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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 24 2018, 05:43
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pooaa
Group: Gold Star Club
Posts: 655
Joined: 20-July 14

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With no offfense, it seems like more people agree using sol. Since low level don't have spirit shield max out, why not get an insurance when mana draught is really cheap?
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Sep 24 2018, 06:25
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Sad Penguin
Group: Catgirl Camarilla
Posts: 2,180
Joined: 26-June 15

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Did any players tried elemental mage with non imperil in GF x20? I know Kyouri has Elec 3+2 build to clear GF x20 but I couldn't find more info about that. QUOTE(-vincento- @ Aug 19 2018, 06:37)  sssss2 also has his records on his GF runs.
And forgot to ask, where do you find his battle record?
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Sep 24 2018, 07:04
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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Yeah I feel like if you have IA5 or even IA3 Spark of Life is never a bad thing to have. The upkeep cost is so minimal and mana draughts are so cheap and plentiful that there's no real reason not to have SoL on your autocast.
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Sep 24 2018, 07:23
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Snowfoxrb
Group: Members
Posts: 161
Joined: 19-February 16

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Just remind that spirit shield need lv 285 to max, and before that it's pretty useless. Another thing is spirit shield just trigger if 1 monster crit above 20% HP, not if 10 monsters attack 10% per turn, sometimes I dead from 10 monsters RE if I accident buff "heart seeker" on PFUDOR difficult. On top of that, monster on PFUDOR has 25% speed bonus, that mean they can attack twice on the same turn. My conclusion is that you will need SoL if you want to try higher difficult, and if you just strong enough to farm, then don't use it.
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Sep 24 2018, 08:04
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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SoL is necessary to play 1H even at Lvl500. Nothing to discuss. 1H's tankiness comes purely from the luck of not being devastated thanks to your block and your parry. It only takes a very brief moment of very bad luck, to eat 2-3 spirit attacks in the same turn, to be defeated all of sudden. Some players learned it the hard way.
So frankly, saving a ridiculously small amount of MP per turn is certainly not worth the gamble of playing with the risk of having high repair costs.
PS: The only thing that doesn't "lie" about tankiness, is PMit+MMit+HP pool+spirit pool.
This post has been edited by decondelite: Sep 24 2018, 08:09
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Sep 24 2018, 08:47
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BlueWaterSplash
Group: Members
Posts: 3,347
Joined: 15-March 11

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Nicely put. It's also the reason why I still use a (neer Peerless in all stats 368/374 PXP0) Mithril Buckler of Protection that I don't even bother to upgrade, and before that I used a crappy old version Legendary Mithril Buckler of Protection with only 25% actual block.
It's best to aim for high block and upgrade it, but I wanted to train myself to feel what is the true tankiness of my armor set that doesn't rely on luck. This way I will have a better appreciation to know when I'm in danger (from exceptionally bad luck) and when I do need Spark of Life and/or Spirit Shield, and when I don't.
I'm hoping to get a new shield soon, I won't stay this way forever. It's just my body training.
If you have a mostly Peerless Power of Protection/Warding set and are high level with enough juggernauts, Spirit Shield alone is probably safe enough. I still play the low level way myself, with only Spark of Life and no Spirit Shield, but with 1~2 poor plate parts, Haste, and Shadow Veil.
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Sep 24 2018, 09:05
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Careful. I never said that one shouldn't use a good, upgraded shield. Even less that it shouldn't be your priority. Forging mitigations to be able to tank attacks head-on is way, way more difficult than just relying on a shield to do more than half of the job. Even dodging with DW's evade is harder than that aswell.
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Sep 24 2018, 09:25
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Uncle Stu @ Sep 24 2018, 04:25)  When you actually need it to survive it will trigger more than once and it will be also slow.
oh and this is painting it a bit too black and white. if spark triggers once during a whole grindfest it has done its job
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Sep 24 2018, 11:42
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BlueWaterSplash
Group: Members
Posts: 3,347
Joined: 15-March 11

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QUOTE(The Wiki) Spirit Damage = Base_SP * SS_AP_Damage * MIN( (Damage - Max_HP * SS_AP_Damage) / (Max_HP * SS_AP_Damage * 3) , 1)
(SS_AP_Damage = percentage of damage required for Spirit shield to kick in)
Note: This formula works in such way that an increase of base spirit points (e.g. by increasing STR primary attribute) leads to the spirit damage increasing with the same percentage. More base SP does not improve Spirit Shield. Me and others analyzed various aspects of the Spirit Shield formula last year, but I have a couple more things to point out. (And I recommend that the changes in bold be added. Improving max SP really helps Spirit Shield). In the typical case the formula reduces to: Spirit Damage = Base_SP * absorbed HP damage / (Max_HP * 3) Note in particular that the more Max HP you have, the less spirit damage you take. Since HP increases linearly with your level, Spirit Shield is somewhat more functional and uses much less spirit on high level players. It's also important to get lots of juggernaut to make Spirit Shield better. Last year quite a few of us new players surprisingly disagreed with the traditional endorsement of Spirit Shield. It should be used from low levels when needed, but it's up to each individual when to transition to full Spirit Shield reliance. Some 1H players already love it from level 250, other 1H players dislike it even at level 400. By level 500 where Uncle Stu is at, probably all 1H players should love it. QUOTE(Snowfoxrb)  Just remind that spirit shield need lv 285 to max, and before that it's pretty useless. Last year I decided this was a misconception. It's not the training of Spirit Shield that helps it. Training only changes how soon Spirit Shield kicks in, but just 1 or 2 levels of training is enough. Spirit Shield might even be most effective when left at level 3 until you are past level 300. The real problem with Spirit Shield on low level players is that it uses too much SP. You can still get beat down and even when you don't, the SP drain is painful. Training does not reduce the SP damage, it is only SP_AP_Damage in the usual formula, which cancels away.
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Sep 24 2018, 12:42
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Mars131
Group: Gold Star Club
Posts: 104
Joined: 2-June 11

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QUOTE(BlueWaterSplash @ Sep 24 2018, 10:42)  Last year I decided this was a misconception. It's not the training of Spirit Shield that helps it. Training only changes how soon Spirit Shield kicks in, but just 1 or 2 levels of training is enough. Spirit Shield might even be most effective when left at level 3 until you are past level 300.
The real problem with Spirit Shield on low level players is that it uses too much SP. You can still get beat down and even when you don't, the SP drain is painful. Training does not reduce the SP damage, it is only SP_AP_Damage in the usual formula, which cancels away.
Been at ~250 lv about 6 weeks ago, can confirm that spirit shield is an absolute waste of mana until at least 4/5 upgrade. Spirit management is not hard, you just have to use draughts, sometimes potions too.
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Sep 24 2018, 13:28
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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i'm pretty sure i'm not looking at almost two pages of just another debate of SoL vs. not SoL, or am i? QUOTE(william1657 @ Sep 24 2018, 02:49)  How does Auto-Cast Upkeep work with decimals? Does it actually deduct that decimal amount from your MP behind the scenes or does it just round?
knowing that admin likes two decimal digits, i think there actually are decimals behind the scene, and if in certain points you have a rounded number it's just for aesthetic purposes.
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Sep 24 2018, 13:41
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Benny-boy
Group: Gold Star Club
Posts: 1,930
Joined: 27-December 10

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QUOTE(Uncle Stu @ Sep 24 2018, 04:44)  Like i didnt play on the highest difficulty until i was ready for it. I used weaken in RE to prevent the monster from critting me
QUOTE(Uncle Stu @ Sep 24 2018, 05:08)  And no i would never suggest play everything on PFUDOR just because. When you die a lot and actually need SoL to keep yourself alive all i have say to you is that
You should add this every time you mention SoL (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Snowfoxrb @ Sep 24 2018, 08:23)  Another thing is spirit shield just trigger if 1 monster crit above 20% HP, not if 10 monsters attack 10% per turn, sometimes I dead from 10 monsters RE if I accident buff "heart seeker" on PFUDOR difficult. On top of that, monster on PFUDOR has 25% speed bonus, that mean they can attack twice on the same turn. My conclusion is that you will need SoL if you want to try higher difficult, and if you just strong enough to farm, then don't use it.
Stu might be the only ~500 lvl player who uses defensive set with already too defensive 1H style, so it's like sitting in the Maus and saying that there is no need to be careful around low caliber guns while there is no need to build such impractical abomination in the first place (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Scremaz @ Sep 24 2018, 14:28)  i'm pretty sure i'm not looking at almost two pages of just another debate of SoL vs. not SoL, or am i?
That's all what popular kids are talking about (IMG:[ invalid] style_emoticons/default/cool2.gif) This post has been edited by Benny-boy: Sep 24 2018, 13:44
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Sep 24 2018, 13:51
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Nicosai
Group: Members
Posts: 211
Joined: 27-November 16

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I like Sol. Sometimes, when I feel lucky (or don't pay attention), I skip using Cure and, and often enough I'm NOT lucky...
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Sep 24 2018, 14:15
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Benny-boy @ Sep 24 2018, 13:41)  Stu might be the only ~500 lvl player who uses defensive set with already too defensive 1H style, so it's like sitting in the Maus and saying that there is no need to be careful around low caliber guns while there is no need to build such impractical abomination in the first place (IMG:[ invalid] style_emoticons/default/laugh.gif) for how colorful of a metaphor, it may not be so wrong. uncle's build is very defensive afterall, so it's possible his oncoming damage per turn is low enough for him to be able to deal with spirit shield only. though it's also true that SoL is one of those spells that you hope you'll never need. or most likely up 99.9% of times without doing anything, and being vital in that 0.1%. such a safety is well worth a couple potions more, but if uncle is able to manage it anyways... adding some details to the configuration used wouldn't hurt though. and next time you speak about maus and similars throw in some girls und panzer cleavage, btw.
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Sep 24 2018, 15:01
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Benny-boy
Group: Gold Star Club
Posts: 1,930
Joined: 27-December 10

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QUOTE(Scremaz @ Sep 24 2018, 15:15)  and next time you speak about maus and similars throw in some girls und panzer cleavage, btw.
But of course! Winning in tank sports means winning in bed (IMG:[ invalid] style_emoticons/default/cool2.gif) (IMG:[ i.imgur.com] https://i.imgur.com/ekeDKy0.jpg)
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Sep 24 2018, 15:58
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Sad Penguin
Group: Catgirl Camarilla
Posts: 2,180
Joined: 26-June 15

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QUOTE(-vincento- @ Sep 24 2018, 13:09)  Oh it is in Chat thread...Thanks
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Sep 24 2018, 16:56
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Is there a way to disable num keys in monsterbation when in low health? I'm playing dark imperil and have been killed quite a few times due to muscle memory in latter GF turns. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Sep 24 2018, 17:45
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Mars131
Group: Gold Star Club
Posts: 104
Joined: 2-June 11

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QUOTE(Kinights @ Sep 24 2018, 15:56)  Is there a way to disable num keys in monsterbation when in low health? I'm playing dark imperil and have been killed quite a few times due to muscle memory in latter GF turns. (IMG:[ invalid] style_emoticons/default/sad.gif) There is a good post by DJNoni in a chat thread: QUOTE(DJNoni @ Apr 30 2018, 17:45) 
mana potion: what I do is I take it as soon as available. Even if full effect isn't guaranteed. You could set it up like this: - start round with hover = false - hovershift = imperil + toggle hover - shift + x = toggle hover - x = take mana potion + toggle hover - hover = dark spells Start round with shift pressed+ x to imperil, then release shift and press x to start attack
This way, you will try to take mana potion every round.
Use the examples given in comments inside the script code and do the thing above. When you reach critical health your imperil won't cast, and you get your chance to heal. Afaik you can't do the same with 1,2,3 imperil bindings, so choose one.
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