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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 3 2018, 05:12
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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As many before have mentioned, if you are having fun with that strategy then obviously no issues. From an efficiency perspective, though, you should know that your tier 1 lightning spells already do more damage than your tier 3 spells in other element at much quicker cast speed and lower mana.
Out of curiosity, what difficulty are you playing at? Even with my 1h mage enemies often die before my t3 comes off cd.
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Sep 3 2018, 07:30
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Vilis
Group: Gold Star Club
Posts: 876
Joined: 1-December 11

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Out of curiosity, why is Light Armor so undesirable at high levels?
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Sep 3 2018, 07:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Because you use it to play 2H and DW, and those are not the most played at hight levels.
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Sep 3 2018, 12:28
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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I'm amazed on how many PA I obtained from doing 10IW with a few reforge. 14 from around 30 stamina (1500 ish round I take)
would GF also give equal number of PA drops?
I'm also amazed on how much difference in mana management without the mana conservation bonus. Changing from focus to destruction I feel that I chug more mana potion than before, but actually the number of item use is relatively lower, it's just that I move so fast that the potion cooldown can't keep up and forced me to use some elixir in the meantime... particularly in no-SG arena.
Is this normal?
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Sep 3 2018, 12:42
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Fudo Masamune @ Sep 3 2018, 12:28)  I'm amazed on how many PA I obtained from doing 10IW with a few reforge. 14 from around 30 stamina (1500 ish round I take)
would GF also give equal number of PA drops?
You mean around 1 per 100 rounds? With enough luck and training it can. But personaly i would not count on it.
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Sep 3 2018, 12:44
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Vilis
Group: Gold Star Club
Posts: 876
Joined: 1-December 11

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QUOTE(Fudo Masamune @ Sep 3 2018, 13:28)  I'm also amazed on how much difference in mana management without the mana conservation bonus. Changing from focus to destruction I feel that I chug more mana potion than before, but actually the number of item use is relatively lower, it's just that I move so fast that the potion cooldown can't keep up and forced me to use some elixir in the meantime... particularly in no-SG arena.
Is this normal?
Yeah, that happens to me too, but the only times I've ever had to use elixirs have been in IW and GF. Non-SG arenas end too fast for the consumption to catch up to you.
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Sep 3 2018, 12:51
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(Fudo Masamune @ Sep 3 2018, 18:28)  would GF also give equal number of PA drops?
I'm also amazed on how much difference in mana management without the mana conservation bonus. Changing from focus to destruction I feel that I chug more mana potion than before, but actually the number of item use is relatively lower, it's just that I move so fast that the potion cooldown can't keep up and forced me to use some elixir in the meantime... particularly in no-SG arena.
Is this normal?
Use Aether Shards. That way, you should be ok with all Arenas. 40 mins for me to finish all non-SG Arenas. No elixirs needed. For imp dark mages that haven't forged enough wisdom and some perks, mana elixirs will be needed. I'm not sure but I assume non-imps do not need mana elixirs since they don't cast imperils so frequently. Also I've noticed a big difference after lv400. Better Ragnarok allows me to cast Ragnarok once every 4 turns instead of once 5 turns, which leads to an obvious increase in mana consumption. Drops are determined by the number of monsters killed, and luck.
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Sep 3 2018, 14:23
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Benny-boy
Group: Gold Star Club
Posts: 1,934
Joined: 27-December 10

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QUOTE(Fudo Masamune @ Sep 3 2018, 13:28)  I'm also amazed on how much difference in mana management without the mana conservation bonus. Changing from focus to destruction I feel that I chug more mana potion than before, but actually the number of item use is relatively lower, it's just that I move so fast that the potion cooldown can't keep up and forced me to use some elixir in the meantime... particularly in no-SG arena.
Is this normal?
You should be ok without elixirs, do you use hp/mp draughts without interruption and do you use potions before mana pool alert?
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Sep 3 2018, 15:12
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Benny-boy @ Sep 3 2018, 19:23)  You should be ok without elixirs, do you use hp/mp draughts without interruption and do you use potions before mana pool alert?
I did use draughts liberally, though the mana potions is only when it's below a third or a quarter, I'm trying to change it to after reaching a half or when it wouldn't spill (according to the monsterbation scripts), but old habits die hard.
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Sep 3 2018, 23:36
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(magiclamp @ Sep 2 2018, 21:12)  As many before have mentioned, if you are having fun with that strategy then obviously no issues. From an efficiency perspective, though, you should know that your tier 1 lightning spells already do more damage than your tier 3 spells in other element at much quicker cast speed and lower mana.
Out of curiosity, what difficulty are you playing at? Even with my 1h mage enemies often die before my t3 comes off cd.
Oh yea, Difficulty lvl it been at IWBTH for ~200 levels, well before "PFUDOR" existed. (IMG:[ invalid] style_emoticons/default/smile.gif) BTW: Did I mention I mostly do hourly encounters +90% of the time. I did item world once, omg I thought it would never end. I know people must use a battle script. But imagine the poor saps like me that don't. O.o (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Sep 4 2018, 00:18
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(Goodman2011 @ Sep 3 2018, 16:36)  Oh yea, Difficulty lvl it been at IWBTH for ~200 levels, well before "PFUDOR" existed. (IMG:[ invalid] style_emoticons/default/smile.gif) BTW: Did I mention I mostly do hourly encounters +90% of the time. I did item world once, omg I thought it would never end. I know people must use a battle script. But imagine the poor saps like me that don't. O.o (IMG:[ invalid] style_emoticons/default/wacko.gif) Haha, yeah, script is very helpful for mage. But if you think IW is long, how do you handle the schoolgirl arenas? PFUDOR IW on legendary takes me 15-20 min on 1h, but DwD is around an hour... So I tried PFUDOR encounter with 1h mage, it took me 8 rounds to complete after imperil rounds. How long does it take you usually to complete after you imperil the monsters?
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Sep 4 2018, 00:33
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(magiclamp @ Sep 4 2018, 06:18)  Haha, yeah, script is very helpful for mage. But if you think IW is long, how do you handle the schoolgirl arenas? PFUDOR IW on legendary takes me 15-20 min on 1h, but DwD is around an hour...
So I tried PFUDOR encounter with 1h mage, it took me 8 rounds to complete after imperil rounds. How long does it take you usually to complete after you imperil the monsters?
That sounds miserable. My 1h build only needs 10 mins to complete an 80-round PFD IW. 4.5 mins as mage. Or you ppl have very low t/s.
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Sep 4 2018, 00:43
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(-vincento- @ Sep 3 2018, 17:33)  That sounds miserable. My 1h build only needs 10 mins to complete an 80-round PFD IW. 4.5 mins as mage. Or you ppl have very low t/s.
Oh - that was 1h melee for 15-20 min PFD IW, I haven't actually tried it with 1h mage yet. I'll take a stab at it now. Edit: Just tried 85 rounds with 1h melee, took 12 minutes so a bit slower than you but not as bad as I remembered. 1h mage took over 23 minutes though T.T, it's lower turns (1200 vs 1600 with 1h melee) but I had 0.86(!) t/s. I think part of that is me being unfamiliar with 1h mage, and part of it due to lack of the proficiency perks (the imperil turns were pretty tilting sometimes - a few times it took me like 8-9 turns to imperil the field). This post has been edited by magiclamp: Sep 4 2018, 01:57
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Sep 4 2018, 02:01
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aleden
Group: Members
Posts: 444
Joined: 12-March 14

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Magiclamp, are you a mage? Cuz that all sounds like it sucks LOL
I play 1H with imperil, and even the last rounds of PFDWD (3 SG's, bunch of monsters) I imperil the field in 3-4 turns. 5 if I'm unlucky. I honestly can't recall the last time it took me 9 turns to imperil a 9+ monster round. Whats your prof at?
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Sep 4 2018, 02:09
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(magiclamp @ Sep 4 2018, 06:43)  I think part of that is me being unfamiliar with 1h mage, and part of it due to lack of the proficiency perks (the imperil turns were pretty tilting sometimes - a few times it took me like 8-9 turns to imperil the field).
Right. You don't have deprecating profs from the staff. That's the downside of new 1h mage. Even I fail many imperils in PFDfest. or your deprecating prof's too low. Also you should buy the deprecating perk if you haven't yet. For another is maybe you didn't set up your monsterbation properly. If you use shift hover to imperil, you would fuck up. Bind with a key to cast imperil on a specific monster.
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Sep 4 2018, 02:32
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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QUOTE(aleden @ Sep 3 2018, 19:01)  Magiclamp, are you a mage? Cuz that all sounds like it sucks LOL
I play 1H with imperil, and even the last rounds of PFDWD (3 SG's, bunch of monsters) I imperil the field in 3-4 turns. 5 if I'm unlucky. I honestly can't recall the last time it took me 9 turns to imperil a 9+ monster round. Whats your prof at?
Haha, just starting my foray into 1h mage, which is mage without a staff so loses a bunch of profs and accuracy. My deprecating prof's not even that bad (398), but there were a few times where I couldn't imperil a monster after 2-3 attempts, which makes it easy to go 8-9 turns on a 10 monster round (since I may miss 1-2 times on another batch of imperil). I do get 3-4 turns full field imperils too, but 5 is probably average T.T QUOTE(-vincento- @ Sep 3 2018, 19:09)  Right. You don't have deprecating profs from the staff. That's the downside of new 1h mage. Even I fail many imperils in PFDfest. or your deprecating prof's too low. Also you should buy the deprecating perk if you haven't yet. For another is maybe you didn't set up your monsterbation properly. If you use shift hover to imperil, you would fuck up. Bind with a key to cast imperil on a specific monster.
Yeah, definitely will get the deprecating perk next. And I do need to set up monsterbation correctly - now I'm actually clicking imperil and then number pad, which isn't too prone to errors but is a bit slow.
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Sep 4 2018, 04:17
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Benny-boy
Group: Gold Star Club
Posts: 1,934
Joined: 27-December 10

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QUOTE(magiclamp @ Sep 4 2018, 03:32)  Yeah, definitely will get the deprecating perk next. And I do need to set up monsterbation correctly - now I'm actually clicking imperil and then number pad, which isn't too prone to errors but is a bit slow.
Dep perk might not be the best investment if you plan to play mage or don't have DD, also there is shift+hover for imperil (IMG:[ invalid] style_emoticons/default/happy.gif)
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Sep 4 2018, 07:46
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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If players could stop comparing each other while they have 30 levels difference or more, that'd be great.
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Sep 4 2018, 08:41
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Vilis
Group: Gold Star Club
Posts: 876
Joined: 1-December 11

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Is there data of how often the Riddlemaster appears and what the drop rate of gems is?
This post has been edited by Vilis: Sep 4 2018, 08:54
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Sep 4 2018, 08:59
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Not for the riddle master, or at least not that i would be aware of but for the gems you can find in the wiki this.
During a battle round any defeated monster has a ~4% chance of dropping a powerup. These powerups are automatically slotted in the "P" item slot of the player's inventory. Players can only have one powerup at a time and cannot receive a new one until the current one is used. They persist between rounds of a battle but are lost at the end of a battle series, essentially making them temporary items.
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