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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 10 2018, 03:50
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Lostwizard @ Sep 10 2018, 08:08)  You can find more about action speed hereimo that page in entirety really need to be rewritten, what's written at the top and the bottom is heaven and earth. not to mention the possibility of inaccuracy due to actually inaccurate data or out of date data from past patches. i.e grouping ALL supportive spell except protection on same Base Action Speed give an illusion that ALL of them have same cast time. (I mean, we won't talk about this if it wasn't for somebody asking about arcane focus take looong time to cast compared to other spell, right) many external link references also already flag themselves as 'out of date'. I'm not against what fatal do with 'ticks', and tbh it's a more accurate representation than simply saying 'turn this turn that', but like it or not it brings more entry to the already jumbled terminology between turns and action. leaving it like that might not be a problem, it's a mid-advanced game knowledge that new player don't have too many business with it and veteran player could easily catch the idea after hundreds of rounds playing. the problem will arise when linking this page to people who prefer jumping to conclusion by himself. This post has been edited by Fudo Masamune: Sep 10 2018, 03:52
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Sep 10 2018, 04:16
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Snowfoxrb @ Sep 10 2018, 04:06)  What make a good shield? Does 1% block make big different? Between those two which one should I focus if I intend to use at end shield?
High Block. You mean 1% difference like from 81% to 82? No, not really. The Legendary Amber Force Shield of Warding should be the shield of your choice.
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Sep 10 2018, 04:23
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(Uncle Stu @ Sep 9 2018, 18:55)  Arcana Focus just like Heartseekers takes some time to be casted. So of course a lot of monster will attack during this.
Thank you. Some kind of timestamp on each action, like a round tick clock would be nice, so people would realize how long spells/actions take! (IMG:[ invalid] style_emoticons/default/mad.gif) QUOTE ... [1.90] Your spike shield hits Grandpa Son Gohan for 5 points of wind damage. [1.90] You parry the attack from Grandpa Son Gohan. [1.90] Your spike shield hits Hong Meiling My Wife for 126 points of wind damage. [1.90] Hong Meiling My Wife hits you for 1836 crushing damage. [1.85] Your spike shield hits Zaniah for 134 points of wind damage. [1.85] Zaniah hits you for 1043 slashing damage. [1.80] Your spike shield hits They Shall Burn for 154 points of wind damage. [1.80] They Shall Burn crits you for 1789 crushing damage. [1.75] Your spike shield hits Hong Meiling My Wife Too for 5 points of wind damage. [1.75] You parry the attack from Hong Meiling My Wife Too. [1.70] Your spike shield hits Wait for 176 points of wind damage. [1.65] Wait hits you for 1785 piercing damage. [1.60] You evade the attack from In Memorabilia Of Darksage Ff2. [1.60] Your spike shield hits Aves for 166 points of wind damage. [1.50] Aves hits you for 1441 crushing damage. [1.95] You gain the effect Arcane Focus. [1.00] You cast Arcane Focus. QUOTE(Lostwizard @ Sep 9 2018, 19:08)  You can find more about action speed hereThanks for the link (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Goodman2011: Sep 10 2018, 04:30
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Sep 10 2018, 04:47
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Snowfoxrb
Group: Members
Posts: 161
Joined: 19-February 16

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In 1% I mean between 46% and 47% block chance. What is best PABs for 1H build by order?
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Sep 10 2018, 05:04
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Snowfoxrb @ Sep 10 2018, 04:47)  In 1% I mean between 46% and 47% block chance. What is best PABs for 1H build by order?
Like i allready wrote. No, i doesnt. You mean the most important? Imo they are Dex, Str, End. Agi only up until you reached the limit you dont get any attack speed bonus. But you still want some because of the PM Bonus. Wis only until you reached 20% resist chance and some Int just to get some spirit points.
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Sep 10 2018, 05:56
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VawX
Group: Gold Star Club
Posts: 1,287
Joined: 5-November 11

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QUOTE(Uncle Stu @ Sep 10 2018, 09:16)  High Block. You mean 1% difference like from 81% to 82? No, not really. The Legendary Amber Force Shield of Warding should be the shield of your choice.
For me maybe I'll pick the Dampening, it's SDE instead of SDA, that amount of Endurance is quite nice mmm...
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Sep 10 2018, 05:59
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(VawX @ Sep 10 2018, 05:56)  For me maybe I'll pick the Dampening, it's SDE instead of SDA, that amount of Endurance is quite nice mmm...
If the block of those shield would be at least near each other i would agree. SDE is better than SDA. But 94% os much better than 66%. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Sep 10 2018, 13:05
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xuegaocream
Group: Gold Star Club
Posts: 212
Joined: 8-March 18

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sorry.
This post has been edited by xuegaocream: Sep 10 2018, 13:13
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Sep 10 2018, 14:10
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VawX
Group: Gold Star Club
Posts: 1,287
Joined: 5-November 11

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QUOTE(Uncle Stu @ Sep 10 2018, 10:59)  If the block of those shield would be at least near each other i would agree. SDE is better than SDA. But 94% os much better than 66%. (IMG:[ invalid] style_emoticons/default/happy.gif) It might be about preferences, but the difference can translates up to 80+ endurance/agi which is quite something on both end. High END means more mitigation and hp and too high of AGI can result in unwanted evasion or attack speed mmm...
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Sep 10 2018, 14:49
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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Shouldn't balance be given more important than slaughter?
I mean that shouldn't all balance build>all slaughter build?
Even though balance would have less regular damage than slaughter But with Full Balance ,Chances of Critical damage will be very high and frequent and i noticed that Critical damages are huge when compared to damages done by slaughter!
Any opinion on this?
This post has been edited by ALL_MIGHT: Sep 10 2018, 14:52
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Sep 10 2018, 15:01
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VawX
Group: Gold Star Club
Posts: 1,287
Joined: 5-November 11

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QUOTE(ALL_MIGHT @ Sep 10 2018, 19:49)  Shouldn't balance be given more important than slaughter?
I mean that shouldn't all balance build>all slaughter build?
Even though balance would have less regular damage than slaughter But with Full Balance ,Chances of Critical damage will be very high and frequent and i noticed that Critical damages are huge when compared to damages done by slaughter!
Any opinion on this?
It's just hard to rely on crit chance and OFC seems to do scale with damage (can't find the formula in wiki) and I'm not sure whether it can crit mmm...
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Sep 10 2018, 15:01
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(ALL_MIGHT @ Sep 10 2018, 20:49)  Shouldn't balance be given more important than slaughter?
I mean that shouldn't all balance build>all slaughter build?
Even though balance would have less regular damage than slaughter But with Full Balance ,Chances of Critical damage will be very high and frequent and i noticed that Critical damages are huge when compared to damages done by slaughter!
Any opinion on this?
If it's SG runs, it might be. But the general assumption on 1h build is that the damage of 1h largely depends on counter-attacks, which do not benefit from critical attacks. But you just made me think that some savage balances mixed with slaughters, or all savage balances is very likely to result in better performance in SG runs. I wanted to buy savage balance boots and gauntlets, but I gave up at some time. I think that's the default assumption about slaughter build hindered my critical, logical thinking. Now that just stimulated my curiosity. I think I can buy a few to see how much they do in SG runs. Savage balances are even cheaper than plain slaughters...or just plain balance. Critical chances are multiplicative. There might be a certain point where a certain number of balance power mixed with certain number of slaughters(slots need to be taken into account) does the highest average damage on SGs in SG runs. No calculations Just a logical guess. This post has been edited by -vincento-: Sep 10 2018, 15:37
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Sep 10 2018, 15:10
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(-vincento- @ Sep 10 2018, 18:31)  If it's SG runs, it might be. But the general assumption on 1h build is that the damage of 1h largely depends on counter-attacks, which do not benefit from critical attacks. But you just made me think that some savage balances mixed with slaughters, or all savage balances is very likely to result in better performance in SG runs.
Thanks Ok But what about mages? There is no counter- attack for mages ,but still same thing is in trend!
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Sep 10 2018, 15:19
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(ALL_MIGHT @ Sep 10 2018, 21:10)  Thanks
Ok But what about mages? There is no counter- attack for mages ,but still same thing is in trend!
Sad I would assume no. Power of balance gives you critical chances, but mystic prefixes and Annihilator only gives your spell critical damage bonus, which is very less likely to be anything significant when mages are just OFC. Advanced imp mages should need only 1~3 spells to clean imperiled monsters. I need 3 or 4 shoots at most if they are imperiled. If it's critical chance it might help reducing turns, but almost a NO for critical damage bonus. For imp styles, charged will always be more beneficial than the others. But for non-imp mages, radiants are first choice if one has credits to forge to lv50. 10% or so direct increase magic damage will certainly have more influence than those unstable critical damage bonus. This post has been edited by -vincento-: Sep 10 2018, 15:40
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Sep 10 2018, 15:48
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Uncle Stu @ Sep 10 2018, 02:55)  Arcana Focus just like Heartseekers takes some time to be casted. So of course a lot of monster will attack during this.
the funny thing is that i mentioned it just a couple posts earlier (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(Fudo Masamune @ Sep 10 2018, 03:50)  imo that page in entirety really need to be rewritten, what's written at the top and the bottom is heaven and earth.
pending more datas and/or more suggestions, i guess. (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Sep 10 2018, 16:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(-vincento- @ Sep 10 2018, 15:01)  But the general assumption on 1h build is that the damage of 1h largely depends on counter-attacks, which do not benefit from critical attacks.
And i still wonder where that assumption does come from. Do you have any idea how rare it is that a monster is killed by counter-attacks befor i can reach them? And when that actually happens i have allready killed multiple monster with normal attacks aka deal much more damage with normal attacks. Ca are nice and i like it when they weaken the monster so that i can save maybe one or two attacks per round, but they are not nearly as importaten as people think they are. QUOTE(Scremaz @ Sep 10 2018, 15:48)  the funny thing is that i mentioned it just a couple posts earlier (IMG:[ invalid] style_emoticons/default/sad.gif) I know but i cant help it. I just answer question and answer them with "Hey idiot the answer to your question was posted just a short while ago" is much more rude as i would like it. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Sep 10 2018, 17:08
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(Uncle Stu @ Sep 10 2018, 22:10)  And i still wonder where that assumption does come from. Do you have any idea how rare it is that a monster is killed by counter-attacks befor i can reach them? And when that actually happens i have allready killed multiple monster with normal attacks aka deal much more damage with normal attacks. Ca are nice and i like it when they weaken the monster so that i can save maybe one or two attacks per round, but they are not nearly as importaten as people think they are.
Right, people consider opinions truth when most people accept them, and they forget that every observation or theory is based on ideal assumptions that might just be wrapped bullshit in reality. That's why I don't like superior idiots that use obsolete social theories and non-numeric models to explain real social problems. Illusionists think games and models can explain any corresponding contemporary issue. My ideology: Logic>vague Philosophy People tell me butcher is better than fatality even though a stack of butcher adds only 2% weapon damage which is very small increase in total damage, while fatality adds more expected average damage. I don't know for sure how much difference these counter-attacks make in non-SG runs. I'm not going to do specific tests myself as numbers are miserable....screw the 2% Let snowflake decide the potencies. Also it's time to collect some savage power of balances (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 10 2018, 17:51
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Benny-boy
Group: Gold Star Club
Posts: 1,911
Joined: 27-December 10

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QUOTE(Uncle Stu @ Sep 10 2018, 17:10)  And i still wonder where that assumption does come from. Do you have any idea how rare it is that a monster is killed by counter-attacks befor i can reach them?
It's rare because you play with protection set (IMG:[ invalid] style_emoticons/default/laugh.gif)
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