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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Aug 25 2018, 14:29
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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QUOTE(Basara Nekki @ Aug 24 2018, 20:43)  Probably: 63 rounds/run (@ PFUDOR) x 14 runs = 882 rounds.
Thanks for the reply and calc estimate. So there must be a battle script! (IMG:[ invalid] style_emoticons/default/smile.gif) Tenboro was so bored and loved us so much that he made this game, so we could feel the love and be as bored as he was playing 882 roiunds. (IMG:[ invalid] style_emoticons/default/faint.gif) Just kidding, Tenboro I appreciate the game and enjoy it daily. Would love to expand it to PvP. (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by Goodman2011: Aug 25 2018, 14:29
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Aug 25 2018, 14:39
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(ALL_MIGHT @ Aug 25 2018, 20:27)  Thanks So, low holy prof is because i haven't played mage enough . And it will improve as days passes. Absolutely Currect (IMG:[ invalid] style_emoticons/default/cool2.gif) Prof gained is determined by your exp gained and your training level. So apparently you still want the highest difficulty possible. QUOTE(Goodman2011 @ Aug 25 2018, 20:29)  Tenboro was so bored and loved us so much that he made this game, so we could feel the love and be as bored as he was playing 882 roiunds. (IMG:[ invalid] style_emoticons/default/faint.gif) There are benevolent IW shops that provide free or 1c/pxp IWs. Just make sure you know you can take advantage of it if necessary.
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Aug 25 2018, 14:43
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Goodman2011 @ Aug 25 2018, 06:29)  PvP
Player who stuns first wins.
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Aug 25 2018, 15:22
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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hmm... am i more nazi than usual or does it actually look like every pretext is good to open new threads now? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Aug 25 2018, 15:25
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_LMF_
Group: Gold Star Club
Posts: 1,055
Joined: 6-December 14

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QUOTE(Scremaz @ Aug 25 2018, 21:22)  hmm... am i more nazi than usual or does it actually look like every pretext is good to open new threads now? (IMG:[ invalid] style_emoticons/default/huh.gif) I am just here to drop a LOL (IMG:[ invalid] style_emoticons/default/lurk.gif)
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Aug 25 2018, 16:12
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rfgdxm
Newcomer
  Group: Members
Posts: 77
Joined: 26-June 13

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Which is better to have on armor, Warding or Protection?
I assumed warding would be more powerful but the market seems to indicate otherwise.
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Aug 25 2018, 16:20
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Vilis @ Aug 25 2018, 09:56)  I have some questions on Monster Lab. My goal is to get lots of gifts (duh).
1) What's the best way to spend Chaos Tokens? Should I just keep getting new monsters, or is the Scavenging upgrade worth it too?
2) What's a good level to upgrade my weakest monsters to?
3) Is there a good reason to upgrade a monster to the maximum level?
1) Monsters. Numbers do win the game. But imo, i like it for my low lvl monster to have at least one token into scavenging. And when you have allready reached a slot cost of over 100. My guess goes to, that it is allready worth it to upograde it a bit more. Just for the bigger chance to bring two gifts at once. But fully upgrade it is maybe just actually worth it when you allready have all 100 slots. And that could take a while. 2) 25. Just concentrade on one or two monster to be actual big for the start. When they have reached a useful PL and with that i mean something over 500, for the HG chance, you can bring up another monster or two. Or you go even full in and bring one monster up to around PL 1100 or even a bit higher so they appear even to high lvl player. Except that level up your low lvl monster could only spare you a few Happy Pills. Because the between PL 25 and 499 the difference is just not there. You a bit more MG stuff and a bit less LG stuff. But unless you actually get them over 500 for the HG chance to start, it is just not worth it at all. 3) No. The highest level that makes any actuall difference would be around PL 1500 when they bring HG stuff only. But anymore than that has hardly any effect. And no i dont care too much about the reduce moral drain at PL 1750 and 2250. Because when you actually have the money to get them up there, the last thing you care about are some Happy pills.
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Aug 25 2018, 17:40
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Benny-boy
Group: Gold Star Club
Posts: 1,949
Joined: 27-December 10

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QUOTE(Vilis @ Aug 25 2018, 10:56)  I have some questions on Monster Lab. My goal is to get lots of gifts (duh).
1) What's the best way to spend Chaos Tokens? Should I just keep getting new monsters, or is the Scavenging upgrade worth it too?
2) What's a good level to upgrade my weakest monsters to?
3) Is there a good reason to upgrade a monster to the maximum level?
1) Keep getting new monsters, scavenging impact is unclear (according to description it's 2,5% aka 1 chaos token when slot is 80 for gold star if it works the same way) 2) Either 25 or 500-750 (~200-600k in crystals costs) for more usable materials 3) Money-wise you'll need tens of years to make it profitable. QUOTE(Scremaz @ Aug 25 2018, 16:22)  hmm... am i more nazi than usual or does it actually look like every pretext is good to open new threads now? (IMG:[ invalid] style_emoticons/default/huh.gif) I think it's more than a week since you guys keep all new spam threads open (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by Benny-boy: Aug 25 2018, 17:45
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Aug 25 2018, 19:10
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Benny-boy @ Aug 25 2018, 17:40)  I think it's more than a week since you guys keep all new spam threads open (IMG:[ invalid] style_emoticons/default/unsure.gif) well, i've been afk for a week and now noni is as well. guess people will enjoy a couple weeks of lazy moderation...
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Aug 25 2018, 19:30
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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Is there a soft/hard cap for spell damage multiplier?
Also, if I reach enough proficiency to need only one prof piece, can I go 4+1 without any doubts, or is there any need for cloth for 3+2 at that point?
Adding to the question above, what is the best prof piece for a 4+1 dark mage set?
This post has been edited by Kinights: Aug 25 2018, 19:32
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Aug 25 2018, 19:58
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Aug 25 2018, 19:10)  guess people will enjoy a couple weeks of lazy moderation...
Not those who still remember a specific turmoil because of a specific topic. (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Aug 25 2018, 21:27
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(Kinights @ Aug 26 2018, 01:30)  Is there a soft/hard cap for spell damage multiplier?
Also, if I reach enough proficiency to need only one prof piece, can I go 4+1 without any doubts, or is there any need for cloth for 3+2 at that point?
Adding to the question above, what is the best prof piece for a 4+1 dark mage set?
I'm not sure if I understand your first question. If you mean like block chance is caped at 100%, no there is no cap for spell damage bonus as much as I know. If you are referring 4+1 imp dark, I recommend cotton robe. DJ uses a robe I use a robe, and some dark mages I've seen also use robes. There's no absolute answer to this as there are no test data on this. Pants, even a Cap would work fine. Gloves are not ideal before you reach lv500 and massively train your profs. Use HV utility to calculate how much profs you will gain at a specific level and your assimilator levels. Then use Scremaz's profs spreadsheet, put in all the status, then figure out if you can reach 0.8 prof factor with that slot. Then you decide.
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Aug 25 2018, 22:07
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Uncle Stu @ Aug 25 2018, 19:58)  Not those who still remember a specific turmoil because of a specific topic. (IMG:[ invalid] style_emoticons/default/sleep.gif) we could've ended that thing in a couple minutes, but i wanted to start a polite, democratic discussion and that backfired me hard. since recently i'm feeling more nazi than usual it's not too late to do it now. just saying. QUOTE(magiclamp @ Aug 25 2018, 21:48)  Just wondering whether SEA vs DEA actually is a significant difference for 1h mage - it seems to make a big difference in price. Last week a DEA Legendary Mithril Buckler of the Battlecaster sold for 3.6m whereas I just got my hands on this SEA Legendary Mithril Buckler of the Battlecaster for 80k. (As a side note, a SDA Legendary Reinforced Buckler of the Battlecaster sold for 1m a couple of weeks ago). The main reason I'm asking is because my current 1h mage shield is Magnificent Mithril Buckler of the Battlecaster, which I assume I should just salvage and use the materials to forge the new shield. But if DEA makes a big diff maybe I just stick with current shield? DEA are regarded as the best PABs for a 1H Mage shield, yep. not sure if switching from Mag to Leg is worth losing one of those PABs though This post has been edited by Scremaz: Aug 25 2018, 22:07
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Aug 25 2018, 22:08
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(-vincento- @ Aug 25 2018, 16:27)  I'm not sure if I understand your first question. If you mean like block chance is caped at 100%, no there is no cap for spell damage bonus as much as I know.
If you are referring 4+1 imp dark, I recommend cotton robe. DJ uses a robe I use a robe, and some dark mages I've seen also use robes.
There's no absolute answer to this as there are no test data on this. Pants, even a Cap would work fine. Gloves are not ideal before you reach lv500 and massively train your profs.
Use HV utility to calculate how much profs you will gain at a specific level and your assimilator levels. Then use Scremaz's profs spreadsheet, put in all the status, then figure out if you can reach 0.8 prof factor with that slot. Then you decide.
Thank you. That's exactly all I wished to know. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(magiclamp @ Aug 25 2018, 16:48)  Just wondering whether SEA vs DEA actually is a significant difference for 1h mage - it seems to make a big difference in price. Last week a DEA Legendary Mithril Buckler of the Battlecaster sold for 3.6m whereas I just got my hands on this SEA Legendary Mithril Buckler of the Battlecaster for 80k. (As a side note, a SDA Legendary Reinforced Buckler of the Battlecaster sold for 1m a couple of weeks ago). The main reason I'm asking is because my current 1h mage shield is Magnificent Mithril Buckler of the Battlecaster, which I assume I should just salvage and use the materials to forge the new shield. But if DEA makes a big diff maybe I just stick with current shield? Dexterity only gives some additional parry chance in case your evade/block doesn't work, so I'd say it's not really worth it investing into a shield for a style that's supposed to be a temporary solution until you go full mage. Use the one with better block, END and AGI without worry.
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Aug 25 2018, 22:09
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(magiclamp @ Aug 26 2018, 03:48)  Just wondering whether SEA vs DEA actually is a significant difference for 1h mage - it seems to make a big difference in price. Last week a DEA Legendary Mithril Buckler of the Battlecaster sold for 3.6m whereas I just got my hands on this SEA Legendary Mithril Buckler of the Battlecaster for 80k. (As a side note, a SDA Legendary Reinforced Buckler of the Battlecaster sold for 1m a couple of weeks ago). The main reason I'm asking is because my current 1h mage shield is Magnificent Mithril Buckler of the Battlecaster, which I assume I should just salvage and use the materials to forge the new shield. But if DEA makes a big diff maybe I just stick with current shield? I'll say not much Difference. STR increases your Physic Damage, it is useful when you use OFC, but still not very important. DEX increases your Physic Damage and Parry Chance. END increases your Physic and Magic Mitigration and HP. AGI increases your Physic Mitgration and Evade. SDE ones can also be used in 1H-Melee Set, but it seems that few People'll use a Buckler of Battlecaster for 1H-Melee. I use a SDE one myself, but for a Buckler of Battlecaster, I think DEA maybe better. The only Place, which can be a little dangerous for 1H-Mage, I think that it may be the deep PFUDOR Fest, where you lose a lot of SP, if you get Hits, so you may have to use SP Potion regelmäßig like me and more Defense is better. For other Places, like 100 Rounds PFUDOR IW, Defense is not a Problem, which 3 of the 4 PABs of your Buckler has makes not much Difference.
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Aug 25 2018, 23:14
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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Wow, really quick responses! Many thanks to Kinights, Scremaz, and chjj30, appreciate it!
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Aug 26 2018, 05:22
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Sad Penguin
Group: Catgirl Camarilla
Posts: 2,194
Joined: 26-June 15

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nothing, I am wrong.
This post has been edited by Lastwizard05: Aug 27 2018, 04:16
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Aug 26 2018, 16:14
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Snowfoxrb
Group: Members
Posts: 161
Joined: 19-February 16

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I have some question about the ethereal weapon, can someone help me? Is there any difference between an ethereal weapon and IW 10 element weapon? Does the latter has better dame? If I go 2H is it a must to have an ethereal weapon? (14 burden on peerless for other) If not then what the best element weapon should I go? And why infusion has a different price?
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