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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post May 12 2018, 08:25
Post #3041
Noni



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QUOTE(Garde9 @ May 12 2018, 08:15) *

Noni edit: stop this discussion.

Also guess I will have to ask again, what is the difference between setting monster attacks to either physical or magical in their skill tab?


Read the wiki:

Players can choose different damage types based on their weapon. Specific types always belong belong to it "parent" type, e.g. Crushing damage belongs to Physical and Fire damage belongs to Magical. In contrast, monsters do not work in same vein, e.g. Fire damage used by monster can be Physical.

Monster MP: Monsters can potentially use their magic attacks when they have at least 50% mana.


And, magical attack needs MMI to mitigate (warding suffix) while physical need PMI to mitigate (protection suffix).

This post has been edited by DJNoni: May 12 2018, 08:32
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post May 12 2018, 08:41
Post #3042
Strykarkatt



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What would be more important to a light melee character, strenght or dex? I'm trying to pinpoint why my damage output sucks now. (IMG:[invalid] style_emoticons/default/blink.gif)
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post May 12 2018, 09:12
Post #3043
Noni



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QUOTE(Strykarkatt @ May 12 2018, 08:41) *

What would be more important to a light melee character, strenght or dex? I'm trying to pinpoint why my damage output sucks now. (IMG:[invalid] style_emoticons/default/blink.gif)


I'd say they are equally important for light melee. More damage output? Try a better weapon, or power armor of slaughter (I know, that's heavy, but that's the best way for more damage output). But clear speed isn't all about damage output.
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post May 12 2018, 09:23
Post #3044
KitsuneAbby



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QUOTE(Strykarkatt @ May 12 2018, 08:41) *

What would be more important to a light melee character, strenght or dex? I'm trying to pinpoint why my damage output sucks now. (IMG:[invalid] style_emoticons/default/blink.gif)

In all cases you need more Dex and End. It's only once your level is very high and you don't need neither of them that you can really start raising your Str to equal levels. For my part I keep Str 50 points under Dex and End and it's quite fine.
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post May 12 2018, 09:34
Post #3045
igs88



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QUOTE(decondelite @ May 12 2018, 14:23) *

In all cases you need more Dex and End. It's only once your level is very high and you don't need neither of them that you can really start raising your Str to equal levels. For my part I keep Str 50 points under Dex and End and it's quite fine.

So, is light HP less than heavy HP? I had my END 30 points below DEX and i got 304xx hp...
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post May 12 2018, 11:26
Post #3046
KitsuneAbby



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Light HP is less powerful than Heavy HP, yes. To top it off, light armor has lower End PABs than heavy armor.
So you can only get less HP for light builds. However, because the Light HP is weaker than Heavy HP, the effects of Juggernaut potencies are a tiny bit more noticeable.
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post May 12 2018, 11:36
Post #3047
igs88



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QUOTE(decondelite @ May 12 2018, 16:26) *

Light HP is less powerful than Heavy HP, yes. To top it off, light armor has lower End PABs than heavy armor.
So you can only get less HP for light builds. However, because the Light HP is weaker than Heavy HP, the effects of Juggernaut potencies are a tiny bit more noticeable.


Ah.., i get it. Thank you very much, it's important for my 2h-light shade build (IMG:[invalid] style_emoticons/default/smile.gif)
My question again, i see that 1h and 2h are not really have a big differences, so is it okay to put them in 1 persona? I mean i only have 1 persona and i want to put 1h in set-1 and 2h in set-2...
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post May 12 2018, 12:09
Post #3048
lololo16




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QUOTE(igs88 @ May 12 2018, 06:36) *

My question again, i see that 1h and 2h are not really have a big differences, so is it okay to put them in 1 persona? I mean i only have 1 persona and i want to put 1h in set-1 and 2h in set-2...

don't forget about agility, you need a lot too
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post May 12 2018, 12:26
Post #3049
igs88



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QUOTE(lololo16 @ May 12 2018, 17:09) *

don't forget about agility, you need a lot too


So i have to create blank persona, right?
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post May 12 2018, 13:06
Post #3050
hentailover6983



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I remember in the tips and tricks guide in the beginning of the forum talked about selling trophies instead of sending them to the shrine for better credit returns.

Since I do not have the snowflake perk, and thus not able to get peerless equipment outside of the 'miracle' random drops and the lotteries/auctions, should I just sell the collection of trophies and precursor artifacts now until I gather enough hath to purchase the perk?

Also, at what difficulty setting should I play if I want to complete the arenas quickly? I remember reading about it in the tips guide but I can't seem to find it.

Thank you.
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post May 12 2018, 13:23
Post #3051
igs88



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QUOTE(hentailover6983 @ May 12 2018, 18:06) *

I remember in the tips and tricks guide in the beginning of the forum talked about selling trophies instead of sending them to the shrine for better credit returns.

Since I do not have the snowflake perk, and thus not able to get peerless equipment outside of the 'miracle' random drops and the lotteries/auctions, should I just sell the collection of trophies and precursor artifacts now until I gather enough hath to purchase the perk?

Also, at what difficulty setting should I play if I want to complete the arenas quickly? I remember reading about it in the tips guide but I can't seem to find it.

Thank you.


I think it's better to sell the trophies and shrine the precursor, because precursor will give bonus attributes and energy drink. And what kind of perk that you want to buy? (IMG:[invalid] style_emoticons/default/unsure.gif) FoS???

Difficulty setting is not gonna affect that much at your level, pfudor is so okay for arenas. What makes faster is the style...

Mannn..., that roadshoe's mage is really made jealous... (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 12 2018, 13:52
Post #3052
-vincento-



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99% of the players will benefit more from selling the trophies than opening them. Don't waste money on it. The chance you get legendary from a noodly is approxi. 2% if I am correct, not to mention that most of mismatched ones.
FoS perk? you need more than 200m to buy it. Forget about it for good.
Precursor Artifacts are better to shrine. However, if you haven't shrined many and you need quick cash, sell them. The first few hundred will go for your PAs, so energy drinks will be much less for the first few hundred ones. In the end, you will lose more credits than shrining for yourselve in the short-term, since EDs are the only worthy items from PAs you will be selling to others. But you will eventually lose this amount of cash. Just think about it, sell them if you have sth. you really want to buy from coming auctions. Otherwise, shrine them all to get your primary attributes.

If you want to clean Arenas quickly. The lower difficulty the faster. But remember,
1. You need at least hell to have a slight chance to drop legendary.
2. You gain more gold, more drops and more exp. if you play on higher difficulties. ideally, IWBTH and PFD
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post May 12 2018, 13:57
Post #3053
Cleavs



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QUOTE(igs88 @ May 12 2018, 12:26) *

So i have to create blank persona, right?

not necessarily. my melee persona has all stats equal, for example (except INT, which is forever bound at 330).

i think that for someone who runs different melee playstyles, if an optimum exists there's not that big of a difference from this mindless distribution
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post May 12 2018, 14:14
Post #3054
igs88



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QUOTE(Scremaz @ May 12 2018, 18:57) *

not necessarily. my melee persona has all stats equal, for example (except INT, which is forever bound at 330).

i think that for someone who runs different melee playstyles, if an optimum exists there's not that big of a difference from this mindless distribution


Thank you very much for giving me the example of yours.. (IMG:[invalid] style_emoticons/default/smile.gif)
I'll build and try it... (IMG:[invalid] style_emoticons/default/biggrin.gif)

"explosioonn..."
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post May 12 2018, 15:47
Post #3055
Benny-boy



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QUOTE(Scremaz @ May 12 2018, 14:57) *

not necessarily. my melee persona has all stats equal, for example (except INT, which is forever bound at 330).

i think that for someone who runs different melee playstyles, if an optimum exists there's not that big of a difference from this mindless distribution


I think the difference is big enough to justify extra persona, but certainly not big enough if you don't have style preference.
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post May 12 2018, 16:49
Post #3056
Cleavs



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QUOTE(Benny-boy @ May 12 2018, 15:47) *

I think the difference is big enough to justify extra persona, but certainly not big enough if you don't have style preference.

then how big, exactly?
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post May 12 2018, 17:01
Post #3057
qw3rty67



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There are enough points to use one persona for all melee if you've bought enough ability boobs trainings and don't mind not maxing absolutely everything, which is fine since the last point is negligible in some cases. For stats I have dex at half the cost of str, and agi below dex, These are "high" stats that are well above level. End is near level, wis is low and int is very low. I'd take more out of end but str and dex cost too much to be worth it. Also there's about 20.6 billion points just sitting around.

Following the rule of "pick stats based on their this_x = that_y ratio" gives much better results than just going evenly.
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post May 12 2018, 17:22
Post #3058
Benny-boy



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QUOTE(Scremaz @ May 12 2018, 17:49) *

then how big, exactly?


100-200 conflicting primary attributes
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post May 12 2018, 19:26
Post #3059
KitsuneAbby



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If one wants to put 1H and 2H in the same heavy persona, I strongly recommend to have a SDE shield, so that you do can invest points in agility without obtaining attack speed in the 1H build.
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post May 12 2018, 22:17
Post #3060
Garde9



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QUOTE(DJNoni @ May 12 2018, 09:25) *

Read the wiki:

Players can choose different damage types based on their weapon. Specific types always belong belong to it "parent" type, e.g. Crushing damage belongs to Physical and Fire damage belongs to Magical. In contrast, monsters do not work in same vein, e.g. Fire damage used by monster can be Physical.

Monster MP: Monsters can potentially use their magic attacks when they have at least 50% mana.
And, magical attack needs MMI to mitigate (warding suffix) while physical need PMI to mitigate (protection suffix).

Not sure why you're quoting wiki here since the only thing I was unsure about is not even written there
I'm asking because Absorb desc says that it blocks the next magical attack, does that mean you can cheat it by changing a Celestial's second skill to physical holy?
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