 |
 |
 |
Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
|
Jul 6 2018, 15:22
|
TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

|
Should I start by upgrading evade, holy spell damage, divine proficiency or something else?
Going no imperil build, still getting a helmet and legs.
This post has been edited by TygerTyger: Jul 6 2018, 15:22
|
|
|
Jul 6 2018, 17:07
|
Twin Divas
Newcomer
  Group: Gold Star Club
Posts: 78
Joined: 6-October 14

|
|
|
|
Jul 6 2018, 18:57
|
Noni
Group: Catgirl Camarilla
Posts: 13,447
Joined: 19-February 16

|
QUOTE(TygerTyger @ Jul 6 2018, 15:22)  Should I start by upgrading evade, holy spell damage, divine proficiency or something else?
Going no imperil build, still getting a helmet and legs.
1. Proficiency -> close to 1.0 (but > 0.9 is also good if you're starting. It will rise) 2. Damage! No phase shall be less than forged to 50 when it comes to damage. I have spoken. So says I. But it is rediculously expensive, go as fast as you can afford the phazons. 3. If you want to go deep into PFFEST - you need more survive skills, so evade is forged to 50 as well. And PMI / MMI are forged a bit as well. Now we're talking serious spending on forge materials. QUOTE(Twin Divas @ Jul 6 2018, 17:07)  yes, 50-100k
|
|
|
|
 |
|
Jul 6 2018, 19:59
|
TygerTyger
Group: Gold Star Club
Posts: 1,952
Joined: 6-January 11

|
QUOTE(DJNoni @ Jul 7 2018, 02:57)  1. Proficiency -> close to 1.0 (but > 0.9 is also good if you're starting. It will rise) 2. Damage! No phase shall be less than forged to 50 when it comes to damage. I have spoken. So says I. But it is rediculously expensive, go as fast as you can afford the phazons. 3. If you want to go deep into PFFEST - you need more survive skills, so evade is forged to 50 as well. And PMI / MMI are forged a bit as well. Now we're talking serious spending on forge materials.
I see, so I'll have to keep my current legs and go 3/2 as without them I only have .69 with them I have .98
|
|
|
Jul 6 2018, 21:21
|
KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

|
QUOTE(Twin Divas @ Jul 6 2018, 17:07)  Good, yes for that level. Value: here isn't the place for that.
|
|
|
Jul 7 2018, 01:11
|
Lunarika
Group: Gold Star Club
Posts: 331
Joined: 2-April 12

|
How much more defense is going power slaughter over shade? I know that in this game, your armor actually ends up mostly determining your attack power more than your defense, but I'm wondering how much less I'd be taking from all the piercing attacks that usually get spirit shielded.
|
|
|
|
 |
|
Jul 7 2018, 02:04
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
QUOTE(Lunarika @ Jul 7 2018, 01:11)  How much more defense is going power slaughter over shade? I know that in this game, your armor actually ends up mostly determining your attack power more than your defense, but I'm wondering how much less I'd be taking from all the piercing attacks that usually get spirit shielded.
Do you want now to know the defense or just piercing mitigation? When you just look at piercing. Power armor will protect you much more as shade. Because shade dont has any piercing mit.
|
|
|
Jul 7 2018, 02:57
|
Lunarika
Group: Gold Star Club
Posts: 331
Joined: 2-April 12

|
I meant in general. I know that it'll have way more piercing resist, but I'm wondering for the other two.
|
|
|
|
 |
|
Jul 7 2018, 03:12
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
QUOTE(Lunarika @ Jul 7 2018, 02:57)  I meant in general. I know that it'll have way more piercing resist, but I'm wondering for the other two.
That was really not clear. Well these here are the min-max Base rolls for Power and Shade. That should answer your question. Leg Shade Helmet Crushing 5.34 6.01 Slashing 5.28 5.93 Leg Power Helmet Crushing 4.3 4.83 Slashing 6.96 7.82 Leg Shade Breastplate Crushing 6.38 7.17 Slashing 6.3 7.08 Leg Power Armor Crushing 5.12 5.76 Slashing 8.33 9.35 Leg Shade Gauntlets Crushing 4.83 5.44 Slashing 4.77 5.37 Leg Power Gauntlets Crushing 3.88 4.36 Slashing 6.29 7.06 Leg Shade Leggings Crushing 5.86 6.58 Slashing 5.78 6.5 Leg Power Leggings Crushing 4.72 5.29 Slashing 7.66 8.59 Leg Shade Boots Crushing 4.31 4.85 Slashing 4.25 4.79 Leg Power Boots Crushing 3.48 3.9 Slashing 5.61 6.29 This post has been edited by Uncle Stu: Jul 7 2018, 03:12
|
|
|
|
 |
|
Jul 7 2018, 04:18
|
Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

|
QUOTE(Lunarika @ Jul 6 2018, 17:57)  I meant in general. I know that it'll have way more piercing resist, but I'm wondering for the other two.
Consider the boost from proficiency as well.
|
|
|
Jul 7 2018, 04:25
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
QUOTE(Dead-ed @ Jul 7 2018, 04:18)  Consider the boost from proficiency as well.
You are so right. I forgot to mention them. (IMG:[ invalid] style_emoticons/default/blush.gif)
|
|
|
Jul 7 2018, 05:00
|
aleden
Group: Members
Posts: 444
Joined: 12-March 14

|
If I have a fairly decent rapier, and I have it at But 3 Fat 2, but got swift strike, should I bother resetting it? It's not the absolute best rapier, and I don't know how much time I want to spend on it. I'll probably keep it for quite a few levels, so I'd like it hollowforged. Hypothetically if I DO get some levels into SS, should I reset it or would you guys just keep going?
|
|
|
Jul 7 2018, 05:21
|
Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

|
I won't be buying anything from an auction for a while and I have a ton of hath, should I just go for DD6 at this point? No other perks I really need right now.
Eh nvm I just did it anyway. Yay~
This post has been edited by Drksrpnt: Jul 7 2018, 05:25
|
|
|
|
 |
|
Jul 7 2018, 05:54
|
Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

|
QUOTE(aleden @ Jul 7 2018, 05:00)  If I have a fairly decent rapier, and I have it at But 3 Fat 2, but got swift strike, should I bother resetting it? It's not the absolute best rapier, and I don't know how much time I want to spend on it. I'll probably keep it for quite a few levels, so I'd like it hollowforged. Hypothetically if I DO get some levels into SS, should I reset it or would you guys just keep going?
Well, personally i would. But this is actually something you have to decide for yourself. A perfect IW can take a while and cost a few amnesia shards. You could now reset and the next IW will be perfect. Or you will have to do 50 more runs to get the IW you want. Would that rapier you worth make 50 more runs? Because that, or something even worse could happen. And like i said. I would and actually i did. For my rapier i did quite a few runs. Actually even so many it was allready a running gag around here. (IMG:[ invalid] style_emoticons/default/laugh.gif)
|
|
|
|
 |
|
Jul 7 2018, 07:51
|
Deckard Cain
Group: Gold Star Club
Posts: 789
Joined: 29-August 07

|
QUOTE(magiclamp @ Jul 5 2018, 19:34)  Just to be sure, you still do have spirit shield running right?
Also, second the question on your block, parry, and physical/magical mitigation figures. For reference I'm around 65% block, 45% parry, 75% physical mitigation, and 70% magical mitigation. I do get sparked occasionally in later IW and Arenas (more so in the former) but usually that's due to me being greedy and not refreshing regen. Sparking against only 4 monsters, assuming you are keeping your hp reasonably high, is pretty weird if you have spirit shield active.
I'm at 49% Blk / 41.2% Parry / 71.6% PM / 69.3% MM. If I'm running Haste/Spirit Shield/Spark on IA, Regen/Protection/Heartseeker/Health Draught on, I can auto-pilot 4 mobs under any circumstance, 5 mobs the vast majority of the time (every now again I'll get hit by 5 parries in a row or something). Once I hit 6 mobs I have to start paying more attention and occasionally have to cast cure or Shadow Veil for increased sustainability. I can survive 7-10 mob waves but I have to consistently maintain my health. Without haste I'm in the same boat as the other guy. I'm at risk once I hit 5 mobs at a time. I'm pretty sure I have zero chance to clear the later arenas. I guess that extra 15% from forging your shield makes a world of difference. This post has been edited by ravenfrost123: Jul 7 2018, 07:55
|
|
|
|
 |
|
Jul 7 2018, 08:12
|
magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

|
QUOTE(ravenfrost123 @ Jul 7 2018, 00:51)  I'm at 49% Blk / 41.2% Parry / 71.6% PM / 69.3% MM.
If I'm running Haste/Spirit Shield/Spark on IA, Regen/Protection/Heartseeker/Health Draught on, I can auto-pilot 4 mobs under any circumstance, 5 mobs the vast majority of the time (every now again I'll get hit by 5 parries in a row or something). Once I hit 6 mobs I have to start paying more attention and occasionally have to cast cure or Shadow Veil for increased sustainability. I can survive 7-10 mob waves but I have to consistently maintain my health.
Without haste I'm in the same boat as the other guy. I'm at risk once I hit 5 mobs at a time. I'm pretty sure I have zero chance to clear the later arenas. I guess that extra 15% from forging your shield makes a world of difference.
Yes, extra block is pretty useful. Also, 75% PM to 71.6% PM is actually a noticeable difference (13.6% more physical damage taken). That being said, I have to be careful with 7-10 monster waves too even with haste on later IW as well (though not arenas) so the difference probably not that big.
|
|
|
|
 |
|
Jul 7 2018, 08:48
|
Noeleo
Group: Gold Star Club
Posts: 1,430
Joined: 16-January 15

|
What's the function of Spirit Channeling? I have no idea what it does when I turn it on.
|
|
|
Jul 7 2018, 08:49
|
Deckard Cain
Group: Gold Star Club
Posts: 789
Joined: 29-August 07

|
Question for myself:
Is Counter-parry actually useful? I notice when I switched to a rapier without any, my overall parry basically was unchanged, and my "Counter Attack on Block/Parry" remained at 75%. My assumption is that County Parry from Overpower increases the Counter Attack on Block/Parry but it's capped at 75% regardless, so it is essentially useless.
|
|
|
Jul 7 2018, 08:52
|
Lunarika
Group: Gold Star Club
Posts: 331
Joined: 2-April 12

|
Counterparry is a % chance that you ignore a monster's successful parry, which is pretty worthless for 1h because overwhelming strikes gives 20% per stack of it anyways, and is very good for DW because it doesn't have overwhelming strikes.
|
|
|
Jul 7 2018, 08:52
|
magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

|
QUOTE(Noeleo @ Jul 7 2018, 01:48)  What's the function of Spirit Channeling? I have no idea what it does when I turn it on.
Higher damage on attacks (I think double?), lower mana expenditure on spells.
|
|
|
4 User(s) are reading this topic (1 Guests and 1 Anonymous Users)
|
 |
 |
 |
|