3534: Nov 6 2018, 12:12
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post Sep 25 2018, 18:31
Post #5585
Noni



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QUOTE(3534 @ Sep 25 2018, 15:17) *

If the (old) formula is still work, and if I understand it correctly,
it can be write like that:

Spell Damage = max(1, (damage_range * spell_data * ((base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)) * critmod * channel_mod) * ((1 - Magical Mitigation) * (1 - Specific Mitigation)))

and make it simpler ( but not preciseness ) to understand it:
Spell Damage = spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation)

now we focus on here:
...*(1-MMI) * (1-Specific Mitigation)
Imperil off
spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation)
Imperil on (cold mage with Better Imperil)
spell_data * MagicScore * (1-MMI +50%) * (1-Specific Mitigation +40%)
but this is without the prof.

if within the prof——
https://ehwiki.org/wiki/Proficiencies
Mitigation reduction = (prof_factor ^ 1.5) * 50
set the prof_factor=0.68, so Mitigation_reduction = (0.68 ^ 1.5) * 50% = 28%
then,
Imperil off
spell_data * MagicScore * (1-MMI) * (1-Specific Mitigation +28%)
Imperil on (cold mage with Better Imperil)
spell_data * MagicScore * (1-MMI +50%) * (1-Specific Mitigation +40% +28%)
btw: in fact, (1-MMI +50%) can not high than 1;
. (1-Specific Mitigation +40% +28%) can not high than 1, either.

For example,
Flying Spaghetti Monster:
Cold_Specific_Mitigation = 95%
MMI = ???%
Set player's MDB = 1000, EDB = 123%, prof_factor=0.71, only cast T1(spell_data=4.25).
no hath_bonus, no crit, no channel. within Imperil.
So ONE cold hit can hurt FSM = Spell Damage
= (damage_range *4.25*(1000*(1+123%))) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))
= (damage_range *4.25*2230) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))
= (damage_range *9477.5) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))
= (damage_range *9477.5) * ((1 - Magical Mitigation) * (1 - Specific Mitigation))
= (damage_range *9477.5) * (1 - ???% +50%) * (1 - 95% +40% +((0.71 ^ 1.5) * 50%))
= (damage_range *9477.5) * (1 - ???% +50%) * (1 - 95% +40% +29.9%)
= (damage_range *9477.5) * (150% - ???%) * (74.9%)

as wiki https://ehwiki.org/wiki/Spell_Damage
damage_range = 0.8~1.2

I think the (old) formula on wiki is still working, but I am not sure that. (IMG:[invalid] style_emoticons/default/unsure.gif)
Because of:
1. damage_range is not a constant.
2. I can not get the MMI of Monster. (IMG:[invalid] style_emoticons/default/sad.gif)

And the most important question is "the value of monster's Magical Mitigation",
how many? and how to get it?
Further on, how many is the average value of MMI?
(IMG:[invalid] style_emoticons/default/faint.gif)

***

And I found that:
[tieba.baidu.com] https://tieba.baidu.com/p/5463940017?pn=2
see the last post at 2017-12-28 14:20 (gmt+8)
look at the picture of excel, they look like know the monster's MMI... (IMG:[invalid] style_emoticons/default/blink.gif)

But I don't know who is Jabsas10........ (IMG:[invalid] style_emoticons/default/heh.gif)



in HV Utils, you get an overview of the damage range that you can expect from your build (if I understand it correctly):
My 1.0 prof build
Attached Image
My 0.85 prof build
Attached Image
The way I understand this: the values bottom right show the effective magic score depending on the monster mitigation. I use this to see if my 1.0 prof factor build is better than my higher-damage 0.85 build. With increasing prof, there will be a point in time where the second one will be better, but not at this moment.
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post Sep 25 2018, 21:20
Post #5586
sickentide



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QUOTE(PersonaFan08 @ Sep 25 2018, 08:40) *

I have a question about something so is there a way to find out if a monster's name has already been taken?

you can also try temporarily changing one of your existing monsters' name to the one you want to use if you don't want to create a new one to test it
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post Sep 25 2018, 21:28
Post #5587
PersonaFan08



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QUOTE(Benny-boy @ Sep 25 2018, 04:08) *

The only certain way is to try to create one. You also can check [hvlist.niblseed.com] Jenga monster list, but it mostly shows high lvl monsters


QUOTE(Scremaz @ Sep 25 2018, 04:14) *

i'd go this way too. if you earn an error message, then the name is taken already.


QUOTE(sickentide @ Sep 25 2018, 12:20) *

you can also try temporarily changing one of your existing monsters' name to the one you want to use if you don't want to create a new one to test it


I will try both of these options soon.

Thanks everyone.
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post Sep 26 2018, 10:41
Post #5588
Snowfoxrb



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Anyone has golden lottery ticket can answer me this question?
QUOTE
This will not increase the effective ticket count past 10% of the total purchased tickets

The 10% limit is for the bonus or for the total ticket count? Let's say my ticket is already at 10% total, if I use the golden ticket will my ticket become 20% or will stay at 10%?
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post Sep 26 2018, 12:27
Post #5589
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
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QUOTE(Snowfoxrb @ Sep 26 2018, 10:41) *

Anyone has golden lottery ticket can answer me this question?

The 10% limit is for the bonus or for the total ticket count? Let's say my ticket is already at 10% total, if I use the golden ticket will my ticket become 20% or will stay at 10%?

never used a golden ticket, but i'd say it will stay at 10%
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