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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Apr 13 2018, 00:30
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(quitetanky @ Apr 13 2018, 06:26)  Well, thats exactly what i expected to happen when i tested it. Also bw should've worked the best when switching between SGs to build pa stacks. But for me waiting for overcharge/cleaning up took enough moves that axe's advantage was lost, or at least became unnoticeable. I would very much want to hear if anyone actually managed to make it work.
Yes, let's wait, maybe we can finally see different Results from diferent Players, that's good for Lerning.
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Apr 13 2018, 01:19
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hentailover6983
Group: Members
Posts: 803
Joined: 13-June 15

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For the shields, I am rather curious about the buckler and the kite-type shields. I know the force shields are preferred by the 1-h users because of its high blocking and heaviness, but I'm wondering about the purpose of the other two types. Like, what loadout makes them the most useful for.
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Apr 13 2018, 01:41
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quitetanky
Group: Members
Posts: 393
Joined: 19-March 17

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QUOTE(hentailover6983 @ Apr 13 2018, 02:19)  For the shields, I am rather curious about the buckler and the kite-type shields. I know the force shields are preferred by the 1-h users because of its high blocking and heaviness, but I'm wondering about the purpose of the other two types. Like, what loadout makes them the most useful for.
All shields are for 1h users (IMG:[ invalid] style_emoticons/default/smile.gif) Buckler of barrier or battlecaster is good for 1h mage because of much lower interference compared to force, and with godtier rolls on barrier its not much worse. Kite... well, its pretty bad, which means its cheaper and it doen't need dmm to be upgraded (and buckler too, but good buckler of barrier is probably really expensive).
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Apr 13 2018, 08:36
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(quitetanky @ Apr 12 2018, 23:23)  Who, apart from decon, thinks shortswords are great and why (i'm not getting "because they fit" answer)? I considered them to be the worst 1h weapon, behind axe and waki (but at least waki has its uses thanks to high parry also niten). If you need more survivability and can't find good rapier why not just opt for a lower quality one? If you need more damage and can't find good rapier why not just go for club or, again, for a lower quality rapier?
Shortswords have the same parry than rapiers and a higher ADB. If anything, enough reasons to make them just as viable as rapiers at lower levels, without even using Imperil since players won't even meet the tankiest monsters. At higher levels (Lvl 310 and above to have 3 targets Imperil), it's a bit more complicated. Shortswords fit if you do can sustain your mana pool to cast Imperil 3 times a round. If you can't, it mostly means that you're having a bit too rough of a time due to excessive healing. For my case using a simple mana draught every once in a while is enough. Monsters will remain at worst at 15-20% PMit, which is fairly acceptable, especially with the higher ADB. At best they will be left at 0%PMit and Bleeding Wound will further increase your damage output. Another major reason why Imperil shortsword is very, very good, is that while the monsters are imperiled, you deal devastating damage with your counterattacks. Players who just use a rapier mindlessly forget that their precious Penetrated Armor lasts only 7 turns, which makes it practially impossible to have more than 2-3 monsters afflicted by it at once while distributing the damage over the monsters. And out of the lot, most will have only 1-2 stacks of PA on them, mind you. While with iperil shortsword, you really don't care the duration: 30 turns is way enough, and you can even afford staying on the same non-imperiled monster (which is still very common) to slash it do death with stacks of BW, as the rest of the party will remain inflicted with Imperil and crash themselves with their reduced PMit. That way you can even afford diminishing the amount of monsters to help you survive if you're having a hard time. The last reason why it's excellent: SG arenas. At best, with no-imperil rapier, you can reduce the SG's PMit to 0% and that's about it. if you do imperil the SG while playing rapier, well it doesn' change anything for the PMit (still 0%), it will only reduce her elemental mitigations aswell (down to 35% instead of 75%), which will only result in more elemental strike damage. But with Imperil shortsword, you reduce her PMit to ~15% at level 500 (IIRC the results of my work to determine their exact stats, I don't have time to check right now), which is fairly acceptable, but you also inflict her with 5 stacks of BW that will have a noticeable effect, which in the end compensates the 15%PMit by far and also provides a bonus. All the while having higher ADB than a rapier, mind you. It's been months I wanted to make a video of that playstyle, but I have never had the time to do it yet. It'd be a great way to show what it really gives. If I got time to do it this weekend, I'll do it. Because numbers talk by themselves: as of today, I can still clear PFUDOR DwD within 25 minutes and 4400-4500 turns, while having only 7800 attack base damage and barely any forging. That style does have drawbacks though: - You need to have a very good Depr proficiency to land Imperil fairly better, but if you got it behind you it's still decent and that playstyle will skyrocket it just like playing mage (I'm at 410 right now)
- You need to OMG press 3 keys in the beginning of every round to cast Imperil 2, Imperil 5, Imperil 8, it's unacceptable. /sarcasm
In the case of axes, one could expect that they are better than shortswords when it comes to play that way, but no, they aren't. The issue with axes is that while they do have way higher ADB than a shortsword, they have absolutely no parry to perform counterattacks. Axes are only ever acceptable as a main hand for DW, and that's about it.
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Apr 13 2018, 13:33
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VawX
Group: Gold Star Club
Posts: 1,388
Joined: 5-November 11

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QUOTE(decondelite @ Apr 13 2018, 13:36)  That style does have drawbacks though: - You need to have a very good Depr proficiency to land Imperil fairly better, but if you got it behind you it's still decent and that playstyle will skyrocket it just like playing mage (I'm at 410 right now)
- You need to OMG press 3 keys in the beginning of every round to cast Imperil 2, Imperil 5, Imperil 8, it's unacceptable. /sarcasm
Never really looked at shortsword, but the penetrating vs bleeding really that much of a deference since the nerf on bleeding (years ago iirc) mmm... Is bleeding really bad right now compared to penetrating wound mmm...~?
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Apr 13 2018, 15:35
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immortal100
Newcomer
 Group: Members
Posts: 39
Joined: 3-July 11

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 What could be the problem? Im using chrome + tampermonkey and another script monsterbation UPD. Thanks to all, it was not an obvious problem for me This post has been edited by immortal100: Apr 13 2018, 16:57
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Apr 13 2018, 15:49
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quitetanky
Group: Members
Posts: 393
Joined: 19-March 17

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QUOTE(immortal100 @ Apr 13 2018, 16:35)   What could be the problem? Im using chrome + tampermonkey and another script monsterbation I think i had the same thing when i made new persona. I think it has something to do with ability warning: game warns you if you don't have any abilities unlocked. Sickentide is right, default font is the problem. This post has been edited by quitetanky: Apr 13 2018, 16:01
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Apr 13 2018, 15:58
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(immortal100 @ Apr 13 2018, 15:35)   What could be the problem? Im using chrome + tampermonkey and another script monsterbation may be that the problem is that you're using the default font
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Apr 13 2018, 16:00
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sssss2
Group: Gold Star Club
Posts: 4,025
Joined: 11-April 14

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QUOTE(immortal100 @ Apr 13 2018, 22:35)   What could be the problem? Im using chrome + tampermonkey and another script monsterbation https://hentaiverse.org/?s=Character&ss=seDo not use the default font, which makes userscripts crash.
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Apr 13 2018, 17:34
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Paff444
Group: Members
Posts: 295
Joined: 2-August 17

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Is counter-parry/overpower a bad potency for 1H? I noticed people prefer butcher 5 fatality 4. I'm considering reforging my rapier since it has overpower lv5
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Apr 13 2018, 17:42
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Paff444 @ Apr 13 2018, 17:34)  Is counter-parry/overpower a bad potency for 1H? I noticed people prefer butcher 5 fatality 4. I'm considering reforging my rapier since it has overpower lv5
it's redundant with overwhelming strikes, so you definitely want b/f
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Apr 13 2018, 17:44
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quitetanky
Group: Members
Posts: 393
Joined: 19-March 17

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QUOTE(Paff444 @ Apr 13 2018, 18:34)  Is counter-parry/overpower a bad potency for 1H? I noticed people prefer butcher 5 fatality 4. I'm considering reforging my rapier since it has overpower lv5
Overpower is great, imo better than fatality if you don't have crazy attack speed bonus.
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Apr 13 2018, 17:49
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jplshejeser
Group: Gold Star Club
Posts: 4,397
Joined: 24-August 15

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at what forge level of a legendary do you need vibrant and coruscating catalysts? right now at a leg shield i'm at forged 10 all robusts
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Apr 13 2018, 18:03
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(jplshejeser @ Apr 13 2018, 17:49)  at what forge level of a legendary do you need vibrant and coruscating catalysts? right now at a leg shield i'm at forged 10 all robusts
14 Vibrant 26 Coruscating for upgrades that cap at 50 26 Vibrant 51 Coruscating for upgrades that cap at 100
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Apr 13 2018, 18:04
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(jplshejeser @ Apr 13 2018, 17:49)  at what forge level of a legendary do you need vibrant and coruscating catalysts? right now at a leg shield i'm at forged 10 all robusts
vibrant starts at 13, coruscating at 25 (so you start needing vibrant for the 14th forge etc.) for 50 max, vibrant at 25, coruscating at 50 for 100 max This post has been edited by sickentide: Apr 13 2018, 18:05
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Apr 13 2018, 18:49
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quitetanky
Group: Members
Posts: 393
Joined: 19-March 17

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QUOTE(sickentide @ Apr 13 2018, 18:42)  it's redundant with overwhelming strikes, so you definitely want b/f
On average 0% attack speed build spends only ~ 19% of the time with 5x stacks (when its truly redundant) and ~42% of the time with zero (assuming no buffs, cure, skills, spirit toggling).
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Apr 13 2018, 18:52
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(quitetanky @ Apr 14 2018, 00:49)  On average 0% attack speed build spends only ~ 19% of the time with 5x stacks (when its truly redundant) and ~42% of the time with zero (assuming no buffs, cure, skills, spirit toggling).
Don't forget Counter-Attack and Stun, a stuned Monster can't parry.
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Apr 13 2018, 20:09
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(gianfrix94 @ Apr 13 2018, 18:03)  14 Vibrant 26 Coruscating for upgrades that cap at 50 26 Vibrant 51 Coruscating for upgrades that cap at 100
QUOTE(sickentide @ Apr 13 2018, 18:04)  vibrant starts at 13, coruscating at 25 (so you start needing vibrant for the 14th forge etc.) for 50 max, vibrant at 25, coruscating at 50 for 100 max
... which reminds me we should include that upgrade matrix somewhere in wiki, before forgetting it...
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Apr 13 2018, 20:38
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Scremaz @ Apr 13 2018, 20:09)  ... which reminds me we should include that upgrade matrix somewhere in wiki, before forgetting it...
Here's the xlsx in case you need it
Upgrade.zip ( 30.26k )
Number of downloads: 22
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Apr 13 2018, 22:49
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Deckard Cain
Group: Gold Star Club
Posts: 796
Joined: 29-August 07

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For the lottery, I notice that it says Golden Lottery Tickets cannot effectively bring you past 10% of the pool.
Say there's 7500 current tickets bought, if I buy 2500, do I have 25% equity?
Say there's 900 current tickets bought, I buy 50 and use a Golden Ticket, is my overall result: a. 50 tickets, then doubled, so 100, then add 100, so I have 200/1100 tickets b. GT is capped at 10%, so I have 100/1000 tickets
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