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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Apr 13 2018, 00:30
Post #2566
chjj30



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QUOTE(quitetanky @ Apr 13 2018, 06:26) *

Well, thats exactly what i expected to happen when i tested it. Also bw should've worked the best when switching between SGs to build pa stacks. But for me waiting for overcharge/cleaning up took enough moves that axe's advantage was lost, or at least became unnoticeable. I would very much want to hear if anyone actually managed to make it work.


Yes, let's wait, maybe we can finally see different Results from diferent Players, that's good for Lerning.
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post Apr 13 2018, 01:19
Post #2567
hentailover6983



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For the shields, I am rather curious about the buckler and the kite-type shields. I know the force shields are preferred by the 1-h users because of its high blocking and heaviness, but I'm wondering about the purpose of the other two types. Like, what loadout makes them the most useful for.
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post Apr 13 2018, 01:41
Post #2568
quitetanky




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QUOTE(hentailover6983 @ Apr 13 2018, 02:19) *

For the shields, I am rather curious about the buckler and the kite-type shields. I know the force shields are preferred by the 1-h users because of its high blocking and heaviness, but I'm wondering about the purpose of the other two types. Like, what loadout makes them the most useful for.

All shields are for 1h users (IMG:[invalid] style_emoticons/default/smile.gif)
Buckler of barrier or battlecaster is good for 1h mage because of much lower interference compared to force, and with godtier rolls on barrier its not much worse. Kite... well, its pretty bad, which means its cheaper and it doen't need dmm to be upgraded (and buckler too, but good buckler of barrier is probably really expensive).
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post Apr 13 2018, 08:36
Post #2569
KitsuneAbby



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QUOTE(quitetanky @ Apr 12 2018, 23:23) *

Who, apart from decon, thinks shortswords are great and why (i'm not getting "because they fit" answer)? I considered them to be the worst 1h weapon, behind axe and waki (but at least waki has its uses thanks to high parry also niten). If you need more survivability and can't find good rapier why not just opt for a lower quality one? If you need more damage and can't find good rapier why not just go for club or, again, for a lower quality rapier?


Shortswords have the same parry than rapiers and a higher ADB. If anything, enough reasons to make them just as viable as rapiers at lower levels, without even using Imperil since players won't even meet the tankiest monsters.

At higher levels (Lvl 310 and above to have 3 targets Imperil), it's a bit more complicated. Shortswords fit if you do can sustain your mana pool to cast Imperil 3 times a round. If you can't, it mostly means that you're having a bit too rough of a time due to excessive healing. For my case using a simple mana draught every once in a while is enough. Monsters will remain at worst at 15-20% PMit, which is fairly acceptable, especially with the higher ADB. At best they will be left at 0%PMit and Bleeding Wound will further increase your damage output.

Another major reason why Imperil shortsword is very, very good, is that while the monsters are imperiled, you deal devastating damage with your counterattacks. Players who just use a rapier mindlessly forget that their precious Penetrated Armor lasts only 7 turns, which makes it practially impossible to have more than 2-3 monsters afflicted by it at once while distributing the damage over the monsters. And out of the lot, most will have only 1-2 stacks of PA on them, mind you. While with iperil shortsword, you really don't care the duration: 30 turns is way enough, and you can even afford staying on the same non-imperiled monster (which is still very common) to slash it do death with stacks of BW, as the rest of the party will remain inflicted with Imperil and crash themselves with their reduced PMit. That way you can even afford diminishing the amount of monsters to help you survive if you're having a hard time.

The last reason why it's excellent: SG arenas. At best, with no-imperil rapier, you can reduce the SG's PMit to 0% and that's about it. if you do imperil the SG while playing rapier, well it doesn' change anything for the PMit (still 0%), it will only reduce her elemental mitigations aswell (down to 35% instead of 75%), which will only result in more elemental strike damage. But with Imperil shortsword, you reduce her PMit to ~15% at level 500 (IIRC the results of my work to determine their exact stats, I don't have time to check right now), which is fairly acceptable, but you also inflict her with 5 stacks of BW that will have a noticeable effect, which in the end compensates the 15%PMit by far and also provides a bonus.

All the while having higher ADB than a rapier, mind you.

It's been months I wanted to make a video of that playstyle, but I have never had the time to do it yet. It'd be a great way to show what it really gives. If I got time to do it this weekend, I'll do it. Because numbers talk by themselves: as of today, I can still clear PFUDOR DwD within 25 minutes and 4400-4500 turns, while having only 7800 attack base damage and barely any forging.

That style does have drawbacks though:
  • You need to have a very good Depr proficiency to land Imperil fairly better, but if you got it behind you it's still decent and that playstyle will skyrocket it just like playing mage (I'm at 410 right now)
  • You need to OMG press 3 keys in the beginning of every round to cast Imperil 2, Imperil 5, Imperil 8, it's unacceptable. /sarcasm

In the case of axes, one could expect that they are better than shortswords when it comes to play that way, but no, they aren't. The issue with axes is that while they do have way higher ADB than a shortsword, they have absolutely no parry to perform counterattacks. Axes are only ever acceptable as a main hand for DW, and that's about it.
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post Apr 13 2018, 13:33
Post #2570
VawX



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QUOTE(decondelite @ Apr 13 2018, 13:36) *

That style does have drawbacks though:
  • You need to have a very good Depr proficiency to land Imperil fairly better, but if you got it behind you it's still decent and that playstyle will skyrocket it just like playing mage (I'm at 410 right now)
  • You need to OMG press 3 keys in the beginning of every round to cast Imperil 2, Imperil 5, Imperil 8, it's unacceptable. /sarcasm

Never really looked at shortsword, but the penetrating vs bleeding really that much of a deference since the nerf on bleeding (years ago iirc) mmm...
Is bleeding really bad right now compared to penetrating wound mmm...~?
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post Apr 13 2018, 15:35
Post #2571
immortal100



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Attached Image What could be the problem? Im using chrome + tampermonkey and another script monsterbation

UPD. Thanks to all, it was not an obvious problem for me

This post has been edited by immortal100: Apr 13 2018, 16:57
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post Apr 13 2018, 15:49
Post #2572
quitetanky




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QUOTE(immortal100 @ Apr 13 2018, 16:35) *

Attached Image What could be the problem? Im using chrome + tampermonkey and another script monsterbation

I think i had the same thing when i made new persona. I think it has something to do with ability warning: game warns you if you don't have any abilities unlocked. Sickentide is right, default font is the problem.

This post has been edited by quitetanky: Apr 13 2018, 16:01
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post Apr 13 2018, 15:58
Post #2573
sickentide



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QUOTE(immortal100 @ Apr 13 2018, 15:35) *

Attached Image What could be the problem? Im using chrome + tampermonkey and another script monsterbation

may be that the problem is that you're using the default font
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post Apr 13 2018, 16:00
Post #2574
sssss2



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QUOTE(immortal100 @ Apr 13 2018, 22:35) *

Attached Image What could be the problem? Im using chrome + tampermonkey and another script monsterbation


https://hentaiverse.org/?s=Character&ss=se

Do not use the default font, which makes userscripts crash.
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post Apr 13 2018, 17:34
Post #2575
Paff444



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Is counter-parry/overpower a bad potency for 1H? I noticed people prefer butcher 5 fatality 4.
I'm considering reforging my rapier since it has overpower lv5
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post Apr 13 2018, 17:42
Post #2576
sickentide



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QUOTE(Paff444 @ Apr 13 2018, 17:34) *

Is counter-parry/overpower a bad potency for 1H? I noticed people prefer butcher 5 fatality 4.
I'm considering reforging my rapier since it has overpower lv5

it's redundant with overwhelming strikes, so you definitely want b/f
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post Apr 13 2018, 17:44
Post #2577
quitetanky




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QUOTE(Paff444 @ Apr 13 2018, 18:34) *

Is counter-parry/overpower a bad potency for 1H? I noticed people prefer butcher 5 fatality 4.
I'm considering reforging my rapier since it has overpower lv5

Overpower is great, imo better than fatality if you don't have crazy attack speed bonus.
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post Apr 13 2018, 17:49
Post #2578
jplshejeser



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at what forge level of a legendary do you need vibrant and coruscating catalysts? right now at a leg shield i'm at forged 10 all robusts
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post Apr 13 2018, 18:03
Post #2579
lazyNPC



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QUOTE(jplshejeser @ Apr 13 2018, 17:49) *

at what forge level of a legendary do you need vibrant and coruscating catalysts? right now at a leg shield i'm at forged 10 all robusts

14 Vibrant 26 Coruscating for upgrades that cap at 50
26 Vibrant 51 Coruscating for upgrades that cap at 100
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post Apr 13 2018, 18:04
Post #2580
sickentide



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QUOTE(jplshejeser @ Apr 13 2018, 17:49) *

at what forge level of a legendary do you need vibrant and coruscating catalysts? right now at a leg shield i'm at forged 10 all robusts

vibrant starts at 13, coruscating at 25 (so you start needing vibrant for the 14th forge etc.) for 50 max, vibrant at 25, coruscating at 50 for 100 max

This post has been edited by sickentide: Apr 13 2018, 18:05
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post Apr 13 2018, 18:49
Post #2581
quitetanky




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QUOTE(sickentide @ Apr 13 2018, 18:42) *

it's redundant with overwhelming strikes, so you definitely want b/f

On average 0% attack speed build spends only ~ 19% of the time with 5x stacks (when its truly redundant) and ~42% of the time with zero (assuming no buffs, cure, skills, spirit toggling).
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post Apr 13 2018, 18:52
Post #2582
chjj30



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QUOTE(quitetanky @ Apr 14 2018, 00:49) *

On average 0% attack speed build spends only ~ 19% of the time with 5x stacks (when its truly redundant) and ~42% of the time with zero (assuming no buffs, cure, skills, spirit toggling).


Don't forget Counter-Attack and Stun, a stuned Monster can't parry.
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post Apr 13 2018, 20:09
Post #2583
Cleavs



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QUOTE(gianfrix94 @ Apr 13 2018, 18:03) *

14 Vibrant 26 Coruscating for upgrades that cap at 50
26 Vibrant 51 Coruscating for upgrades that cap at 100

QUOTE(sickentide @ Apr 13 2018, 18:04) *

vibrant starts at 13, coruscating at 25 (so you start needing vibrant for the 14th forge etc.) for 50 max, vibrant at 25, coruscating at 50 for 100 max

... which reminds me we should include that upgrade matrix somewhere in wiki, before forgetting it...
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post Apr 13 2018, 20:38
Post #2584
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QUOTE(Scremaz @ Apr 13 2018, 20:09) *

... which reminds me we should include that upgrade matrix somewhere in wiki, before forgetting it...

Here's the xlsx in case you need it
Attached File  Upgrade.zip ( 30.26k ) Number of downloads: 22
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post Apr 13 2018, 22:49
Post #2585
Deckard Cain



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For the lottery, I notice that it says Golden Lottery Tickets cannot effectively bring you past 10% of the pool.

Say there's 7500 current tickets bought, if I buy 2500, do I have 25% equity?

Say there's 900 current tickets bought, I buy 50 and use a Golden Ticket, is my overall result:
a. 50 tickets, then doubled, so 100, then add 100, so I have 200/1100 tickets
b. GT is capped at 10%, so I have 100/1000 tickets
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