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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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May 10 2018, 03:42
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_LMF_
Group: Gold Star Club
Posts: 1,072
Joined: 6-December 14

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QUOTE(Scremaz @ May 10 2018, 08:09)  barely noticeable.
oh thank you. nice profile picture btw (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 10 2018, 04:00
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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Is it normal for me at my level that my parry chance is only 57.2? I know my rapier's parry is bad but it feels so hard to reach 59-60, or maybe did i miss something?
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May 10 2018, 04:51
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Basara Nekki
Group: Gold Star Club
Posts: 7,710
Joined: 13-September 12

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QUOTE(igs88 @ May 9 2018, 23:00)  Is it normal for me at my level that my parry chance is only 57.2? I know my rapier's parry is bad but it feels so hard to reach 59-60, or maybe did i miss something?
Forge more DEX in all your equipment. With that I believe you can get over 60%.
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May 10 2018, 06:43
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(Basara Nekki @ May 10 2018, 09:51)  Forge more DEX in all your equipment. With that I believe you can get over 60%.
So i have to reach forge 25 like you protection set, right? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (IMG:[ invalid] style_emoticons/default/ohmy.gif) Edit : is it really your quartermaster only 7/20? This post has been edited by igs88: May 10 2018, 06:44
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May 10 2018, 07:43
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(Basara Nekki @ May 10 2018, 12:10)  I have 67,1% Parry in the Protection Set (forge level 25). But my rapier and my shield are forge level 50. (IMG:[ invalid] style_emoticons/default/happy.gif) Yes. _training_ Ah.., 50 (IMG:[ invalid] style_emoticons/default/wacko.gif) , my forge level is 26 so my max upgrade is only 38, maybe i should reach forge 10-15 for all armors first to reach decent parry.. (IMG:[ invalid] style_emoticons/default/sleep.gif) i need to be more patience i guess.... 7/20.. i trained it till 12 but still got not-so-good drops, my best drops are my "shield" and "body" and "nice peerless staff of curseweaver" (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 10 2018, 08:08
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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QUOTE(monkey_lmf @ May 9 2018, 23:27)  By the way, is there a way to generate links to the equipments of the lottery? Tried pressing C everywhere on screen and found nothing.
no, I don't think so. it probably doesn't exist yet, until it's won. This post has been edited by DJNoni: May 10 2018, 08:09
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May 10 2018, 11:07
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Garde9
Newcomer
 Group: Recruits
Posts: 17
Joined: 16-June 14

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What's with all these description inconsistensies between flat values and percentages? Protection's upgrade desc makes you think it's just a flat damage block not worth maxing and Arcane focus upgrade simply says +3% spell crit damage The former wouldn't be worth using after level 50 or so while the latter wouldn't even make a difference until you have close to 30% crit chance which makes you wonder why someone would spend a quarter of their mana to do nothing Don't even get me started on spell damage, for the longest time I thought it was a flat increase so a player with 1000 MBD and 20 holy would count as 1020 magic damage for holy spells alone Why is it so hard to put detailed descriptions or an extra % sign where it matters? 
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May 10 2018, 11:12
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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QUOTE(Garde9 @ May 10 2018, 11:07)  What's with all these description inconsistensies between flat values and percentages? Why is it so hard to put detailed descriptions or an extra % sign where it matters?
HV is a complex game, and game mechanics are not always made public. Wiki relies on volunteers who do their best to explain what the community has found out about game mechanics. Feel free to contribute.
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May 10 2018, 13:07
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Garde9 @ May 10 2018, 11:07)  -snip- Before starting to go on a rampage, I'd advise you to get a good grasp of how everything actually works. There is no inconsistency here aside you underestimating the effects of various upgrades and effects. Believe it or not, but a maxed out "better protection" ability really does make a difference. But if you're taking too much damage and were expecting that the upgrade would magically fix everything in a snap: you're horribly mistaken and you are doing something horribly wrong. None of the ability upgrades is supposed to be a game-breaker. It's rather the other way around: you just cannot afford not using many of these abilities, otherwise you're going to have a very bad time. So yes you're probably having it rough and you have to chose your abilities wisely while discarding some others at your current level, but guess what: this is exactly what you're supposed to do in this game. So really, before wanting to go on a rampage, you should be questioning your way of playing as a new player. And profit from your little cute spirit-attack-less monsters you're facing right now, because real bad guys are waiting for you later.
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May 10 2018, 13:25
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(Garde9 @ May 10 2018, 16:07)  -----------------
QUOTE(decondelite @ May 10 2018, 18:07)  +++++++++
(IMG:[ invalid] style_emoticons/default/laugh.gif) that's why this game really thaught me about being patient in every aspect.... My question, i'm preparing for somekind of 2h style, better go for ethreal estoc or (elemental) estoc?
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May 10 2018, 13:54
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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QUOTE(igs88 @ May 10 2018, 13:25)  (IMG:[ invalid] style_emoticons/default/laugh.gif) that's why this game really thaught me about being patient in every aspect.... My question, i'm preparing for somekind of 2h style, better go for ethreal estoc or (elemental) estoc? I was told ethereal is the way to go for 2h. But perhaps featherweigth + hollowforged will fix anything. Estocs are cheap anyway, so go for ethereal.
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May 10 2018, 14:14
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Garde9
Newcomer
 Group: Recruits
Posts: 17
Joined: 16-June 14

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Hooo boy that's some damage control I'm telling you the effects of abilities aren't properly explained in-game and because you can't inspect yourself in the middle of a fight with buffs on you have no way of knowing how said upgrades work Of the things I've pointed out only spell damage is shown on your character tab if you scroll down a bit and see the % sign, except for some reason that sign is absent from the equipment descriptions (see https://hentaiverse.org/equip/160951156/c68dae13d3)By that logic prof bonuses should also give a percentage increase, right? Except they don't Then you also have spells like better MagNet that don't apply a slow until you get the ability Anyone would assume that if some part of a spell doesn't increase through the ranks, it would be applied regardless of the ability level QUOTE(igs88 @ May 10 2018, 14:25)  :lol: that's why this game really thaught me about being patient in every aspect....
If you need to go through trial and error with every new skill, why even bother with descriptions at all? Just call Inferno "Bigger Fire" and Flames of Loki "Biggerer Fire" and replace all corresponding abilities with "burns hotter" and "burns brighter" and leave it to the people to figure out that hotter means a base damage increase while brighter means that it increases the number of affected enemies
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May 10 2018, 14:29
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(DJNoni @ May 10 2018, 18:54)  I was told ethereal is the way to go for 2h. But perhaps featherweigth + hollowforged will fix anything. Estocs are cheap anyway, so go for ethereal.
But i don't see any good (ethreal) estoc in shops or auctions, maybe i'll wait a bit longer... (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Garde9 @ May 10 2018, 19:14) 
If you need to go through trial and error with every new skill, why even bother with descriptions at all? Just call Inferno "Bigger Fire" and Flames of Loki "Biggerer Fire" and replace all corresponding abilities with "burns hotter" and "burns brighter" and leave it to the people to figure out that hotter means a base damage increase while brighter means that it increases the number of affected enemies
Ehmm..., actually i went through a lot of trial and error before i posted/asked anything in this forum (IMG:[ invalid] style_emoticons/default/unsure.gif) . Like mix-matching and mis-matching my equip set, abilities set, and quickbar and of course the wiki is "crucial" for me at that time. I posted here when i wanted help (for free credits in you-know-who overload shop (IMG:[ invalid] style_emoticons/default/tongue.gif) ) and bought figurine for OFC, and then i went back to the wiki, and then (again) i went back here for a lot of questions. Then practiced the answer afterward....
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May 10 2018, 14:49
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Garde9
Newcomer
 Group: Recruits
Posts: 17
Joined: 16-June 14

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Well congratulations because this could be avoided if descriptions were just a bit clearer If you think it's a good thing that you had to waste time then I don't even know what to tell you There's a difference between artificial difficulty like hiding stats from the player and actual challenge like bosses with immunities and support abilities or just any enemy that is more than a tank of HP that hits you for 3/4 of max HP every few turns I remember reading something about enemies tanking for each other, has that already been implemented?
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May 10 2018, 15:18
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igs88
Group: Gold Star Club
Posts: 2,442
Joined: 1-October 17

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QUOTE(Garde9 @ May 10 2018, 19:49)  Well congratulations because this could be avoided if descriptions were just a bit clearer If you think it's a good thing that you had to waste time then I don't even know what to tell you There's a difference between artificial difficulty like hiding stats from the player and actual challenge like bosses with immunities and support abilities or just any enemy that is more than a tank of HP that hits you for 3/4 of max HP every few turns I remember reading something about enemies tanking for each other, has that already been implemented?
That's the purpose of the game, to waste your time for fun when you got nothing to do for fun. That's why they (the contributors/experts) help us here and made wiki for us to read and learn (slowly) so we can survive in battles against enemies that have 5x (or more) our hp tank.. Sorry, i don't know what "tanking" means...
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May 10 2018, 15:38
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Garde9
Newcomer
 Group: Recruits
Posts: 17
Joined: 16-June 14

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Tanking means taking hits for others in this context Say you have enough damage to wipe the low res enemies but the guy with the highest resist soaks the damage instead or another guy who is going to die anyway takes the damage for his neighbour, effectively healing his allied monster for the amount of HP it would have lost otherwise And no, making it clear that spell damage as well as better protection are percentages rather than flat values is not going to make the game too easy, it's to be expected
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May 10 2018, 15:41
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(qw3rty67 @ May 10 2018, 15:10)  Do adept learner / thinking cap increase proficiency gain?
they do, since proficiency XP is calculated straight from level XP, so they will increase your proficiencies faster without affecting your proficiency/level ratio, only assimilator does that how long does it take for a MM to be lost to the aether? i sent one on 18/04/15 and i'm wondering if i should recall and resend or just wait for a bit longer This post has been edited by sickentide: May 10 2018, 15:44
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May 10 2018, 15:43
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I'm not gonna help a rageguy, just saying. The only thing that could be blamed is "+30 Physical Mitigation" being written instead of "+30% Physical Mitigation". So what is hard to understand in that ability making protection tank 30% of the incoming damage?
Protip: you do not need to know your exact in-battle stats. All you need to know are your out of battle stats and what does what. That is, we still managed to find out many, many formulas for the effective stats, which we don't use often anyway because we already know the pros and cons of every ability/equipment/playstyle.
The last but not the least: what would be the point of the game if absolutely everything was dumbed-down? It's up to you to forge your own playstyle, depending on your experience.
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