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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Jul 12 2018, 21:00
Post #4141
-Daiki-



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QUOTE(Uncle Stu @ Jul 12 2018, 17:39) *

It is the damage of that equipment. And you find it up in the top of the equipment info. Right above Attack Accuracy Attack Crit Chance and also above the above the elemental strike if it is a weapon that has one. And the percentage only tells you where in the min max possible base stat the the damage is to be found. Which means the Katana doesnt has no ADB. But the base stat of that ADB is at the minimum possible for a Leg Katana of slaughter, which just means it is not that good. How you calculate it? Well i dont calculate it at all. I just use the Live Percentile Ranges. That one does calculate all the base stats automaticly.

Sorry, I don't really understand what you say, maybe because my English is bad, or may be because I'm a little dumb (IMG:[invalid] style_emoticons/default/tongue.gif)

Could you be more specific?

So as you said, ADB is "attack damage" of weapon and power/shade armor, am I right ?

So the Longsword has 1790 slash damage, or base 92.44 slash damage, the Katana has 1528 slash damage, base 72.6 damage. The Amber Shade Legging has 213.95 or base 11.02 attack damage.
How relevant are these above number with 50%, 0% and 39%. I don't understand this point ?
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post Jul 12 2018, 21:09
Post #4142
Uncle Stu



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QUOTE(-Daiki- @ Jul 12 2018, 21:00) *

Could you be more specific?

Well what except those question below do you not understand?

QUOTE(-Daiki- @ Jul 12 2018, 21:00) *

So as you said, ADB is "attack damage" of weapon and power/shade armor, am I right ?

Yes.

QUOTE(-Daiki- @ Jul 12 2018, 21:00) *

So the Longsword has 1790 slash damage, or base 92.44 slash damage, the Katana has 1528 slash damage, base 72.6 damage. The Amber Shade Legging has 213.95 or base 11.02 attack damage.
How relevant are these above number with 50%, 0% and 39%. I don't understand this point ?

I will explain it for the Longsword. It has a base damage of 92.44.
When we now take a look at the base stats of longswords which we can see here
https://ehwiki.org/wiki/Equipment_Ranges#Longsword
we notice the min base damage for a Legendary Longsword of Slaughter is 86.45 while the max base damage for it is 98.47. So 86.45 would be 0% and 98.47 would be 100% So 92.44 is 50%. It it now clear what it means?
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post Jul 12 2018, 21:55
Post #4143
-vincento-



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The ADB percentage is just a number of how good your roll is.

For every status of every type of equipment, there is a range of roll. For example, the minimum possible roll of you weapon Adb maybe 20, maximum maybe 25. In this case, 20 is 0% Adb, 25 is 100% Adb. The higher the better. 100%=peerless quality

ADB 0% is not like no Attack damage. It's the lowest possible attack damage you can drop as a legendary equipment.
Base damage is different for every type of equipment. Ignore them.

Make sure you have installed Percentile Range script. You will have the percentages automatically from super's database every time you open an equipment window. Then you will understand how everything works by clicking the percentages. Don't try to calculate, or understand how a number is derived because it's never necessary. Attached Image
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post Jul 12 2018, 23:30
Post #4144
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Thank you sirs.

I understand it now (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 12 2018, 23:33
Post #4145
Uncle Stu



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QUOTE(-Daiki- @ Jul 12 2018, 23:30) *

Thank you sirs.

You are welcome. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 13 2018, 00:05
Post #4146
KitsuneAbby



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QUOTE(-vincento- @ Jul 12 2018, 21:55) *

Make sure you have installed Percentile Range script. You will have the percentages automatically from super's database every time you open an equipment window. Then you will understand how everything works by clicking the percentages. Don't try to calculate, or understand how a number is derived because it's never necessary. Attached Image

I'm still using the one provided by Toolbox for my part. Though when it comes to what I display in auctions, I will also calculate the Parry % for Shortswords and Clubs of the Nimble, because these stats are not displayed by default, even though they do play a major role for these equipments.
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post Jul 13 2018, 02:27
Post #4147
jplshejeser



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QUOTE(-vincento- @ Jul 12 2018, 20:48) *

It's not necessary. Usually for players beyond lv400, they should reach or get close to 200% without forging on accuracy. 150% is way too low, which I suggest 180+ you good already.
Most attacks you missed are due to monsters' parry, not evasion. So accuracy is never a big deal.



oh thank you a lot.
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post Jul 13 2018, 20:11
Post #4148
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Hello sirs, Could you give me advice about Melee Builds for higher levels (IMG:[invalid] style_emoticons/default/laugh.gif)

As I read EHwiki, Rapier of Slaughter + Force shield + Power of Slaughter armors is a Recommended Combos.
I understand why Rapier of Slaughter + Force shield is the best choice, because the primary stat we need for weapon is "attack damage" and for a shield is "block chance".

I want to ask about the armor ? Is Power of Slaughter armors a better choice than Shielding Plate ? The Plate has better mitigation stats than Power, and give more "block chance".
Is "block chance" an important stat in this Melee Builds ? Do I need to choose Shielding Plate instead of power armor to have as high "block chance" as possible ?

As I see some equipment in auction, "block chance" for a Legendary Force shield at level 350 is often about 45% ( I'm not sure, I'm only an amateur (IMG:[invalid] style_emoticons/default/tongue.gif)).
Is 45% block chance enough for fighting ? How many "block chance" do we need ? Do I need to choose Shielding Plate for more "block chance" and Mitigation ? Or I should choose Power of Slaughter armors for more "attack damage" ?
Do I have enough defense if I choose Power of Slaughter armors ?

Thank you.
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post Jul 13 2018, 20:25
Post #4149
Uncle Stu



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QUOTE(-Daiki- @ Jul 13 2018, 20:11) *

I want to ask about the armor ? Is Power of Slaughter armors a better choice than Shielding Plate ? The Plate has better mitigation stats than Power, and give more "block chance".

Every power armor is better than shielding plate, every single one. Period.

QUOTE(-Daiki- @ Jul 13 2018, 20:11) *

Is "block chance" an important stat in this Melee Builds ?

Yes, it is.

QUOTE(-Daiki- @ Jul 13 2018, 20:11) *

Do I need to choose Shielding Plate instead of power armor to have as high "block chance" as possible ?

No, a good shield and the bonus from 1H prof is enough.

QUOTE(-Daiki- @ Jul 13 2018, 20:11) *

As I see some equipment in auction, "block chance" for a Legendary Force shield at level 350 is often about 45% ( I'm not sure, I'm only an amateur (IMG:[invalid] style_emoticons/default/tongue.gif)).
Is 45% block chance enough for fighting ?

If this would be the best shield you have the credits for it will be enough for the beginning.

QUOTE(-Daiki- @ Jul 13 2018, 20:11) *

Do I need to choose Shielding Plate for more "block chance" and Mitigation ?

No.

QUOTE(-Daiki- @ Jul 13 2018, 20:11) *

Or I should choose Power of Slaughter armors for more "attack damage" ?
Do I have enough defense if I choose Power of Slaughter armors ?


Did you even notice that there is more as just Shielding Plate and Power of Slaughter? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jul 13 2018, 20:30
Post #4150
-vincento-



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Powers are always superior than plates. Plates over lv250 are to bazzar, but shielding plate at low level could be an alternative if you have budget issue or you cannot find powers you need. But they are always trash in my opinion. ppl some shopkeeper would exaggerate them so they can sell these trash.

You get power of what you need. You also have protection, warding, and balance to choose.
Slaughters would be too much for you to afford. End game players will always have excessive survivability, so they focus on getting more damage-->slaughters. For low-level, slaughter suffix armors only make you cure more and spark more when you play PFDs.

My advice based upon my experience would be getting 3~4 protections+1~2 warding. You can also mix with 1 balance. Protections and warding are far cheaper.
Maybe you should start preparing for slaughters in auctions credits after at least lv300. Legendary power protections are the best I recommend.

As for shield, block chance is all matters. The higher the better. Speaking of Primary attribute bonus, StrDexEnd combo is the best but I doubt you can find a cheap SDE legendary force shield right now.
The more important thing is to forge the block chance of your shield rather than finding very good shields.

This post has been edited by -vincento-: Jul 13 2018, 20:32
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post Jul 13 2018, 21:06
Post #4151
Uncle Stu



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QUOTE(-vincento- @ Jul 13 2018, 20:30) *

End game players will always have excessive survivability, so they focus on getting more damage-->slaughters.

Always is a really strong word. I know of at least one lvl 490 player who has not even a single Power Slaughter in his set. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 13 2018, 21:13
Post #4152
KitsuneAbby



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QUOTE(-Daiki- @ Jul 13 2018, 20:11) *

Hello sirs, Could you give me advice about Melee Builds for higher levels (IMG:[invalid] style_emoticons/default/laugh.gif)

As I read EHwiki, Rapier of Slaughter + Force shield + Power of Slaughter armors is a Recommended Combos.
I understand why Rapier of Slaughter + Force shield is the best choice, because the primary stat we need for weapon is "attack damage" and for a shield is "block chance".

Dunno where it is written that only rapier is recommended, because it's about time we add shortswords and wakis in the lot. Rapiers are only some extra comfort to avoid imperiling monsters, which ultimately is an error anyway, due to several reasons I'm not going to list here.
Not to mention that at lower levels most monsters don't have a high PMit.

And Force shield isn't the only option either. Buckler of Barrier is just as good, if not better regarding some aspects.
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post Jul 13 2018, 22:01
Post #4153
Dead-ed



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Duh, people prefer being slow to clicking something.
Imperil with melee is painful to look at.
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post Jul 14 2018, 00:46
Post #4154
aleden



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QUOTE(Dead-ed @ Jul 13 2018, 22:01) *

Duh, people prefer being slow to clicking something.
Imperil with melee is painful to look at.

Is it really? I know some people Imperil + Shortsword, but I use Imperil + Rapier.

It just makes me so much faster. Especially when PA procs. It barely takes any time. Also, dear God, I would never play the schoolgirl arenas without it. I'm so much faster now, I went from Hell to Nintendo. I was only playing for the trophies, so I went the lowest difficulty that balanced speed + not going too easy. With imperil I'm going as fast on Nintendo as I used to on hell. I just need to click two hotkeys with one hand and hover with the other. Barely takes any time. Is there some other reason it's bad?

This post has been edited by aleden: Jul 14 2018, 00:48
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post Jul 14 2018, 01:07
Post #4155
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QUOTE(aleden @ Jul 13 2018, 15:46) *

Is it really? I know some people Imperil + Shortsword, but I use Imperil + Rapier.

It just makes me so much faster. Especially when PA procs. It barely takes any time. Also, dear God, I would never play the schoolgirl arenas without it. I'm so much faster now, I ,went from Hell to Nintendo. I was only playing for the trophies, so I went the lowest difficulty that balanced speed + not going too easy. With imperil I'm going as fast on Nintendo as I used to on hell. I just need to click two hotkeys with one hand and hover with the other. Barely takes any time. Is there some other reason it's bad?

In sg arenas & at low level, it's good. But not at level 400 with helluva resist & evasion rate on monsters' side. I tried as well, only 1 imperil (of 3) procs per attempt in average.

Edit: either that or people can just move the mouse back & forth, set regen or something into middle click or something, & play while doing something else.

This post has been edited by Dead-ed: Jul 14 2018, 01:13
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post Jul 14 2018, 01:43
Post #4156
aleden



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QUOTE(Dead-ed @ Jul 14 2018, 01:07) *

In sg arenas & at low level, it's good. But not at level 400 with helluva resist & evasion rate on monsters' side. I tried as well, only 1 imperil (of 3) procs per attempt in average.

Edit: either that or people can just move the mouse back & forth, set regen or something into middle click or something, & play while doing something else.

Is it really that bad? I mean, I always have my mana draughts on. HV is so fast if I hold down my '1' key for an extra half second I might accidentally cast Imperil literally 3 times. Mana isn't a problem, even if I cast it a shitload per round.

I dunno, maybe I just play the game differently. Do people even play HV while NOT doing something else? I honestly can't say I've ever played it with my entire focus, even on PFUDOR. I always have a TV show on in the background. I just glance over every so often to recast regen and heartseeker.

Guess it just depends on how you play. If you're more active with the game or have a slower connection, or don't use hotkeys it might be too laborious to use imperil. It's just way too easy for me not to. I think I would honestly use it with any style, it's just become way too useful to me lol. Once I hit super high levels though, we'll see what happens. Obviously I'm not there yet so I don't know what it's like. Although now that I'm 300, I'm actually dislike leveling up. If I could stay in the 300s for over a year I'd be a happy man.
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post Jul 14 2018, 02:06
Post #4157
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QUOTE(Dead-ed @ Jul 13 2018, 23:07) *

In sg arenas & at low level, it's good. But not at level 400 with helluva resist & evasion rate on monsters' side. I tried as well, only 1 imperil (of 3) procs per attempt in average.

Edit: either that or people can just move the mouse back & forth, set regen or something into middle click or something, & play while doing something else.

You can still mindlessly play by imperiling. The easiest way to do it is just bind 3 keys close together to Imperil 1, 4, 7 (A S D, for instance, or put them all on mouse buttons if you'd prefer to play with mouse only). Just hit those buttons at the start of every round. Since 1H heavy is so tanky, the chance of death due to imperiling is near 0%, so hover imperil isn't necessary. With practice it can be just as fast (t/s wise) as normal hovering while also cutting down the number of turns needed by a few percent. Even if some monsters resist, it will still make you faster. If most monsters resist, your depr prof is low but will quickly rise as you keep imperiling. Imperil helps regardless of the type of battle or weapon you use. And if you decide to switch to mage later on, you'll already have decent depr prof.
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post Jul 14 2018, 02:16
Post #4158
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QUOTE(aleden @ Jul 13 2018, 16:43) *

glance over every so often to recast regen and heartseeker.

That's what ruins the enjoyment in watching something, especially during punchlines. I even wonder how people play like that without automating regen.

I like to alternate my focus in 5 or 10 minutes. If i play hourly, that is.
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post Jul 14 2018, 02:57
Post #4159
aleden



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QUOTE(Dead-ed @ Jul 14 2018, 02:16) *

That's what ruins the enjoyment in watching something, especially during punchlines. I even wonder how people play like that without automating regen.

I like to alternate my focus in 5 or 10 minutes. If i play hourly, that is.

I can't really say I miss anything. I play on my laptop, so both are always in view. By glance over it's really just flitting my eyes over to make sure I click on the right thing. I honestly don't find it too bad, and I tend to watch a lot of comedies too. I can even watch anime and focus on reading the subs just fine. Although generally I tend to play HV and watch movies and shows I've already seen, and prefer to watch stuff new movies without playing HV.

I can see why some people find it annoying, though. I'm watching The Office literally as I write this. I haven't glanced over once to check my typing, spare for half a second at this exact second the make sure I didn't spell anything wrong. It's an artform, that's for sure. Although this is now less a discussion of imperil as it is multitasking with HV lol.

Also, how do you automate regen? It's not an IA slot IIRC, or else I totally would have slotted it lol.

QUOTE(LogJammin @ Jul 14 2018, 02:06) *

You can still mindlessly play by imperiling. The easiest way to do it is just bind 3 keys close together to Imperil 1, 4, 7 (A S D, for instance, or put them all on mouse buttons if you'd prefer to play with mouse only). Just hit those buttons at the start of every round. Since 1H heavy is so tanky, the chance of death due to imperiling is near 0%, so hover imperil isn't necessary. With practice it can be just as fast (t/s wise) as normal hovering while also cutting down the number of turns needed by a few percent. Even if some monsters resist, it will still make you faster. If most monsters resist, your depr prof is low but will quickly rise as you keep imperiling. Imperil helps regardless of the type of battle or weapon you use. And if you decide to switch to mage later on, you'll already have decent depr prof.


That's the exact way I play with imperil lol. My deprecating prof is actually just as high as my 1H and Heavy (IMG:[invalid] style_emoticons/default/biggrin.gif) I mean, it's 4 points below approximately, but still.
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post Jul 14 2018, 03:39
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QUOTE(aleden @ Jul 13 2018, 17:57) *

Also, how do you automate regen?

Illegal even to discuss.
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