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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jan 9 2018, 08:08
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Visadio
Group: Members
Posts: 942
Joined: 4-June 11
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Scavenger seems a waste compared to luck of the draw, quartermaster and archaeologist. If you're playing against monsters with 1250+ PL, which is most of the time, the drop chance is 25% already. And the scavenger according to the wiki gives another 2.5% at max level, for a total of 27.5% drop chance. Is 2.5% drop chance really worth the 20m credits?
This post has been edited by Visadio: Jan 9 2018, 08:09
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Jan 9 2018, 08:31
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VawX
Group: Gold Star Club
Posts: 1,264
Joined: 5-November 11
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So I've never really run IW before. If I usually clear ED with IWBTH (probably I can clear PFU, never tried) what difficulty I should do for IW?
And what's usually the target, Juggernaut seems to be the go to for Armor, but what about other piece of equipment?
I currently use 1H btw mmm...
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Jan 9 2018, 08:36
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Ass Spanker
Group: Gold Star Club
Posts: 4,124
Joined: 25-July 12
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QUOTE(VawX @ Jan 9 2018, 14:31) So I've never really run IW before. If I usually clear ED with IWBTH (probably I can clear PFU, never tried) what difficulty I should do for IW?
And what's usually the target, Juggernaut seems to be the go to for Armor, but what about other piece of equipment?
I currently use 1H btw mmm...
Clear ED??? IW gets very hard near the end. I recommend playing 1 or even 2 difficulty below the comfortable zone for arenas. Jug is almost a must for every armor. For shield, you can only get elemental mitigation. According to people's data, holyproof is the best, the other, maybe dark or fire, I don't know. For 1H weapon, it's always the FatButt rapier combo. This post has been edited by as013: Jan 9 2018, 08:36
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Jan 9 2018, 08:42
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VawX
Group: Gold Star Club
Posts: 1,264
Joined: 5-November 11
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QUOTE(as013 @ Jan 9 2018, 13:36) Clear ED??? IW gets very hard near the end. I recommend playing 1 or even 2 difficulty below the comfortable zone for arenas.
I'm fine with playing 1 or 2 difficulty below, and since I'm not 300 yet I can't try DWD for comparison. QUOTE(as013 @ Jan 9 2018, 13:36) Jug is almost a must for every armor. For shield, you can only get elemental mitigation. According to people's data, holyproof is the best, the other, maybe dark or fire, I don't know. For 1H weapon, it's always the FatButt rapier combo.
Hmm... so Fat>But in most case? And people seems not really seek for Cap, or is it just too much to get Jug/Cap?
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Jan 9 2018, 08:50
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(VawX @ Jan 9 2018, 13:31) So I've never really run IW before. If I usually clear ED with IWBTH (probably I can clear PFU, never tried) what difficulty I should do for IW?
And what's usually the target, Juggernaut seems to be the go to for Armor, but what about other piece of equipment?
I currently use 1H btw mmm...
Try it on exquisite equipment IW on iwbth, I'm doing magnif-legend equip on iwbth and it was bizzare.... As far as I know, Jugg/capacitor (?) for armor, fat-butt for weapon, penetrator-spellweave for staff... And because they're all random, doing IW is frustrating... (very...) I got no Jugg... maaaannnnnnnnnnn.......
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Jan 9 2018, 09:08
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hentailover6983
Group: Members
Posts: 801
Joined: 13-June 15
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How's the new year been treating you all?
Anyways, I just wanted to ask about the value on equipment. How do I tell a good armor or weapon apart from a bad one, especially if I want to hold on to it for future selling or for soulfusing for my own use?
I mostly salvage the lower tier weapons and armor or sell them to the bazaar. I keep primarily the Magnificent special armors (Power, Shade, Phase) and the Mag and Legendary Weapons and regular armors in my inventory.
Any advice would be much appreciated. Thank you!
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Jan 9 2018, 09:18
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17
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QUOTE(VawX @ Jan 8 2018, 22:42) I'm fine with playing 1 or 2 difficulty below, and since I'm not 300 yet I can't try DWD for comparison. Hmm... so Fat>But in most case? And people seems not really seek for Cap, or is it just too much to get Jug/Cap?
Cap isn't really useful to anyone except mages. Mitigations are about as useful to mages as Cap. Mitigations are more useful than cap to melee builds, IMO. Fatality and Butcher are so nearly the same value as to be interchangeable. They both raise damage. But how valuable each of the four melee weapon potencies are varies from build to build. Keep in mind that we're discussing 1h, and 1h only. Swift Strikes is not only useless to 1h, it is actively (slightly) detrimental. Attack speed makes your opponents take fewer swings at you, which triggers less counters, reducing your offense. Your HP, block and parry should do as much of the work keeping you alive as possible, alongside defensive stuff that doesn't interfere with those: protection buff, and mitigations. Evade and attack speed = bad for 1h. Good for others. Overpower is not entirely useless, but it has very reduced value. Because counters can't be parried, and you stun things often with counters (so the opponent can't parry) and you have overwhelming strikes on often, which reduces enemy parry. So anti-parry from Overpower is something you're sort of already getting for free. Fatal and Butcher are therefore desired, because they add to your damage output, and the other two possibilities are not so stellar. You're going to get 9 potencies for your IW10 weapon, 5Fatal and 4 Butcher or 4 Fatal and 5 Butcher are both equally ideal. Less than that for either, and some amount of Overpower is fine, since reforging a lot is expensive, and accepting less than perfect IW9 results can avoid some cost. Avoiding Swift Strikes is also only important if you're willing to spend "a lot" on a "really good sword" for your build. If you're just getting your first reasonably good mag/leg rapier just to get into PFUDOR DWD clearing, don't worry about even 5 Swift Strikes 4 Overpower. You care about the IW10 giving your hollowforged. This post has been edited by Cryosite: Jan 9 2018, 09:30
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Jan 9 2018, 09:34
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Ass Spanker
Group: Gold Star Club
Posts: 4,124
Joined: 25-July 12
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QUOTE(VawX @ Jan 9 2018, 14:42) I'm fine with playing 1 or 2 difficulty below, and since I'm not 300 yet I can't try DWD for comparison. Hmm... so Fat>But in most case? And people seems not really seek for Cap, or is it just too much to get Jug/Cap?
Any two particular potency IW is very hard to get. One is hard enough already. Also most melee styles don't care much about mana unless you're the type who like to spam spells instead of bonking monsters. So mitigation potency are somewhat better compared to Cap. I prefer Cap though. Not like 1H needs any more mitigation. QUOTE(hentailover6983 @ Jan 9 2018, 15:08) How's the new year been treating you all?
Like shit QUOTE(hentailover6983 @ Jan 9 2018, 15:08) Anyways, I just wanted to ask about the value on equipment. How do I tell a good armor or weapon apart from a bad one, especially if I want to hold on to it for future selling or for soulfusing for my own use?
I mostly salvage the lower tier weapons and armor or sell them to the bazaar. I keep primarily the Magnificent special armors (Power, Shade, Phase) and the Mag and Legendary Weapons and regular armors in my inventory.
Any advice would be much appreciated. Thank you!
Quick guide (but be flexible): 1H: Rapier of Slaughter. Some people like other stuff too but RoS is the most wanted. I don't play any melee other than 1H so this is heavily biased. 2H: I don't play 2H. Staff: It's better to ask on price check as I doubt you get mag+ staff that often. Usually elemental Redwood/Willow of that element or of Destruction. Hallowed Oak of Holy, Demonic Katalox of Dark Shield: Force of anything. Protection and Dampening are the best. SDE is the best. But anything goes. Some people like other types too but Force is still the most wanted. Cloth: Also better to ask on price check. Charged/Radiant of anything non-shit (Earth-walker). Cotton and Phase are equally important so don't blindly salvage Cotton. Light: Shade of Shadowdancer. Non peerless leather is 99% to the bazaar. Other Shade can get some credits too. Heavy: Slaughter. Protection with high ADB or PMI is good too. Some people also like Balance. But Slaughter is the best. Savage Slaughter = multi million guarantee. Only Shielding Plate have some value, even so, very low value. Other Plate are to the bazaar. QUOTE(VawX @ Jan 9 2018, 14:42) I'm fine with playing 1 or 2 difficulty below, and since I'm not 300 yet I can't try DWD for comparison. Hmm... so Fat>But in most case? And people seems not really seek for Cap, or is it just too much to get Jug/Cap?
Oh so ED is Eternal Darkness. And I thought it's Energy Drink. Getting J5C5 is mostly for mage, or for people like me who prefer Cap for melee builds. Usually people get J5 and some mitigation (preferably Holy) to increase their defensive power to the top. This post has been edited by as013: Jan 9 2018, 09:40
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Jan 9 2018, 10:03
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(as013 @ Jan 9 2018, 14:34)
Quick guide (but be flexible): 1H: Rapier of Slaughter. Some people like other stuff too but RoS is the most wanted. I don't play any melee other than 1H so this is heavily biased.
2H: I don't play 2H.
Staff: It's better to ask on price check as I doubt you get mag+ staff that often. Usually elemental Redwood/Willow of that element or of Destruction. Hallowed Oak of Holy, Demonic Katalox of Dark
Shield: Force of anything. Protection and Dampening are the best. SDE is the best. But anything goes. Some people like other types too but Force is still the most wanted.
Cloth: Also better to ask on price check. Charged/Radiant of anything non-shit (Earth-walker). Cotton and Phase are equally important so don't blindly salvage Cotton.
Light: Shade of Shadowdancer. Non peerless leather is 99% to the bazaar. Other Shade can get some credits too.
Heavy: Slaughter. Protection with high ADB or PMI is good too. Some people also like Balance. But Slaughter is the best. Savage Slaughter = multi million guarantee. Only Shielding Plate have some value, even so, very low value. Other Plate are to the bazaar.
Hoo..... I never thought that savage power slaughter is gonna be multi million...... all I know is as long as its name is power slaughter...
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Jan 9 2018, 10:58
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VawX
Group: Gold Star Club
Posts: 1,264
Joined: 5-November 11
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QUOTE(igs88 @ Jan 9 2018, 15:03) Hoo..... I never thought that savage power slaughter is gonna be multi million...... all I know is as long as its name is power slaughter...
Power slaughter is already a potential million, savage is another multiplier mmm...
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Jan 9 2018, 11:20
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17
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QUOTE(hentailover6983 @ Jan 8 2018, 23:08) How's the new year been treating you all?
Anyways, I just wanted to ask about the value on equipment. How do I tell a good armor or weapon apart from a bad one, especially if I want to hold on to it for future selling or for soulfusing for my own use?
I mostly salvage the lower tier weapons and armor or sell them to the bazaar. I keep primarily the Magnificent special armors (Power, Shade, Phase) and the Mag and Legendary Weapons and regular armors in my inventory.
Any advice would be much appreciated. Thank you!
New year is fine so far. The best way to learn what equipment is good and you should hold onto is to learn what people want in terms of upgrades. What builds are the most popular, and so on. Mage is the most contested end-game build. The richest players spend the most on the absolute best mage gear, making anything one of them would want super valuable. So regardless of whether or not you plan to play as a mage, or can afford it, learn anyway so you can recognize when your staff or cloth is good enough to entice them. Pay attention to those things in auctions too. 1h is the most common melee build. So learn what makes for an attractive rapier and an attractive shield, and how good power armor has to be to entice buyers. Other melee builds tend to be in light armor instead of heavy. Shadowdancer is the highest damage suffix, and savage is the highest damage prefix for shade armor. Agile is an attractive alternative to savage, and "fleet" is often considered "ok, I'll accept that if I have to" for players instead of shadowdancer. In all those cases, more damage = more valuable. Take 1h rapiers for example. "of slaughter" is more damage than all the other suffixes. "of balance" is more damage than all the other non-slaughter suffixes, but is a pretty big drop from slaughter. Any other suffix is not going to entice most 1h-players. AGI is a useless stat to them, so that one you can completely ignore. But STR and DEX are super important, so those probably should not be missing (for magnificent rapiers) or low rolls. ADB% is the most important stat to consider. Parry stat is often a tiebreaker between otherwise very close damage rapiers. Ethereal is often a less desirable prefix over Hallowed or Demonic. Dual Wield is a less popular style but also uses rapiers commonly. DW likes AGI and speed, prefers ethereal, but also really wants high damage. Still probably going to favor Slaughter. Might accept balance. Probably won't accept other suffixes even though Swift and Nimble seem like they'd be good for the build. Overall, because the demand for rapiers is so high, you can see more of them on the market, and see what people are willing to pay for them in auctions and learn from observing. I'm trying to summarize way down, but you can already see how it gets very in-depth, detailed, specific, and complicated. Too complicated to really just break down in one forum post and learn you all the details. You need to observe and pick things up slowly over time, at your own pace. Watch the markets.
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Jan 9 2018, 12:29
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dio.med1989
Group: Members
Posts: 108
Joined: 7-November 17
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QUOTE(Scremaz @ Jan 9 2018, 01:08) not enough datas to tell it, afaik.
Well, thanks for answering (IMG:[ invalid] style_emoticons/default/smile.gif) .
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Jan 9 2018, 13:01
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cornandbeans
Group: Gold Star Club
Posts: 2,146
Joined: 26-June 15
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QUOTE(jantch @ Jan 9 2018, 13:14) That's all old pre 0.82 equipment. It doesn't drop anymore.
thanks.
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Jan 9 2018, 14:44
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(as013 @ Jan 9 2018, 18:29) HJ is good. Continue
I'm on it.. Has someone ever met SG or mithra/white bunneh or else in IW? That's amusingly nuts...
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Jan 9 2018, 14:50
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12
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QUOTE(igs88 @ Jan 9 2018, 13:44) I'm on it.. Has someone ever met SG or mithra/white bunneh or else in IW? That's amusingly nuts...
Yeah, i'd prefer to meet FSM though (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 9 2018, 15:04
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17
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QUOTE(gianfrix94 @ Jan 9 2018, 19:50) Yeah, i'd prefer to meet FSM though (IMG:[ invalid] style_emoticons/default/tongue.gif) After 2 times IW I got jugg-1, holy-2, and fire-1. It's gonna be limited to those 3 kind of potencies, right? It's not gonna appear 4th potency, isn't it?
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Jan 9 2018, 15:06
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(igs88 @ Jan 9 2018, 13:44) I'm on it.. Has someone ever met SG or mithra/white bunneh or else in IW? That's amusingly nuts...
Bosses appear sometimes during IW, Grindfest or RE. Roughly once every 300/500 rounds. SGs appear too, but much, much more rarely. No one has ever seen a God-class monster in these modes afaik. Maybe it's possible, but I've never seen anyone witnessing that.
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Jan 9 2018, 17:24
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Ass Spanker
Group: Gold Star Club
Posts: 4,124
Joined: 25-July 12
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QUOTE(igs88 @ Jan 9 2018, 21:04) After 2 times IW I got jugg-1, holy-2, and fire-1. It's gonna be limited to those 3 kind of potencies, right? It's not gonna appear 4th potency, isn't it?
I kinda want to reforge. Pretty sure I would reforge. Jug is always on the highest priority. Yeah 3 potency is max, no more.
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