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post May 19 2018, 13:50
Post #3206
Nicosai



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QUOTE
why 50? limit is the sky!


More like low nineties, excapt evade, which caps at high seventies (mid eighties with Shadow Veil).
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post May 19 2018, 14:10
Post #3207
igs88



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QUOTE(Scremaz @ May 19 2018, 18:25) *

why 50? limit is the sky!


Yeaahh.. i believe i can fly, i believe i can touch the sky~.. (IMG:[invalid] style_emoticons/default/laugh.gif)
Anyway, i'm still grinding 2h-light profs... (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(Nicosai @ May 19 2018, 18:50) *

More like low nineties, excapt evade, which caps at high seventies (mid eighties with Shadow Veil).


Sorry, what does it mean? 90? (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/wacko.gif) that's way too high....
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post May 19 2018, 14:13
Post #3208
FOXDIE_999



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When you soulfuse a shield, does its block chance increase/decrease based on your level?

For example, if you're a level 300 player, and you soulfused a lvl 250 buckler of the barrier, will its block chance go up?
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post May 19 2018, 14:19
Post #3209
igs88



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QUOTE(FOXDIE_999 @ May 19 2018, 19:13) *

When you soulfuse a shield, does its block chance increase/decrease based on your level?

For example, if you're a level 300 player, and you soulfused a lvl 250 buckler of the barrier, will its block chance go up?


Yes..

Is my answer too short??
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post May 19 2018, 14:49
Post #3210
Paff444



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QUOTE(igs88 @ May 19 2018, 15:49) *

Yes..

Is my answer too short??

Are you sure? I soulfused this when I was a n00b and it's still 38.8% block after 200 levels.
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post May 19 2018, 14:55
Post #3211
Cleavs



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QUOTE(Paff444 @ May 19 2018, 14:49) *

Are you sure? I soulfused this when I was a n00b and it's still 38.8% block after 200 levels.

yes, we are. that's the whole purpose of soulbind.
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post May 19 2018, 14:59
Post #3212
izpekopon



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QUOTE(Paff444 @ May 19 2018, 20:49) *

Are you sure? I soulfused this when I was a n00b and it's still 38.8% block after 200 levels.

Level Scaling
QUOTE
Scaled Stat = (1 + level / level_factor) * base_stat
Block/Evade/Parry/Resist Chances 2000


(1+346/2000)*33.15 = 38.88% block
(1+146/2000)*33.15 = 35.57% block (200 levels ago)

u probably forgot the block value 200 levels ago.
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post May 19 2018, 15:18
Post #3213
igs88



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QUOTE(Paff444 @ May 19 2018, 19:49) *

Are you sure? I soulfused this when I was a n00b and it's still 38.8% block after 200 levels.


I'm pretty sure, yes, because my 1h set are fused (except shield) and they "grow up" as i level up. If you want to try something like "experimental soulfuse" you can try it in live percentile script. Show the lv.500 gear and click "scale to your level" and its stats will go down and vice versa, but when it fused, it showed "soulbound" only (no level) so the percentage will stay the same forever because no level to compare the stats...

(Correct me if i'm wrong)
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post May 19 2018, 15:19
Post #3214
Nicosai



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QUOTE
Sorry, what does it mean? 90? that's way too high....


That's a theoretical value, assuming you're at level 500, have a collection of peerless equipment that makes blackjac seem like a hobo in comparsion, and sacrifice every other stat for a specific one. So yes, for any mortal, that's way to high. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 19 2018, 19:22
Post #3215
qw3rty67



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How is everyone and their imouto running around with 50%+ evade? Forging? Sacrificing all other stats for agi? Was it really worth the fragments?

QUOTE(igs88 @ May 19 2018, 02:01) *
Attached Image

You don't need 30 attack speed - maybe 20 - or frd unless you're doing item world in poor gear. The point is to not get hit, and that requires damage management so you don't start a new round with everything in cooldown. The money is better spend forging the estoc.
With no frd or skills, don't even bother. Parry is too stupid. Power is easier, faster, and cheaper. Accuracy over 200 should decrease parry AND/or crit should ignore parry. Let enemy crit ignore parry too if you have to. It's not even fun. If you're still determined to swing it out, you get better performance with a longsword + imperil. In that case, you want low-mid 20s attack speed and upper 30s evade to start with. More speed and evade means less heals, but enemy parry is what really makes the difference. Some rounds you own, other rounds you get owned. There's no consistency.
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post May 19 2018, 19:39
Post #3216
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50? if you had only 50 at my level, you'd be doomed (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 19 2018, 19:59
Post #3217
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QUOTE(Majin Hanako @ May 18 2018, 17:57) *

These are my current weapon and shield:

Legendary Hallowed Rapier of Slaughter
Legendary Amber Force Shield of Warding

I think the rapier isn't that good but the shield is fairly good, my armor is just random self drop Exquisite-Legendary non-Slaughter atm, I can do all the arena in a time I'm okay with so I'm fine with keeping my current equipment for now


Rapier is ok, but shield is not optimal (you don't want any agility on equipment when you can get more END), Exq armor is very bad, look for more Leg or really good Mag slaughter (check stats with live percentile ranges script and WTS with smart search script).

QUOTE(Majin Hanako @ May 18 2018, 17:57) *

so I started upgrading drop chances so I'd have a better chance of getting something worth selling.


Don't wait for it, chance for getting pricey equips is too low to even consider it (that's exactly why they are pricey).

QUOTE(Majin Hanako @ May 18 2018, 17:57) *
The only HV related hath perks I have so far are Postage Paid and the first two Innate Arcana perks, most of them seem too expensive for me. From what I've seen on the forums it seems like the higher level you are the worse 1H Heavy seems to get, so I don't want to upgrade my exp bonus right now.


1H is optimal since you don't need tens of millions credits + preferably 400+lvl to comfortably and effectively play mage that needs far more perks (and they not that expensive, for example ~1m for VV or CR1, ~8m for DD. just consider them when you have no better way to spend your credits).

QUOTE(Majin Hanako @ May 19 2018, 12:28) *

My current plan is to upgrade Assimilator to 5, and all the drop related ones to the point where it starts becoming too expensive for me, then start saving up for better armor.


You don't really need to train it before armor since armor is not that expensive (slaughter within L range is good enough) and will boost you more than training could.

QUOTE(monkey_lmf @ May 19 2018, 07:49) *

I am currently saving for Gold Star and not using any credits in any ways including training. Is this wise to do?


If you can comfortably play all arenas on PFUDOR then yes.

This post has been edited by Benny-boy: May 19 2018, 20:00
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post May 19 2018, 20:19
Post #3218
Majin Hanako



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QUOTE(Benny-boy @ May 19 2018, 20:59) *

Rapier is ok, but shield is not optimal (you don't want any agility on equipment when you can get more END), Exq armor is very bad, look for more Leg or really good Mag slaughter (check stats with live percentile ranges script and WTS with smart search script).
Don't wait for it, chance for getting pricey equips is too low to even consider it (that's exactly why they are pricey).
1H is optimal since you don't need tens of millions credits + preferably 400+lvl to comfortably and effectively play mage that needs far more perks (and they not that expensive, for example ~1m for VV or CR1, ~8m for DD. just consider them when you have no better way to spend your credits).
You don't really need to train it before armor since armor is not that expensive (slaughter within L range is good enough) and will boost you more than training could.

I see, in that case I'll focus on saving up to buy better armor first instead, thanks for the help (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 19 2018, 21:59
Post #3219
qw3rty67



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QUOTE(Scremaz @ May 19 2018, 13:39) *
50? if you had only 50 at my level, you'd be doomed (IMG:[invalid] style_emoticons/default/laugh.gif)

Two leg, two fleet with zero burden only gives me 45. More like 47 since two slots have no agi, so 50 with full fleet's not unreasonable. But the screenshots I see have WAY over 50. That's a lot of forging...
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post May 19 2018, 22:40
Post #3220
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QUOTE(qw3rty67 @ May 19 2018, 16:59) *

Two leg, two fleet with zero burden only gives me 45. More like 47 since two slots have no agi, so 50 with full fleet's not unreasonable. But the screenshots I see have WAY over 50. That's a lot of forging...

3 mag fleet, no forging; 1 leg fleet, no forging; 1 leg sd, forged lv.5. STR, DEX, AGI and END almost equal
[attachmentid=117646]

My best set has 64
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post May 20 2018, 00:49
Post #3221
igs88



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QUOTE(qw3rty67 @ May 20 2018, 00:22) *

You don't need 30 attack speed - maybe 20 - or frd unless you're doing item world in poor gear. The point is to not get hit, and that requires damage management so you don't start a new round with everything in cooldown. The money is better spend forging the estoc.
With no frd or skills, don't even bother. Parry is too stupid. Power is easier, faster, and cheaper. Accuracy over 200 should decrease parry AND/or crit should ignore parry. Let enemy crit ignore parry too if you have to. It's not even fun. If you're still determined to swing it out, you get better performance with a longsword + imperil. In that case, you want low-mid 20s attack speed and upper 30s evade to start with. More speed and evade means less heals, but enemy parry is what really makes the difference. Some rounds you own, other rounds you get owned. There's no consistency.


Nice..,, thank you very much for the advice, i'm a 2h noob now (IMG:[invalid] style_emoticons/default/laugh.gif) i'm in process to fill the gap between my prof and level..

QUOTE(Scremaz @ May 20 2018, 00:39) *

50? if you had only 50 at my level, you'd be doomed (IMG:[invalid] style_emoticons/default/laugh.gif)


(IMG:[invalid] style_emoticons/default/ohmy.gif)

QUOTE(lololo16 @ May 20 2018, 03:40) *

3 mag fleet, no forging; 1 leg fleet, no forging; 1 leg sd, forged lv.5. STR, DEX, AGI and END almost equal
[attachmentid=117646]

My best set has 64


(IMG:[invalid] style_emoticons/default/unsure.gif)
So that stats was not from your equipments in your signature? (IMG:[invalid] style_emoticons/default/ohmy.gif)
But your signature said niten and DW, right?
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post May 20 2018, 01:27
Post #3222
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QUOTE(igs88 @ May 19 2018, 19:49) *

So that stats was not from your equipments in your signature? (IMG:[invalid] style_emoticons/default/ohmy.gif)
But your signature said niten and DW, right?

that was from my incomplete 2h set (some agile and savage). My main set is the savage one
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post May 20 2018, 02:10
Post #3223
igs88



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QUOTE(lololo16 @ May 20 2018, 06:27) *

that was from my incomplete 2h set (some agile and savage). My main set is the savage one


I see..
My set still got 2 legendaries fleet, the rest is mags. The rest legs are still too high level and still no potencies so i have to wait longer...

Between niten, dw, and 2h which one has the highest survivability (almost) like 1h-power? And what is the best weapon for 2h? I'm still confuse about the weapon... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 20 2018, 03:56
Post #3224
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We all know how much I love niten (IMG:[invalid] style_emoticons/default/wink.gif)

Nothing comes close to 1h because you don't have to do anything to stay alive. FRD lockdown is "safe" but it takes a little work to do it perfectly. At 30 attack speed you get 12 turns of stun out of it. You need 14 turns to get an average of 100oc back per use, but 12 is more than fine. I started using it with 14% attack speed. With the current 30% setup I did 500ish round of pdfest for the easter event and only fled because I coudn't take the tedium (IMG:[invalid] style_emoticons/default/laugh.gif) If you can do it right, there's nothing you can't clear, but for god's sake forge your estoc if you don't want it to take for-eevveerrr.

DW is not safe, but we'll have to ask someone who uses a more defensive setup. The quickest way to cut the numbers is to start with stanced frenzy to kill five monsters, but that takes a lot of damage and or imperil to guarantee it. Then you still have to tank the remaining enemies, which isn't good when two of the three battle modes have enemies that get stronger every round (RoB doesn't count). With good gear you could use two axes and swing them down in 1 or 2 hits, but has anyone beaten a pdfest or even an iw like that? (IMG:[invalid] style_emoticons/default/huh.gif)

Playing safe with 2h without frd is like dw, but better. Use mace and power, rending blow+shatter strike five enemies, swing down the rest. This also requires enough damage, but it's much easier and cheaper to pull off since you get two hits and at least five turns to finish them off, and a non-skill source of stun.
Shade is rather "safe" but the consistency issues I wrote about earlier makes me take points away from it. No point using mace with shade either when you can use power and kill much faster. It's the kills that keep you alive, and parry is the direct counter to that. Niten is the only thing that has no good budget option, and if you're going to spend money, every other option still beats it out.

Weapon depends on armor type, skills vs no skills, and imperil vs no imperil, but the only bad option is longsword+power. No non-skill source of pa or stun, nothing to defend you when casting imperil. The rest comes down to the player's preference, but from what testing I've done, mace+imperil should outperform estoc with power, and longsword+imperil should outperform estoc with shade.
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post May 20 2018, 04:26
Post #3225
igs88



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QUOTE(qw3rty67 @ May 20 2018, 08:56) *

The rest comes down to the player's preference, but from what testing I've done, mace+imperil should outperform estoc with power, and longsword+imperil should outperform estoc with shade.


Between mace+shade and estoc+shade, which one is better? And of course no imperil used and the shade is mixed (shadowdancer and fleet)...
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