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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post May 20 2018, 04:35
Post #3226
lololo16




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QUOTE(igs88 @ May 19 2018, 21:10) *

Between niten, dw, and 2h which one has the highest survivability (almost) like 1h-power? And what is the best weapon for 2h? I'm still confuse about the weapon... (IMG:[invalid] style_emoticons/default/unsure.gif)

at grindfest or item world none of them, you need frd if you don't want to cure every round. Using frd on a 100 round IW, I only cure about 5 times, when I do 250 rounds of gf about 9 times. At the arena I use godslayer and cure between 0 and 3 times.

QUOTE(igs88 @ May 19 2018, 23:26) *

Between mace+shade and , which one is better? And of course no imperil used and the shade is mixed (shadowdancer and fleet)...

estoc+shade
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post May 20 2018, 05:36
Post #3227
rokyroky



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Is it me or currently can't sell in the bazzar?
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post May 20 2018, 05:41
Post #3228
igs88



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QUOTE(lololo16 @ May 20 2018, 09:35) *

at grindfest or item world none of them, you need frd if you don't want to cure every round. Using frd on a 100 round IW, I only cure about 5 times, when I do 250 rounds of gf about 9 times. At the arena I use godslayer and cure between 0 and 3 times.
estoc+shade


Great..
Now i can picture my stats for arenas and prepare it. I guess 1h-power is all-rounder style for all type of battles...
I don't care about fest and iw is out of my league (read : too lazy to do it myself (IMG:[invalid] style_emoticons/default/laugh.gif) )
Thank you very much...
QUOTE(rokyroky @ May 20 2018, 10:36) *

Is it me or currently can't sell in the bazzar?


Locked? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 20 2018, 05:48
Post #3229
rokyroky



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QUOTE(igs88 @ May 20 2018, 05:41) *

Locked? (IMG:[invalid] style_emoticons/default/unsure.gif)


maybe? I dont know...

This post has been edited by rokyroky: May 20 2018, 05:50
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post May 20 2018, 07:37
Post #3230
igs88



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What is the different between pxp0=371 and pxp0=397? both legendary gears...
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post May 20 2018, 08:32
Post #3231
Noni



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QUOTE(igs88 @ May 20 2018, 07:37) *

What is the different between pxp0=371 and pxp0=397? both legendary gears...

Pxp is calculated from all stats of an equipment. Higher means that sum of all stats is higher. And this means it will take more rounds to IW.
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post May 20 2018, 10:57
Post #3232
igs88



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QUOTE(DJNoni @ May 20 2018, 13:32) *

Pxp is calculated from all stats of an equipment. Higher means that sum of all stats is higher. And this means it will take more rounds to IW.


Ah.., i see..
Thank you very much for the explanation..

But is it true that the higher pxp0 will up the price too? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 20 2018, 10:58
Post #3233
mundomuñeca



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QUOTE(DJNoni @ May 20 2018, 08:32) *

QUOTE(igs88 @ May 20 2018, 07:37) *

What is the different between pxp0=371 and pxp0=397? both legendary gears...

Pxp is calculated from all stats of an equipment. Higher means that sum of all stats is higher. And this means it will take more rounds to IW.


That is, higher PXP would mean a better gear IF all stats where equally important.

But since some stats are more important than others, you can easily have a lower PXP that is still a better gear then a higher PXP.

Also, there are old gears around that have higher PXPs then the same gear post-patch, not because they are better but simply because they have one or two more (but not necessarily useful) PABs (this happens especially in EXq and lower though).

All in all, you should take PXP like an indication of average goodness, that needs to be checked for particular characteristics.

QUOTE(igs88 @ May 20 2018, 10:57) *

Ah.., i see..
Thank you very much for the explanation..
But is it true that the higher pxp0 will up the price too? (IMG:[invalid] style_emoticons/default/unsure.gif)


As I said, not necessarily. You must check single important characteristics.

This post has been edited by mundomuñeca: May 20 2018, 11:01
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post May 20 2018, 14:00
Post #3234
Benny-boy



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QUOTE(DJNoni @ May 20 2018, 09:32) *

Pxp is calculated from all stats of an equipment. Higher means that sum of all stats is higher. And this means it will take more rounds to IW.


That's not how it works

Peerless Fiery Redwood Staff of Destruction - 94 rounds
Legendary Onyx Leather Boots of Dampening - 100 rounds
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post May 20 2018, 17:00
Post #3235
Noni



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QUOTE(Benny-boy @ May 20 2018, 14:00) *

I meant within the same type of equipment.
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post May 20 2018, 17:02
Post #3236
Cleavs



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QUOTE(Benny-boy @ May 20 2018, 14:00) *

staff's initial PXP?
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post May 20 2018, 17:59
Post #3237
mundomuñeca



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QUOTE(DJNoni @ May 20 2018, 17:00) *

I meant within the same type of equipment.


Obvioussly.

Otherwise a Leg shade of Arcanist that can have a PXP0 above 400 would be better than a Peerless Prefixed Rapier of Every-kind-of-suffix (IMG:[invalid] style_emoticons/default/cool.gif)
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post May 20 2018, 20:01
Post #3238
Benny-boy



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QUOTE(Scremaz @ May 20 2018, 18:02) *

staff's initial PXP?


I don't remember, I think there were some script for this info (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 20 2018, 23:57
Post #3239
yami_zetsu



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What's the best spike shield element for a mage?
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post May 21 2018, 02:53
Post #3240
Benny-boy



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QUOTE(yami_zetsu @ May 21 2018, 00:57) *

What's the best spike shield element for a mage?


That lowers resistant to your element for elemental and whatever you prefer for dark/holy (Deep Burns for extra damage and Freezing Limbs for protection?)
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post May 21 2018, 12:21
Post #3241
zodiacg



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How do magic and spirit regen work?

I have read "Action Speed" page on wiki. But clearly my "+21
magic regen per TICK" doesn't mean I can restore 21 mana point per time unit.

The "Character Stats" page says "Magic Regen / 15" per "turn". The number seems correct as I experienced in battle. But the description about "2 seconds per turn" confuses me. And why "per tick" in the game? Why "/15" and "/30"?

Another question is about Spirit Stance.

In "Battles" wiki page, it says "consumes one SP and 10% Overcharge per round". However not far above that, a "round" is defined as killing all monsters or player being defeated.

The actual consumption of Spirit Stance is clearly not as low as 10%OC per ROUND, but neither as high as 10% per TURN. What is the exact time unit here?
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post May 21 2018, 13:15
Post #3242
sickentide



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there are time-units and action-turns. you can watch time pass as your buffs tick down. it is this time that governs regeneration. 10% OC is consumed per action, but it can seem like less because you regain some OC from your attacks
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post May 21 2018, 16:16
Post #3243
rexchen1992



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https://hentaiverse.org/equip/161900751/e66140cc23
https://hentaiverse.org/equip/161568231/67d54acdcd
which one is better? because it feels like parry and block are same thing
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post May 21 2018, 16:24
Post #3244
LogJammin



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QUOTE(rexchen1992 @ May 21 2018, 14:16) *

https://hentaiverse.org/equip/161900751/e66140cc23
https://hentaiverse.org/equip/161568231/67d54acdcd
which one is better? because it feels like parry and block are same thing

Force is the best. Block works with both physical and magical attacks, Parry only works with physical.
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post May 21 2018, 16:27
Post #3245
igs88



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QUOTE(rexchen1992 @ May 21 2018, 21:16) *

https://hentaiverse.org/equip/161900751/e66140cc23
https://hentaiverse.org/equip/161568231/67d54acdcd
which one is better? because it feels like parry and block are same thing


What's your style? 1h? Then go for force...

May the fourth force be with you... (IMG:[invalid] style_emoticons/default/duck.gif)
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