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post Aug 2 2018, 00:45
Post #4461
JayQuellIn



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Is FRD a viable enough reason to replace Godslayer?

Running a 1-h shield build, been able to do PFUDOR relatively easily currently.
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post Aug 2 2018, 00:55
Post #4462
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QUOTE(Yashvir @ Aug 2 2018, 00:45) *

Is FRD a viable enough reason to replace Godslayer?

Running a 1-h shield build, been able to do PFUDOR relatively easily currently.

For 1H it is not. Afaik it can be quite usefull for 2H and DW player. But as 1H you really should keep Godslayer.
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post Aug 2 2018, 02:50
Post #4463
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Follow-up question as I've been meaning to switch over to a DW build.

What's the current meta for that? Niten only? Two Rapiers? Armor build to go with it?
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post Aug 2 2018, 02:56
Post #4464
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Well armor would be shade of course and as off-hand a weapon with high parry. So of course you can go niten. I mean now that it gives proficiency. I am just not sure if it would be the best way to go. That was before my DW time. But when i did play DW -all that long time ago (IMG:[invalid] style_emoticons/default/laugh.gif) - i did use a build with a club as main to stun them and a rapier of nimble as off.
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post Aug 2 2018, 03:04
Post #4465
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QUOTE(Yashvir @ Aug 1 2018, 20:50) *

Follow-up question as I've been meaning to switch over to a DW build.

What's the current meta for that? Niten only? Two Rapiers? Armor build to go with it?


My build is Club Mainhand/Rapier of Balance offhand for maximum crit and hit chance (with balance as offhand you can reach 100% offhand hit). The only other viable option is Rapier mainhand/Wakizashi offhand for maximum parry chance. You have to go for overpower on both of them though which you don't really have to do if you go for club instead, because stun prevents parry/evade.

Besides that, savage or agile shade of the shadowdancer would be best.
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post Aug 2 2018, 05:03
Post #4466
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Thanks for the advice!
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post Aug 2 2018, 06:09
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Slaughter Shortsword/Nimble or balance rapier is also a viable combination. It has a bit more defense than a club/rapier combo from the parry on the shortsword, though you lose on the stun procs.

Rapier/Waki is also a really strong combo but at that point, you might as well just put on a shield and 1h everything.

When do people usually use energy drinks? To stay above 80 stamina for doubled exp, or to stay above exhausted level so they can continue IW/GF?

Edit: I still don't get why replacing 45 forge Peerless nimble waki with 13% block SDE Force Shield should result in a huge survivability increase, but it does.

This post has been edited by Lunarika: Aug 2 2018, 06:36
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post Aug 2 2018, 07:24
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QUOTE(Lunarika @ Aug 2 2018, 00:09) *
Edit: I still don't get why replacing 45 forge Peerless nimble waki with 13% block SDE Force Shield should result in a huge survivability increase, but it does.


Because block is a broken stat.
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post Aug 2 2018, 07:27
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QUOTE(Lunarika @ Aug 2 2018, 06:09) *

When do people usually use energy drinks? To stay above 80 stamina for doubled exp, or to stay above exhausted level so they can continue IW/GF?

Edit: I still don't get why replacing 45 forge Peerless nimble waki with 13% block SDE Force Shield should result in a huge survivability increase, but it does.


to play GF, mostly. And if you have LBGT hath perk, you use 1 per day at least. I went for double exp on rare occasions, like when I was very close to level 500 and I wanted to get there the same day.

Force shield, yeah that's the meta for a reason.
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post Aug 2 2018, 09:40
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Is Charged or Radiant considered a better prefix for elemental casters?
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post Aug 2 2018, 09:44
Post #4471
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QUOTE(Vilis @ Aug 2 2018, 09:40) *

Is Charged or Radiant considered a better prefix for elemental casters?

(charged. but don't tell anyone, cause they are still cheaper than radiants)

p.s. unless you have near-peerless stuff, and you cast without imperil, then radiants are the way to go.
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post Aug 2 2018, 09:47
Post #4472
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QUOTE(Drksrpnt @ Aug 2 2018, 01:24) *

Because block is a broken stat.


Here's the weird thing.

(IMG:[puu.sh] http://puu.sh/B7jD0/9ead6ae11b.png) vs (IMG:[puu.sh] http://puu.sh/B7jDA/f34cfc30d0.png)

(This was on my shade set, so that's why the evasion is so high). You figure going from 54% parry to 88% would be a bigger increase in damage reduction than a 50% block rate.

I mean I know that meta is obviously to go with the 1h + shield. Does upgrading the shield's block increase your DPS because of the increased blocks?
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post Aug 2 2018, 09:56
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QUOTE(DJNoni @ Aug 2 2018, 00:44) *

(charged. but don't tell anyone, cause they are still cheaper than radiants)


No, they aren't.
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post Aug 2 2018, 10:34
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QUOTE(Lunarika @ Aug 2 2018, 02:47) *

Here's the weird thing.

(IMG:[puu.sh] http://puu.sh/B7jD0/9ead6ae11b.png) vs (IMG:[puu.sh] http://puu.sh/B7jDA/f34cfc30d0.png)

(This was on my shade set, so that's why the evasion is so high). You figure going from 54% parry to 88% would be a bigger increase in damage reduction than a 50% block rate.

I mean I know that meta is obviously to go with the 1h + shield. Does upgrading the shield's block increase your DPS because of the increased blocks?



It's not that surprising - 50% block gives you the effective mitigation against physical attacks as (54+100)/2 = 77% parry alone, and surely 50% block against magic attacks is worth more than the remaining 11% block against physical attacks.
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post Aug 2 2018, 10:58
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QUOTE(magiclamp @ Aug 2 2018, 16:34) *

It's not that surprising - 50% block gives you the effective mitigation against physical attacks as (54+100)/2 = 77% parry alone, and surely 50% block against magic attacks is worth more than the remaining 11% block against physical attacks.

Can you please explain where the numbers in the formula come from? Too dumb to understand x.x
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post Aug 2 2018, 13:23
Post #4476
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QUOTE(Lunarika @ Aug 2 2018, 06:09) *

Edit: I still don't get why replacing 45 forge Peerless nimble waki with 13% block SDE Force Shield should result in a huge survivability increase, but it does.

Because you're comparing DW with 1H?
1H has way higher survivability by default since it stuns enemies.
I've never really done any math on that but I wouldn't be surprised if the stuns nearly halve the damage received.
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post Aug 2 2018, 15:54
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how to lower down the void damage from monster?
died to home again today.

and what's the most useful debuff spell for 1H?
I use
Imperil>Weaken>Drain
If any better?
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post Aug 2 2018, 15:58
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QUOTE(anruiersi @ Aug 2 2018, 15:54) *

how to lower down the void damage from monster?

You cant reduce the void damage by itself. All you could do is reduce the chance to get hit. Or reduce the damage form that void damage take form. Like when it is a magical attack you can decrease damage by increase your MM and PM for physical attacks. But there is no void mitigation you could get.


QUOTE(anruiersi @ Aug 2 2018, 15:54) *

and what's the most useful debuff spell for 1H?
I use
Imperil>Weaken>Drain
If any better?

Imo the only even usefull debuff is imperil. And even when i can somehow see what the benefit from weaken would be. Why would you use drain as 1H? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Aug 2 2018, 16:04
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QUOTE(Sapo84 @ Aug 2 2018, 06:23) *

Because you're comparing DW with 1H?
1H has way higher survivability by default since it stuns enemies.
I've never really done any math on that but I wouldn't be surprised if the stuns nearly halve the damage received.


Haha, I forgot about the stun too - yeah, that's a huge difference in survivability. DW does have higher attack speed which helps (and in FRD builds or club mainhand there is also some stun), but definitely the stun on block/parry is most of the difference in the builds.

QUOTE(monkey_lmf @ Aug 2 2018, 03:58) *

Can you please explain where the numbers in the formula come from? Too dumb to understand x.x


I just made the assumption that against physical attacks block and parry are pretty much equivalent (I think there is a bit of difference such as overpower vs precision upgrades in monster lab), and so anythings that goes through evade will be block, parried, or hit assuming the monster doesn't miss with a physical attack. In that case, having a 50% block means that half of what is not parried will be blocked (I think block is considered before parry, but a x b = b x a so it is equivalent). Therefore, ignoring overpower, 46% (100%-54% parry) of physical attacks not evaded will be blockable, of which half will be blocked (ignoring precision), leaving 23% going through both block and parry. This is equivalent to 0% block and 77% parry (again, ignoring overpower).

But as sapo pointed out, the biggest diff is probably stun, so the above isn't the whole (or even most of the) picture. In any case, it certainly means that even against physical attacks which parry is designed against, 88% parry is not as big a difference compared to 54% parry and 50% block.
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post Aug 2 2018, 17:00
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QUOTE(Uncle Stu @ Aug 2 2018, 13:58) *

Imo the only even usefull debuff is imperil. And even when i can somehow see what the benefit from weaken would be. Why would you use drain as 1H?

When bosses were too many, Drain one for Vital Theft, and fight others. to raise my survival rate.
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