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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Sep 24 2018, 13:28
Post #5561
Scremaz



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i'm pretty sure i'm not looking at almost two pages of just another debate of SoL vs. not SoL, or am i?


QUOTE(william1657 @ Sep 24 2018, 02:49) *

How does Auto-Cast Upkeep work with decimals? Does it actually deduct that decimal amount from your MP behind the scenes or does it just round?

knowing that admin likes two decimal digits, i think there actually are decimals behind the scene, and if in certain points you have a rounded number it's just for aesthetic purposes.
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post Sep 24 2018, 13:41
Post #5562
Benny-boy



far ahead the known level of comfiness~
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QUOTE(Uncle Stu @ Sep 24 2018, 04:44) *

Like i didnt play on the highest difficulty until i was ready for it. I used weaken in RE to prevent the monster from critting me


QUOTE(Uncle Stu @ Sep 24 2018, 05:08) *

And no i would never suggest play everything on PFUDOR just because. When you die a lot and actually need SoL to keep yourself alive all i have say to you is that


You should add this every time you mention SoL (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Snowfoxrb @ Sep 24 2018, 08:23) *

Another thing is spirit shield just trigger if 1 monster crit above 20% HP, not if 10 monsters attack 10% per turn, sometimes I dead from 10 monsters RE if I accident buff "heart seeker" on PFUDOR difficult. On top of that, monster on PFUDOR has 25% speed bonus, that mean they can attack twice on the same turn.
My conclusion is that you will need SoL if you want to try higher difficult, and if you just strong enough to farm, then don't use it.


Stu might be the only ~500 lvl player who uses defensive set with already too defensive 1H style, so it's like sitting in the Maus and saying that there is no need to be careful around low caliber guns while there is no need to build such impractical abomination in the first place (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Scremaz @ Sep 24 2018, 14:28) *

i'm pretty sure i'm not looking at almost two pages of just another debate of SoL vs. not SoL, or am i?


That's all what popular kids are talking about (IMG:[invalid] style_emoticons/default/cool2.gif)

This post has been edited by Benny-boy: Sep 24 2018, 13:44
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post Sep 24 2018, 13:51
Post #5563
Nicosai



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I like Sol. Sometimes, when I feel lucky (or don't pay attention), I skip using Cure and, and often enough I'm NOT lucky...
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post Sep 24 2018, 14:15
Post #5564
Scremaz



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QUOTE(Benny-boy @ Sep 24 2018, 13:41) *

Stu might be the only ~500 lvl player who uses defensive set with already too defensive 1H style, so it's like sitting in the Maus and saying that there is no need to be careful around low caliber guns while there is no need to build such impractical abomination in the first place (IMG:[invalid] style_emoticons/default/laugh.gif)

for how colorful of a metaphor, it may not be so wrong. uncle's build is very defensive afterall, so it's possible his oncoming damage per turn is low enough for him to be able to deal with spirit shield only.

though it's also true that SoL is one of those spells that you hope you'll never need. or most likely up 99.9% of times without doing anything, and being vital in that 0.1%. such a safety is well worth a couple potions more, but if uncle is able to manage it anyways...
adding some details to the configuration used wouldn't hurt though.


and next time you speak about maus and similars throw in some girls und panzer cleavage, btw.
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post Sep 24 2018, 15:01
Post #5565
Benny-boy



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QUOTE(Scremaz @ Sep 24 2018, 15:15) *

and next time you speak about maus and similars throw in some girls und panzer cleavage, btw.


But of course! Winning in tank sports means winning in bed (IMG:[invalid] style_emoticons/default/cool2.gif)

(IMG:[i.imgur.com] https://i.imgur.com/ekeDKy0.jpg)
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post Sep 24 2018, 15:09
Post #5566
-vincento-



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QUOTE(Lostwizard @ Sep 24 2018, 12:25) *

And forgot to ask, where do you find his battle record?

https://forums.e-hentai.org/index.php?s=&am...t&p=5194011
The only ones I am aware of
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post Sep 24 2018, 15:58
Post #5567
Sad Penguin



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QUOTE(-vincento- @ Sep 24 2018, 13:09) *


Oh it is in Chat thread...Thanks
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post Sep 24 2018, 16:56
Post #5568
Kinights



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Is there a way to disable num keys in monsterbation when in low health?

I'm playing dark imperil and have been killed quite a few times due to muscle memory in latter GF turns. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 24 2018, 17:45
Post #5569
Mars131



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QUOTE(Kinights @ Sep 24 2018, 15:56) *

Is there a way to disable num keys in monsterbation when in low health?

I'm playing dark imperil and have been killed quite a few times due to muscle memory in latter GF turns. (IMG:[invalid] style_emoticons/default/sad.gif)

There is a good post by DJNoni in a chat thread:

QUOTE(DJNoni @ Apr 30 2018, 17:45) *


mana potion: what I do is I take it as soon as available. Even if full effect isn't guaranteed. You could set it up like this:
- start round with hover = false
- hovershift = imperil + toggle hover
- shift + x = toggle hover
- x = take mana potion + toggle hover
- hover = dark spells
Start round with shift pressed+ x to imperil, then release shift and press x to start attack

This way, you will try to take mana potion every round.



Use the examples given in comments inside the script code and do the thing above. When you reach critical health your imperil won't cast, and you get your chance to heal. Afaik you can't do the same with 1,2,3 imperil bindings, so choose one.
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post Sep 24 2018, 19:24
Post #5570
Noni



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QUOTE(Mars131 @ Sep 24 2018, 17:45) *

There is a good post by DJNoni in a chat thread:
Use the examples given in comments inside the script code and do the thing above. When you reach critical health your imperil won't cast, and you get your chance to heal. Afaik you can't do the same with 1,2,3 imperil bindings, so choose one.


yes, you are right, you can't disable the num keys 1,2,3 imperil bindings when you reach critical health. Because admin said that is considered botting. We can get hover-stop, so that's why that trick with hover-shift is so neat.
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post Sep 24 2018, 19:48
Post #5571
PreMiereTricks



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Is there anyway to reduce my exp gain? (Without affecting item drops, etc)
I tried, reducing stamina below 80.
and playing on normal difficulty.
Also is the forum-activity exp bonus real? any ways to stop it?

p.s.
I like to play HV leisurely and of course, like to take it easy (and slow). (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 24 2018, 21:04
Post #5572
Basara Nekki



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QUOTE(Benny-boy @ Sep 24 2018, 08:41) *

Stu might be the only ~500 lvl player who uses defensive set with already too defensive 1H style, so it's like sitting in the Maus and saying that there is no need to be careful around low caliber guns while there is no need to build such impractical abomination in the first place (IMG:[invalid] style_emoticons/default/laugh.gif)


Maus did not use SoL and was defeated. (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)

This is the proof:

https://www.youtube.com/watch?v=q_ynmo5dFZA
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post Sep 24 2018, 21:38
Post #5573
KitsuneAbby



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QUOTE(DJNoni @ Sep 24 2018, 19:24) *

yes, you are right, you can't disable the num keys 1,2,3 imperil bindings when you reach critical health. Because admin said that is considered botting. We can get hover-stop, so that's why that trick with hover-shift is so neat.

Hover shift makes you use Imperil several times in a row, so it's not neat at all.
The only neat thing is being very careful between imperil casts. I almost died due to that a few times. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 24 2018, 22:04
Post #5574
sickentide



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QUOTE(decondelite @ Sep 24 2018, 21:38) *

Hover shift makes you use Imperil several times in a row, so it's not neat at all.

not if you set the shift action to Strongest([ToggleHover, Cast('Imperil')]), this will let you cast imperil once with each tap of your toggle key

This post has been edited by sickentide: Sep 24 2018, 22:05
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post Sep 24 2018, 23:25
Post #5575
Nicosai



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QUOTE(PreMiereTricks @ Sep 24 2018, 19:48) *

Is there anyway to reduce my exp gain? (Without affecting item drops, etc)
I tried, reducing stamina below 80.
and playing on normal difficulty.
Also is the forum-activity exp bonus real? any ways to stop it?

p.s.
I like to play HV leisurely and of course, like to take it easy (and slow). (IMG:[invalid] style_emoticons/default/biggrin.gif)


Don't worry too much, leveling slows down by itself once you're in the 300s.
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post Sep 24 2018, 23:36
Post #5576
Factofu



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Evening!

Just a quick question.

I've managed to complete the IW on the peerless rapier I was speaking of few post ago in this thread.
https://hentaiverse.org/equip/134576708/23b791b89c

I guess that I was kinda lucky with the Potencies and I guess that I should use that rapier instead of this.
https://hentaiverse.org/equip/54733867/4641c32300

Am I right?
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post Sep 25 2018, 05:05
Post #5577
william1657



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QUOTE(Nicosai @ Sep 24 2018, 14:25) *
Don't worry too much, leveling slows down by itself once you're in the 300s.


Heck, it slows down quite a bit in the 200s.
I was leveling with just about every RE back in my 100s (playing on Nightmare).

Now I only level about once every day or two.
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post Sep 25 2018, 08:40
Post #5578
PersonaFan08



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I have a question about something so is there a way to find out if a monster's name has already been taken?

This post has been edited by PersonaFan08: Sep 25 2018, 09:38
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post Sep 25 2018, 09:51
Post #5579
3534



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I used to calculate the mage's firepower by
Magic Score = MDB*(1+EDB/100)

And I was told that higher score usually means better firepower (more damage).
Though it is not include the magic proficiencies.


I search the wiki for the formula of damage, https://ehwiki.org/wiki/Spell_Damage
but the wiki tells me: "These formulas are out of date."

So is there a newest formula about the Spell_Damage?
or is there a formula about the mage's firepower include the MDB EDB PROF etc?


-

If the formulas on wiki still work,

CODE
Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)
magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus)
Damage Taken = Original_Damage_Roll * (1 - Magical Mitigation) * (1 - Specific Mitigation)


"Original_Damage_Roll" = (damage_range * spell_data * magic_dmg * critmod * channel_mod)
Is it right?



as the wiki: https://ehwiki.org/wiki/Damage
We can know the Monster's Specific Mitigation by "Scan" skill or by here(https://hvlist.niblseed.com),
but not the Magical Mitigation (MMI).

how can I know the value of the monster's Magical Mitigation?
or how many Magical Mitigation has the monster usually? (in IWBTH/PFUDOR?)


and Monsters' Magical Mitigation will grow up with their Level(=player's level),
is it right?
Can we calculate it to make a full formula about the Spell_Damage? Even if a nearly value?

-

Sorry for my poor English and thank you for your patience.
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post Sep 25 2018, 13:03
Post #5580
Scremaz



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unless something happened, i guess those are the most recent news we have...

also, afaik proficiency should affect how the monster sees your hit (ie: the effect on monsters), not your vanilla firepower, right? (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by Scremaz: Sep 25 2018, 13:04
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