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post Aug 30 2018, 08:48
Post #5146
anruiersi



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QUOTE(DJNoni @ Aug 30 2018, 06:06) *

4. No. You would let the script make a decision for you based on live data. Other than what's in Monsterbation, that is explicitly forbidden.

If so, can I write a script and fight Arena 150-200 with 2 or 3 tabs in a same time?
My internet is horrible.
and since it impossible to die there. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 30 2018, 08:53
Post #5147
KitsuneAbby



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QUOTE(PersonaFan08 @ Aug 30 2018, 02:42) *

-snip-

Just to let you know: I got maxed out trainings, and I till don't drop enough edibles to sustaim my army of 70 monsters (almost all of them are fed with edibles) if I don't do all arenas everyday plus a full Grindfest on weekend.
At some point, one just cannot be autonomous regarding monster food if he doesn't play a lot.
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post Aug 30 2018, 13:21
Post #5148
Benny-boy



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QUOTE(PersonaFan08 @ Aug 30 2018, 03:42) *

I usually salvage stuff like average or fair and even superior quality for materials that I sell to people needing them for credits.

This is what I do and what I would recommend to somebody if they asked me.


Unless you know current prices on materials and how salvage works don't do this, I'm almost certain you lose quite a sum. Just buy scrap from players with coupon clipper perk, it's more profitable even time-wise (or use script that distinguishes and sells them almost automatically and modify it for current prices)
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post Aug 30 2018, 13:25
Post #5149
Snowfoxrb



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I'm still in the learning process so don't mind me if I have some stupid question.
1: What are the price and IW priority when it comes to element melee weapon? Is that Ethereal>>Dark>Holy>Wind>Ice>lightning>Fire
2: What about element resist on armor?
3: When IW weapon what is the priority for 1H and 2H? I assume that 2H need overpower and swiftness
4: Does attack speed useless on 1H/HV? Should I buff haste when playing 1H?
5: How debuff duration on monster works? Is it like the buff duration, depend on player speed vs Tick, or depend on monster speed, or both?
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post Aug 30 2018, 13:50
Post #5150
Uncle Stu



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QUOTE(Snowfoxrb @ Aug 30 2018, 13:25) *

1: What are the price and IW priority when it comes to element melee weapon? Is that Ethereal>>Dark>Holy>Wind>Ice>lightning>Fire
2: What about element resist on armor?
3: When IW weapon what is the priority for 1H and 2H? I assume that 2H need overpower and swiftness
4: Does attack speed useless on 1H/HV? Should I buff haste when playing 1H?
5: How debuff duration on monster works? Is it like the buff duration, depend on player speed vs Tick, or depend on monster speed, or both?

1: Ethereal is way overrated.
2: I have never cared about the elemental prefix on armors, and i have never actually heard that someone else did care.
3: the best IW for 1H is (when low ABD) But 4 Fat 5 or (when hight ABD) But 5 Fat 4. But that is only a bit optimization and the difference between those two is low but But and Fat only is in any case highly recommended. Of course except we are talking about a really low tier weapon like superior or exq, in that case you should just go with whatever it gives you and be happy with the additional strike you get. Not sure about 2H, but i would say a mix between over, but and fat. I cant see why swiftness would actually be worth it.
4: 1H wants later on an attack speed bonus of 0% to get out as many counter attacks as possible. But it can be helpfull for weaker players to survive, because haste can help to reduce the number of attacks one has to take. But when you can survive without it, dont use it. The same goes for Shadow Veil, as long as it actually helps you to survive a higher difficulty, use it, when you no longer need it, stop using it.
5: Turns are afaik not affected by your or monster speed. But it can look like that when your speed is high.
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post Aug 30 2018, 13:55
Post #5151
Benny-boy



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QUOTE(Snowfoxrb @ Aug 30 2018, 14:25) *

I'm still in the learning process so don't mind me if I have some stupid question.
1: What are the price and IW priority when it comes to element melee weapon? Is that Ethereal>>Dark>Holy>Wind>Ice>lightning>Fire
2: What about element resist on armor?
3: When IW weapon what is the priority for 1H and 2H? I assume that 2H need overpower and swiftness
4: Does attack speed useless on 1H/HV? Should I buff haste when playing 1H?
5: How debuff duration on monster works? Is it like the buff duration, depend on player speed vs Tick, or depend on monster speed, or both?


1. Usually Ethereal>Dark=Holy>Elemental>Fire, if burden is not an issue Dark=Holy>Ethereal>Elemental>Fire
2. Last thing to care, I'd say it's nice when resists are more-less balanced
3. 1H - only damage and no swiftness at all, others - depends on build
4. When you strong enough it's hurtful since less counters
5. It works the same way as buff - independently (you and monster can hit more, but buff/debuff works on base turn time)
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post Aug 30 2018, 14:02
Post #5152
Uncle Stu



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QUOTE(Benny-boy @ Aug 30 2018, 13:55) *

but buff/debuff works on base turn time)

But here i see a terminological problem. Because wiki says a turn if equal to every action a player does. I know what you mean and you are afaik right, but when a turn is a action of a player, it cant be based on turns. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Aug 30 2018, 14:05
Post #5153
Fudo Masamune



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QUOTE(Snowfoxrb @ Aug 30 2018, 18:25) *

I'm still in the learning process so don't mind me if I have some stupid question.
1: What are the price and IW priority when it comes to element melee weapon? Is that Ethereal>>Dark>Holy>Wind>Ice>lightning>Fire
2: What about element resist on armor?
3: When IW weapon what is the priority for 1H and 2H? I assume that 2H need overpower and swiftness
4: Does attack speed useless on 1H/HV? Should I buff haste when playing 1H?
5: How debuff duration on monster works? Is it like the buff duration, depend on player speed vs Tick, or depend on monster speed, or both?


1. price is depend on pxp, you could calculate the amount using the formula on the wiki, the price might be increased if you wants some specific potencies, like these.
You will always get void strike on non-ethereal weapon at lvl 10 IW, and random element strike on ethereal weapon. ideally people look for holy/dark, but any other element is fine too as long as you got the expected potency for it.
2. afaik people don't care about element resist, on armor people wants juggernaut/capacitor, or jugernaut+whatever for melee. for defense people look from block/parry/evade or from the sheer power to defeat enemies before they become problem (mage glass canon philosophy)
3. depends on fighting syle I guess.
4. there's a debate on it a few years back I never get to the end of it, so maybe other people answer is better.
5. this get confusing as most of the time we never differentiate between turn and player action. if I'm not mistaken buff/debuff ticks goes by one each turns, player and monster could act more than once every turn - or could go past 2 turns on very long spell cast (i.e heartseeker), yet cooldown follow player action instead of turn(?).

QUOTE(Uncle Stu @ Aug 30 2018, 19:02) *

But here i see a terminological problem. Because wiki says a turn if equal to every action a player does. I know what you mean and you are afaik right, but when a turn is a action of a player, it cant be based on turns. (IMG:[invalid] style_emoticons/default/unsure.gif)


here we go again, I believe I've seen people trying to address this a few times, but in the end heh, who cares, we're all hovering and don't care about turn or whatever, we see monster we hover. who have the time correcting and technical terms like this.
the terms turns = player action is already ingrained so deep, script maker using the player action as turn indicator for statistical purpose. it might be actually wrong, but who cares?
maybe that's why some people using 'tick' now, those graphical ticks on wiki is pretty new I think (at least post 2015)

This post has been edited by Fudo Masamune: Aug 30 2018, 14:12
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post Aug 30 2018, 14:12
Post #5154
Benny-boy



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QUOTE(Uncle Stu @ Aug 30 2018, 15:02) *

But here i see a terminological problem. Because wiki says a turn if equal to every action a player does. I know what you mean and you are afaik right, but when a turn is a action of a player, it cant be based on turns. (IMG:[invalid] style_emoticons/default/unsure.gif)


I just tried to explain tick, but I guess it's a bit confusing anyway (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 30 2018, 15:28
Post #5155
Goodman2011



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Why are the proficiency that I've been doing for the past 200 to 300 levels so low (close) to those I never do/use?

After a nice new staff and advice from magiclamp thanks,
I looked into my proficiency factor.

My Elemental Effective Proficiency is 431 / 323 = 1.33 (Elem. Pro.factor)
I don't understand why my elemental is so low I've been doing Elemental exclusively since lvl 50, casting elec/fire/cold/wind and heal repeat...
Something is very wrong! I should have 10:1 elemental proficiency over the rest!
Is it possible I've lost some proficiency/ratio over the years of updates?

Also I've been all Cloth and Staff for at least 250 if not 300 levels!
If Heavy armor is 259, I think I did once just to see back at lvl 10 for a battle, then Cloth should be 100,000 times more if not a million!
Equipment proficiency
One-handed 259.126
Two-handed 259.125
Dual wielding 259.126
Cloth armor 319.594
Light armor 264.159
Heavy armor 259.125

Magic proficiency
Staff 299.077
Elemental 305.139
Divine 300.326
Forbidden 296.108
Deprecating 299.906
Supportive 314.710

I can understand Depreciating and Supportive as I do 3 Auto casts of Supportive then Shadow veil, Weaken and Imperil.
I started doing Divine at ~250 and just started doing Forbidden at lvl 300.

Thanks for any explanation. and help to get my elemental up to ~1.7

This post has been edited by Goodman2011: Aug 30 2018, 15:29
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post Aug 30 2018, 15:45
Post #5156
_LMF_



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QUOTE(Goodman2011 @ Aug 30 2018, 21:28) *

Why are the proficiency that I've been doing for the past 200 to 300 levels so low (close) to those I never do/use?

Prof gain is less when it gets near to 1.2 of player level(cap). And dawn gives quite a lot to those unused ones.

FYI I have
296.085 for Staff which I never used, not even once.
1H, Heavy are both 395.xxx when I used them since around 180.
Supportive 395.091 since beginning of the game.

I never played mage so I am not too sure but it's feels like cloth prof gain is harder for others when you are one-shotting monster. You don't get anything if you are not hit.

For your elemental, that's a bit weird to not be above your level if you say you are casting every round since level 50.

Peace~

QUOTE(magiclamp @ Aug 30 2018, 22:10) *

Agreed, just one thing about cloth prof gain - I think it's not required to be hit (it used to be a few patches ago). Just need to be equipped now.

Oh yes you are right, just read the wiki again.
QUOTE
When a player is attacked (even if they evade/block/parry/absorb/resist, or if the monster misses), an occupied armor slot is randomly chosen (20% chance) for a chance at a proficiency gain.


This post has been edited by monkey_lmf: Aug 30 2018, 16:14
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post Aug 30 2018, 16:10
Post #5157
magiclamp



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QUOTE(monkey_lmf @ Aug 30 2018, 08:45) *

Prof gain is less when it gets near to 1.2 of player level(cap). And dawn gives quite a lot to those unused ones.

FYI I have
296.085 for Staff which I never used, not even once.
1H, Heavy are both 395.xxx when I used them since around 180.
Supportive 395.091 since beginning of the game.

I never played mage so I am not too sure but it's feels like cloth prof gain is harder for others when you are one-shotting monster. You don't get anything if you are not hit.

For your elemental, that's a bit weird to not be above your level if you say you are casting every round since level 50.

Peace~


Agreed, just one thing about cloth prof gain - I think it's not required to be hit (it used to be a few patches ago). Just need to be equipped now.
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post Aug 30 2018, 16:31
Post #5158
Fudo Masamune



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QUOTE(Goodman2011 @ Aug 30 2018, 20:28) *

Why are the proficiency that I've been doing for the past 200 to 300 levels so low (close) to those I never do/use?

Also I've been all Cloth and Staff for at least 250 if not 300 levels!
If Heavy armor is 259, I think I did once just to see back at lvl 10 for a battle, then Cloth should be 100,000 times more if not a million!
Equipment proficiency
One-handed 259.126
Two-handed 259.125
Dual wielding 259.126
Cloth armor 319.594
Light armor 264.159
Heavy armor 259.125

Magic proficiency
Staff 299.077
Elemental 305.139
Divine 300.326
Forbidden 296.108
Deprecating 299.906
Supportive 314.710

I can understand Depreciating and Supportive as I do 3 Auto casts of Supportive then Shadow veil, Weaken and Imperil.
I started doing Divine at ~250 and just started doing Forbidden at lvl 300.

Thanks for any explanation. and help to get my elemental up to ~1.7


looks normal. you start elemental at lvl 50 and stopped at 250, at that time you are not getting more elemental prof since you're not casting that anymore
you move to holy from 250 to 300, your holy prof is 300
then you stop using holy then change to dark, which is lagging behind, but now closing to 300
your baseline for magic prof is your supportive as it's the one which you will absolutely use everytime anyway, and it's still behind your base level by 10 level, which possibly because you got much more exp from dawn instead from actually playing.

your highest prof is cloth, 5 level behind your level, the heavy is 259, 65 level behind your level, but if you look at the xp, reaching level 324 ( your current level) need 12 million exp, 5 level behind (319) need 9.6 million exp, but to reach level 259 you only need a little bit over 1 million exp.
it might not 100.000 times , but still it's 8.6 million exp difference, 3/4 of what you accumulate so far.

if you still think that is strange, then try digest this : I never use any holy spell but it's on 417.851 prof, 41 level behind my highest prof (supportive, which is on 458.728)

if you're bothered by your base prof lagging behind your level, my suggestion for you is play more, it'll catch up eventually, and focus on one first.

also to reach 1.7, you need to invest on some equipments and upgrades, that's the only way.

This post has been edited by Fudo Masamune: Aug 30 2018, 16:53
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post Aug 31 2018, 00:41
Post #5159
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when the distinction is important, i like to call them "time-turn" and "action-turn". more cumbersome than "turn/tick" or what have you, but also completely obvious and unmistakable
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post Aug 31 2018, 00:47
Post #5160
art2k14



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I have been trading ED for artifacts, 2 ED : 9 artifact.

Just now I spent 35 artifacts at the shrine and dropped 11 more ED.

Did I just get really lucky? Nearly 33% conversion, that I can trade for ~50 more artifacts.

The wiki says it should be close to 20% (less, i assume since my stat bonuses aren't capped). What am I missing?
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post Aug 31 2018, 01:00
Post #5161
Uncle Stu



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QUOTE(art2k14 @ Aug 31 2018, 00:47) *

Did I just get really lucky?

Yes.
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post Aug 31 2018, 02:39
Post #5162
Goodman2011



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QUOTE(Fudo Masamune @ Aug 30 2018, 08:31) *

looks normal. you start elemental at lvl 50 and stopped at 250, at that time you are not getting more elemental prof since you're not casting that anymore
you move to holy from 250 to 300, your holy prof is 300
then you stop using holy then change to dark, which is lagging behind, but now closing to 300
your baseline for magic prof is your supportive as it's the one which you will absolutely use everytime anyway, and it's still behind your base level by 10 level, which possibly because you got much more exp from dawn instead from actually playing.

your highest prof is cloth, 5 level behind your level, the heavy is 259, 65 level behind your level, but if you look at the xp, reaching level 324 ( your current level) need 12 million exp, 5 level behind (319) need 9.6 million exp, but to reach level 259 you only need a little bit over 1 million exp.
it might not 100.000 times , but still it's 8.6 million exp difference, 3/4 of what you accumulate so far.

if you still think that is strange, then try digest this : I never use any holy spell but it's on 417.851 prof, 41 level behind my highest prof (supportive, which is on 458.728)

if you're bothered by your base prof lagging behind your level, my suggestion for you is play more, it'll catch up eventually, and focus on one first.

also to reach 1.7, you need to invest on some equipments and upgrades, that's the only way.

No No No, I've never stopped being ELEMENTAL, Cloth & Staff, just not exclusively! I added doing divine spells (banishment) and then forbidden (Disintegrate) along with 4 elements. Which works well as a round or two is needed for cool-down of elemental since my spell cast & haste is so fast.

"also to reach 1.7, you need to invest on some equipments and upgrades, that's the only way."
Could you give examples, please. (IMG:[invalid] style_emoticons/default/wub.gif)
Thank you
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post Aug 31 2018, 03:49
Post #5163
magiclamp



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QUOTE(Goodman2011 @ Aug 30 2018, 19:39) *

No No No, I've never stopped being ELEMENTAL, Cloth & Staff, just not exclusively! I added doing divine spells (banishment) and then forbidden (Disintegrate) along with 4 elements. Which works well as a round or two is needed for cool-down of elemental since my spell cast & haste is so fast.

"also to reach 1.7, you need to invest on some equipments and upgrades, that's the only way."
Could you give examples, please. (IMG:[invalid] style_emoticons/default/wub.gif)
Thank you



What??? You should not be switching elements at all - lightning spells should be all you are using. All of your equipment are scaling lightning damage and ypur abilities should be lightning... You waste so much time and mana using non-lightning spells.
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post Aug 31 2018, 03:59
Post #5164
Uncle Stu



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Somehow he reminds me of that rainbow mage person. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Aug 31 2018, 05:19
Post #5165
magiclamp



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QUOTE(DJNoni @ Aug 30 2018, 01:06) *

1. I tested this recently, and 5 phases is actually a bit slower than 3+2 or 4+1. Optimal is close to 0.68 but a bit lower is okay too. Just don't do 5 phases.

2. Perk us a good investment, if you ever want to switch to mage.

3. No. You take more rounds and consume more mana. Well, maybe if there are a few monsters left... You could set this with hoovrr-shift.

4. No. You would let the script make a decision for you based on live data. Other than what's in Monsterbation, that is explicitly forbidden.


Great! Thank you so much for yet another set of kind suggestions and answers, really appreciated!
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