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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jun 20 2018, 17:49
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Noni
Group: Catgirl Camarilla
Posts: 13,359
Joined: 19-February 16

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QUOTE(chjj30 @ Jun 20 2018, 14:27)  http://hentaiverse.org/pages/showequip.php...;key=247024cd6cI send this one to you, if you don't need it you can just return it. Thanks! Here is the management summary: What you see here is prof factor on the x-axis, and right y-axis shows the Magic Score (metric for badassness in doing damage). The left y-axis is the turns that it took met to do a 100 round IW. Lower is better. Conclusions & Recommendations: 1. 1h mage is a very, very good style. Normally, 100 IW PFUDOR requires scrolls and lots of curing, this way it takes a bit longer but almost no cures! 7 minutes vs. 4 minutes is the diffence in time 2. 5 phases (of which 3 radiants - I don't have any more) is worst, but soon after that it doesn't really matter. Within normal fluctuation. I recommend to get some extra prof from cotton, but not necessarily exactly the required prof factor. For dark 0.8 would be perfect for imperil mage, but 0.6 or 0.7 seem to work just as well. For elemental, I think it is almost the same if you go 1+4 or 2+3. full details are available if you are really interested.
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Jun 20 2018, 18:54
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(DJNoni @ Jun 20 2018, 23:49)  Thanks! Here is the management summary: What you see here is prof factor on the x-axis, and right y-axis shows the Magic Score (metric for badassness in doing damage). The left y-axis is the turns that it took met to do a 100 round IW. Lower is better. Conclusions & Recommendations: 1. 1h mage is a very, very good style. Normally, 100 IW PFUDOR requires scrolls and lots of curing, this way it takes a bit longer but almost no cures! 7 minutes vs. 4 minutes is the diffence in time 2. 5 phases (of which 3 radiants - I don't have any more) is worst, but soon after that it doesn't really matter. Within normal fluctuation. I recommend to get some extra prof from cotton, but not necessarily exactly the required prof factor. For dark 0.8 would be perfect for imperil mage, but 0.6 or 0.7 seem to work just as well. For elemental, I think it is almost the same if you go 1+4 or 2+3. full details are available if you are really interested. I think we don't need to change the Armors: If we use 4+1 for Elemental Staff, just use the same 4+1 for Elemental 1H-Mage.
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Jun 20 2018, 19:28
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pooaa
Group: Gold Star Club
Posts: 661
Joined: 20-July 14

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QUOTE(DJNoni @ Jun 20 2018, 23:49)  Thanks! Here is the management summary: What you see here is prof factor on the x-axis, and right y-axis shows the Magic Score (metric for badassness in doing damage). The left y-axis is the turns that it took met to do a 100 round IW. Lower is better. Conclusions & Recommendations: 1. 1h mage is a very, very good style. Normally, 100 IW PFUDOR requires scrolls and lots of curing, this way it takes a bit longer but almost no cures! 7 minutes vs. 4 minutes is the diffence in time 2. 5 phases (of which 3 radiants - I don't have any more) is worst, but soon after that it doesn't really matter. Within normal fluctuation. I recommend to get some extra prof from cotton, but not necessarily exactly the required prof factor. For dark 0.8 would be perfect for imperil mage, but 0.6 or 0.7 seem to work just as well. For elemental, I think it is almost the same if you go 1+4 or 2+3. full details are available if you are really interested. Curious about why 0.8 has more turns between 0.6 and 0.9, it looks weird, maybe some bad luck?
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Jun 20 2018, 19:42
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Noni
Group: Catgirl Camarilla
Posts: 13,359
Joined: 19-February 16

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QUOTE(pooaa @ Jun 20 2018, 19:28)  Curious about why 0.8 has more turns between 0.6 and 0.9, it looks weird, maybe some bad luck?
fluctuation - maybe there was 1 more random boss-class, or the others had one more riddle...
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Jun 20 2018, 22:49
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(chjj30 @ Jun 20 2018, 19:54)  I think we don't need to change the Armors: If we use 4+1 for Elemental Staff, just use the same 4+1 for Elemental 1H-Mage.
Thats what i did. I even was using force shield from my old melee style and it still was fine. UPD. I dont see much sense to upgrade 1h mage significantly, because it doesnt make very big clearspeed difference. I see that more like very easy and safe way to get fast clear and thats mostly pffest and iw where income damage is significant. This post has been edited by nec1986: Jun 20 2018, 22:53
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Jun 20 2018, 22:50
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Cleavs
Group: Gold Star Club
Posts: 24,312
Joined: 18-January 07

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aye. also, that fluctuation seems to be roughly 25 turns... is it even relevant, on such a long quest?
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Jun 20 2018, 23:00
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(nec1986 @ Jun 21 2018, 04:49)  Thats what i did. I even was using force shield from my old melee style and it still was fine. UPD. I dont see much sense to upgrade 1h mage significantly, because it doesnt make very big clearspeed difference. I see that more like very easy and safe way to get fast clear and thats mostly pffest and iw where income damage is significant.
The Interference on Force Shield can decrease the Magic Crtict Chance and increase Mana Cost, yes, it's not a big Problem. 1H Mage doesn't need much "extra" Cost to upgrade, we can use the same Buckler with 1H-Melee, and use the same Armors with Staff, the only Forge of Weapon is really cheap. QUOTE(Scremaz @ Jun 21 2018, 04:50)  aye. also, that fluctuation seems to be roughly 25 turns... is it even relevant, on such a long quest?
Yes, it's not significant, that's why we can still use the same Armor with Staff.
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Jun 21 2018, 03:08
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Player_20
Newcomer
 Group: Members
Posts: 32
Joined: 16-March 08

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Thanks for help guys, seems it does indeed take a day for the 'forum post exp bonus' to happen. 668k from 9 enemies yesterday in random encounter 735k from 5 enemies today in random encounter
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Jun 21 2018, 08:47
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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How to calculate my rapier's initial adb before i fused/iw/forged it? What i mean is my rapier's been forged/iw/fused and i forgot the initial adb, so i want to know hiw to calculate it..
This post has been edited by igs88: Jun 21 2018, 08:51
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Jun 21 2018, 09:37
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rokyroky
Group: Members
Posts: 486
Joined: 5-August 17

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QUOTE(igs88 @ Jun 21 2018, 08:47)  How to calculate my rapier's initial adb before i fused/iw/forged it? What i mean is my rapier's been forged/iw/fused and i forgot the initial adb, so i want to know hiw to calculate it..
Double click on the perceptile ranges values. The original values are those of the blue screen (IMG:[ i.imgur.com] https://i.imgur.com/QpbP78o.png)
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Jun 21 2018, 09:48
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(rokyroky @ Jun 21 2018, 14:44)  Adb = Attack Damage (IMG:[ invalid] style_emoticons/default/duck.gif) Err.., what i mean is my rapier is fused+forged+iw = 1841 void damage, what i want to know is the adb before i did the fused+forged+iw....
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Jun 21 2018, 10:55
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rokyroky
Group: Members
Posts: 486
Joined: 5-August 17

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QUOTE(igs88 @ Jun 21 2018, 09:48)  Err.., what i mean is my rapier is fused+forged+iw = 1841 void damage, what i want to know is the adb before i did the fused+forged+iw....
Wiki I do not know how to get the exact formula, but here are some formulas, maybe they give you your answer. This post has been edited by rokyroky: Jun 21 2018, 10:59
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Jun 21 2018, 11:35
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Noni
Group: Catgirl Camarilla
Posts: 13,359
Joined: 19-February 16

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QUOTE(igs88 @ Jun 21 2018, 09:48)  Err.., what i mean is my rapier is fused+forged+iw = 1841 void damage, what i want to know is the adb before i did the fused+forged+iw....
What you want to know is how much better one rapier is compared.to another. That is what the live percentage ranges script does. It scales to unforged condition and both to same level. That is what you want.
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Jun 21 2018, 12:01
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(DJNoni @ Jun 21 2018, 16:35)  What you want to know is how much better one rapier is compared.to another. That is what the live percentage ranges script does. It scales to unforged condition and both to same level. That is what you want.
At first, that's what i want.. (IMG:[ invalid] style_emoticons/default/laugh.gif) And then i was curious about the "pure adb" of my rapier. Because my rapier is fused+iw+forged, so i forgot it (tbh i never know about it.. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ) My rapier's adb now = X + butcher lv.5 + physical damage lv.17 + fused to lv.427 = 1841 void damage. X is the adb before i did anything to it and that's what i want to know. Actually i bought is from sssss2 so the weapon level is 500 before i fused it... And before i realize it, it makes me curious.. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 21 2018, 12:37
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Cleavs
Group: Gold Star Club
Posts: 24,312
Joined: 18-January 07

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QUOTE(igs88 @ Jun 21 2018, 09:48)  Err.., what i mean is my rapier is fused+forged+iw = 1841 void damage, what i want to know is the adb before i did the fused+forged+iw....
latanium's algorithm uses my forge algorithm, which incidentally also removes IW effects. what you're looking at is the base ADB of the vanilla rapier.
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Jun 21 2018, 12:40
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(Scremaz @ Jun 21 2018, 17:37)  latanium's algorithm uses my forge algorithm, which incidentally also removes IW effects. what you're looking at is the base ADB of the vanilla rapier.
Yes.., that's what i'm curious about.. vanilla adb.. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 21 2018, 13:02
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VawX
Group: Gold Star Club
Posts: 1,347
Joined: 5-November 11

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What is the most efficient way to level up forge level?
Is it by mass forge leather equipment mmm...~?
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