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post Aug 13 2018, 19:26
Post #4770
Sapo84



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QUOTE(anruiersi @ Aug 13 2018, 19:15) *

but as poor 1H power player as me, the Battlecaster can save me many mana, to have batter Buff/Debuff withour using Mana Elixir.

What are you doing to need mana elixirs when using 1H?
That's pretty strange, even with a force shield (and I would honestly use a buckler of the barrier if that is the case) you would need to cast a lot to force you to use mana elixirs.
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post Aug 13 2018, 19:33
Post #4771
Uncle Stu



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QUOTE(Sapo84 @ Aug 13 2018, 19:26) *

What are you doing to need mana elixirs when using 1H?

I guess he dont have any auto cast and does use a lot of deprecating and support speels. Together with his still quite low level would explain why he does feel the need of battlecaster.
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post Aug 13 2018, 19:36
Post #4772
Sapo84



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QUOTE(Uncle Stu @ Aug 13 2018, 19:33) *

I guess he dont have any auto cast and does use a lot of deprecating and support speels. Together with his still quite low level would explain why he does feel the need of battlecaster.

Apart from Heartseeker, Regen and Imperil (and the normally autocasted spark and spirit shield and possibly protection, which are anyway all quite cheap) which other spells are useful for a 1H build (for arenas at least, fests or IW are another matter)?
I don't think that those three are enough to get to elixirs, so I asked.

This post has been edited by Sapo84: Aug 13 2018, 19:37
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post Aug 13 2018, 19:39
Post #4773
Uncle Stu



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QUOTE(Sapo84 @ Aug 13 2018, 19:36) *

Apart from Heartseeker, Regen and Imperil which other spells are useful for a 1H build (for arenas at least, fests or IW are another matter)?
I don't think that those three are enough to get to elixirs, so I asked.

Well some player at his level use additional support spells like haste and SV just to be able to play on PFUDOR. And he could also use weak and blind and when he get hit hard quite often there is also the need of curse. I dont know for sure of course, but that is what i can imagen.

This post has been edited by Uncle Stu: Aug 13 2018, 19:40
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post Aug 13 2018, 19:47
Post #4774
Sapo84



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QUOTE(Uncle Stu @ Aug 13 2018, 19:39) *

Well some player at his level use additional support spells like haste and SV just to be able to play on PFUDOR. And he could also use weak and blind and when he get hit hard quite often there is also the need of curse. I dont know for sure of course, but that is what i can imagen.

Well, at his level he would probably benefit from moving away at least from SV.
If we at least know what he is doing and have a look of what equipments he uses we can suggest some solutions to the mana problem (maybe saving credits for a better shield -> no more need for SV and less cures -> less mana usage -> slaughter rapier -> big boost in speed).
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post Aug 13 2018, 19:52
Post #4775
Uncle Stu



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Yeah, right. The equipment, i even forgot about that. Using higher tier does also help to reduce your mana usage. I still remember the different when i switched my partial Exq set for a full mag set. That was really great. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Aug 13 2018, 20:16
Post #4776
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As personal anecdote from someone around the same level, I use maybe 10 mqna draughts or so in pfudor DwD (and most are due to regen that I can probably save on if I use more health draughts). Maybe 15 if I imperil a bit more.
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post Aug 13 2018, 20:29
Post #4777
Gibberishly



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Is mainhand shortsword + offhand rapier a good DW combination if you have good survivability and like using spells? Why or why not? How does it compare to club/axe+rapier and rapier+waki?
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post Aug 13 2018, 20:41
Post #4778
magiclamp



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QUOTE(Gibberishly @ Aug 13 2018, 13:29) *

Is mainhand shortsword + offhand rapier a good DW combination if you have good survivability and like using spells? Why or why not? How does it compare to club/axe+rapier and rapier+waki?


Not fully sure but don't rapiers and shortswords have similar adb and parry ranges? In that case wouldn't rapier mainhand be better for higher PA chance? (Assuming mainhand slaughter and off-hand balance or nimble). I would think waki would be better as offhand compared to shortsword in that case though. So shortsword + rapier < rapier + shortsword < rapier + waki.
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post Aug 13 2018, 20:48
Post #4779
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QUOTE(magiclamp @ Aug 13 2018, 12:41) *

Not fully sure but don't rapiers and shortswords have similar adb and parry ranges? In that case wouldn't rapier mainhand be better for higher PA chance? (Assuming mainhand slaughter and off-hand balance or nimble). I would think waki would be better as offhand compared to shortsword in that case though. So shortsword + rapier < rapier + shortsword < rapier + waki.

I'm probably even less sure, since I haven't installed a percentile range script yet (I'll do that today) but shortswords seem to have much higher ADB than rapiers... and more importantly, they're cheaper and in less demand, so I could get a high quality shortsword with a nice ADB even when a decent rapier of slaughter is like a pie in the sky. For example, this shortsword on decondelite's WTS for 10k https://hentaiverse.org/equip/144470092/d3c024fdfb has about 1.5x the ADB of the rapier I'm currently using.

I feel like higher levels tend to wonder why the heck players aren't using BIS peerless sets... I couldn't even cobble together a Superior power armor set at <250. You have to consider cost effectiveness.

This post has been edited by Gibberishly: Aug 13 2018, 20:50
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post Aug 13 2018, 20:48
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QUOTE(Gibberishly @ Aug 14 2018, 02:29) *

Is mainhand shortsword + offhand rapier a good DW combination if you have good survivability and like using spells? Why or why not? How does it compare to club/axe+rapier and rapier+waki?

Why would you choose shortsword. One advantage of DW is having two Procs. Bleeding is quite useless in the current meta.
Why use spells frequently. Melees are meant to be simple hover.
Rapier+waki has the best survivability, but very low damage. It's for low-level players.
Club+rapier of balance is the best offensive combo, since stuns prevent parries from monsters. You don't gain too much extra damage if you replace a club with an axe. No you do more damage with club since your attacked get less parried.

Edit: Nah you are right about it. Go for your own play style. Meanwhile, as you level up, you will understand how safe and easy melees clear Arenas. Then you would ppl give up most spells in order to speed up.

This post has been edited by -vincento-: Aug 13 2018, 21:03
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post Aug 13 2018, 20:52
Post #4781
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QUOTE(-vincento- @ Aug 13 2018, 12:48) *

Why would you choose shortsword. One advantage of DW is having two Procs. Bleeding is quite useless in the current meta.
Why use spells frequently. Melees are meant to be simple hover.
Rapier+waki has the best survivability, but very low damage. It's for low-level players.
Club+rapier of balance is the best offensive combo, since stuns prevent parries from monsters. You don't gain too much extra damage if you replace a club with an axe. No you do more damage with club since your attacked get less parried.


QUOTE
Why use spells frequently. Melees are meant to be simple hover.

Because I like to, as I just said. It's a game. Games aren't meant to be played a certain way. If I get tired of using spells, I'll try something else.

Currently, I can do PFUDOR IW pretty fast with shitty equipment if I use niten and just use weaken macros on later rounds. The damage of my DW setup has completely fallen behind niten, so I'm trying to improve the former.

I did not know that stun prevents parry. I am now thoroughly convinced of club's superiority.

This post has been edited by Gibberishly: Aug 13 2018, 20:56
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post Aug 13 2018, 20:59
Post #4782
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QUOTE(magiclamp @ Aug 13 2018, 20:41) *

Not fully sure but don't rapiers and shortswords have similar adb and parry ranges? In that case wouldn't rapier mainhand be better for higher PA chance? (Assuming mainhand slaughter and off-hand balance or nimble). I would think waki would be better as offhand compared to shortsword in that case though. So shortsword + rapier < rapier + shortsword < rapier + waki.

With proper forging, a nimble rapier is very close to 100% offhand strike chance, so one would better have shortsword as main and rapier as off, since a shortsword can't be nimble and has higher ADB.
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post Aug 13 2018, 21:41
Post #4783
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QUOTE(decondelite @ Aug 13 2018, 20:59) *

With proper forging, a nimble rapier is very close to 100% offhand strike chance, so one would better have shortsword as main and rapier as off, since a shortsword can't be nimble and has higher ADB.

With proper forging I would honestly go with rapier of balance since you probably wouldn't need the increased parry to survive, but yeah, I agree with keeping shortword on main-hand.
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post Aug 13 2018, 22:19
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Shortsword (mainhand) and rapier (offhand) is a good combination, but if you own a suitable offhand rapier chances are you would be better off with a club mainhand. That's probably the only reason shortsword plus rapier is rarely seen.

But if you happen to own or can buy a powerful shortsword, axe, or club, feel free to choose any of these combinations.
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post Aug 14 2018, 05:44
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(IMG:[invalid] style_emoticons/default/blush.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

So, shortsword does have higher adb than rapier (quite significantly), off-hand strike proc not an issue with enough forging, and so my entire conclusion was completely wrong XD

Oops, 3 mistakes in just as many sentences! That'll teach me to not provide advice on things I'm not sure about - sorry about that! At least I learned loads today (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 14 2018, 09:34
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Couple of questions after a long long break.

1) What's the general consensus on Radiant vs Charged and Savage vs Agile?
2) For DW, Club in MH and Rapier in OH, should I go with Balance or Nimble? I'm leaning towards Nimble for extra survivability.
3) Do I need to have more than 1 playstyle to clear everything? Or can I invest everything into Elec Mage?
4) Am I correct in assuming I won't get the upgrade materials back with salvage?

This post has been edited by Oversoul: Aug 14 2018, 09:35
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post Aug 14 2018, 10:37
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QUOTE(Oversoul @ Aug 14 2018, 09:34) *

Couple of questions after a long long break.

1) What's the general consensus on Radiant vs Charged and Savage vs Agile?
2) For DW, Club in MH and Rapier in OH, should I go with Balance or Nimble? I'm leaning towards Nimble for extra survivability.
3) Do I need to have more than 1 playstyle to clear everything? Or can I invest everything into Elec Mage?
4) Am I correct in assuming I won't get the upgrade materials back with salvage?

1) non-imperil play (only Holy and maybe Dark, until you have excellent gear then all mages can do that): Radiants are better. imperil play: (elements, non-perfect dark) Charged are better. If you play 1h heavy: savage is much better that agile, because you don't want to be agile at all when playing tank. If you play 2h, DW, niten: both agile and savage are very good. I still would prefer savage, I guess.

2) Both work. There has been a lot of advice about this on the last few pages: you can read back a bit.

3) No. One style is enough. Elec mage is a very strong build, so if you have the funds: go for it!

4) No. You get 90% of the upgrade materials back. Only the catalists are gone forever.

Welcome back!

This post has been edited by DJNoni: Aug 14 2018, 10:38
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post Aug 14 2018, 11:53
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Is playing staff with leather a viable alternative to cotton, given the following conditions :

1) You can't have/get Leg. cotton, only Exq and possibly Mag but only the occasional Phase (but you can have Leg leather, so 4 PABS also, and Shade)

2) You cannot upgrade anything higher then 5 (budget extremely tight)

3) level around 250, so there are still mage abilities that you cannot slot/train (that means improved protection from leather would be used to compensate for that)

4) This style would NOT be your primary anyway, only played a bit like for some RE for instance, to keep profs from staying behind and to enjoy some change from routine (IMG:[invalid] style_emoticons/default/smile.gif)

anyone tried that or has suggestions ?

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post Aug 14 2018, 12:07
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QUOTE(DJNoni @ Aug 14 2018, 10:37) *

1) non-imperil play (only Holy and maybe Dark, until you have excellent gear then all mages can do that): Radiants are better. imperil play: (elements, non-perfect dark) Charged are better. If you play 1h heavy: savage is much better that agile, because you don't want to be agile at all when playing tank. If you play 2h, DW, niten: both agile and savage are very good. I still would prefer savage, I guess.

2) Both work. There has been a lot of advice about this on the last few pages: you can read back a bit.

3) No. One style is enough. Elec mage is a very strong build, so if you have the funds: go for it!

4) No. You get 90% of the upgrade materials back. Only the catalists are gone forever.

Welcome back!



Thanks, back in my days, I broke bank and bought this thing, I just equipped it and the level changed from Unassigned to my level, 385, I assume that just made its value go down quite a bit? Also is there a way how to tell how good this thing is as the base value changed from the upgrades.

I guess for the time being, I'll keep an eye out for Charged Mjolnirs and start farming stuff.

This post has been edited by Oversoul: Aug 14 2018, 12:08
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