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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Sep 6 2018, 11:26
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william1657



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What does the Counter-Parry Item Potency actually affect?

Does it boost Counter AND Parry? Counter ON Parry? Counter on Block/Parry?
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post Sep 6 2018, 11:41
Post #5242
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QUOTE(william1657 @ Sep 6 2018, 17:26) *

What does the Counter-Parry Item Potency actually affect?

Does it boost Counter AND Parry? Counter ON Parry? Counter on Block/Parry?

PFD monsters sometimes parry your attacks. It prevent the parry of monsters.
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post Sep 7 2018, 04:36
Post #5243
aleden



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So, I know that PL 500 is the benchmark for monsters to start bringing you HG mats.

Is there any sort of benchmarks I can follow for what is best to put your crystals into? Like, is putting crystals in your monster from 25 -> 100, or 25 ->300 totally useless, because only when you tick 500 do they give anything better?
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post Sep 7 2018, 04:55
Post #5244
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QUOTE(aleden @ Sep 7 2018, 04:36) *

So, I know that PL 500 is the benchmark for monsters to start bringing you HG mats.

Is there any sort of benchmarks I can follow for what is best to put your crystals into? Like, is putting crystals in your monster from 25 -> 100, or 25 ->300 totally useless, because only when you tick 500 do they give anything better?

Yeah, imo everything between 25 and 500 does not matter at all. Except you care actually about a few more MG Materials. So somewhere above 500 would be the first mark. Just you have to keep in mind even a whole bunch of 500+ monster dont bring you that much HG mats. They will do it every now and then so in the end every level you increase them when they are allready above 500 does actually increase the chance for HG. And the second important mark would be 750, some people would say now because it eliminates the chance for LG mats, but imo the chance for them are even below 750 allready so low that it does not matter much. I would say because it has of course a higher HG chance as 500, it lowers the moral drain what will in the end save you some Happy Pills and imo the most important reason for this mark, the switch from edibles to cuisine. And imo the last important mark is 1250 another reduced moral drain, higher HG chance and it is allready a PL they appear even to Lvl 500 and get scanned. Some people may now say but what about 1500? For the 100% HG chance? Yeah, i am aware of that. But when i look at the cost i am not sure if this would ever worth it. And think everything around 1500 or even higher is just for showing off.

Does that help?

edit: typo

This post has been edited by Uncle Stu: Sep 7 2018, 05:33
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post Sep 7 2018, 05:26
Post #5245
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QUOTE(Uncle Stu @ Sep 7 2018, 04:55) *

Yeah, imo everything between 25 and 500 does not matter at all. Except you care actually about a few more MG Materials. So somewhere above 500 would be the first mark. Just you have to keep in mind even a whole bunch of 500+ monster dont bring you that much HG mats. They will do it every now and then so in the end every level you increase them when they are allready above 500 does actually increase the chance for HG. And the second important mark would be 750, some people would say now because it eliminates the chance for LG mats, but imo the chance for them are even below 750 allready so low that is does not matter much. I would say because it has of course a higher HG chance as 500, it lowers the moral drain what will in the end save you some Happy Pills and imo the most important reason for this mark, the switch from edibles to cuisine. And imo the first important mark is 1250 another reduced moral drain, higher HG chance and it is allready a PL they appear even to Lvl 500 and get scanned. Some people may now say but what about 1500? For the 100% HG chance? Yeah, i am aware of that. But when i look at the cost i am not sure if this would ever worth it. And think everything around 1500 or even higher is just for showing off.

Does that help?


Yes, perfect, thanks Uncle. Pretty much exactly what I was asking for.
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post Sep 7 2018, 05:31
Post #5246
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You are welcome. (IMG:[invalid] style_emoticons/default/happy.gif) Btw i forgot one thing. From 250 monster start to need edibles, so i would advice to avoid making a lot of 250~500 monster who allready want edibles but dont give you actually any better stuff as a 25 monster.
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post Sep 7 2018, 13:37
Post #5247
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I am curious, do mages actually use the OFC? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 7 2018, 14:16
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QUOTE(Uncle Stu @ Sep 7 2018, 18:37) *

I am curious, do mages actually use the OFC? (IMG:[invalid] style_emoticons/default/unsure.gif)


how could they, it's not like they smack monsters using staff to build the OC needed

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post Sep 7 2018, 14:21
Post #5249
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Oh, right spells dont build any charge. (IMG:[invalid] style_emoticons/default/blush.gif)

But shouldnt a mage use his staff at least once in a while to gain staff proficiency? (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by Uncle Stu: Sep 7 2018, 14:23
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post Sep 7 2018, 15:26
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QUOTE(Uncle Stu @ Sep 7 2018, 07:21) *

Oh, right spells dont build any charge. (IMG:[invalid] style_emoticons/default/blush.gif)

But shouldnt a mage use his staff at least once in a while to gain staff proficiency? (IMG:[invalid] style_emoticons/default/unsure.gif)


I think mages no longer need to use staff to smack monsters to gain proficiency.
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post Sep 7 2018, 15:37
Post #5251
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QUOTE(Uncle Stu @ Sep 7 2018, 11:37) *

I am curious, do mages actually use the OFC? (IMG:[invalid] style_emoticons/default/unsure.gif)

Maybe mage used 2 ED in battle, and they have one chance to use OFC as T3 or something like that

This post has been edited by Lostwizard: Sep 7 2018, 15:38
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post Sep 7 2018, 16:20
Post #5252
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QUOTE(Uncle Stu @ Sep 7 2018, 19:21) *

Oh, right spells dont build any charge. (IMG:[invalid] style_emoticons/default/blush.gif)

But shouldnt a mage use his staff at least once in a while to gain staff proficiency? (IMG:[invalid] style_emoticons/default/unsure.gif)


we don't need to smack anything to build staf prof anymore.
also even before when it's needed, mage grind by smacking either the trio (with yggdrasil alive so they don't die), or low quality equipment IW using weak staff, and they're expecting that the enemy won't die fast, so no OFC too there.

QUOTE(Lostwizard @ Sep 7 2018, 20:37) *

Maybe mage used 2 ED in battle, and they have one chance to use OFC as T3 or something like that


how the hell you ended up using 2 EDs in battle? multiple failure on answering riddlemaster on grindfest?

This post has been edited by Fudo Masamune: Sep 7 2018, 16:23
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post Sep 7 2018, 16:28
Post #5253
Uncle Stu



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QUOTE(magiclamp @ Sep 7 2018, 15:26) *

I think mages no longer need to use staff to smack monsters to gain proficiency.

QUOTE(Fudo Masamune @ Sep 7 2018, 16:20) *

we don't need to smack anything to build staf prof anymore.

The dawn bonus? But that takes forever. (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(magiclamp @ Sep 7 2018, 15:26) *

also even before when it's needed, mage grind by smacking either the trio (with yggdrasil alive so they don't die), or low quality equipment IW using weak staff, and they're expecting that the enemy won't die fast, so no OFC too there.

But prof gain is caped to one bonus per round. So doing that now with the trio means nothing but wasting time.

QUOTE(magiclamp @ Sep 7 2018, 15:26) *

how the hell you ended up using 2 EDs in battle? multiple failure on answering riddlemaster on grindfest?

Tbh just see even a single reason to use a single ED in battle. To get the bonus from the Long Gone Before Daylight per while having Caffeinated Candies in your inventory. But i have no idea why someone would use two. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 7 2018, 16:35
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QUOTE(Uncle Stu @ Sep 7 2018, 22:28) *

Tbh just see even a single reason to use a single ED in battle. To get the bonus from the Long Gone Before Daylight per while having Caffeinated Candies in your inventory. But i have no idea why someone would use two. (IMG:[invalid] style_emoticons/default/unsure.gif)


Play through Fest costs 21 Stamina. If someone plays Fest without the Effect of Long Gone Before Daylight, then he needs 2.
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post Sep 7 2018, 16:39
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QUOTE(chjj30 @ Sep 7 2018, 16:35) *

Play through Fest costs 21 Stamina. If someone plays Fest without the Effect of Long Gone Before Daylight, then he needs 2.

What has a fest to do with that? (IMG:[invalid] style_emoticons/default/unsure.gif) You should allways make sure you have enough stamina before you start the fest. The time when the game did tell you how much stamina you have during battle are long gone.
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post Sep 7 2018, 16:42
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QUOTE(Uncle Stu @ Sep 7 2018, 14:39) *

You should allways make sure you have enough stamina before you start the fest.


Nope. One time I entered GF with only ~15 stamina left, and it also gives me a reason to try OFC as mage.
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post Sep 7 2018, 16:45
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QUOTE(Uncle Stu @ Sep 7 2018, 22:39) *

What has a fest to do with that? (IMG:[invalid] style_emoticons/default/unsure.gif) You should allways make sure you have enough stamina before you start the fest. The time when the game did tell you how much stamina you have during battle are long gone.


Using EDs in Battle also gives you an Effect of recovering 10% Overcharge and 10% Spirits for 11 Turns, so I think using it in Battle benefits more than out of Battle, it may save us a Spirit Elixir in Fest. And I think you're right and we should keep having enough Stamina before entering a Battle.
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post Sep 7 2018, 16:49
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QUOTE(Lostwizard @ Sep 7 2018, 16:42) *

Nope. One time I entered GF with only ~15 stamina left, and it also gives me a reason to try OFC as mage.

15 Stamina? (IMG:[invalid] style_emoticons/default/mellow.gif) Doesnt the game stop all drops with less than 20 stamina? I have to check that. Oh, its 10. But still. I would never start a GF so low on stamina. And having ED in the battle inventory does actually scare me. I am much to affraid i would press the wrong button by mistake and use one when i dont want to.
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post Sep 7 2018, 16:52
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QUOTE(Uncle Stu @ Sep 7 2018, 21:28) *

The dawn bonus? But that takes forever. (IMG:[invalid] style_emoticons/default/unsure.gif)
But prof gain is caped to one bonus per round. So doing that now with the trio means nothing but wasting time.
Tbh just see even a single reason to use a single ED in battle. To get the bonus from the Long Gone Before Daylight per while having Caffeinated Candies in your inventory. But i have no idea why someone would use two. (IMG:[invalid] style_emoticons/default/unsure.gif)


for staff you get the prof without having to smack anything now.
like this one, no physical attack but 0.014 staff prof :
Attached Image

and I'm saying that smacking trio was from back before the patch, when you could get prof ticks from every action.

anyway, even if by chance mage ended up having the OC to cast OFC, I doubt the damage is something phenomenal as it's based on physical attack, right?

This post has been edited by Fudo Masamune: Sep 7 2018, 16:56
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post Sep 7 2018, 16:53
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QUOTE(Uncle Stu @ Sep 7 2018, 14:49) *

15 Stamina? (IMG:[invalid] style_emoticons/default/mellow.gif) Doesnt the game stop all drops with less than 20 stamina? I have to check that. Oh, its 10. But still. I would never start a GF so low on stamina. And having ED in the battle inventory does actually scare me. I am much to affraid i would press the wrong button by mistake and use one when i dont want to.

Normally I enter GF with >40 stamina (IMG:[invalid] style_emoticons/default/laugh.gif) , that time I just have an idea similar with yours: I want to try OFC in mage style. But I don't want to smack monster so I used 2 EDs in battle instead.
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