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post Aug 2 2018, 09:40
Post #4470
Vilis



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Is Charged or Radiant considered a better prefix for elemental casters?
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post Aug 2 2018, 09:44
Post #4471
Noni



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QUOTE(Vilis @ Aug 2 2018, 09:40) *

Is Charged or Radiant considered a better prefix for elemental casters?

(charged. but don't tell anyone, cause they are still cheaper than radiants)

p.s. unless you have near-peerless stuff, and you cast without imperil, then radiants are the way to go.
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post Aug 2 2018, 09:47
Post #4472
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QUOTE(Drksrpnt @ Aug 2 2018, 01:24) *

Because block is a broken stat.


Here's the weird thing.

(IMG:[puu.sh] http://puu.sh/B7jD0/9ead6ae11b.png) vs (IMG:[puu.sh] http://puu.sh/B7jDA/f34cfc30d0.png)

(This was on my shade set, so that's why the evasion is so high). You figure going from 54% parry to 88% would be a bigger increase in damage reduction than a 50% block rate.

I mean I know that meta is obviously to go with the 1h + shield. Does upgrading the shield's block increase your DPS because of the increased blocks?
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post Aug 2 2018, 09:56
Post #4473
PersonaFan08



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QUOTE(DJNoni @ Aug 2 2018, 00:44) *

(charged. but don't tell anyone, cause they are still cheaper than radiants)


No, they aren't.
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post Aug 2 2018, 10:34
Post #4474
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QUOTE(Lunarika @ Aug 2 2018, 02:47) *

Here's the weird thing.

(IMG:[puu.sh] http://puu.sh/B7jD0/9ead6ae11b.png) vs (IMG:[puu.sh] http://puu.sh/B7jDA/f34cfc30d0.png)

(This was on my shade set, so that's why the evasion is so high). You figure going from 54% parry to 88% would be a bigger increase in damage reduction than a 50% block rate.

I mean I know that meta is obviously to go with the 1h + shield. Does upgrading the shield's block increase your DPS because of the increased blocks?



It's not that surprising - 50% block gives you the effective mitigation against physical attacks as (54+100)/2 = 77% parry alone, and surely 50% block against magic attacks is worth more than the remaining 11% block against physical attacks.
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post Aug 2 2018, 10:58
Post #4475
_LMF_



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QUOTE(magiclamp @ Aug 2 2018, 16:34) *

It's not that surprising - 50% block gives you the effective mitigation against physical attacks as (54+100)/2 = 77% parry alone, and surely 50% block against magic attacks is worth more than the remaining 11% block against physical attacks.

Can you please explain where the numbers in the formula come from? Too dumb to understand x.x
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post Aug 2 2018, 13:23
Post #4476
Sapo84



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QUOTE(Lunarika @ Aug 2 2018, 06:09) *

Edit: I still don't get why replacing 45 forge Peerless nimble waki with 13% block SDE Force Shield should result in a huge survivability increase, but it does.

Because you're comparing DW with 1H?
1H has way higher survivability by default since it stuns enemies.
I've never really done any math on that but I wouldn't be surprised if the stuns nearly halve the damage received.
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post Aug 2 2018, 15:54
Post #4477
anruiersi



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how to lower down the void damage from monster?
died to home again today.

and what's the most useful debuff spell for 1H?
I use
Imperil>Weaken>Drain
If any better?
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post Aug 2 2018, 15:58
Post #4478
Uncle Stu



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QUOTE(anruiersi @ Aug 2 2018, 15:54) *

how to lower down the void damage from monster?

You cant reduce the void damage by itself. All you could do is reduce the chance to get hit. Or reduce the damage form that void damage take form. Like when it is a magical attack you can decrease damage by increase your MM and PM for physical attacks. But there is no void mitigation you could get.


QUOTE(anruiersi @ Aug 2 2018, 15:54) *

and what's the most useful debuff spell for 1H?
I use
Imperil>Weaken>Drain
If any better?

Imo the only even usefull debuff is imperil. And even when i can somehow see what the benefit from weaken would be. Why would you use drain as 1H? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Aug 2 2018, 16:04
Post #4479
magiclamp



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QUOTE(Sapo84 @ Aug 2 2018, 06:23) *

Because you're comparing DW with 1H?
1H has way higher survivability by default since it stuns enemies.
I've never really done any math on that but I wouldn't be surprised if the stuns nearly halve the damage received.


Haha, I forgot about the stun too - yeah, that's a huge difference in survivability. DW does have higher attack speed which helps (and in FRD builds or club mainhand there is also some stun), but definitely the stun on block/parry is most of the difference in the builds.

QUOTE(monkey_lmf @ Aug 2 2018, 03:58) *

Can you please explain where the numbers in the formula come from? Too dumb to understand x.x


I just made the assumption that against physical attacks block and parry are pretty much equivalent (I think there is a bit of difference such as overpower vs precision upgrades in monster lab), and so anythings that goes through evade will be block, parried, or hit assuming the monster doesn't miss with a physical attack. In that case, having a 50% block means that half of what is not parried will be blocked (I think block is considered before parry, but a x b = b x a so it is equivalent). Therefore, ignoring overpower, 46% (100%-54% parry) of physical attacks not evaded will be blockable, of which half will be blocked (ignoring precision), leaving 23% going through both block and parry. This is equivalent to 0% block and 77% parry (again, ignoring overpower).

But as sapo pointed out, the biggest diff is probably stun, so the above isn't the whole (or even most of the) picture. In any case, it certainly means that even against physical attacks which parry is designed against, 88% parry is not as big a difference compared to 54% parry and 50% block.
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post Aug 2 2018, 17:00
Post #4480
anruiersi



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QUOTE(Uncle Stu @ Aug 2 2018, 13:58) *

Imo the only even usefull debuff is imperil. And even when i can somehow see what the benefit from weaken would be. Why would you use drain as 1H?

When bosses were too many, Drain one for Vital Theft, and fight others. to raise my survival rate.
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post Aug 2 2018, 17:04
Post #4481
Uncle Stu



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QUOTE(anruiersi @ Aug 2 2018, 17:00) *

When bosses were too many, Drain one for Vital Theft, and fight others. to raise my survival rate.

You do that after you have used weaken and you play 1H? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 2 2018, 17:24
Post #4482
anruiersi



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QUOTE(Uncle Stu @ Aug 2 2018, 15:04) *

You do that after you have used weaken and you play 1H? (IMG:[invalid] style_emoticons/default/huh.gif)

Yes, even that I die every other day
it drove me nut.
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post Aug 2 2018, 17:26
Post #4483
Uncle Stu



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So i guess you play on PFUDOR? May i ask about your stats?
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post Aug 2 2018, 17:50
Post #4484
anruiersi



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QUOTE(Uncle Stu @ Aug 2 2018, 15:26) *

So i guess you play on PFUDOR? May i ask about your stats?

Fighting Style
One-Handed (void)
30
% Overwhelming Strikes on hit
75
% Counter-Attack on block/parry
Physical Attack
5968
attack base damage
185.3
% hit chance
39.1
% crit chance / +58 % damage
5.5
% attack speed bonus
Magical Attack
1011
magic base damage
97
% hit chance
0
% crit chance / +50 % damage
155.1
% mana cost modifier
0
% cast speed bonus
Vitals
19838
health points
1584
magic points
+22
magic regen per tick
1267
spirit points
+6
spirit regen per tick
Defense
73
% physical mitigation
64.1
% magical mitigation
0
% evade chance
49.7
% block chance
44.6
% parry chance
17
% resist chance
Compromise
110.3
interference
75.7
burden
Specific Mitigation
32.6
% fire
40.7
% cold
4.0
% elec
20.0
% wind
60.8
% holy
35.5
% dark
35.5
% crushing
47.8
% slashing
43.8
% piercing
0.0
% void
Spell Damage Bonus
0.0
% fire
0.0
% cold
0.0
% elec
25.8
% wind
0.0
% holy
0.0
% dark
Effective Primary Stats
852
strength
751
dexterity
522
agility
589
endurance
377
intelligence
426
wisdom
Effective Proficiency
393
one-handed
264
two-handed
264
dual wielding
264
staff
288
cloth armor
280
light armor
393
heavy armor
297
elemental
343
divine
307
forbidden
377
deprecating
393
supportive
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post Aug 2 2018, 18:01
Post #4485
Uncle Stu



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You know. With a bit work. That would be really easy to read. (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(anruiersi @ Aug 2 2018, 17:50) *

30 % Overwhelming Strikes on hit
75 % Counter-Attack on block/parry
5968 attack base damage
185.3 % hit chance
39.1 % crit chance / +58 % damage
5.5 % attack speed bonus
19838 health points
73 % physical mitigation
64.1 % magical mitigation
0 % evade chance
49.7 % block chance
44.6 % parry chance
17 % resist chance


Hm, stats looking good i guess. Just block and parry seem to be a bit low. But the proficiencies are not the problem. Do you have set all your ability points?
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post Aug 2 2018, 18:17
Post #4486
anruiersi



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QUOTE(Uncle Stu @ Aug 2 2018, 16:01) *

You know. With a bit work. That would be really easy to read. (IMG:[invalid] style_emoticons/default/dry.gif)
Hm, stats looking good i guess. Just block and parry seem to be a bit low. But the proficiencies are not the problem. Do you have set all your ability points?

All usable ablitities are full.
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post Aug 2 2018, 18:28
Post #4487
Uncle Stu



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Hm, i see. Did you have any upgrade in your weapon and shield and with that i mean parry and block?

This post has been edited by Uncle Stu: Aug 2 2018, 18:29
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post Aug 2 2018, 18:38
Post #4488
anruiersi



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QUOTE(Uncle Stu @ Aug 2 2018, 16:28) *

Hm, i see. Did you have any upgrade in your weapon and shield and with that i mean parry and block?

Rapier and Kite Shield upg to lv.5
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post Aug 2 2018, 18:52
Post #4489
Uncle Stu



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QUOTE(anruiersi @ Aug 2 2018, 18:38) *

Kite Shield

Ah, there we have the problem. Kite Shield is actually the worst possible sort of shield you could use.
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