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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 10 2018, 14:10
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VawX
Group: Gold Star Club
Posts: 1,287
Joined: 5-November 11

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QUOTE(Uncle Stu @ Sep 10 2018, 10:59)  If the block of those shield would be at least near each other i would agree. SDE is better than SDA. But 94% os much better than 66%. (IMG:[ invalid] style_emoticons/default/happy.gif) It might be about preferences, but the difference can translates up to 80+ endurance/agi which is quite something on both end. High END means more mitigation and hp and too high of AGI can result in unwanted evasion or attack speed mmm...
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Sep 10 2018, 14:49
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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Shouldn't balance be given more important than slaughter?
I mean that shouldn't all balance build>all slaughter build?
Even though balance would have less regular damage than slaughter But with Full Balance ,Chances of Critical damage will be very high and frequent and i noticed that Critical damages are huge when compared to damages done by slaughter!
Any opinion on this?
This post has been edited by ALL_MIGHT: Sep 10 2018, 14:52
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Sep 10 2018, 15:01
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VawX
Group: Gold Star Club
Posts: 1,287
Joined: 5-November 11

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QUOTE(ALL_MIGHT @ Sep 10 2018, 19:49)  Shouldn't balance be given more important than slaughter?
I mean that shouldn't all balance build>all slaughter build?
Even though balance would have less regular damage than slaughter But with Full Balance ,Chances of Critical damage will be very high and frequent and i noticed that Critical damages are huge when compared to damages done by slaughter!
Any opinion on this?
It's just hard to rely on crit chance and OFC seems to do scale with damage (can't find the formula in wiki) and I'm not sure whether it can crit mmm...
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Sep 10 2018, 15:01
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(ALL_MIGHT @ Sep 10 2018, 20:49)  Shouldn't balance be given more important than slaughter?
I mean that shouldn't all balance build>all slaughter build?
Even though balance would have less regular damage than slaughter But with Full Balance ,Chances of Critical damage will be very high and frequent and i noticed that Critical damages are huge when compared to damages done by slaughter!
Any opinion on this?
If it's SG runs, it might be. But the general assumption on 1h build is that the damage of 1h largely depends on counter-attacks, which do not benefit from critical attacks. But you just made me think that some savage balances mixed with slaughters, or all savage balances is very likely to result in better performance in SG runs. I wanted to buy savage balance boots and gauntlets, but I gave up at some time. I think that's the default assumption about slaughter build hindered my critical, logical thinking. Now that just stimulated my curiosity. I think I can buy a few to see how much they do in SG runs. Savage balances are even cheaper than plain slaughters...or just plain balance. Critical chances are multiplicative. There might be a certain point where a certain number of balance power mixed with certain number of slaughters(slots need to be taken into account) does the highest average damage on SGs in SG runs. No calculations Just a logical guess. This post has been edited by -vincento-: Sep 10 2018, 15:37
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Sep 10 2018, 15:10
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(-vincento- @ Sep 10 2018, 18:31)  If it's SG runs, it might be. But the general assumption on 1h build is that the damage of 1h largely depends on counter-attacks, which do not benefit from critical attacks. But you just made me think that some savage balances mixed with slaughters, or all savage balances is very likely to result in better performance in SG runs.
Thanks Ok But what about mages? There is no counter- attack for mages ,but still same thing is in trend!
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Sep 10 2018, 15:19
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(ALL_MIGHT @ Sep 10 2018, 21:10)  Thanks
Ok But what about mages? There is no counter- attack for mages ,but still same thing is in trend!
Sad I would assume no. Power of balance gives you critical chances, but mystic prefixes and Annihilator only gives your spell critical damage bonus, which is very less likely to be anything significant when mages are just OFC. Advanced imp mages should need only 1~3 spells to clean imperiled monsters. I need 3 or 4 shoots at most if they are imperiled. If it's critical chance it might help reducing turns, but almost a NO for critical damage bonus. For imp styles, charged will always be more beneficial than the others. But for non-imp mages, radiants are first choice if one has credits to forge to lv50. 10% or so direct increase magic damage will certainly have more influence than those unstable critical damage bonus. This post has been edited by -vincento-: Sep 10 2018, 15:40
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Sep 10 2018, 15:48
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Uncle Stu @ Sep 10 2018, 02:55)  Arcana Focus just like Heartseekers takes some time to be casted. So of course a lot of monster will attack during this.
the funny thing is that i mentioned it just a couple posts earlier (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(Fudo Masamune @ Sep 10 2018, 03:50)  imo that page in entirety really need to be rewritten, what's written at the top and the bottom is heaven and earth.
pending more datas and/or more suggestions, i guess. (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Sep 10 2018, 16:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(-vincento- @ Sep 10 2018, 15:01)  But the general assumption on 1h build is that the damage of 1h largely depends on counter-attacks, which do not benefit from critical attacks.
And i still wonder where that assumption does come from. Do you have any idea how rare it is that a monster is killed by counter-attacks befor i can reach them? And when that actually happens i have allready killed multiple monster with normal attacks aka deal much more damage with normal attacks. Ca are nice and i like it when they weaken the monster so that i can save maybe one or two attacks per round, but they are not nearly as importaten as people think they are. QUOTE(Scremaz @ Sep 10 2018, 15:48)  the funny thing is that i mentioned it just a couple posts earlier (IMG:[ invalid] style_emoticons/default/sad.gif) I know but i cant help it. I just answer question and answer them with "Hey idiot the answer to your question was posted just a short while ago" is much more rude as i would like it. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Sep 10 2018, 17:08
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(Uncle Stu @ Sep 10 2018, 22:10)  And i still wonder where that assumption does come from. Do you have any idea how rare it is that a monster is killed by counter-attacks befor i can reach them? And when that actually happens i have allready killed multiple monster with normal attacks aka deal much more damage with normal attacks. Ca are nice and i like it when they weaken the monster so that i can save maybe one or two attacks per round, but they are not nearly as importaten as people think they are.
Right, people consider opinions truth when most people accept them, and they forget that every observation or theory is based on ideal assumptions that might just be wrapped bullshit in reality. That's why I don't like superior idiots that use obsolete social theories and non-numeric models to explain real social problems. Illusionists think games and models can explain any corresponding contemporary issue. My ideology: Logic>vague Philosophy People tell me butcher is better than fatality even though a stack of butcher adds only 2% weapon damage which is very small increase in total damage, while fatality adds more expected average damage. I don't know for sure how much difference these counter-attacks make in non-SG runs. I'm not going to do specific tests myself as numbers are miserable....screw the 2% Let snowflake decide the potencies. Also it's time to collect some savage power of balances (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 10 2018, 17:51
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Benny-boy
Group: Gold Star Club
Posts: 1,911
Joined: 27-December 10

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QUOTE(Uncle Stu @ Sep 10 2018, 17:10)  And i still wonder where that assumption does come from. Do you have any idea how rare it is that a monster is killed by counter-attacks befor i can reach them?
It's rare because you play with protection set (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 10 2018, 18:09
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Benny-boy @ Sep 10 2018, 17:51)  It's rare because you play with protection set (IMG:[ invalid] style_emoticons/default/laugh.gif) But when i would play with a slaughter set my normal attacks would still kill the monster faster as the counter-attacks could and i would still deal much more damage with normal as with counter-attacks. Damage of CA is still capped at 75% with no crits, with no elemental/void strike, and also mostly without the benefit of PA. So no matter how much damage one does, CA just cant do most of your damage.
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Sep 10 2018, 18:13
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Benny-boy
Group: Gold Star Club
Posts: 1,911
Joined: 27-December 10

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QUOTE(Uncle Stu @ Sep 10 2018, 19:09)  But when i would play with a slaughter set my normal attacks would still kill the monster faster as the counter-attacks could and i would still deal much more damage with normal as with counter-attacks. Damage of CA is still capped at 75% with no crits, with no elemental/void strike, and also mostly without the benefit of PA. So no matter how much damage one does, CA just cant do most of your damage.
Counters damage is huge since you don't even need to kill most of them - just inflict enough damage (IMG:[ invalid] style_emoticons/default/happy.gif)
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Sep 10 2018, 18:22
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Benny-boy @ Sep 10 2018, 22:51)  It's rare because you play with protection set (IMG:[ invalid] style_emoticons/default/laugh.gif) and exactly how many slaughter, or maybe how high somebody attack is before their counter start grabbing more kill than their main attack? QUOTE(Benny-boy @ Sep 10 2018, 23:13)  Counters damage is huge since you don't even need to kill most of them - just inflict enough damage (IMG:[ invalid] style_emoticons/default/happy.gif) uuhhh? This post has been edited by Fudo Masamune: Sep 10 2018, 18:26
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Sep 10 2018, 20:07
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Benny-boy
Group: Gold Star Club
Posts: 1,911
Joined: 27-December 10

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QUOTE(Fudo Masamune @ Sep 10 2018, 19:22)  uuhhh?
Hit those with biggest hp pools a few times (leave them 30-50%) and counters with some PA will kill them for you, no need to manually kill each monster (especially good when 5+ mon/round) (IMG:[ invalid] style_emoticons/default/happy.gif)
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Sep 10 2018, 20:34
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Benny-boy @ Sep 10 2018, 20:07)  Hit those with biggest hp pools a few times (leave them 30-50%) and counters with some PA will kill them for you, no need to manually kill each monster (especially good when 5+ mon/round) (IMG:[ invalid] style_emoticons/default/happy.gif) Oh, so you are talking about let them just lying near death and let the counter finish them?
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Sep 10 2018, 20:38
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Noni
Group: Catgirl Camarilla
Posts: 13,145
Joined: 19-February 16

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I've got a question for the mage experts. Which set would you prefer for non-imperil mage dark style: set B and C would be if I continue with my current set until I have proficiency 600. set A would be using a low MDB staff with high proficiency. B is my 2 + 3 set, C is my current 4+1 set, and A would be 4+1 with a high proficiency staff. As you see, I would gain 10% magic score at a loss of 0.04 proficiency factor. Would that be worth it? This post has been edited by DJNoni: Sep 10 2018, 20:45
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Sep 10 2018, 20:42
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(DJNoni @ Sep 10 2018, 20:38)  a loss of 0.4 proficiency factor.
0.04. just saying. is it really even worth mentioning, btw?
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Sep 10 2018, 20:47
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Noni
Group: Catgirl Camarilla
Posts: 13,145
Joined: 19-February 16

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QUOTE(Scremaz @ Sep 10 2018, 20:42)  0.04. just saying. is it really even worth mentioning, btw?
well, I could just use set C in the end, and lose 0.07 prof factor. It will be very close. I'm tempted to test it out, but it would require forging a staff I might not use. Well, I can always sell the thing later on... at a loss. Should you wonder: yep, I bought as's LDWD.
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Sep 10 2018, 23:28
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Benny-boy
Group: Gold Star Club
Posts: 1,911
Joined: 27-December 10

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QUOTE(Uncle Stu @ Sep 10 2018, 21:34)  Oh, so you are talking about let them just lying near death and let the counter finish them?
Yep (IMG:[ invalid] style_emoticons/default/happy.gif)
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