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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 24 2018, 13:28
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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i'm pretty sure i'm not looking at almost two pages of just another debate of SoL vs. not SoL, or am i? QUOTE(william1657 @ Sep 24 2018, 02:49)  How does Auto-Cast Upkeep work with decimals? Does it actually deduct that decimal amount from your MP behind the scenes or does it just round?
knowing that admin likes two decimal digits, i think there actually are decimals behind the scene, and if in certain points you have a rounded number it's just for aesthetic purposes.
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Sep 24 2018, 13:41
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Benny-boy
Group: Gold Star Club
Posts: 1,918
Joined: 27-December 10

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QUOTE(Uncle Stu @ Sep 24 2018, 04:44)  Like i didnt play on the highest difficulty until i was ready for it. I used weaken in RE to prevent the monster from critting me
QUOTE(Uncle Stu @ Sep 24 2018, 05:08)  And no i would never suggest play everything on PFUDOR just because. When you die a lot and actually need SoL to keep yourself alive all i have say to you is that
You should add this every time you mention SoL (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Snowfoxrb @ Sep 24 2018, 08:23)  Another thing is spirit shield just trigger if 1 monster crit above 20% HP, not if 10 monsters attack 10% per turn, sometimes I dead from 10 monsters RE if I accident buff "heart seeker" on PFUDOR difficult. On top of that, monster on PFUDOR has 25% speed bonus, that mean they can attack twice on the same turn. My conclusion is that you will need SoL if you want to try higher difficult, and if you just strong enough to farm, then don't use it.
Stu might be the only ~500 lvl player who uses defensive set with already too defensive 1H style, so it's like sitting in the Maus and saying that there is no need to be careful around low caliber guns while there is no need to build such impractical abomination in the first place (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Scremaz @ Sep 24 2018, 14:28)  i'm pretty sure i'm not looking at almost two pages of just another debate of SoL vs. not SoL, or am i?
That's all what popular kids are talking about (IMG:[ invalid] style_emoticons/default/cool2.gif) This post has been edited by Benny-boy: Sep 24 2018, 13:44
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Sep 24 2018, 13:51
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Nicosai
Group: Members
Posts: 209
Joined: 27-November 16

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I like Sol. Sometimes, when I feel lucky (or don't pay attention), I skip using Cure and, and often enough I'm NOT lucky...
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Sep 24 2018, 14:15
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Benny-boy @ Sep 24 2018, 13:41)  Stu might be the only ~500 lvl player who uses defensive set with already too defensive 1H style, so it's like sitting in the Maus and saying that there is no need to be careful around low caliber guns while there is no need to build such impractical abomination in the first place (IMG:[ invalid] style_emoticons/default/laugh.gif) for how colorful of a metaphor, it may not be so wrong. uncle's build is very defensive afterall, so it's possible his oncoming damage per turn is low enough for him to be able to deal with spirit shield only. though it's also true that SoL is one of those spells that you hope you'll never need. or most likely up 99.9% of times without doing anything, and being vital in that 0.1%. such a safety is well worth a couple potions more, but if uncle is able to manage it anyways... adding some details to the configuration used wouldn't hurt though. and next time you speak about maus and similars throw in some girls und panzer cleavage, btw.
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Sep 24 2018, 15:01
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Benny-boy
Group: Gold Star Club
Posts: 1,918
Joined: 27-December 10

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QUOTE(Scremaz @ Sep 24 2018, 15:15)  and next time you speak about maus and similars throw in some girls und panzer cleavage, btw.
But of course! Winning in tank sports means winning in bed (IMG:[ invalid] style_emoticons/default/cool2.gif) (IMG:[ i.imgur.com] https://i.imgur.com/ekeDKy0.jpg)
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Sep 24 2018, 15:58
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Sad Penguin
Group: Catgirl Camarilla
Posts: 2,178
Joined: 26-June 15

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QUOTE(-vincento- @ Sep 24 2018, 13:09)  Oh it is in Chat thread...Thanks
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Sep 24 2018, 16:56
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Is there a way to disable num keys in monsterbation when in low health? I'm playing dark imperil and have been killed quite a few times due to muscle memory in latter GF turns. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Sep 24 2018, 17:45
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Mars131
Group: Gold Star Club
Posts: 104
Joined: 2-June 11

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QUOTE(Kinights @ Sep 24 2018, 15:56)  Is there a way to disable num keys in monsterbation when in low health? I'm playing dark imperil and have been killed quite a few times due to muscle memory in latter GF turns. (IMG:[ invalid] style_emoticons/default/sad.gif) There is a good post by DJNoni in a chat thread: QUOTE(DJNoni @ Apr 30 2018, 17:45) 
mana potion: what I do is I take it as soon as available. Even if full effect isn't guaranteed. You could set it up like this: - start round with hover = false - hovershift = imperil + toggle hover - shift + x = toggle hover - x = take mana potion + toggle hover - hover = dark spells Start round with shift pressed+ x to imperil, then release shift and press x to start attack
This way, you will try to take mana potion every round.
Use the examples given in comments inside the script code and do the thing above. When you reach critical health your imperil won't cast, and you get your chance to heal. Afaik you can't do the same with 1,2,3 imperil bindings, so choose one.
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Sep 24 2018, 19:24
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Noni
Group: Catgirl Camarilla
Posts: 13,158
Joined: 19-February 16

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QUOTE(Mars131 @ Sep 24 2018, 17:45)  There is a good post by DJNoni in a chat thread: Use the examples given in comments inside the script code and do the thing above. When you reach critical health your imperil won't cast, and you get your chance to heal. Afaik you can't do the same with 1,2,3 imperil bindings, so choose one.
yes, you are right, you can't disable the num keys 1,2,3 imperil bindings when you reach critical health. Because admin said that is considered botting. We can get hover-stop, so that's why that trick with hover-shift is so neat.
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Sep 24 2018, 19:48
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PreMiereTricks
Newcomer
 Group: Members
Posts: 37
Joined: 10-June 16

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Is there anyway to reduce my exp gain? (Without affecting item drops, etc) I tried, reducing stamina below 80. and playing on normal difficulty. Also is the forum-activity exp bonus real? any ways to stop it? p.s. I like to play HV leisurely and of course, like to take it easy (and slow). (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 24 2018, 21:38
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(DJNoni @ Sep 24 2018, 19:24)  yes, you are right, you can't disable the num keys 1,2,3 imperil bindings when you reach critical health. Because admin said that is considered botting. We can get hover-stop, so that's why that trick with hover-shift is so neat.
Hover shift makes you use Imperil several times in a row, so it's not neat at all. The only neat thing is being very careful between imperil casts. I almost died due to that a few times. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Sep 24 2018, 22:04
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(decondelite @ Sep 24 2018, 21:38)  Hover shift makes you use Imperil several times in a row, so it's not neat at all.
not if you set the shift action to Strongest([ToggleHover, Cast('Imperil')]), this will let you cast imperil once with each tap of your toggle key This post has been edited by sickentide: Sep 24 2018, 22:05
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Sep 24 2018, 23:25
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Nicosai
Group: Members
Posts: 209
Joined: 27-November 16

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QUOTE(PreMiereTricks @ Sep 24 2018, 19:48)  Is there anyway to reduce my exp gain? (Without affecting item drops, etc) I tried, reducing stamina below 80. and playing on normal difficulty. Also is the forum-activity exp bonus real? any ways to stop it? p.s. I like to play HV leisurely and of course, like to take it easy (and slow). (IMG:[ invalid] style_emoticons/default/biggrin.gif) Don't worry too much, leveling slows down by itself once you're in the 300s.
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Sep 25 2018, 05:05
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william1657
Group: Members
Posts: 1,369
Joined: 19-March 09

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QUOTE(Nicosai @ Sep 24 2018, 14:25)  Don't worry too much, leveling slows down by itself once you're in the 300s.
Heck, it slows down quite a bit in the 200s. I was leveling with just about every RE back in my 100s (playing on Nightmare). Now I only level about once every day or two.
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Sep 25 2018, 08:40
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PersonaFan08
Group: Members
Posts: 1,611
Joined: 31-October 12

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I have a question about something so is there a way to find out if a monster's name has already been taken?
This post has been edited by PersonaFan08: Sep 25 2018, 09:38
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Sep 25 2018, 09:51
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3534
Group: Gold Star Club
Posts: 1,859
Joined: 14-March 11

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I used to calculate the mage's firepower by Magic Score = MDB*(1+EDB/100) And I was told that higher score usually means better firepower (more damage). Though it is not include the magic proficiencies. I search the wiki for the formula of damage, https://ehwiki.org/wiki/Spell_Damagebut the wiki tells me: " These formulas are out of date." So is there a newest formula about the Spell_Damage? or is there a formula about the mage's firepower include the MDB EDB PROF etc?- If the formulas on wiki still work, CODE Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit) magic_dmg = (base_bonus) * (1 + elem_bonus) * (1 + hath_bonus) Damage Taken = Original_Damage_Roll * (1 - Magical Mitigation) * (1 - Specific Mitigation) "Original_Damage_Roll" = (damage_range * spell_data * magic_dmg * critmod * channel_mod) Is it right?as the wiki: https://ehwiki.org/wiki/DamageWe can know the Monster's Specific Mitigation by "Scan" skill or by here(https://hvlist.niblseed.com), but not the Magical Mitigation (MMI). how can I know the value of the monster's Magical Mitigation? or how many Magical Mitigation has the monster usually? (in IWBTH/PFUDOR?)and Monsters' Magical Mitigation will grow up with their Level(=player's level), is it right? Can we calculate it to make a full formula about the Spell_Damage? Even if a nearly value? - Sorry for my poor English and thank you for your patience.
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Sep 25 2018, 13:03
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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unless something happened, i guess those are the most recent news we have... also, afaik proficiency should affect how the monster sees your hit (ie: the effect on monsters), not your vanilla firepower, right? (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by Scremaz: Sep 25 2018, 13:04
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