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post Jul 30 2018, 12:30
Post #4437
Uncle Stu



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QUOTE(monkey_lmf @ Jul 30 2018, 12:20) *

The number of shards required is equal to the equipment's Item Potency level. So I need to pay 2AS for Potency level 3?

Hmm I never used this word before and I am not sure if i get the right idea,

feel scamazed.

Hm? You were talking how it is with the perk. I did even quote that part. With dark descont any uneven number of Potency level is rounded up. When you have a Potency level of three you pay two shards. With five you pay three. And so on.
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post Jul 30 2018, 12:39
Post #4438
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QUOTE(Uncle Stu @ Jul 30 2018, 18:30) *

Hm? You were talking how it is with the perk. I did even quote that part. With dark descont any uneven number of Potency level is rounded up. When you have a Potency level of three you pay two shards. With five you pay three. And so on.

Yaya that's what I was talking about.

I guess it makes no difference when coming to get the starting levels of desired Double Potency. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 30 2018, 13:20
Post #4439
RoadShoe



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QUOTE(Lunarika @ Jul 29 2018, 20:52) *

Is 750 about the breakpoint where you start to need tons of crystal packs? Or is the reason to get to 750 is just to avoid low-grade drops?


I used 750 as an example to eliminate low grade.
I lose count after taking the monsters to any plateau like 750 or 900, etc.
And I've never been very precise or calculating bringing them up to any level.
My primary and mitigation levels on all monsters are all over the place.
Plus, the crystal cost is exponential so it's tough to match the primary crystal packs to the mitigation crystal packs.

Since I still have monsters in the PL1000 range, I can say this with certainty:

To achieve ~PL1085 on a monster, you need all primary attributes at 16, and all mitigation at 33.

Primary at 16 will cost you 105,273 total crystals per primary or ~105 crystal packs per monster.
Mitigation at 33 will cost you 111,235 crystals per mitigation or ~111 crystal packs per monster.

That seems low to me, but it's what my spreadsheet shows for total crystals at those levels.
But then.... with 200 monsters that's a diamond mine of crystals.....

If one of the experts can come behind me and verify, I'd appreciate it. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 30 2018, 13:41
Post #4440
Uncle Stu



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QUOTE(RoadShoe @ Jul 30 2018, 13:20) *

I used 750 as an example to eliminate low grade.

Imo the 750 is much more important because of the change of food they want. And let us be honest allready at 700 the chance for LG stuff i quite low. And imo because you can still get MG stuff and they are also nearly worthless the income of a 700s and of a 750s is in the end so small, that it is imo nearly non-existent and when we look at how much it cost to bring them from 700 to 750 allready, it does not matter. So imo cuisine is more important as the LG when it comes to the 750 line.

And i would cover your back, but atm i am at round 843 of a GF, so i cant look up some numbers myself. Sorry.

This post has been edited by Uncle Stu: Jul 30 2018, 13:43
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post Jul 30 2018, 13:58
Post #4441
RoadShoe



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QUOTE(Uncle Stu @ Jul 30 2018, 04:41) *

Imo the 750 is much more important because of the change of food they want. And let us be honest allready at 700 the chance for LG stuff i quite low. And imo because you can still get MG stuff and they are also nearly worthless the income of a 700s and of a 750s is in the end so small, that it is imo nearly non-existent and when we look at how much it cost to bring them from 700 to 750 allready, it does not matter. So imo cuisine is more important as the LG when it comes to the 750 line.

And i would cover your back, but atm i am at round 843 of a GF, so i cant look up some numbers myself. Sorry.


I checked and it seems correct.
Also after calculating @ 24k per pack for 200 monsters, that's over 500 million credits.
For the majority of my build up, I was paying ~38k per pack.

So... after that shock and thinking how many tokens to get 200 monsters.... geez.

Unless you are a rich player and consistently playing everyday. Which I used to be both...
It seems insurmountable.

And that is exactly how I perceive it was designed... and correctly so.
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post Jul 30 2018, 14:05
Post #4442
Uncle Stu



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Well, it is only a matter of time until i get as much and big monster as you have. I am allready at 120. And 16 of them are allready at least 792 or higher. When i look at it now, i guess it was not the best idea to buy a tristar before i got Cry V. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 30 2018, 15:33
Post #4443
Benny-boy



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QUOTE(RoadShoe @ Jul 30 2018, 14:20) *

That seems low to me, but it's what my spreadsheet shows for total crystals at those levels.
But then.... with 200 monsters that's a diamond mine of crystals.....

If one of the experts can come behind me and verify, I'd appreciate it. (IMG:[invalid] style_emoticons/default/smile.gif)


You mean this?
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post Jul 30 2018, 20:18
Post #4444
Vilis



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I installed Live Percentile Ranges directly from the script thread and changed no settings at all, but I'm getting an error "No data available for this equip type" for any piece of equipment. Does anyone know how to fix this? Screenshot below.

(IMG:[i.imgur.com] https://i.imgur.com/5iBUA7G.png)
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post Jul 30 2018, 20:22
Post #4445
Uncle Stu



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Do you maybe use something that prevend scrips like noscript?
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post Jul 30 2018, 20:29
Post #4446
Vilis



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No, my other scripts like Hentaiverse Monsterbation and SmartSearch work like normal.
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post Jul 30 2018, 20:34
Post #4447
Uncle Stu



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Hm, that was the only idea i had. I have checked if the database is working and everything works normal for me so... no idea sorry. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jul 30 2018, 22:19
Post #4448
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QUOTE(Vilis @ Jul 30 2018, 19:18) *

I installed Live Percentile Ranges directly from the script thread and changed no settings at all, but I'm getting an error "No data available for this equip type" for any piece of equipment. Does anyone know how to fix this? Screenshot below.

(IMG:[i.imgur.com] https://i.imgur.com/5iBUA7G.png)

Try changing to custom font in your setting.
I don't know if it work or not.
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post Jul 30 2018, 22:47
Post #4449
Vilis



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QUOTE(-Daiki- @ Jul 30 2018, 23:19) *

Try changing to custom font in your setting.
I don't know if it work or not.

That's actually worked, thanks.
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post Jul 31 2018, 03:09
Post #4450
Lunarika



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Yeah, a lot of scripts flat out break with the default font because it's actually a bunch of pictures and not letters, so live percentile ranges can't grab the string in order to search the DB. Also, using default font slows you down by a fair bit because it has to load the images over and over.

At least that was the explanation I was given forever and a year ago. No idea if it holds true, but I never bothered with default font afterwards.
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post Jul 31 2018, 07:48
Post #4451
JayQuellIn



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Is there another preferred font for performance? Been using times new Roman but not sure if it would matter so long as it's not the default.
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post Jul 31 2018, 07:50
Post #4452
Vilis



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QUOTE(Yashvir @ Jul 31 2018, 08:48) *

Is there another preferred font for performance? Been using times new Roman but not sure if it would matter so long as it's not the default.

Someone recommended Verdana, size 8, bold, vertical adjust -2, and it looks nice.
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post Jul 31 2018, 07:56
Post #4453
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QUOTE(Yashvir @ Jul 31 2018, 13:48) *

Is there another preferred font for performance? Been using times new Roman but not sure if it would matter so long as it's not the default.

I don't think text style is going to matter when we talk about game performance since it is about loading texts(custom) over pictures of texts(default).
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post Jul 31 2018, 08:38
Post #4454
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QUOTE(monkey_lmf @ Jul 31 2018, 08:56) *

I don't think text style is going to matter when we talk about game performance since it is about loading texts(custom) over pictures of texts(default).

Images have a significantly higher file size than text.
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post Aug 1 2018, 07:13
Post #4455
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Hi, would like to know how void damage interacts with rapier procs and imperil. Is there any point in reducing armor and resistances when I deal void damage?
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post Aug 1 2018, 07:21
Post #4456
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Yes, void damage from weapon and the void strike are physical damage which is helped by imperil and penetrated armor.
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